forked from reya/gpui-native-kit
422 lines
12 KiB
Rust
422 lines
12 KiB
Rust
use std::sync::Arc;
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use std::time::Duration;
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use std::time::Instant;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, Bounds, DispatchPhase, ElementId, Entity, EntityId, InteractiveElement as _, IntoElement,
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MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, RenderOnce, ScrollEvent,
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ScrollHandle, SharedString, StatefulInteractiveElement as _, Styled, Task, Window, canvas, div,
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fill, point,
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};
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use gpui_native_theme::ActiveTheme as _;
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use crate::common::StyledExt;
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/// Which directions the content scrolls in.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
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pub enum ScrollAxes {
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/// Vertical only; the default.
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#[default]
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Vertical,
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/// Horizontal only.
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Horizontal,
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/// Both directions.
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Both,
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}
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/// When an overlay scrollbar shows.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum ScrollbarVisibility {
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/// The running platform's behavior, from the theme.
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#[default]
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Platform,
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Always,
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Autohide,
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}
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/// How long an autohide thumb stays fully visible before its fade begins.
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const AUTOHIDE_DELAY: Duration = Duration::from_millis(700);
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/// How long the autohide fade runs.
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const AUTOHIDE_FADE: Duration = Duration::from_millis(250);
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/// How often the fade repaints while it runs.
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const AUTOHIDE_FADE_STEP: Duration = Duration::from_millis(50);
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/// The shared autohide timeline for an overlay scrollbar.
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#[derive(Clone)]
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pub(crate) struct Autohide {
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view: EntityId,
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state: Entity<AutohideState>,
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}
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struct AutohideState {
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last_activity: Option<Instant>,
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hide_task: Option<Task<()>>,
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}
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impl Autohide {
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pub(crate) fn new(key: ElementId, window: &mut Window, cx: &mut App) -> Self {
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let view = window.current_view();
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let state = window.use_keyed_state(key, cx, |_, _| AutohideState {
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last_activity: None,
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hide_task: None,
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});
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Self { view, state }
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}
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/// Marks interaction.
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pub(crate) fn touch(&self, window: &mut Window, cx: &mut App) {
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let view = self.view;
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let reduce_motion = cx.theme().accessibility.reduce_motion;
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let task = window.spawn(cx, async move |cx| {
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if reduce_motion {
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cx.background_executor()
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.timer(AUTOHIDE_DELAY + AUTOHIDE_FADE)
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.await;
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cx.update(|_, cx| cx.notify(view)).ok();
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return;
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}
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let steps = (AUTOHIDE_FADE.as_millis() / AUTOHIDE_FADE_STEP.as_millis()).max(1);
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cx.background_executor().timer(AUTOHIDE_DELAY).await;
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for _ in 0..steps {
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cx.update(|_, cx| cx.notify(view)).ok();
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cx.background_executor().timer(AUTOHIDE_FADE_STEP).await;
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}
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cx.update(|_, cx| cx.notify(view)).ok();
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});
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self.state.update(cx, |state, _| {
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state.last_activity = Some(Instant::now());
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state.hide_task = Some(task);
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});
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}
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/// The thumb's opacity.
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pub(crate) fn alpha(&self, cx: &App, dragging: bool) -> f32 {
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if dragging {
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return 1.0;
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}
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let Some(activity) = self.state.read(cx).last_activity else {
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return 0.0;
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};
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let idle = activity.elapsed();
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if idle <= AUTOHIDE_DELAY {
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return 1.0;
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}
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let fade = idle.saturating_sub(AUTOHIDE_DELAY);
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if fade >= AUTOHIDE_FADE {
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return 0.0;
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}
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1.0 - fade.as_secs_f32() / AUTOHIDE_FADE.as_secs_f32()
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}
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}
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/// An overlay scrollbar thumb's style for one paint: `None` hides it.
