Files
gpui-native-kit/crates/data/src/tree.rs
T
2026-10-30 19:36:39 +07:00

352 lines
10 KiB
Rust

use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
AnyElement, App, ElementId, FocusHandle, InteractiveElement as _, IntoElement, KeyDownEvent,
ParentElement as _, RenderOnce, Role, SharedString, StatefulInteractiveElement as _,
Styled as _, Window, div,
};
use gpui_native_icons::{IconRole, icon};
use gpui_native_theme::{ActiveTheme as _, Theme};
use gpui_native_utils::{nav_key, paint_selectable_row, selectable_label_color};
/// The change reporter, fired with the next selection by pointer and keys.
type ChangeHandler = Rc<dyn Fn(Option<usize>, &mut Window, &mut App)>;
/// The disclosure reporter, fired with the toggled row's index.
type DisclosureHandler = Rc<dyn Fn(usize, &mut Window, &mut App)>;
type ItemsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<TreeItem>>;
/// Tree item.
#[derive(Clone)]
pub struct TreeItem {
label: SharedString,
icon: Option<IconRole>,
depth: usize,
expandable: bool,
expanded: bool,
disabled: bool,
}
impl TreeItem {
/// Creates a leaf row with this label at the root depth.
pub fn new<L>(label: L) -> Self
where
L: Into<SharedString>,
{
Self {
label: label.into(),
icon: None,
depth: 0,
expandable: false,
expanded: false,
disabled: false,
}
}
/// Shows an icon leading the label.
pub fn icon(mut self, role: IconRole) -> Self {
self.icon = Some(role);
self
}
/// Nests the row one level per count.
pub fn depth(mut self, depth: usize) -> Self {
self.depth = depth;
self
}
/// Marks the row as having children.
pub fn expandable(mut self, expandable: bool) -> Self {
self.expandable = expandable;
self
}
/// Sets the row's disclosure state.
pub fn expanded(mut self, expanded: bool) -> Self {
self.expanded = expanded;
self
}
/// Renders the row dimmed; clicks and keyboard skip it.
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
/// A tree.
#[derive(IntoElement)]
pub struct Tree {
id: ElementId,
selected: Option<usize>,
a11y_label: Option<SharedString>,
on_change: Option<ChangeHandler>,
on_disclosure: Option<DisclosureHandler>,
items: Option<ItemsFn>,
}
impl Tree {
/// Creates a tree with nothing selected.
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
selected: None,
a11y_label: None,
on_change: None,
on_disclosure: None,
items: None,
}
}
/// Sets the current selection.
pub fn selected(mut self, selected: Option<usize>) -> Self {
self.selected = selected;
self
}
/// Reports the next selection, from clicks and keys alike.
pub fn on_change<F>(mut self, handler: F) -> Self
where
F: Fn(Option<usize>, &mut Window, &mut App) + 'static,
{
self.on_change = Some(Rc::new(handler));
self
}
/// Reports the row whose disclosure the user toggled.
pub fn on_disclosure<F>(mut self, handler: F) -> Self
where
F: Fn(usize, &mut Window, &mut App) + 'static,
{
self.on_disclosure = Some(Rc::new(handler));
self
}
/// Sets the visible rows, built fresh each render.
pub fn items<F>(mut self, items: F) -> Self
where
F: Fn(&mut Window, &mut App) -> Vec<TreeItem> + 'static,
{
self.items = Some(Box::new(items));
self
}
/// Overrides the accessibility label, which defaults to the id.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
impl RenderOnce for Tree {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let items = match self.items {
Some(build) => build(window, cx),
None => Vec::new(),
};
let selectable: Vec<usize> = items
.iter()
.enumerate()
.filter(|(_, item)| !item.disabled)
.map(|(index, _)| index)
.collect();
// Keyboard focus rides the container across frames.
