feat: add icon, tooltip, and outline variant to badge

This commit is contained in:
2026-11-10 08:59:20 +07:00
parent 7335525ecb
commit 6ad582ba84
2 changed files with 104 additions and 18 deletions
+76 -9
View File
@@ -1,11 +1,19 @@
use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
App, Hsla, IntoElement, ParentElement as _, RenderOnce, SharedString, StyleRefinement,
Styled as _, Window,
AnyView, App, ElementId, Hsla, InteractiveElement as _, IntoElement, ParentElement as _,
RenderOnce, SharedString, StatefulInteractiveElement as _, StyleRefinement, Styled as _,
Window, transparent_black,
};
use gpui_native_icons::Icon;
use gpui_native_theme::{ActiveTheme as _, Size, Theme};
use crate::common::{Sizable, StyledExt, h_flex};
/// The tooltip view builder gpui's `.tooltip(...)` expects.
type TooltipBuilder = Rc<dyn Fn(&mut Window, &mut App) -> AnyView>;
/// How loud a badge is.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum BadgeVariant {
@@ -20,18 +28,42 @@ pub enum BadgeVariant {
Warning,
/// The destructive ramp.
Danger,
/// No fill, just a border; the quietest badge.
Outline,
}
impl BadgeVariant {
fn tokens(self, theme: &Theme) -> (Hsla, Hsla) {
fn tokens(self, theme: &Theme) -> (Hsla, Hsla, Hsla) {
match self {
Self::Neutral => (theme.colors.muted, theme.colors.muted_foreground),
Self::Accent => (theme.ramps.primary.base, theme.colors.primary_foreground),
Self::Success => (theme.ramps.success.base, theme.colors.success_foreground),
Self::Warning => (theme.ramps.warning.base, theme.colors.warning_foreground),
Self::Neutral => (
theme.colors.muted,
theme.colors.muted_foreground,
transparent_black(),
),
Self::Accent => (
theme.ramps.primary.base,
theme.colors.primary_foreground,
transparent_black(),
),
Self::Success => (
theme.ramps.success.base,
theme.colors.success_foreground,
transparent_black(),
),
Self::Warning => (
theme.ramps.warning.base,
theme.colors.warning_foreground,
transparent_black(),
),
Self::Danger => (
theme.ramps.destructive.base,
theme.colors.destructive_foreground,
transparent_black(),
),
Self::Outline => (
transparent_black(),
theme.colors.foreground,
theme.colors.border,
),
}
}
@@ -40,22 +72,29 @@ impl BadgeVariant {
/// A small pill for a count or a state.
#[derive(IntoElement)]
pub struct Badge {
id: ElementId,
label: SharedString,
icon: Option<Icon>,
variant: BadgeVariant,
size: Size,
tooltip: Option<TooltipBuilder>,
style: StyleRefinement,
}
impl Badge {
/// Creates a badge showing `label` — a count or state word the caller formats.
pub fn new<L>(label: L) -> Self
pub fn new<I, L>(id: I, label: L) -> Self
where
I: Into<ElementId>,
L: Into<SharedString>,
{
Self {
id: id.into(),
label: label.into(),
icon: None,
variant: BadgeVariant::default(),
size: Size::default(),
tooltip: None,
style: StyleRefinement::default(),
}
}
@@ -65,6 +104,24 @@ impl Badge {
self.variant = variant;
self
}
/// Shows an icon before the label.
pub fn icon<I>(mut self, icon: I) -> Self
where
I: Into<Icon>,
{
self.icon = Some(icon.into());
self
}
/// Shows a tooltip view next to the badge after it is hovered.
pub fn tooltip<F>(mut self, tooltip: F) -> Self
where
F: Fn(&mut Window, &mut App) -> AnyView + 'static,
{
self.tooltip = Some(Rc::new(tooltip));
self
}
}
impl Sizable for Badge {
@@ -84,18 +141,28 @@ impl RenderOnce for Badge {
let theme = cx.theme();
let metrics = theme.sizes.resolve(self.size);
let label_size = metrics.caption_size;
let (background, foreground) = self.variant.tokens(theme);
let (background, foreground, border) = self.variant.tokens(theme);
h_flex()
.id(self.id.clone())
.flex_none()
.justify_center()
.gap_1()
.rounded(theme.radius.full)
.border_1()
.border_color(border)
.bg(background)
.text_color(foreground)
.text_size(label_size)
.px(metrics.dense_padding_x)
.py_0p5()
.when_some(self.icon, |badge, icon| {
badge.child(icon.size(metrics.dense_icon_size).color(foreground))
})
.child(self.label)
.refine_style(&self.style)
.when_some(self.tooltip, |badge, tooltip| {
badge.tooltip(move |window, cx| tooltip(window, cx))
})
}
}