forked from reya/gpui-native-kit
253 lines
6.9 KiB
Rust
253 lines
6.9 KiB
Rust
use std::rc::Rc;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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AnyElement, App, ElementId, FocusHandle, InteractiveElement as _, IntoElement, KeyDownEvent,
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ParentElement as _, RenderOnce, Role, SharedString, StatefulInteractiveElement as _,
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Styled as _, Window, div,
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};
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use gpui_native_icons::{IconRole, icon};
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use gpui_native_theme::ActiveTheme as _;
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use gpui_native_utils::{nav_key, paint_selectable_row, selectable_label_color};
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/// The change reporter, fired with the next selection by pointer and keys.
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type ChangeHandler = Rc<dyn Fn(Option<usize>, &mut Window, &mut App)>;
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type ItemsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<ListItem>>;
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/// One row of a [`List`].
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pub struct ListItem {
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label: SharedString,
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icon: Option<IconRole>,
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detail: Option<SharedString>,
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disabled: bool,
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}
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impl ListItem {
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/// Creates a row with this label.
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pub fn new<L>(label: L) -> Self
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where
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L: Into<SharedString>,
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{
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Self {
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label: label.into(),
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icon: None,
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detail: None,
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disabled: false,
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}
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}
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/// Shows an icon leading the label.
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pub fn icon(mut self, role: IconRole) -> Self {
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self.icon = Some(role);
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self
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}
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/// Shows muted trailing text.
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pub fn detail<D>(mut self, detail: D) -> Self
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where
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D: Into<SharedString>,
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{
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self.detail = Some(detail.into());
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self
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}
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/// Renders the row dimmed; clicks and keyboard skip it.
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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/// A single-selection list.
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#[derive(IntoElement)]
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pub struct List {
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id: ElementId,
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selected: Option<usize>,
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a11y_label: Option<SharedString>,
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on_change: Option<ChangeHandler>,
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items: Option<ItemsFn>,
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}
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impl List {
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/// Creates a list with nothing selected.
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pub fn new<I>(id: I) -> Self
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where
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I: Into<ElementId>,
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{
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Self {
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id: id.into(),
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selected: None,
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a11y_label: None,
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on_change: None,
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items: None,
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}
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}
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/// Sets the current selection.
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pub fn selected(mut self, selected: Option<usize>) -> Self {
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self.selected = selected;
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self
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}
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/// Reports the next selection, from clicks and keys alike.
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pub fn on_change<F>(mut self, handler: F) -> Self
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where
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F: Fn(Option<usize>, &mut Window, &mut App) + 'static,
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{
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self.on_change = Some(Rc::new(handler));
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self
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}
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/// Sets the rows, built fresh each render.
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pub fn items<F>(mut self, items: F) -> Self
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where
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F: Fn(&mut Window, &mut App) -> Vec<ListItem> + 'static,
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{
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self.items = Some(Box::new(items));
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self
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}
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/// Overrides the accessibility label, which defaults to the id.
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pub fn accessibility_label<L>(mut self, label: L) -> Self
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where
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L: Into<SharedString>,
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{
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self.a11y_label = Some(label.into());
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self
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}
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}
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impl RenderOnce for List {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let items = match self.items {
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Some(build) => build(window, cx),
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None => Vec::new(),
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};
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let selectable: Vec<usize> = items
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.iter()
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.enumerate()
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.filter(|(_, item)| !item.disabled)
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.map(|(index, _)| index)
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.collect();
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let focus = gpui_native_utils::focus_handle(&self.id, window, cx);
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let theme = cx.theme();
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let label = self
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.a11y_label
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.clone()
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.unwrap_or_else(|| SharedString::from(self.id.to_string()));
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let rows: Vec<AnyElement> = items
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.iter()
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.enumerate()
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.map(|(index, item)| {
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render_row(
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cx,
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index,
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items.len(),
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item,
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self.selected == Some(index),
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&self.on_change,
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&focus,
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)
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})
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.collect();
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div()
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.id(self.id)
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.flex()
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.flex_col()
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.gap_0p5()
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.text_size(theme.sizes.medium.text_size)
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.track_focus(&focus)
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.focusable()
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.tab_stop(true)
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.role(Role::List)
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.aria_label(label)
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.on_key_down({
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let selected = self.selected;
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let on_change = self.on_change.clone();
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move |event: &KeyDownEvent, window, cx| {
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if nav_key(&selectable, selected, &event.keystroke.key, |next| {
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if let Some(on_change) = &on_change {
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on_change(next, window, cx);
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}
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}) {
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cx.stop_propagation();
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}
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}
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})
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.children(rows)
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}
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}
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fn render_row(
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cx: &App,
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index: usize,
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count: usize,
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item: &ListItem,
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selected: bool,
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on_change: &Option<ChangeHandler>,
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focus: &FocusHandle,
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) -> AnyElement {
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let theme = cx.theme();
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let label_color = selectable_label_color(cx, selected, item.disabled);
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let disabled = item.disabled;
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div()
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.id(("list-item", index))
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.flex()
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.items_center()
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.gap_2()
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.px_2()
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.py_1()
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.rounded(theme.radius.sm)
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.role(Role::ListItem)
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.aria_selected(selected)
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.aria_position_in_set(index + 1)
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.aria_size_of_set(count)
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.map(|row| paint_selectable_row(cx, row, selected, disabled))
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.when(!disabled, |row| {
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row.cursor_pointer().on_click({
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let on_change = on_change.clone();
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let focus = focus.clone();
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move |_, window, cx| {
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window.focus(&focus, cx);
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if let Some(on_change) = &on_change {
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on_change(Some(index), window, cx);
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}
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}
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})
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})
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.when_some(item.icon, |row, role| {
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row.child(
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icon(role)
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.size(theme.sizes.medium.icon_size)
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.color(label_color),
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)
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})
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.child(
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div()
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.flex_1()
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.text_color(label_color)
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.child(item.label.clone()),
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)
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.when_some(item.detail.clone(), |row, detail| {
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row.child(
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div()
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.flex_none()
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.text_sm()
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.text_color(if selected {
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theme.colors.primary_foreground
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} else {
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theme.colors.muted_foreground
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})
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.child(detail),
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)
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})
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.into_any_element()
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}
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