feat: add text to speech (#69)

Reviewed-on: #69
This commit was merged in pull request #69.
This commit is contained in:
2026-10-30 07:16:46 +00:00
parent af2a276b1b
commit 23d7017f25
11 changed files with 420 additions and 67 deletions
+44 -6
View File
@@ -8,15 +8,17 @@ use gpui::{
use gpui_kit::assets::IconName;
use gpui_kit::base::StyledExt as _;
use gpui_kit::component::menu::{ContextMenuExt as _, PopupMenuItem};
use gpui_kit::component::{ActiveTheme, Icon, Sizable, h_flex};
use gpui_kit::component::notification::Notification;
use gpui_kit::component::{ActiveTheme, Icon, Sizable, WindowExt, h_flex};
use nip29::{Activity, Group, Reaction};
use nostr_sdk::prelude::{EventId, Kind};
use person::Directory;
use settings::AppSettings;
use speech::speaker::END_GRACE;
use state::NostrRegistry;
use ui::{
Avatar, MessageMedia, MessageRow, REACTION_EMOJIS, ReactionBar, ReplyPreview, group_reactions,
react_menu,
Avatar, MessageActions, MessageMedia, MessageRow, REACTION_EMOJIS, ReactionBar, ReplyPreview,
group_reactions, react_menu,
};
use crate::GroupPanel;
@@ -26,6 +28,8 @@ pub(crate) struct Actions {
pub panel: WeakEntity<GroupPanel>,
pub admin: bool,
pub pinned: bool,
/// Whether a message is currently being spoken, disabling the speech buttons
pub speaking: bool,
pub persons: Entity<Directory>,
}
@@ -87,10 +91,44 @@ pub(crate) fn render(
let admin = actions.admin;
let pinned = actions.pinned;
let group = actions.group;
let panel = actions.panel;
let speech_panel = actions.panel;
let panel = speech_panel.clone();
let speech_text = message.preview();
let speech_id = message.id;
let speaking = actions.speaking;
let row = row.overlay(
MessageActions::new().speech(speaking, move |_event, _window, cx| {
_ = speech_panel.update_in(cx, |panel, window, cx| {
match panel.speaker.speak(&speech_text) {
Ok(duration) => {
panel.speech_reveal = Some((speech_id, duration));
let session = (speech_id, duration);
let timer = cx.background_executor().timer(duration + END_GRACE);
panel.reveal_timeout = Some(cx.spawn(async move |this, cx| {
timer.await;
this.update(cx, |this, cx| {
if this.speech_reveal.as_ref() == Some(&session) {
this.speech_reveal = None;
cx.notify();
}
})?;
Ok(())
}));
cx.notify();
}
Err(error) => {
window.push_notification(Notification::error(error.to_string()), cx)
}
}
});
}),
);
// Reading the panel here would re-enter its ongoing update, so resolve
// the current user's custom emojis through the shared person directory.
let custom = nostr
.read(cx)
.current_user()