forked from reya/gpui-native-kit
210 lines
6.1 KiB
Rust
210 lines
6.1 KiB
Rust
//! The theme engine: reads the running system theme, resolves it through
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//! presets and overrides, and installs the tokens every component paints
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//! from.
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//!
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//! Pipeline (plan §4.5): `ThemeSource` snapshot → `resolve` overlay chain →
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//! `Theme` global → all windows repaint. Watchers re-run the pipeline on
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//! real OS change events.
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mod colors;
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mod definition;
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mod presets;
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mod ramps;
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mod resolve;
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mod source;
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mod system;
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pub use colors::ColorTokens;
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pub use definition::ThemeDefinition;
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pub use ramps::{AccentShades, Oklch};
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pub use resolve::{Ramps, ResolvedTheme};
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pub use system::{AccessibilityPreferences, PartialPalette, SourceKind, SystemTheme};
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use gpui::{App, Global, Pixels, WindowAppearance, px};
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/// Light or dark, resolved from the system appearance.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, serde::Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum ThemeVariant {
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#[default]
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Light,
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Dark,
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}
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impl ThemeVariant {
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fn from_appearance(appearance: WindowAppearance) -> Self {
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match appearance {
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WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
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WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
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}
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}
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}
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/// The resolved theme, installed as the app-wide global.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct Theme {
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pub variant: ThemeVariant,
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pub colors: ColorTokens,
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pub ramps: Ramps,
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pub radius: Radius,
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pub accessibility: AccessibilityPreferences,
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}
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impl Global for Theme {}
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/// Corner radii components paint from; grows one class at a time.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct Radius {
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/// Small controls: checkbox and radio indicators.
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pub sm: Pixels,
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pub control: Pixels,
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/// Pill and circle shapes.
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pub full: Pixels,
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}
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impl Default for Radius {
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fn default() -> Self {
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Self {
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sm: px(4.),
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control: px(6.),
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full: px(9999.),
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}
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}
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}
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/// Reads the resolved theme global from any app context.
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pub trait ActiveTheme {
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fn theme(&self) -> &Theme;
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}
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impl ActiveTheme for App {
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fn theme(&self) -> &Theme {
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Theme::global(self)
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}
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}
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impl Theme {
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/// Reads the theme global. Panics before `init`.
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pub fn global(cx: &App) -> &Self {
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cx.global::<Self>()
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}
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fn from_resolved(resolved: ResolvedTheme) -> Self {
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Self {
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variant: resolved.variant,
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colors: resolved.colors,
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ramps: resolved.ramps,
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radius: resolved.radius,
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accessibility: resolved.accessibility,
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}
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}
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/// Installs the engine global, its platform watchers, and the initial resolved theme.
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pub fn init(cx: &mut App) {
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let mut engine = ThemeEngine {
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source: source::platform_source(),
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mode_override: None,
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preset: None,
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};
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engine.source.install_watchers(cx.to_async());
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cx.set_global(engine);
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reapply(cx);
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}
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/// Re-resolves when a window's appearance differs from the resolved variant.
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///
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/// Wire to `Window::observe_window_appearance`.
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pub fn sync_from_window(window: &gpui::Window, cx: &mut App) {
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let variant = ThemeVariant::from_appearance(window.appearance());
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if cx.global::<Theme>().variant != variant
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|| cx.global::<ThemeEngine>().mode_override.is_none()
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{
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reapply(cx);
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}
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}
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}
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/// The engine's knobs and its platform source.
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struct ThemeEngine {
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source: Box<dyn source::ThemeSource>,
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mode_override: Option<ThemeVariant>,
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preset: Option<(&'static str, ThemeDefinition)>,
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}
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impl Global for ThemeEngine {}
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/// Reads the system, resolves through the current knobs,
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/// installs the theme global, and repaints every window.
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pub(crate) fn reapply(cx: &mut App) {
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let (system_appearance, preset, mode_override) = {
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let engine = cx.global::<ThemeEngine>();
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(
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ThemeVariant::from_appearance(cx.window_appearance()),
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engine.preset.as_ref().map(|(_, def)| def.clone()),
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engine.mode_override,
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)
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};
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let variant = mode_override
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.or(preset.as_ref().and_then(|def| def.mode))
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.unwrap_or(system_appearance);
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let system = cx.global::<ThemeEngine>().source.snapshot(variant);
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let resolved = resolve::resolve(&system, preset.as_ref(), mode_override);
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cx.set_global(Theme::from_resolved(resolved));
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cx.refresh_windows();
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}
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/// Forces a variant, independent of the OS. `None` follows the system.
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pub fn set_mode_override(variant: Option<ThemeVariant>, cx: &mut App) {
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cx.global_mut::<ThemeEngine>().mode_override = variant;
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reapply(cx);
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}
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/// Installs a built-in preset, or `None` to follow the system again.
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pub fn set_preset(name: Option<&str>, cx: &mut App) -> anyhow::Result<()> {
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let preset = match name {
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Some(name) => {
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let def =
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presets::builtin(name).ok_or_else(|| anyhow::anyhow!("unknown preset: {name}"))?;
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let static_name = presets::preset_names()
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.iter()
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.copied()
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.find(|candidate| *candidate == name)
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.ok_or_else(|| anyhow::anyhow!("unknown preset: {name}"))?;
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Some((static_name, def))
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}
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None => None,
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};
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cx.global_mut::<ThemeEngine>().preset = preset;
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reapply(cx);
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Ok(())
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}
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/// The variant the mode override forces, if any.
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pub fn mode_override(cx: &App) -> Option<ThemeVariant> {
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cx.global::<ThemeEngine>().mode_override
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}
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/// The active preset name, if one is installed.
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pub fn active_preset(cx: &App) -> Option<&'static str> {
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cx.global::<ThemeEngine>()
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.preset
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.as_ref()
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.map(|(name, _)| *name)
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}
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/// Clears the mode override and preset; the theme follows the system again.
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pub fn follow_system(cx: &mut App) {
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let engine = cx.global_mut::<ThemeEngine>();
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engine.mode_override = None;
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engine.preset = None;
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reapply(cx);
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}
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/// Which adapter produced the current system snapshot.
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pub fn detected_source(cx: &App) -> &'static str {
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cx.global::<ThemeEngine>().source.label()
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}
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