refactor dialogs
This commit is contained in:
@@ -6,7 +6,6 @@ use gpui::{
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InteractiveElement as _, IntoElement, ParentElement, Pixels, RenderOnce, SharedString,
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StyleRefinement, Styled, Window, div, hsla, point, px, size,
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};
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use gpui_base::Dialog;
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use instant::Duration;
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use theme::ActiveTheme;
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@@ -22,15 +21,15 @@ type RenderButtonFn = Box<dyn FnOnce(&mut Window, &mut App) -> AnyElement>;
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type FooterFn =
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Box<dyn Fn(RenderButtonFn, RenderButtonFn, &mut Window, &mut App) -> Vec<AnyElement>>;
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/// Modal button props.
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pub struct ModalButtonProps {
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/// Dialog button props.
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pub struct DialogButtonProps {
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ok_text: Option<SharedString>,
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ok_variant: ButtonVariant,
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cancel_text: Option<SharedString>,
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cancel_variant: ButtonVariant,
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}
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impl Default for ModalButtonProps {
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impl Default for DialogButtonProps {
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fn default() -> Self {
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Self {
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ok_text: None,
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@@ -41,7 +40,7 @@ impl Default for ModalButtonProps {
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}
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}
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impl ModalButtonProps {
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impl DialogButtonProps {
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/// Sets the text of the OK button. Default is `OK`.
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pub fn ok_text(mut self, ok_text: impl Into<SharedString>) -> Self {
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self.ok_text = Some(ok_text.into());
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@@ -68,7 +67,7 @@ impl ModalButtonProps {
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}
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#[derive(IntoElement)]
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pub struct Modal {
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pub struct Dialog {
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style: StyleRefinement,
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title: Option<AnyElement>,
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footer: Option<FooterFn>,
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@@ -85,15 +84,15 @@ pub struct Modal {
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overlay_closable: bool,
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keyboard: bool,
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show_close: bool,
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button_props: ModalButtonProps,
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button_props: DialogButtonProps,
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/// This will be change when open the modal, the focus handle is create when open the modal.
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/// This will be change when open the dialog, the focus handle is create when open the dialog.
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pub focus_handle: FocusHandle,
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pub layer_ix: usize,
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pub overlay_visible: bool,
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}
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impl Modal {
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impl Dialog {
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pub fn new(_window: &mut Window, cx: &mut App) -> Self {
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Self {
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style: StyleRefinement::default(),
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@@ -111,19 +110,19 @@ impl Modal {
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on_close: Rc::new(|_, _, _| {}),
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on_ok: None,
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on_cancel: Rc::new(|_, _, _| true),
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button_props: ModalButtonProps::default(),
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button_props: DialogButtonProps::default(),
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show_close: true,
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overlay_closable: true,
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}
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}
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/// Sets the title of the modal.
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/// Sets the title of the dialog.
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pub fn title(mut self, title: impl IntoElement) -> Self {
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self.title = Some(title.into_any_element());
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self
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}
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/// Set the footer of the modal.
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/// Set the footer of the dialog.
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///
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/// The `footer` is a function that takes two `RenderButtonFn` and a `WindowContext` and returns a list of `AnyElement`.
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///
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@@ -145,7 +144,7 @@ impl Modal {
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self
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}
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/// Set to use confirm modal, with OK and Cancel buttons.
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/// Set to use confirm dialog, with OK and Cancel buttons.
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///
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/// See also [`Self::alert`]
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pub fn confirm(self) -> Self {
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@@ -154,7 +153,7 @@ impl Modal {
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.show_close(false)
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}
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/// Set to as a alter modal, with OK button.
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/// Set to as a alter dialog, with OK button.
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///
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/// See also [`Self::confirm`]
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pub fn alert(self) -> Self {
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@@ -163,13 +162,13 @@ impl Modal {
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.show_close(false)
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}
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/// Set the button props of the modal.
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pub fn button_props(mut self, button_props: ModalButtonProps) -> Self {
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/// Set the button props of the dialog.
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pub fn button_props(mut self, button_props: DialogButtonProps) -> Self {
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self.button_props = button_props;
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self
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}
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/// Sets the callback for when the modal is closed.
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/// Sets the callback for when the dialog is closed.
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///
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/// Called after [`Self::on_ok`] or [`Self::on_cancel`] callback.
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pub fn on_close(
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@@ -180,9 +179,9 @@ impl Modal {
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self
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}
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/// Sets the callback for when the modal is has been confirmed.
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/// Sets the callback for when the dialog is has been confirmed.
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///
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/// The callback should return `true` to close the modal, if return `false` the modal will not be closed.
