This commit is contained in:
2026-09-17 15:50:53 +07:00
parent 6c6f2b57f2
commit 7118565b4d
23 changed files with 942 additions and 2438 deletions
+2 -1
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@@ -9,6 +9,7 @@ common = { path = "../common" }
theme = { path = "../theme" }
gpui.workspace = true
gpui-base.workspace = true
instant.workspace = true
serde.workspace = true
smallvec.workspace = true
@@ -21,7 +22,7 @@ uuid = "1.10"
regex = "1"
lsp-types = "0.97.0"
ropey = { version = "=2.0.0-beta.1", features = ["metric_lines_lf", "metric_utf16"] }
sum_tree = { git = "https://github.com/zed-industries/zed" }
sum_tree.workspace = true
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
smol.workspace = true
-312
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@@ -1,312 +0,0 @@
use std::rc::Rc;
use instant::Duration;
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, px, relative, rems, svg, Animation, AnimationExt, AnyElement, App, Div, ElementId,
InteractiveElement, IntoElement, ParentElement, RenderOnce, SharedString,
StatefulInteractiveElement, StyleRefinement, Styled, Window,
};
use theme::ActiveTheme;
use crate::icon::IconNamed;
use crate::{v_flex, Disableable, IconName, Selectable, Sizable, Size, StyledExt as _};
/// A Checkbox element.
#[allow(clippy::type_complexity)]
#[derive(IntoElement)]
pub struct Checkbox {
id: ElementId,
base: Div,
style: StyleRefinement,
label: Option<SharedString>,
children: Vec<AnyElement>,
checked: bool,
disabled: bool,
size: Size,
tab_stop: bool,
tab_index: isize,
on_click: Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
}
impl Checkbox {
/// Create a new Checkbox with the given id.
pub fn new(id: impl Into<ElementId>) -> Self {
Self {
id: id.into(),
base: div(),
style: StyleRefinement::default(),
label: None,
children: Vec::new(),
checked: false,
disabled: false,
size: Size::default(),
on_click: None,
tab_stop: true,
tab_index: 0,
}
}
/// Set the label for the checkbox.
pub fn label(mut self, label: impl Into<SharedString>) -> Self {
self.label = Some(label.into());
self
}
/// Set the checked state for the checkbox.
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
/// Set the click handler for the checkbox.
///
/// The `&bool` parameter indicates the new checked state after the click.
pub fn on_click(mut self, handler: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self {
self.on_click = Some(Rc::new(handler));
self
}
/// Set the tab stop for the checkbox, default is true.
pub fn tab_stop(mut self, tab_stop: bool) -> Self {
self.tab_stop = tab_stop;
self
}
/// Set the tab index for the checkbox, default is 0.
pub fn tab_index(mut self, tab_index: isize) -> Self {
self.tab_index = tab_index;
self
}
#[allow(clippy::type_complexity)]
fn handle_click(
on_click: &Option<Rc<dyn Fn(&bool, &mut Window, &mut App) + 'static>>,
checked: bool,
window: &mut Window,
cx: &mut App,
) {
let new_checked = !checked;
if let Some(f) = on_click {
(f)(&new_checked, window, cx);
}
}
}
impl InteractiveElement for Checkbox {
fn interactivity(&mut self) -> &mut gpui::Interactivity {
self.base.interactivity()
}
}
impl StatefulInteractiveElement for Checkbox {}
impl Styled for Checkbox {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl Disableable for Checkbox {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for Checkbox {
fn selected(self, selected: bool) -> Self {
self.checked(selected)
}
fn is_selected(&self) -> bool {
self.checked
}
}
impl ParentElement for Checkbox {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl Sizable for Checkbox {
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.size = size.into();
self
}
}
pub(crate) fn checkbox_check_icon(
id: ElementId,
