forked from reya/gpui-native-kit
feat: add icon, tooltip, and outline variant to badge
This commit is contained in:
@@ -1,11 +1,19 @@
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, Hsla, IntoElement, ParentElement as _, RenderOnce, SharedString, StyleRefinement,
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Styled as _, Window,
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AnyView, App, ElementId, Hsla, InteractiveElement as _, IntoElement, ParentElement as _,
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RenderOnce, SharedString, StatefulInteractiveElement as _, StyleRefinement, Styled as _,
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Window, transparent_black,
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};
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use gpui_native_icons::Icon;
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use gpui_native_theme::{ActiveTheme as _, Size, Theme};
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use crate::common::{Sizable, StyledExt, h_flex};
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/// The tooltip view builder gpui's `.tooltip(...)` expects.
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type TooltipBuilder = Rc<dyn Fn(&mut Window, &mut App) -> AnyView>;
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/// How loud a badge is.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum BadgeVariant {
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@@ -20,18 +28,42 @@ pub enum BadgeVariant {
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Warning,
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/// The destructive ramp.
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Danger,
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/// No fill, just a border; the quietest badge.
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Outline,
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}
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impl BadgeVariant {
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fn tokens(self, theme: &Theme) -> (Hsla, Hsla) {
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fn tokens(self, theme: &Theme) -> (Hsla, Hsla, Hsla) {
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match self {
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Self::Neutral => (theme.colors.muted, theme.colors.muted_foreground),
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Self::Accent => (theme.ramps.primary.base, theme.colors.primary_foreground),
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Self::Success => (theme.ramps.success.base, theme.colors.success_foreground),
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Self::Warning => (theme.ramps.warning.base, theme.colors.warning_foreground),
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Self::Neutral => (
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theme.colors.muted,
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theme.colors.muted_foreground,
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transparent_black(),
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),
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Self::Accent => (
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theme.ramps.primary.base,
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theme.colors.primary_foreground,
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transparent_black(),
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),
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Self::Success => (
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theme.ramps.success.base,
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theme.colors.success_foreground,
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transparent_black(),
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),
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Self::Warning => (
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theme.ramps.warning.base,
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theme.colors.warning_foreground,
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transparent_black(),
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),
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Self::Danger => (
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theme.ramps.destructive.base,
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theme.colors.destructive_foreground,
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transparent_black(),
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),
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Self::Outline => (
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transparent_black(),
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theme.colors.foreground,
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theme.colors.border,
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),
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}
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}
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@@ -40,22 +72,29 @@ impl BadgeVariant {
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/// A small pill for a count or a state.
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#[derive(IntoElement)]
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pub struct Badge {
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id: ElementId,
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label: SharedString,
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icon: Option<Icon>,
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variant: BadgeVariant,
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size: Size,
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tooltip: Option<TooltipBuilder>,
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style: StyleRefinement,
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}
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impl Badge {
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/// Creates a badge showing `label` — a count or state word the caller formats.
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pub fn new<L>(label: L) -> Self
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pub fn new<I, L>(id: I, label: L) -> Self
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where
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I: Into<ElementId>,
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L: Into<SharedString>,
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{
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Self {
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id: id.into(),
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label: label.into(),
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icon: None,
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variant: BadgeVariant::default(),
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size: Size::default(),
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tooltip: None,
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style: StyleRefinement::default(),
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}
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}
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@@ -65,6 +104,24 @@ impl Badge {
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self.variant = variant;
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self
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}
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/// Shows an icon before the label.
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pub fn icon<I>(mut self, icon: I) -> Self
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where
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I: Into<Icon>,
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{
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self.icon = Some(icon.into());
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self
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}
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/// Shows a tooltip view next to the badge after it is hovered.
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pub fn tooltip<F>(mut self, tooltip: F) -> Self
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where
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F: Fn(&mut Window, &mut App) -> AnyView + 'static,
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{
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self.tooltip = Some(Rc::new(tooltip));
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self
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}
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}
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impl Sizable for Badge {
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@@ -84,18 +141,28 @@ impl RenderOnce for Badge {
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let theme = cx.theme();
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let metrics = theme.sizes.resolve(self.size);
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let label_size = metrics.caption_size;
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let (background, foreground) = self.variant.tokens(theme);
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let (background, foreground, border) = self.variant.tokens(theme);
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h_flex()
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.id(self.id.clone())
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.flex_none()
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.justify_center()
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.gap_1()
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.rounded(theme.radius.full)
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.border_1()
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.border_color(border)
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.bg(background)
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.text_color(foreground)
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.text_size(label_size)
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.px(metrics.dense_padding_x)
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.py_0p5()
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.when_some(self.icon, |badge, icon| {
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badge.child(icon.size(metrics.dense_icon_size).color(foreground))
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})
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.child(self.label)
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.refine_style(&self.style)
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.when_some(self.tooltip, |badge, tooltip| {
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badge.tooltip(move |window, cx| tooltip(window, cx))
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})
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}
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}
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