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/// The callback should return `true` to close the dialog, if return `false` the dialog will not be closed.
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pub fn on_ok(
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mut self,
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on_ok: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static,
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@@ -191,9 +190,9 @@ impl Modal {
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self
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}
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/// Sets the callback for when the modal is has been canceled.
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/// Sets the callback for when the dialog is has been canceled.
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///
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/// The callback should return `true` to close the modal, if return `false` the modal will not be closed.
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/// The callback should return `true` to close the dialog, if return `false` the dialog will not be closed.
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pub fn on_cancel(
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mut self,
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on_cancel: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static,
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@@ -208,39 +207,39 @@ impl Modal {
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self
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}
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/// Set the top offset of the modal, defaults to None, will use the 1/10 of the viewport height.
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/// Shift the dialog down from the window centre, defaults to `None`.
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pub fn margin_top(mut self, margin_top: Pixels) -> Self {
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self.margin_top = Some(margin_top);
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self
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}
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/// Sets the width of the modal, defaults to 480px.
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/// Sets the width of the dialog, defaults to 480px.
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pub fn width(mut self, width: Pixels) -> Self {
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self.width = width;
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self
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}
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/// Set the maximum width of the modal, defaults to `None`.
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/// Set the maximum width of the dialog, defaults to `None`.
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pub fn max_w(mut self, max_width: Pixels) -> Self {
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self.max_width = Some(max_width);
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self
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}
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/// Set the overlay of the modal, defaults to `true`.
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/// Set the overlay of the dialog, defaults to `true`.
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pub fn overlay(mut self, overlay: bool) -> Self {
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self.overlay = overlay;
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self
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}
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/// Set the overlay closable of the modal, defaults to `true`.
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/// Set the overlay closable of the dialog, defaults to `true`.
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///
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/// When the overlay is clicked, the modal will be closed.
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/// When the overlay is clicked, the dialog will be closed.
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pub fn overlay_closable(mut self, overlay_closable: bool) -> Self {
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self.overlay_closable = overlay_closable;
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self
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}
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/// Set whether to support keyboard esc to close the modal, defaults to `true`.
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/// Set whether to support keyboard esc to close the dialog, defaults to `true`.
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pub fn keyboard(mut self, keyboard: bool) -> Self {
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self.keyboard = keyboard;
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self
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@@ -251,22 +250,22 @@ impl Modal {
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}
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}
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impl ParentElement for Modal {
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impl ParentElement for Dialog {
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fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
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self.content.extend(elements);
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}
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}
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impl Styled for Modal {
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impl Styled for Dialog {
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fn style(&mut self) -> &mut gpui::StyleRefinement {
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&mut self.style
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}
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}
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impl RenderOnce for Modal {
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impl RenderOnce for Dialog {
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fn render(self, window: &mut Window, cx: &mut App) -> impl gpui::IntoElement {
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let layer_ix = self.layer_ix;
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let is_topmost = layer_ix + 1 == Root::read(window, cx).active_modals.len();
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let is_topmost = layer_ix + 1 == Root::read(window, cx).active_dialogs.len();
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let has_footer = self.footer.is_some();
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let on_close = self.on_close.clone();
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let on_ok = self.on_ok.clone();
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@@ -296,7 +295,7 @@ impl RenderOnce for Modal {
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}
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on_close(&ClickEvent::default(), window, cx);
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window.close_modal(cx);
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window.close_dialog(cx);
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}
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})
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.into_any_element()
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@@ -327,7 +326,7 @@ impl RenderOnce for Modal {
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}
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on_close(&ClickEvent::default(), window, cx);
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window.close_modal(cx);
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window.close_dialog(cx);
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}
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})
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.into_any_element()
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@@ -344,10 +343,7 @@ impl RenderOnce for Modal {
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);
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let offset_top = px(layer_ix as f32 * 16.);
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let y = self.margin_top.unwrap_or(view_size.height / 10.) + offset_top;
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let x = view_size.width / 2. - self.width / 2.;
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let card_top = window_paddings.top + y;
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let card_left = window_paddings.left + x;
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let top_offset = self.margin_top.unwrap_or(px(0.)) + offset_top;
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let mut padding_right = px(16.);
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let mut padding_left = px(16.);
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@@ -386,11 +382,9 @@ impl RenderOnce for Modal {
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.min_h_24()
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.refine_style(&self.style)
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// There style is high priority, can't be overridden.
