use std::{cell::Cell, rc::Rc, time::Duration}; use gpui::{ AppContext as _, Context, Entity, IntoElement, ParentElement as _, Render, SharedString, Styled as _, TestAppContext, VisualTestContext, Window, div, }; use gpui_native_core::common::v_flex; use gpui_native_core::field::Field; use gpui_native_core::init; use gpui_native_core::input::{Input, InputState}; struct FieldHost { url: Entity, renders: Rc>, } impl Render for FieldHost { fn render(&mut self, _window: &mut Window, cx: &mut Context) -> impl IntoElement { self.renders.set(self.renders.get() + 1); let url_error = self .url .read(cx) .value() .is_empty() .then_some("Required") .map(SharedString::from); div().size_full().p_4().child( v_flex().gap_3().child( Field::new("bench-url", "Server URL") .description("Where your patches are sent.") .error(url_error) .child(Input::new("bench-url-input", self.url.clone())), ), ) } } /// A field page in a real window; the url input is focused unless /// `focus` is false, which leaves the page truly idle. fn field_host( focus: bool, ) -> ( TestAppContext, Entity, VisualTestContext, Rc>, ) { let cx = TestAppContext::single(); cx.update(init); let renders = Rc::new(Cell::new(0)); let renders_for_host = renders.clone(); let (url, window) = cx.update(|cx| { let url = InputState::new(cx); let url_for_host = url.clone(); let window = cx .open_window(gpui::WindowOptions::default(), |_, cx| { cx.new(|_| FieldHost { url: url_for_host, renders: renders_for_host.clone(), }) }) .unwrap(); (url, window) }); let mut visual = VisualTestContext::from_window(window.into(), &cx); visual.update(|window, cx| { if focus { let focus = url.read(cx).focus_handle(); window.focus(&focus, cx); } window.draw(cx).clear(cx); }); (cx, url, visual, renders) } #[test] fn an_idle_field_page_schedules_no_frames() { let (_cx, _url, mut visual, _renders) = field_host(false); let frames = visual.update(|window, cx| window.simulate_next_frame(cx)); assert_eq!( frames, 0, "an idle unfocused field page must not request animation frames" ); } /// The caret blink is fps-capped: it must never demand a next frame, and its /// redraws arrive on the executor timer at the blink cadence. #[test] fn a_focused_field_blink_is_fps_capped_and_still_redraws() { let (cx, _url, mut visual, renders) = field_host(true); let renders_after_focus = renders.get(); let frames = visual.update(|window, cx| window.simulate_next_frame(cx)); assert_eq!( frames, 0, "the blink must be fps-capped, not per-frame scheduled" ); // The blink redraws through the executor timer (4 fps cap). cx.executor().advance_clock(Duration::from_millis(251)); cx.run_until_parked(); visual.update(|window, cx| window.draw(cx).clear(cx)); assert!( renders.get() > renders_after_focus, "the capped blink must still redraw its page" ); }