wip
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@@ -1,7 +1,8 @@
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use anyhow::Context;
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use gpui::{AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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/// The Lucide icons the app and the kit components draw, vendored so they ship
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/// with the binary and resolve like any other coop asset.
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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#[include = "fonts/**/*"]
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@@ -10,20 +11,20 @@ use rust_embed::RustEmbed;
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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/// Coop's bundled assets, with the GPUI Kit component icon bundle (Lucide) as
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/// the fallback so `IconName` SVGs resolve alongside coop's own files.
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/// Coop's bundled assets, with the GPUI Kit component icon bundle as the
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/// fallback for any icon not vendored here.
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pub struct CombinedAssets;
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impl AssetSource for CombinedAssets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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if let Some(data) = Assets.load(path)? {
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if let Ok(Some(data)) = Assets.load(path) {
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return Ok(Some(data));
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}
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gpui_kit::assets::Assets.load(path)
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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let mut paths = Assets.list(path)?;
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let mut paths = Assets.list(path).unwrap_or_default();
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paths.extend(gpui_kit::assets::Assets.list(path)?);
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Ok(paths)
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}
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@@ -31,9 +32,7 @@ impl AssetSource for CombinedAssets {
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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Self::get(path)
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.map(|f| Some(f.data))
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.with_context(|| format!("loading asset at path {path:?}"))
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Ok(Self::get(path).map(|f| f.data))
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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@@ -0,0 +1,39 @@
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use gpui::AssetSource;
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#[test]
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fn icons_resolve_from_the_vendored_folder() {
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// Icons coop's code and the kit components draw, served by the vendored
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// folder (signed's set, filled with the kit bundle where coop needs more).
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let vendored = [
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"icons/search.svg",
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"icons/close.svg",
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"icons/panel-left.svg",
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"icons/window-minimize.svg",
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"icons/settings-2.svg",
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"icons/x.svg",
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"icons/compass.svg",
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"icons/radio-tower.svg",
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];
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for path in vendored {
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let own = assets::Assets
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.load(path)
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.unwrap_or_else(|e| panic!("{path} errored in own embed: {e}"));
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assert!(own.is_some(), "own embed is missing {path}");
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let combined = assets::CombinedAssets.load(path).unwrap();
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assert!(combined.is_some(), "CombinedAssets fails to serve {path}");
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}
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// Coop's own files still load through the combined source.
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let own = [
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"brand/coop.svg",
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"brand/bg1.jpg",
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"fonts/Inter/Inter-Medium.ttf",
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];
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for path in own {
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assert!(
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matches!(assets::CombinedAssets.load(path), Ok(Some(_))),
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"CombinedAssets fails to serve coop asset {path}"
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);
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}
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}
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@@ -1152,15 +1152,10 @@ impl ChatPanel {
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.show_author(show_author)
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.hide_avatar(hide_avatar)
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.avatar(
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Button::new("message-avatar")
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.ghost()
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.relative()
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Avatar::new(author.avatar())
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.seed(author.avatar_seed())
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.flex_shrink_0()
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.child(
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Avatar::new(author.avatar())
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.seed(author.avatar_seed())
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.into_any_element(),
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)
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.relative()
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.dropdown_menu(move |this, _window, _cx| {
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this.menu("Public Key", Box::new(Command::Copy(pk)))
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.menu("View Relays", Box::new(Command::Relays(pk)))
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@@ -4,6 +4,7 @@ use gpui::{
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SharedString, StyleRefinement, Styled, StyledImage, Window, canvas, div, img, point, px,
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};
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use gpui_kit::base::StyledExt as _;
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use gpui_kit::component::menu::DropdownMenu;
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use gpui_kit::component::{ActiveTheme as _, Selectable, Sizable, Size};
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/// Number of rows and columns in the generated pixel grid.
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@@ -41,7 +42,7 @@ struct PixelAvatar {
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}
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impl PixelAvatar {
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/// Creates a pixel avatar from `seed.
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/// Creates a pixel avatar from the given seed.
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fn new(seed: impl AsRef<str>) -> Self {
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Self {
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seed: fnv1a(seed.as_ref().as_bytes()),
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@@ -124,7 +125,7 @@ impl RenderOnce for PixelAvatar {
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}
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}
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/// Builds the mirrored fill pattern for `seed.
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/// Builds the mirrored fill pattern for the given seed.
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fn pixel_pattern(seed: u64) -> [u8; PIXEL_GRID * PIXEL_GRID] {
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let mut rng = PixelRng::new(seed);
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let mut pattern = [0u8; PIXEL_GRID * PIXEL_GRID];
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@@ -417,6 +418,8 @@ impl InteractiveElement for Avatar {
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}
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}
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impl DropdownMenu for Avatar {}
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impl RenderOnce for Avatar {
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fn render(self, window: &mut Window, _cx: &mut App) -> impl IntoElement {
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let image_size = avatar_size(self.size).to_pixels(window.rem_size());
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