feat: add support for NIP-29 (#56)
Reviewed-on: #56
This commit was merged in pull request #56.
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@@ -48,7 +48,7 @@ pub trait Panel: EventEmitter<PanelEvent> + Render + Focusable {
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/// This method will be called when the panel is active or inactive.
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///
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/// The last_active_panel and current_active_panel will be touched when the panel is active.
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fn set_active(&self, _active: bool, _cx: &mut App) {}
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fn set_active(&self, _active: bool, _window: &mut Window, _cx: &mut App) {}
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/// Set zoomed state of the panel.
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///
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@@ -74,7 +74,7 @@ pub trait PanelView: 'static + Send + Sync {
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fn closable(&self, cx: &App) -> bool;
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fn zoomable(&self, cx: &App) -> bool;
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fn visible(&self, cx: &App) -> bool;
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fn set_active(&self, active: bool, cx: &mut App);
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fn set_active(&self, active: bool, window: &mut Window, cx: &mut App);
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fn set_zoomed(&self, zoomed: bool, cx: &mut App);
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fn popup_menu(&self, menu: PopupMenu, cx: &App) -> PopupMenu;
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fn toolbar_buttons(&self, window: &Window, cx: &App) -> Vec<Button>;
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@@ -103,9 +103,9 @@ impl<T: Panel> PanelView for Entity<T> {
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self.read(cx).visible(cx)
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}
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fn set_active(&self, active: bool, cx: &mut App) {
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fn set_active(&self, active: bool, window: &mut Window, cx: &mut App) {
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self.update(cx, |this, cx| {
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this.set_active(active, cx);
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this.set_active(active, window, cx);
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})
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}
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@@ -196,8 +196,8 @@ impl gpui_base::dock::PanelView for PanelHandle {
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self.panel.visible(cx)
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}
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fn set_active(&self, active: bool, _: &mut Window, cx: &mut App) {
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self.panel.set_active(active, cx);
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fn set_active(&self, active: bool, window: &mut Window, cx: &mut App) {
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self.panel.set_active(active, window, cx);
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}
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fn set_zoomed(&self, zoomed: bool, _: &mut Window, cx: &mut App) {
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