Files
gpui-native-kit/crates/core/src/scrollbar.rs
T
2026-11-06 08:01:23 +07:00

402 lines
12 KiB
Rust

//! Overlay scrollbars for scroll surfaces.
use std::rc::Rc;
use gpui::{
App, Bounds, DispatchPhase, ElementId, IntoElement, ListState, MouseButton, MouseDownEvent,
MouseMoveEvent, MouseUpEvent, Pixels, Point, RenderOnce, ScrollEvent, ScrollHandle,
Styled as _, UniformListScrollHandle, Window, canvas, fill, point,
};
use gpui_native_theme::ActiveTheme as _;
use crate::scroll_area::{Autohide, scrollbar_state_key, thumb_geometry, thumb_style};
/// Re-exported so callers only need the scrollbar module.
pub use crate::scroll_area::ScrollbarVisibility;
/// The scroll state a scrollbar drives, implemented for gpui's scroll handles.
pub trait ScrollbarHandle: 'static {
/// How far the content can scroll, positive along each axis.
fn max_offset(&self) -> Point<Pixels>;
/// The current offset, non-positive along each axis.
fn offset(&self) -> Point<Pixels>;
/// Applies the offset along one axis, keeping the other.
fn set_offset(&self, offset: Point<Pixels>);
/// The bounds of the scrolled surface.
fn viewport(&self) -> Bounds<Pixels>;
/// A thumb drag began.
fn drag_started(&self) {}
/// A thumb drag ended.
fn drag_ended(&self) {}
}
impl ScrollbarHandle for ScrollHandle {
fn max_offset(&self) -> Point<Pixels> {
ScrollHandle::max_offset(self)
}
fn offset(&self) -> Point<Pixels> {
ScrollHandle::offset(self)
}
fn set_offset(&self, offset: Point<Pixels>) {
ScrollHandle::set_offset(self, offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.bounds()
}
}
impl ScrollbarHandle for UniformListScrollHandle {
fn max_offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.max_offset()
}
fn offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.0.borrow().base_handle.set_offset(offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.0.borrow().base_handle.bounds()
}
}
impl ScrollbarHandle for ListState {
fn max_offset(&self) -> Point<Pixels> {
ListState::max_offset_for_scrollbar(self)
}
fn offset(&self) -> Point<Pixels> {
ListState::scroll_px_offset_for_scrollbar(self)
}
fn set_offset(&self, offset: Point<Pixels>) {
ListState::set_offset_from_scrollbar(self, offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.viewport_bounds()
}
fn drag_started(&self) {
ListState::scrollbar_drag_started(self);
}
fn drag_ended(&self) {
ListState::scrollbar_drag_ended(self);
}
}
/// Which direction the scrollbar lies along.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Axis {
Vertical,
Horizontal,
}
impl Axis {
fn along(self, position: Point<Pixels>) -> Pixels {
match self {
Axis::Vertical => position.y,
Axis::Horizontal => position.x,
}
}
fn with_along(self, position: Point<Pixels>, along: Pixels) -> Point<Pixels> {
match self {
Axis::Vertical => point(position.x, along),
Axis::Horizontal => point(along, position.y),
}
}
fn viewport_along(self, viewport: &Bounds<Pixels>) -> Pixels {
match self {
Axis::Vertical => viewport.size.height,
Axis::Horizontal => viewport.size.width,
}
}
}
/// An overlay scrollbar, the caller renders it over the scrolled surface.
#[derive(IntoElement)]
pub struct Scrollbar {
axis: Axis,
handle: Rc<dyn ScrollbarHandle>,
visibility: ScrollbarVisibility,
key: ElementId,
}
impl Scrollbar {
/// A vertical scrollbar driven by `handle`.
pub fn vertical<H>(handle: H) -> Self
where
H: ScrollbarHandle,
{
Self {
axis: Axis::Vertical,
handle: Rc::new(handle),
visibility: ScrollbarVisibility::default(),
key: ElementId::Name("scrollbar".into()),
}
}
/// A horizontal scrollbar driven by `handle`.
pub fn horizontal<H>(handle: H) -> Self
where
H: ScrollbarHandle,
{
Self {
axis: Axis::Horizontal,
handle: Rc::new(handle),
visibility: ScrollbarVisibility::default(),
key: ElementId::Name("scrollbar".into()),
}
}
/// Overrides when the scrollbar shows, instead of the platform default.
pub fn visibility(mut self, visibility: ScrollbarVisibility) -> Self {
self.visibility = visibility;
self
}
/// Names this scrollbar's state.
pub fn key(mut self, key: impl Into<ElementId>) -> Self {
self.key = key.into();
self
}
}
impl RenderOnce for Scrollbar {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
canvas(|_, _, _| {}, {
let handle = self.handle;
let axis = self.axis;
let visibility = self.visibility;
let key = self.key;
move |_, _, window, cx| paint_scrollbar(&handle, axis, visibility, &key, window, cx)
})
.absolute()
.inset_0()
}
}
/// The drag state shared between the scrollbar's mouse handlers.