let focus = gpui_native_utils::focus_handle(&self.id, window, cx);
let label = self
.a11y_label
.clone()
.unwrap_or_else(|| SharedString::from(self.id.to_string()));
let theme = cx.theme();
let rows: Vec<AnyElement> = items
.iter()
.enumerate()
.map(|(index, _item)| {
render_row(
theme,
&items,
index,
self.selected == Some(index),
&self.on_change,
&self.on_disclosure,
&focus,
)
})
.collect();
div()
.id(self.id)
.flex()
.flex_col()
.gap_0p5()
.text_size(theme.sizes.medium.text_size)
.track_focus(&focus)
.focusable()
.tab_stop(true)
.role(Role::Tree)
.aria_label(label)
.on_key_down({
let selected = self.selected;
let on_change = self.on_change.clone();
let on_disclosure = self.on_disclosure.clone();
move |event: &KeyDownEvent, window, cx| {
if nav_key(&selectable, selected, &event.keystroke.key, |next| {
if let Some(on_change) = &on_change {
on_change(next, window, cx);
}
}) {
cx.stop_propagation();
return;
}
match event.keystroke.key.as_str() {
"left" | "right" => {
let expanding = event.keystroke.key == "right";
if let Some(index) = selected
&& let Some(item) = items.get(index)
&& item.expandable
&& !item.disabled
&& item.expanded != expanding
&& let Some(on_disclosure) = &on_disclosure
{
on_disclosure(index, window, cx);
}
}
_ => return,
}
cx.stop_propagation();
}
})
.children(rows)
}
}
fn render_row(
theme: &Theme,
items: &[TreeItem],
index: usize,
selected: bool,
on_change: &Option<ChangeHandler>,
on_disclosure: &Option<DisclosureHandler>,
focus: &FocusHandle,
) -> AnyElement {
let item = &items[index];
let count = items.len();
let label_color = selectable_label_color(theme, selected, item.disabled);
let disabled = item.disabled;
// One indent step per depth level, on the theme's horizontal padding.
let indent = theme.sizes.medium.padding_x * (item.depth as f32 + 1.0);
div()
.id(("tree-item", index))
.flex()
.items_center()
.gap_2()
.pl(indent)
.pr_2()
.py_1()
.rounded(theme.radius.sm)
.role(Role::TreeItem)
.aria_selected(selected)
.aria_level(item.depth + 1)
.aria_size_of_set(count)
.when(item.expandable, |row| row.aria_expanded(item.expanded))
.map(|row| paint_selectable_row(theme, row, selected, disabled))
.when(!disabled, |row| {
row.cursor_pointer().on_click({
let on_change = on_change.clone();
let focus = focus.clone();
move |_, window, cx| {
window.focus(&focus, cx);
if let Some(on_change) = &on_change {
on_change(Some(index), window, cx);
}
}
})
})
.child(render_disclosure(
item,
index,
disabled,
selected,
theme,
on_disclosure,
))
.when_some(item.icon, |row, role| {
row.child(
icon(role)
.size(theme.sizes.medium.icon_size)
.color(label_color),
)
})
.child(
div()
.flex_1()
.text_color(label_color)
.child(item.label.clone()),
)
.into_any_element()
}
/// The disclosure slot.
fn render_disclosure(
item: &TreeItem,
index: usize,
disabled: bool,
selected: bool,
theme: &Theme,
on_disclosure: &Option<DisclosureHandler>,
) -> AnyElement {
let glyph_color = if disabled {
theme.colors.muted_foreground
} else if selected {
theme.colors.primary_foreground
} else {
theme.colors.muted_foreground
};
let cell = div()
.flex_none()
.size(theme.sizes.medium.icon_size)
.flex()
.items_center()
.justify_center()
.child(
icon(if item.expanded {
IconRole::ChevronDown
} else {
IconRole::ChevronRight
})
.size(theme.sizes.medium.icon_size * 0.75)
.color(glyph_color),
);
if item.expandable && !disabled {
cell.id(("tree-disclosure", index))
.cursor_pointer()
.on_click({
let on_disclosure = on_disclosure.clone();
move |_, window, cx| {
if let Some(on_disclosure) = &on_disclosure {
on_disclosure(index, window, cx);
}
// The toggle is not a selection: keep it off the row.
cx.stop_propagation();
}
})
.into_any_element()
} else {
cell.into_any_element()
}
}