size: Size,
checked: bool,
disabled: bool,
window: &mut Window,
cx: &mut App,
) -> impl IntoElement {
let toggle_state = window.use_keyed_state(id, cx, |_, _| checked);
let color = if disabled {
cx.theme().text.opacity(0.5)
} else {
cx.theme().text
};
svg()
.absolute()
.top_px()
.left_px()
.map(|this| match size {
Size::XSmall => this.size_2(),
Size::Small => this.size_2p5(),
Size::Medium => this.size_3(),
Size::Large => this.size_3p5(),
_ => this.size_3(),
})
.text_color(color)
.map(|this| match checked {
true => this.path(IconName::Check.path()),
_ => this,
})
.map(|this| {
if !disabled && checked != *toggle_state.read(cx) {
let duration = Duration::from_secs_f64(0.25);
cx.spawn({
let toggle_state = toggle_state.clone();
async move |cx| {
cx.background_executor().timer(duration).await;
toggle_state.update(cx, |this, _| *this = checked);
}
})
.detach();
this.with_animation(
ElementId::NamedInteger("toggle".into(), checked as u64),
Animation::new(Duration::from_secs_f64(0.25)),
move |this, delta| {
this.opacity(if checked { 1.0 * delta } else { 1.0 - delta })
},
)
.into_any_element()
} else {
this.into_any_element()
}
})
}
impl RenderOnce for Checkbox {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let focus_handle = window
.use_keyed_state(self.id.clone(), cx, |_, cx| cx.focus_handle())
.read(cx)
.clone();
let checked = self.checked;
let radius = cx.theme().radius.min(px(4.));
let border_color = if checked {
cx.theme().border_focused
} else {
cx.theme().border
};
let color = if self.disabled {
border_color.opacity(0.5)
} else {
border_color
};
div().child(
self.base
.id(self.id.clone())
.when(!self.disabled, |this| {
this.track_focus(
&focus_handle
.tab_stop(self.tab_stop)
.tab_index(self.tab_index),
)
})
.h_flex()
.gap_2()
.items_start()
.line_height(relative(1.))
.text_color(cx.theme().text)
.map(|this| match self.size {
Size::XSmall => this.text_xs(),
Size::Small => this.text_sm(),
Size::Medium => this.text_base(),
Size::Large => this.text_lg(),
_ => this,
})
.when(self.disabled, |this| this.text_color(cx.theme().text_muted))
.rounded(cx.theme().radius * 0.5)
.refine_style(&self.style)
.child(
div()
.relative()
.map(|this| match self.size {
Size::XSmall => this.size_3(),
Size::Small => this.size_3p5(),
Size::Medium => this.size_4(),
Size::Large => this.size(rems(1.125)),
_ => this.size_4(),
})
.flex_shrink_0()
.border_1()
.border_color(color)
.rounded(radius)
.when(cx.theme().shadow && !self.disabled, |this| this.shadow_xs())
.map(|this| match checked {
false => this.bg(cx.theme().background),
_ => this.bg(color),
})
.child(checkbox_check_icon(
self.id,
self.size,
checked,
self.disabled,
window,
cx,
)),
)
.when(self.label.is_some() || !self.children.is_empty(), |this| {
this.child(
v_flex()
.w_full()
.line_height(relative(1.2))
.gap_1()
.map(|this| {
if let Some(label) = self.label {
this.child(
div()
.size_full()
.text_color(cx.theme().text)
.when(self.disabled, |this| {
this.text_color(cx.theme().text_muted)
})
.line_height(relative(1.))
.child(label),
)
} else {
this
}
})
.children(self.children),
)
})
.on_mouse_down(gpui::MouseButton::Left, |_, window, _| {
// Avoid focus on mouse down.
window.prevent_default();
})
.when(!self.disabled, |this| {
this.on_click({
let on_click = self.on_click.clone();
move |_, window, cx| {
window.prevent_default();
Self::handle_click(&on_click, checked, window, cx);
}
})
}),
)
}
}
-27
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@@ -1,27 +0,0 @@
use gpui::{canvas, App, Bounds, ParentElement, Pixels, Styled as _, Window};
/// A trait to extend [`gpui::Element`] with additional functionality.
pub trait ElementExt: ParentElement + Sized {
/// Add a prepaint callback to the element.
