chore: migrate to gpui-base (#51)

Reviewed-on: #51
This commit was merged in pull request #51.
This commit is contained in:
2026-09-17 11:50:14 +00:00
parent 874f103752
commit 0c1c23fe9c
69 changed files with 2458 additions and 15637 deletions
+72 -55
View File
@@ -1,15 +1,14 @@
use std::panic::Location;
use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
App, Div, Element, ElementId, InteractiveElement, IntoElement, ParentElement, RenderOnce,
ScrollHandle, Stateful, StatefulInteractiveElement, StyleRefinement, Styled, Window, div,
ScrollHandle, Stateful, StatefulInteractiveElement, StyleRefinement, Styled, Window, div, px,
};
use gpui_base::{Scrollbar, ScrollbarAxis, ScrollbarHandle};
use theme::ActiveTheme as _;
use super::{Scrollbar, ScrollbarAxis};
use crate::StyledExt;
use crate::scroll::ScrollbarHandle;
use crate::StyledExt as _;
/// A trait for elements that can be made scrollable with scrollbars.
pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Element {
@@ -23,7 +22,7 @@ pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Eleme
self.child(ScrollbarLayer {
id: "scrollbar_layer".into(),
axis: axis.into(),
scroll_handle: Rc::new(scroll_handle.clone()),
scroll_handle: scroll_handle.clone(),
})
}
@@ -57,6 +56,72 @@ pub trait ScrollableElement: InteractiveElement + Styled + ParentElement + Eleme
}
}
/// The scrollbar the application's theme describes: a 10px rail holding a 6px
/// rounded thumb that grows to 8px under the pointer.
fn scrollbar<H: ScrollbarHandle + Clone>(
scroll_handle: &H,
axis: ScrollbarAxis,
cx: &App,
) -> Scrollbar {
let theme = cx.theme();
let (thumb_width, thumb_radius) = if theme.scrollbar_mode.is_scrolling() {
(px(6.), px(3.))
} else {
(px(8.), px(4.))
};
Scrollbar::new(scroll_handle).axis(axis).styles(|styles| {
styles
.track(|track| {
track
.bg(theme.scrollbar_track_background)
.border_color(theme.scrollbar_thumb_border)
.width(px(10.))
})
.track_hover(|track| track.bg(theme.scrollbar_thumb_background).width(px(10.)))
.thumb(|thumb| {
thumb
.bg(theme.scrollbar_thumb_background)
.width(thumb_width)
.inset(px(1.))
.radius(thumb_radius)
.min_length(px(48.))
})
.thumb_hover(|thumb| {
thumb
.bg(theme.scrollbar_thumb_hover_background)
.width(px(8.))
.inset(px(1.))
.radius(px(4.))
})
.thumb_active(|thumb| {
thumb
.bg(theme.scrollbar_thumb_hover_background)
.width(px(8.))
.inset(px(1.))
.radius(px(4.))
})
})
}
/// A scrollbar child that resolves the theme while rendering, which the
/// [`ScrollableElement`] helpers cannot do at the call site.
#[derive(IntoElement)]
struct ScrollbarLayer<H: ScrollbarHandle + Clone> {
id: ElementId,
axis: ScrollbarAxis,
scroll_handle: H,
}
impl<H> RenderOnce for ScrollbarLayer<H>
where
H: ScrollbarHandle + Clone + 'static,
{
fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
scrollbar(&self.scroll_handle, self.axis, cx).id(self.id)
}
}
/// A scrollable element wrapper that adds scrollbars to an interactive element.
#[derive(IntoElement)]
pub struct Scrollable<E: InteractiveElement + Styled + ParentElement + Element> {
@@ -149,13 +214,7 @@ where
.flex_1(),
),
)
.child(render_scrollbar(
"scrollbar",
&scroll_handle,
self.axis,
window,
cx,
))
.child(scrollbar(&scroll_handle, self.axis, cx).id("scrollbar"))
}
}
@@ -167,45 +226,3 @@ where
Self: InteractiveElement,
{
}
#[derive(IntoElement)]
struct ScrollbarLayer<H: ScrollbarHandle + Clone> {
id: ElementId,
axis: ScrollbarAxis,
scroll_handle: Rc<H>,
}
impl<H> RenderOnce for ScrollbarLayer<H>
where
H: ScrollbarHandle + Clone + 'static,
{
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
render_scrollbar(self.id, self.scroll_handle.as_ref(), self.axis, window, cx)
}
}
#[inline]
#[track_caller]
fn render_scrollbar<H: ScrollbarHandle + Clone>(
id: impl Into<ElementId>,
scroll_handle: &H,
axis: ScrollbarAxis,
window: &mut Window,
cx: &mut App,
) -> Div {
// Do not render scrollbar when inspector is picking elements,
// to allow us to pick the background elements.
let is_inspector_picking = window.is_inspector_picking(cx);
if is_inspector_picking {
return div();
}
div()
.absolute()
.top_0()
.left_0()
.right_0()
.bottom_0()
.child(Scrollbar::new(scroll_handle).id(id).axis(axis))
}