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pub(crate) fn thumb_style(color: gpui::Hsla, alpha: f32) -> Option<gpui::Hsla> {
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(alpha > 0.0).then_some(gpui::Hsla {
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a: color.a * alpha,
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..color
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})
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}
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/// A scrollable container with an overlay scrollbar.
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#[derive(IntoElement)]
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pub struct ScrollArea {
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id: ElementId,
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handle: Option<ScrollHandle>,
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axes: ScrollAxes,
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visibility: ScrollbarVisibility,
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a11y_label: Option<SharedString>,
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style: gpui::StyleRefinement,
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children: Vec<gpui::AnyElement>,
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}
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impl ParentElement for ScrollArea {
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fn extend(&mut self, children: impl IntoIterator<Item = gpui::AnyElement>) {
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self.children.extend(children);
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}
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}
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impl Styled for ScrollArea {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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&mut self.style
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}
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}
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impl ScrollArea {
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/// Creates a vertically scrolling area.
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pub fn new<I>(id: I) -> Self
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where
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I: Into<ElementId>,
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{
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Self {
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id: id.into(),
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handle: None,
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axes: ScrollAxes::Vertical,
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visibility: ScrollbarVisibility::default(),
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a11y_label: None,
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style: gpui::StyleRefinement::default(),
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children: Vec::new(),
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}
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}
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/// Sets which directions the content scrolls in.
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pub fn axes(mut self, axes: ScrollAxes) -> Self {
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self.axes = axes;
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self
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}
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/// Overrides when the scrollbar shows, instead of the platform default.
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pub fn visibility(mut self, visibility: ScrollbarVisibility) -> Self {
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self.visibility = visibility;
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self
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}
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/// Scrolls with a handle held on the owning view.
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pub fn handle(mut self, handle: ScrollHandle) -> Self {
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self.handle = Some(handle);
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self
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}
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/// Overrides the accessibility label of the container.
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pub fn accessibility_label<L>(mut self, label: L) -> Self
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where
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L: Into<SharedString>,
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{
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self.a11y_label = Some(label.into());
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self
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}
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}
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/// Names keyed state under the scrollbar's own id.
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pub fn scrollbar_state_key(name: &'static str, id: &ElementId) -> ElementId {
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ElementId::NamedChild(Arc::new(id.clone()), SharedString::from(name))
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}
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/// Pure thumb geometry for an overlay scrollbar.
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pub(crate) fn thumb_geometry(
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viewport: Pixels,
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content: Pixels,
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offset: Pixels,
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track: Pixels,
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min_thumb: Pixels,
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) -> (Pixels, Pixels) {
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if content <= viewport || content <= Pixels::ZERO {
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return (track, Pixels::ZERO);
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}
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let length = (viewport / content * track).max(min_thumb).min(track);
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let overflow = content - viewport;
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let progress = (-offset / overflow).clamp(0., 1.);
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let travel = track - length;
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(length, travel * progress)
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}
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impl RenderOnce for ScrollArea {
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fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
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let mut pane = div()
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.id(self.id.clone())
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.overflow_hidden()
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.when(self.axes != ScrollAxes::Horizontal, |area| {
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area.overflow_y_scroll()
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})
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.when(self.axes != ScrollAxes::Vertical, |area| {
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area.overflow_x_scroll()
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})
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.when_some(self.handle.clone(), |area, handle| {
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area.track_scroll(&handle)
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})
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.when_some(self.a11y_label, |area, label| area.aria_label(label))
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.on_scroll(|_, _, cx| {
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// Keep wheel events from scrolling an outer scroll area too.