///
/// This is a helper method to get the bounds of the element after paint.
///
/// The first argument is the bounds of the element in pixels.
///
/// See also [`gpui::canvas`].
fn on_prepaint<F>(self, f: F) -> Self
where
F: FnOnce(Bounds<Pixels>, &mut Window, &mut App) + 'static,
{
self.child(
canvas(
move |bounds, window, cx| f(bounds, window, cx),
|_, _, _, _| {},
)
.absolute()
.size_full(),
)
}
}
impl<T: ParentElement> ElementExt for T {}
-21
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@@ -1,21 +0,0 @@
use gpui::{App, ClickEvent, InteractiveElement, Stateful, Window};
pub trait InteractiveElementExt: InteractiveElement {
/// Set the listener for a double click event.
fn on_double_click(
mut self,
listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self
where
Self: Sized,
{
self.interactivity().on_click(move |event, window, cx| {
if event.click_count() == 2 {
listener(event, window, cx);
}
});
self
}
}
impl<E: InteractiveElement> InteractiveElementExt for Stateful<E> {}
-39
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@@ -1,39 +0,0 @@
use gpui::{Context, FocusHandle, Window};
/// A trait for views that can cycle focus between its children.
///
/// This will provide a default implementation for the `cycle_focus` method that will cycle focus.
///
/// You should implement the `cycle_focus_handles` method to return a list of focus handles that
/// should be cycled, and the cycle will follow the order of the list.
pub trait FocusableCycle {
/// Returns a list of focus handles that should be cycled.
fn cycle_focus_handles(&self, window: &mut Window, cx: &mut Context<Self>) -> Vec<FocusHandle>
where
Self: Sized;
/// Cycles focus between the focus handles returned by `cycle_focus_handles`.
/// If `is_next` is `true`, it will cycle to the next focus handle, otherwise it will cycle to prev.
fn cycle_focus(&self, is_next: bool, window: &mut Window, cx: &mut Context<Self>)
where
Self: Sized,
{
let focused_handle = window.focused(cx);
let handles = self.cycle_focus_handles(window, cx);
let handles = if is_next {
handles
} else {
handles.into_iter().rev().collect()
};
let fallback_handle = handles[0].clone();
let target_focus_handle = handles
.into_iter()
.skip_while(|handle| Some(handle) != focused_handle.as_ref())
.nth(1)
.unwrap_or(fallback_handle);
target_focus_handle.focus(window, cx);
cx.stop_propagation();
}
}
-69
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@@ -1,69 +0,0 @@
use std::fmt::{Debug, Display};
use gpui::ElementId;
/// Represents an index path in a list, which consists of a section index,
///
/// The default values for section, row, and column are all set to 0.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub struct IndexPath {
/// The section index.
pub section: usize,
/// The item index in the section.
pub row: usize,
/// The column index.
pub column: usize,
}
impl From<IndexPath> for ElementId {
fn from(path: IndexPath) -> Self {
ElementId::Name(format!("index-path({},{},{})", path.section, path.row, path.column).into())
}
}
impl Display for IndexPath {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"IndexPath(section: {}, row: {}, column: {})",
self.section, self.row, self.column
)
}
}
impl IndexPath {
/// Create a new index path with the specified section and row.
///
/// The `section` is set to 0 by default.