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.absolute()
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.occlude()
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.relative()
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.left(card_left)
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.top(card_top)
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.top(top_offset)
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.w(self.width)
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.when_some(self.max_width, |this, w| this.max_w(w))
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.child(
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@@ -430,7 +424,7 @@ impl RenderOnce for Modal {
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.on_click(move |_, window, cx| {
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on_cancel(&ClickEvent::default(), window, cx);
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on_close(&ClickEvent::default(), window, cx);
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window.close_modal(cx);
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window.close_dialog(cx);
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}),
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),
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)
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@@ -466,7 +460,8 @@ impl RenderOnce for Modal {
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)
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})
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.with_animation("slide-down", animation, move |this, delta| {
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let y_offset = px(0.) + delta * px(30.);
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// Settle at the target offset; only the entrance is animated.
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let y_offset = px(30.) * (delta - 1.);
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// This is equivalent to `shadow_xl` with an extra opacity.
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let shadow = vec![
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BoxShadow {
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@@ -484,10 +479,10 @@ impl RenderOnce for Modal {
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inset: false,
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},
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];
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this.top(card_top + y_offset).shadow(shadow)
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this.top(top_offset + y_offset).shadow(shadow)
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});
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Dialog::new(cx)
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gpui_base::Dialog::new(cx)
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.layer(layer_ix, is_topmost)
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.focus_handle(self.focus_handle.clone())
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.close_on_escape(self.keyboard)
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@@ -499,7 +494,7 @@ impl RenderOnce for Modal {
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.on_cancel(move |event, window, cx| on_cancel(event, window, cx))
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.on_close(move |event, window, cx| {
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on_close(event, window, cx);
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window.close_modal(cx);
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window.close_dialog(cx);
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})
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.backdrop(backdrop)
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.popup(card)
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@@ -16,7 +16,7 @@ use gpui_base::dock::{
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DockAreaRenderer, DockContext, DragPanel, DropIndicator, InsertTarget, NodeId, PaneNode,
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PaneRef, PanelId, TabGroupContext, TabGroupRenderer,
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};
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use gpui_base::{Placement, ResizeHandleContext, Side};
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use gpui_base::{HandleEdge, Placement, ResizeHandleContext};
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use theme::{ActiveTheme, TABBAR_HEIGHT};
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use crate::button::{Button, ButtonVariants as _};
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@@ -225,12 +225,14 @@ impl DockSkin {
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DockPlacement::Center => "dock-resize-handle-center",
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};
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let edge = match placement {
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DockPlacement::Left => Some(HandleEdge::Trailing),
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DockPlacement::Right | DockPlacement::Bottom => Some(HandleEdge::Leading),
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DockPlacement::Center => None,
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};
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resize_handle(id, placement.axis())
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.placement(if placement.is_left() {
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Side::Left
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} else {
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Side::Right
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})
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.when_some(edge, |this, edge| this.inside(edge))
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.with_appearance(resize_handle_appearance())
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.on_drag(DockResizeHandle, move |info, _, _, cx| {
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cx.stop_propagation();
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@@ -11,6 +11,7 @@ pub use crate::Disableable;
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pub mod animation;
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pub mod avatar;
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pub mod button;
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pub mod dialog;
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pub mod divider;
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pub mod dock;
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pub mod group_box;
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@@ -19,7 +20,6 @@ pub mod input;
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pub mod markdown;
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pub mod menu;
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pub mod message;
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pub mod modal;
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pub mod nav;
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pub mod nav_item;
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pub mod notification;
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+43
-43
@@ -13,23 +13,23 @@ use theme::{
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CLIENT_SIDE_DECORATION_SHADOW,
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};
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use crate::modal::Modal;
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use crate::dialog::Dialog;
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use crate::notification::{Notification, NotificationList};
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#[derive(Clone)]
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#[allow(clippy::type_complexity)]
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pub struct ActiveModal {
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pub struct ActiveDialog {
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focus_handle: FocusHandle,
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/// The previous focused handle before opening the modal.
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/// The previous focused handle before opening the dialog.
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previous_focused_handle: Option<WeakFocusHandle>,
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builder: Rc<dyn Fn(Modal, &mut Window, &mut App) -> Modal + 'static>,
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builder: Rc<dyn Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static>,
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}
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impl ActiveModal {
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impl ActiveDialog {
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fn new(
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focus_handle: FocusHandle,
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previous_focused_handle: Option<WeakFocusHandle>,
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builder: impl Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
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builder: impl Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
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) -> Self {
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Self {
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focus_handle,
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@@ -41,10 +41,10 @@ impl ActiveModal {
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/// Root is a view for the App window for as the top level view (Must be the first view in the window).
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///
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/// It is used to manage the Modal, and Notification.