type Drag = Option<(Pixels, Pixels)>;
fn paint_scrollbar(
handle: &Rc<dyn ScrollbarHandle>,
axis: Axis,
visibility: ScrollbarVisibility,
key: &ElementId,
window: &mut Window,
cx: &mut App,
) {
let view = window.current_view();
let theme = cx.theme();
let color = theme.colors.scrollbar_thumb;
let width = theme.scrollbar.width;
let inset = theme.scrollbar.inset;
let min_thumb = theme.scrollbar.min_thumb;
let viewport = handle.viewport();
let viewport_along = axis.viewport_along(&viewport);
let max_offset = axis.along(handle.max_offset());
if max_offset <= Pixels::ZERO || viewport_along <= Pixels::ZERO {
return;
}
let autohide = match visibility {
ScrollbarVisibility::Platform => theme.scrollbar.autohide,
ScrollbarVisibility::Always => false,
ScrollbarVisibility::Autohide => true,
};
let autohide_state =
autohide.then(|| Autohide::new(scrollbar_state_key("autohide", key), window, cx));
let track_length = viewport_along - inset * 2.0;
let (thumb_length, thumb_travel) = thumb_geometry(
viewport_along,
viewport_along + max_offset,
axis.along(handle.offset()),
track_length,
min_thumb,
);
// The track strip is the thumb's rail plus the padding the thumb rides inside.
let (thumb_bounds, track_bounds) = match axis {
Axis::Vertical => {
let thumb_x = viewport.right() - width - inset;
(
Bounds::from_corners(
point(thumb_x, viewport.top() + inset + thumb_travel),
point(
thumb_x + width,
viewport.top() + inset + thumb_travel + thumb_length,
),
),
Bounds::from_corners(
point(viewport.right() - width, viewport.top() + inset),
point(viewport.right(), viewport.top() + inset + track_length),
),
)
}
Axis::Horizontal => {
let thumb_y = viewport.bottom() - width - inset;
(
Bounds::from_corners(
point(viewport.left() + inset + thumb_travel, thumb_y),
point(
viewport.left() + inset + thumb_travel + thumb_length,
thumb_y + width,
),
),
Bounds::from_corners(
point(viewport.left() + inset, viewport.bottom() - width),
point(viewport.left() + inset + track_length, viewport.bottom()),
),
)
}
};
let drag = window.use_keyed_state(scrollbar_state_key("thumb-drag", key), cx, |_, _| {
Drag::None
});
let dragging = drag.read(cx).is_some();
let alpha = match &autohide_state {
Some(state) => state.alpha(cx, dragging),
None => 1.0,
};
if let Some(color) = thumb_style(color, alpha) {
window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
}
if let Some(state) = &autohide_state {
window.on_mouse_event({
let state = state.clone();
move |event: &ScrollEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || !viewport.contains(&event.position) {
return;
}
state.touch(window, cx);
}
});
}
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
return;
}
let in_thumb = thumb_bounds.contains(&event.position);
let in_track = !in_thumb && track_bounds.contains(&event.position);
if !in_thumb && !in_track {
return;
}
let start_offset = if in_thumb {
axis.along(handle.offset())
} else if track_length > thumb_length {
let thumb_start = ((axis.along(event.position) - axis.along(track_bounds.origin))
- thumb_length / 2.0)
.clamp(Pixels::ZERO, track_length - thumb_length);
let offset = -(thumb_start / (track_length - thumb_length)) * max_offset;
handle.set_offset(axis.with_along(handle.offset(), offset));
cx.notify(view);
offset
} else {
return;
};
drag.update(cx, |drag, _| {
*drag = Some((axis.along(event.position), start_offset));
});
handle.drag_started();
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
cx.stop_propagation();
}
});
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseMoveEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if let Some(state) = &autohide_state
&& track_bounds.contains(&event.position)
&& drag.read(cx).is_none()
{
state.touch(window, cx);
}
if event.pressed_button != Some(MouseButton::Left) {
return;
}
let Some((start_position, start_offset)) = *drag.read(cx) else {
return;
};
if track_length <= thumb_length {
return;
}
let scale = max_offset / (track_length - thumb_length);
let offset = (start_offset - (axis.along(event.position) - start_position) * scale)
.clamp(-max_offset, Pixels::ZERO);
handle.set_offset(axis.with_along(handle.offset(), offset));
cx.notify(view);
}
});
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseUpEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
return;
}
if drag.read(cx).is_none() {
return;
}
drag.update(cx, |drag, _| {
*drag = None;
});
handle.drag_ended();
// Unfreezing a ListState's height can change the thumb's geometry.
cx.notify(view);
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
}
});
}