/// The `column` is set to 0 by default.
pub fn new(row: usize) -> Self {
IndexPath {
section: 0,
row,
..Default::default()
}
}
/// Set the section for the index path.
pub fn section(mut self, section: usize) -> Self {
self.section = section;
self
}
/// Set the row for the index path.
pub fn row(mut self, row: usize) -> Self {
self.row = row;
self
}
/// Set the column for the index path.
pub fn column(mut self, column: usize) -> Self {
self.column = column;
self
}
/// Check if the self is equal to the given index path (Same section and row).
pub fn eq_row(&self, index: IndexPath) -> bool {
self.section == index.section && self.row == index.row
}
}
+3 -11
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@@ -1,8 +1,5 @@
pub use element_ext::ElementExt;
pub use event::InteractiveElementExt;
pub use focusable::FocusableCycle;
pub use gpui_base::{ElementExt, IndexPath, InteractiveElementExt};
pub use icon::*;
pub use index_path::IndexPath;
pub use kbd::*;
pub use root::{Root, window_paddings};
pub use styled::*;
@@ -15,14 +12,12 @@ pub mod actions;
pub mod animation;
pub mod avatar;
pub mod button;
pub mod checkbox;
pub mod divider;
pub mod dock;
pub mod group_box;
pub mod history;
pub mod indicator;
pub mod input;
pub mod list;
pub mod menu;
pub mod modal;
pub mod notification;
@@ -34,11 +29,7 @@ pub mod switch;
pub mod tab;
pub mod tooltip;
mod element_ext;
mod event;
mod focusable;
mod icon;
mod index_path;
mod kbd;
mod root;
mod styled;
@@ -50,8 +41,9 @@ mod window_ext;
/// This must be called before using any of the UI components.
/// You can initialize the UI module at your application's entry point.
pub fn init(cx: &mut gpui::App) {
gpui_base::init(cx);
theme::sync_base(cx);
input::init(cx);
list::init(cx);
modal::init(cx);
popover::init(cx);
menu::init(cx);
-221
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@@ -1,221 +0,0 @@
use std::rc::Rc;
use gpui::{App, Pixels, Size};
use crate::IndexPath;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub(crate) enum RowEntry {
Entry(IndexPath),
SectionHeader(usize),
SectionFooter(usize),
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub(crate) struct MeasuredEntrySize {
pub(crate) item_size: Size<Pixels>,
pub(crate) section_header_size: Size<Pixels>,
pub(crate) section_footer_size: Size<Pixels>,
}
impl RowEntry {
#[inline]
#[allow(unused)]
pub(crate) fn is_section_header(&self) -> bool {
matches!(self, RowEntry::SectionHeader(_))
}
pub(crate) fn eq_index_path(&self, path: &IndexPath) -> bool {
match self {
RowEntry::Entry(index_path) => index_path == path,
RowEntry::SectionHeader(_) | RowEntry::SectionFooter(_) => false,
}
}
#[allow(unused)]
pub(crate) fn index(&self) -> IndexPath {
match self {
RowEntry::Entry(index_path) => *index_path,
RowEntry::SectionHeader(ix) => IndexPath::default().section(*ix),
RowEntry::SectionFooter(ix) => IndexPath::default().section(*ix),
}
}
#[inline]
#[allow(unused)]
pub(crate) fn is_section_footer(&self) -> bool {
matches!(self, RowEntry::SectionFooter(_))
}
#[inline]
pub(crate) fn is_entry(&self) -> bool {
matches!(self, RowEntry::Entry(_))
}
#[inline]
#[allow(unused)]
pub(crate) fn section_ix(&self) -> Option<usize> {
match self {
RowEntry::SectionHeader(ix) | RowEntry::SectionFooter(ix) => Some(*ix),
_ => None,
}
}
}
#[derive(Default, Clone)]
pub(crate) struct RowsCache {
/// Only have section's that have rows.
pub(crate) entities: Rc<Vec<RowEntry>>,
pub(crate) items_count: usize,
/// The sections, the item is number of rows in each section.
pub(crate) sections: Rc<Vec<usize>>,
pub(crate) entries_sizes: Rc<Vec<Size<Pixels>>>,
measured_size: MeasuredEntrySize,
}
impl RowsCache {
pub(crate) fn get(&self, flatten_ix: usize) -> Option<RowEntry> {
self.entities.get(flatten_ix).cloned()
}
/// Returns the number of flattened rows (Includes header, item, footer).
pub(crate) fn len(&self) -> usize {
self.entities.len()
}
/// Return the number of items in the cache.
pub(crate) fn items_count(&self) -> usize {
self.items_count
}
/// Returns the index of the Entry with given path in the flattened rows.
pub(crate) fn position_of(&self, path: &IndexPath) -> Option<usize> {
self.entities
.iter()
.position(|p| p.is_entry() && p.eq_index_path(path))
}
/// Return prev row, if the row is the first in the first section, goes to the last row.