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/// It is used to manage the Dialog, and Notification.
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pub struct Root {
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/// All active models
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pub(crate) active_modals: Vec<ActiveModal>,
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/// All active dialogs
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pub(crate) active_dialogs: Vec<ActiveDialog>,
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/// Notification layer
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pub(crate) notification: Entity<NotificationList>,
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@@ -56,7 +56,7 @@ pub struct Root {
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impl Root {
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pub fn new(view: AnyView, window: &mut Window, cx: &mut Context<Self>) -> Self {
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Self {
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active_modals: Vec::new(),
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active_dialogs: Vec::new(),
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notification: cx.new(|cx| NotificationList::new(window, cx)),
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view,
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}
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@@ -98,63 +98,63 @@ impl Root {
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)
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}
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/// Render the modal layer.
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pub fn render_modal_layer(
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/// Render the dialog layer.
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pub fn render_dialog_layer(
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window: &mut Window,
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cx: &mut App,
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) -> Option<impl IntoElement + use<>> {
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let root = window.root::<Root>()??;
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let active_modals = root.read(cx).active_modals.clone();
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let active_dialogs = root.read(cx).active_dialogs.clone();
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if active_modals.is_empty() {
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if active_dialogs.is_empty() {
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return None;
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}
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let mut show_overlay_ix = None;
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let mut modals = active_modals
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let mut dialogs = active_dialogs
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.iter()
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.enumerate()
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.map(|(i, active_modal)| {
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let mut modal = Modal::new(window, cx);
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.map(|(i, active_dialog)| {
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let mut dialog = Dialog::new(window, cx);
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modal = (active_modal.builder)(modal, window, cx);
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dialog = (active_dialog.builder)(dialog, window, cx);
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// Give the modal the focus handle, because `modal` is a temporary value, is not possible to
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// keep the focus handle in the modal.
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// Give the dialog the focus handle, because `dialog` is a temporary value, is not possible to
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// keep the focus handle in the dialog.
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//
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// So we keep the focus handle in the `active_modal`, this is owned by the `Root`.
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modal.focus_handle = active_modal.focus_handle.clone();
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// So we keep the focus handle in the `active_dialog`, this is owned by the `Root`.
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dialog.focus_handle = active_dialog.focus_handle.clone();
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modal.layer_ix = i;
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// Find the modal which one needs to show overlay.
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if modal.has_overlay() {
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dialog.layer_ix = i;
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// Find the dialog which one needs to show overlay.
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if dialog.has_overlay() {
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show_overlay_ix = Some(i);
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}
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modal
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dialog
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})
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.collect::<Vec<_>>();
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||||
if let Some(ix) = show_overlay_ix
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&& let Some(modal) = modals.get_mut(ix)
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&& let Some(dialog) = dialogs.get_mut(ix)
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||||
{
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||||
modal.overlay_visible = true;
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||||
dialog.overlay_visible = true;
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||||
}
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||||
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||||
Some(div().children(modals))
|
||||
Some(div().children(dialogs))
|
||||
}
|
||||
|
||||
/// Open a modal.
|
||||
pub fn open_modal<F>(&mut self, builder: F, window: &mut Window, cx: &mut Context<'_, Self>)
|
||||
/// Open a dialog.
|
||||
pub fn open_dialog<F>(&mut self, builder: F, window: &mut Window, cx: &mut Context<'_, Self>)
|
||||
where
|
||||
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
|
||||
F: Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
|
||||
{
|
||||
let previous_focused_handle = window.focused(cx).map(|h| h.downgrade());
|
||||
let focus_handle = cx.focus_handle();
|
||||
focus_handle.focus(window, cx);
|
||||
|
||||
self.active_modals.push(ActiveModal::new(
|
||||
self.active_dialogs.push(ActiveDialog::new(
|
||||
focus_handle,
|
||||
previous_focused_handle,
|
||||
builder,
|
||||
@@ -163,10 +163,10 @@ impl Root {
|
||||
cx.notify();
|
||||
}
|
||||
|
||||
/// Close the topmost modal.
|
||||
pub fn close_modal(&mut self, window: &mut Window, cx: &mut Context<Self>) {
|
||||
/// Close the topmost dialog.
|
||||
pub fn close_dialog(&mut self, window: &mut Window, cx: &mut Context<Self>) {
|
||||
if let Some(handle) = self
|
||||
.active_modals
|
||||
.active_dialogs
|
||||
.pop()
|
||||
.and_then(|d| d.previous_focused_handle)
|
||||
.and_then(|h| h.upgrade())
|
||||
@@ -177,12 +177,12 @@ impl Root {
|
||||
cx.notify();
|
||||
}
|
||||
|
||||
/// Close all modals.