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cx.stop_propagation();
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})
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.refine_style(&self.style);
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// Extend with children
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pane.extend(self.children);
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let mut wrapper = div().relative().refine_style(&self.style);
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wrapper.extend(std::iter::once(pane.into_any_element()));
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if let Some(handle) = self.handle {
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let autohide = match self.visibility {
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ScrollbarVisibility::Platform => cx.theme().scrollbar.autohide,
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ScrollbarVisibility::Always => false,
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ScrollbarVisibility::Autohide => true,
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};
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let id = self.id.clone();
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wrapper.extend(std::iter::once(
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canvas(|_, _, _| {}, {
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let handle = handle.clone();
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move |_, _, window, cx| {
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paint_scrollbar(&handle, &id, autohide, window, cx);
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}
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})
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.absolute()
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.inset_0()
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.into_any_element(),
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));
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}
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wrapper
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}
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}
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/// Paints the overlay scrollbar thumb.
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fn paint_scrollbar(
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handle: &ScrollHandle,
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key: &ElementId,
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autohide: bool,
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window: &mut Window,
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cx: &mut App,
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) {
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let theme = cx.theme();
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let view = window.current_view();
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let color = theme.colors.scrollbar_thumb;
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let width = theme.scrollbar.width;
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let inset = theme.scrollbar.inset;
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let min_thumb = theme.scrollbar.min_thumb;
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let max_offset = handle.max_offset().y;
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let bounds = handle.bounds();
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if max_offset <= Pixels::ZERO || bounds.size.height <= Pixels::ZERO {
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return;
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}
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let autohide_state =
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autohide.then(|| Autohide::new(scrollbar_state_key("autohide", key), window, cx));
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let drag = window.use_keyed_state(scrollbar_state_key("thumb-drag", key), cx, |_, _| {
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Option::<(Pixels, Pixels)>::None
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});
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let dragging = drag.read(cx).is_some();
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let alpha = match (&autohide_state, autohide) {
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(Some(state), true) => state.alpha(cx, dragging),
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_ => 1.0,
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};
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let track = bounds.size.height - inset * 2.0;
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let (thumb_length, thumb_top) = thumb_geometry(
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bounds.size.height,
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bounds.size.height + max_offset,
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handle.offset().y,
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track,
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min_thumb,
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);
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let thumb_x = bounds.right() - width - inset;
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let thumb_bounds = Bounds::from_corners(
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point(thumb_x, bounds.top() + inset + thumb_top),
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point(
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thumb_x + width,
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bounds.top() + inset + thumb_top + thumb_length,
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),
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);
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if let Some(color) = thumb_style(color, alpha) {
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window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
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}
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if let Some(state) = &autohide_state {
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window.on_mouse_event({
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let state = state.clone();
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move |event: &ScrollEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || !bounds.contains(&event.position) {
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return;
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}
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state.touch(window, cx);
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}
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});
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}
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window.on_mouse_event({
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseDownEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble
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|| event.button != gpui::MouseButton::Left
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|| !thumb_bounds.contains(&event.position)
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{
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return;
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}
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drag.update(cx, |drag, _| {
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*drag = Some((event.position.y, handle.offset().y));
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});
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if let Some(state) = &autohide_state {
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state.touch(window, cx);
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}
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cx.stop_propagation();
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}
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});
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window.on_mouse_event({
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseUpEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || event.button != gpui::MouseButton::Left {
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return;
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}
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if drag.read(cx).is_none() {
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return;
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}
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drag.update(cx, |drag, _| {
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*drag = None;
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});
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if let Some(state) = &autohide_state {
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state.touch(window, cx);
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}
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}
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});
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window.on_mouse_event({
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseMoveEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble {
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return;
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}
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if let Some(state) = &autohide_state
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&& drag.read(cx).is_some()
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{
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state.touch(window, cx);
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}
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if event.pressed_button != Some(gpui::MouseButton::Left) {
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return;
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}
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let Some((start_y, start_offset)) = *drag.read(cx) else {
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return;
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};
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if max_offset > Pixels::ZERO && track > thumb_length {
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let scale = max_offset / (track - thumb_length);
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let offset = (start_offset - (event.position.y - start_y) * scale)
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.clamp(-max_offset, Pixels::ZERO);
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handle.set_offset(point(handle.offset().x, offset));
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cx.notify(view);
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}
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}
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});
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}
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