///
/// Empty rows section are skipped.
pub(crate) fn prev(&self, path: Option<IndexPath>) -> IndexPath {
let path = path.unwrap_or_default();
let Some(pos) = self.position_of(&path) else {
return self
.entities
.iter()
.rfind(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default();
};
if let Some(path) = self
.entities
.iter()
.take(pos)
.rev()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
{
path
} else {
self.entities
.iter()
.rfind(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default()
}
}
/// Returns the next row, if the row is the last in the last section, goes to the first row.
///
/// Empty rows section are skipped.
pub(crate) fn next(&self, path: Option<IndexPath>) -> IndexPath {
let Some(mut path) = path else {
return IndexPath::default();
};
let Some(pos) = self.position_of(&path) else {
return self
.entities
.iter()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default();
};
if let Some(next_path) = self
.entities
.iter()
.skip(pos + 1)
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
{
path = next_path;
} else {
path = self
.entities
.iter()
.find(|entry| entry.is_entry())
.map(|entry| entry.index())
.unwrap_or_default()
}
path
}
pub(crate) fn prepare_if_needed<F>(
&mut self,
sections_count: usize,
measured_size: MeasuredEntrySize,
cx: &App,
rows_count_f: F,
) where
F: Fn(usize, &App) -> usize,
{
let mut new_sections = vec![];
for section_ix in 0..sections_count {
new_sections.push(rows_count_f(section_ix, cx));
}
let need_update = new_sections != *self.sections || self.measured_size != measured_size;
if !need_update {
return;
}
let mut entries_sizes = vec![];
let mut total_items_count = 0;
self.measured_size = measured_size;
self.sections = Rc::new(new_sections);
self.entities = Rc::new(
self.sections
.iter()
.enumerate()
.flat_map(|(section, items_count)| {
total_items_count += items_count;
let mut children = vec![];
if *items_count == 0 {
return children;
}
children.push(RowEntry::SectionHeader(section));
entries_sizes.push(measured_size.section_header_size);
for row in 0..*items_count {
children.push(RowEntry::Entry(IndexPath {
section,
row,
..Default::default()
}));
entries_sizes.push(measured_size.item_size);
}
children.push(RowEntry::SectionFooter(section));
entries_sizes.push(measured_size.section_footer_size);
children
})
.collect(),
);
self.entries_sizes = Rc::new(entries_sizes);
self.items_count = total_items_count;
}
}
-171
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@@ -1,171 +0,0 @@
use gpui::{AnyElement, App, Context, IntoElement, ParentElement as _, Styled as _, Task, Window};
use theme::ActiveTheme;
use crate::list::loading::Loading;
use crate::list::ListState;
use crate::{h_flex, Icon, IconName, IndexPath, Selectable};
/// A delegate for the List.
#[allow(unused)]
pub trait ListDelegate: Sized + 'static {
type Item: Selectable + IntoElement;
/// When Query Input change, this method will be called.
/// You can perform search here.
fn perform_search(
&mut self,
query: &str,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Task<()> {
Task::ready(())
}
/// Return the number of sections in the list, default is 1.
///
/// Min value is 1.
fn sections_count(&self, cx: &App) -> usize {
1
}
/// Return the number of items in the section at the given index.
///
/// NOTE: Only the sections with items_count > 0 will be rendered. If the section has 0 items,
/// the section header and footer will also be skipped.
fn items_count(&self, section: usize, cx: &App) -> usize;
/// Render the item at the given index.
