fix multithread
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+1
-1
@@ -32,7 +32,7 @@ console_log = "1.0"
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wasm-bindgen = "0.2"
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wasm-bindgen-futures = "0.4"
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js-sys = "0.3"
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web-sys = { version = "0.3", features = ["Window", "Performance", "Location"] }
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web-sys = { version = "0.3", features = ["Window", "Performance"] }
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universal-time = { git = "https://github.com/shadowylab/universal-time" }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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@@ -1,4 +1,4 @@
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[toolchain]
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channel = "nightly"
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components = ["rustfmt", "clippy", "rust-src"]
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components = ["rustfmt", "clippy"]
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targets = ["wasm32-unknown-unknown"]
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@@ -37,12 +37,14 @@ fi
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# Step 1: Build WASM
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#
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# Target features and link args (atomics, shared memory, TLS exports) come
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# from `web/.cargo/config.toml`, which also enables `-Z build-std` so std is
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# rebuilt with atomics support.
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# Single-threaded build: `+bulk-memory` only. The multithreaded web backend
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# is disabled in `web/src/lib.rs` (gpui's wasm workers freeze their JS event
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# loop in `Atomics.wait`, which breaks nostr-sdk's spawn_local-driven client
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# and the WebSocket transport), so no atomics/shared-memory flags here.
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echo -e "${GREEN}Step 1: Building WASM...${NC}"
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cd "$PROJECT_ROOT"
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export CARGO_TARGET_DIR="$PROJECT_ROOT/target"
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RUSTFLAGS='-C target-feature=+bulk-memory -C link-arg=--max-memory=4294967296' \
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cargo build --target wasm32-unknown-unknown $RELEASE_FLAG
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# Determine the build directory
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+7
-28
@@ -31,30 +31,6 @@ impl MonotonicClock for CustomTimeProvider {
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define_time_provider!(CustomTimeProvider);
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/// Returns the preferred WebGPU/WebGL backend, selected with
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/// `?backend=webgpu` / `?backend=webgl` in the page URL.
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#[cfg(target_family = "wasm")]
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fn requested_backend() -> gpui_platform::WebBackendPreference {
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let search = web_sys::window()
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.and_then(|window| window.location().search().ok())
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.unwrap_or_default();
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if search
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.trim_start_matches('?')
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.split('&')
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.any(|parameter| parameter == "backend=webgpu")
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{
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gpui_platform::WebBackendPreference::WebGpu
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} else if search
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.trim_start_matches('?')
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.split('&')
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.any(|parameter| parameter == "backend=webgl")
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{
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gpui_platform::WebBackendPreference::WebGl
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} else {
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gpui_platform::WebBackendPreference::Auto
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}
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}
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thread_local! {
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static APPLICATION: RefCell<Option<ApplicationHandle>> = const { RefCell::new(None) };
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}
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@@ -120,10 +96,13 @@ pub async fn run() -> Result<(), JsValue> {
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// immediately instead of waiting for a repaint.
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assets.preload().await;
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// Multithreaded web: background work (image decoding, network
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// fetches, CPU-heavy tasks) runs on real worker threads instead of
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// the main thread, so the UI stays responsive.
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gpui_platform::application_with_web_backend(requested_backend()).with_assets(assets)
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// NOTE: the multithreaded web backend (application_with_web_backend)
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// cannot host this app's backend. gpui's wasm background workers
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// block on `Atomics.wait` while idle, freezing their JS event loop,
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// so `spawn_local`-driven tasks (nostr-sdk's client actor, the
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// WebSocket transport) and fetch promises never make progress on a
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// worker thread. Everything must run on the main thread.
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gpui_platform::single_threaded_web().with_assets(assets)
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};
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let launch = move |cx: &mut App| {
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