|
||||
pub fn close_all_modals(&mut self, window: &mut Window, cx: &mut Context<Self>) {
|
||||
self.active_modals.clear();
|
||||
/// Close all dialogs.
|
||||
pub fn close_all_dialogs(&mut self, window: &mut Window, cx: &mut Context<Self>) {
|
||||
self.active_dialogs.clear();
|
||||
|
||||
let previous_focused_handle = self
|
||||
.active_modals
|
||||
.active_dialogs
|
||||
.first()
|
||||
.and_then(|d| d.previous_focused_handle.clone());
|
||||
|
||||
@@ -193,9 +193,9 @@ impl Root {
|
||||
cx.notify();
|
||||
}
|
||||
|
||||
/// Check if there are any active modals.
|
||||
pub fn has_active_modals(&self) -> bool {
|
||||
!self.active_modals.is_empty()
|
||||
/// Check if there are any active dialogs.
|
||||
pub fn has_active_dialogs(&self) -> bool {
|
||||
!self.active_dialogs.is_empty()
|
||||
}
|
||||
|
||||
/// Push a notification to the notification layer.
|
||||
|
||||
+20
-20
@@ -3,24 +3,24 @@ use std::rc::Rc;
|
||||
use gpui::{App, ElementId, Entity, Window};
|
||||
|
||||
use crate::Root;
|
||||
use crate::modal::Modal;
|
||||
use crate::dialog::Dialog;
|
||||
use crate::notification::Notification;
|
||||
|
||||
/// Extension trait for [`Window`] to add modal, notification .. functionality.
|
||||
/// Extension trait for [`Window`] to add dialog, notification .. functionality.
|
||||
pub trait WindowExtension: Sized {
|
||||
/// Opens a Modal.
|
||||
fn open_modal<F>(&mut self, cx: &mut App, builder: F)
|
||||
/// Opens a Dialog.
|
||||
fn open_dialog<F>(&mut self, cx: &mut App, builder: F)
|
||||
where
|
||||
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static;
|
||||
F: Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static;
|
||||
|
||||
/// Return true, if there is an active Modal.
|
||||
fn has_active_modal(&mut self, cx: &mut App) -> bool;
|
||||
/// Return true, if there is an active Dialog.
|
||||
fn has_active_dialog(&mut self, cx: &mut App) -> bool;
|
||||
|
||||
/// Closes the last active Modal.
|
||||
fn close_modal(&mut self, cx: &mut App);
|
||||
/// Closes the last active Dialog.
|
||||
fn close_dialog(&mut self, cx: &mut App);
|
||||
|
||||
/// Closes all active Modals.
|
||||
fn close_all_modals(&mut self, cx: &mut App);
|
||||
/// Closes all active Dialogs.
|
||||
fn close_all_dialogs(&mut self, cx: &mut App);
|
||||
|
||||
/// Returns number of notifications.
|
||||
fn notifications(&mut self, cx: &mut App) -> Rc<Vec<Entity<Notification>>>;
|
||||
@@ -46,31 +46,31 @@ pub trait WindowExtension: Sized {
|
||||
|
||||
impl WindowExtension for Window {
|
||||
#[inline]
|
||||
fn open_modal<F>(&mut self, cx: &mut App, builder: F)
|
||||
fn open_dialog<F>(&mut self, cx: &mut App, builder: F)
|
||||
where
|
||||
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
|
||||
F: Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
|
||||
{
|
||||
Root::update(self, cx, move |root, window, cx| {
|
||||
root.open_modal(builder, window, cx);
|
||||
root.open_dialog(builder, window, cx);
|
||||
})
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn has_active_modal(&mut self, cx: &mut App) -> bool {
|
||||
Root::read(self, cx).has_active_modals()
|
||||
fn has_active_dialog(&mut self, cx: &mut App) -> bool {
|
||||
Root::read(self, cx).has_active_dialogs()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn close_modal(&mut self, cx: &mut App) {
|
||||
fn close_dialog(&mut self, cx: &mut App) {
|
||||
Root::update(self, cx, move |root, window, cx| {
|
||||
root.close_modal(window, cx);
|
||||
root.close_dialog(window, cx);
|
||||
})
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn close_all_modals(&mut self, cx: &mut App) {
|
||||
fn close_all_dialogs(&mut self, cx: &mut App) {
|
||||
Root::update(self, cx, |root, window, cx| {
|
||||
root.close_all_modals(window, cx);
|
||||
root.close_all_dialogs(window, cx);
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user