///
/// Return None will skip the item.
///
/// NOTE: Every item should have same height.
fn render_item(
&mut self,
ix: IndexPath,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<Self::Item>;
/// Render the section header at the given index, default is None.
///
/// NOTE: Every header should have same height.
fn render_section_header(
&mut self,
section: usize,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<impl IntoElement> {
None::<AnyElement>
}
/// Render the section footer at the given index, default is None.
///
/// NOTE: Every footer should have same height.
fn render_section_footer(
&mut self,
section: usize,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<impl IntoElement> {
None::<AnyElement>
}
/// Return a Element to show when list is empty.
fn render_empty(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> impl IntoElement {
h_flex()
.size_full()
.justify_center()
.text_color(cx.theme().text_muted.opacity(0.6))
.child(Icon::new(IconName::Inbox).size_12())
.into_any_element()
}
/// Returns Some(AnyElement) to render the initial state of the list.
///
/// This can be used to show a view for the list before the user has
/// interacted with it.
///
/// For example: The last search results, or the last selected item.
///
/// Default is None, that means no initial state.
fn render_initial(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> Option<AnyElement> {
None
}
/// Returns the loading state to show the loading view.
fn loading(&self, cx: &App) -> bool {
false
}
/// Returns a Element to show when loading, default is built-in Skeleton
/// loading view.
fn render_loading(
&mut self,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) -> impl IntoElement {
Loading
}
/// Set the selected index, just store the ix, don't confirm.
fn set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
);
/// Set the index of the item that has been right clicked.
fn set_right_clicked_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<ListState<Self>>,
) {
}
/// Set the confirm and give the selected index,
/// this is means user have clicked the item or pressed Enter.
///
/// This will always to `set_selected_index` before confirm.
fn confirm(&mut self, secondary: bool, window: &mut Window, cx: &mut Context<ListState<Self>>) {
}
/// Cancel the selection, e.g.: Pressed ESC.
fn cancel(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
/// Return true to enable load more data when scrolling to the bottom.
///
/// Default: false
fn has_more(&self, cx: &App) -> bool {
false
}
/// Returns a threshold value (n entities), of course,
/// when scrolling to the bottom, the remaining number of rows
/// triggers `load_more`.
///
/// This should smaller than the total number of first load rows.
///
/// Default: 20 entities (section header, footer and row)
fn load_more_threshold(&self) -> usize {
20
}
/// Load more data when the table is scrolled to the bottom.
///
/// This will performed in a background task.
///
/// This is always called when the table is near the bottom,
/// so you must check if there is more data to load or lock
/// the loading state.
fn load_more(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
}
-747
View File
@@ -1,747 +0,0 @@
use std::ops::Range;
use gpui::prelude::FluentBuilder;
use gpui::{
App, AppContext, AvailableSpace, ClickEvent, Context, DefiniteLength, EdgesRefinement, Entity,
EventEmitter, FocusHandle, Focusable, InteractiveElement, IntoElement, KeyBinding, Length,
ListSizingBehavior, MouseButton, ParentElement, Render, RenderOnce, ScrollStrategy,
SharedString, StatefulInteractiveElement, StyleRefinement, Styled, Subscription, Task,
UniformListScrollHandle, Window, div, px, size, uniform_list,
};
use instant::Duration;
use theme::ActiveTheme;
use crate::actions::{Cancel, Confirm, SelectDown, SelectUp};
use crate::input::{Input, InputEvent, InputState};
use crate::list::ListDelegate;
use crate::list::cache::{MeasuredEntrySize, RowEntry, RowsCache};
use crate::scroll::{Scrollbar, ScrollbarHandle};
use crate::{Icon, IconName, IndexPath, Selectable, Sizable, Size, StyledExt, v_flex};
pub(crate) fn init(cx: &mut App) {
let context: Option<&str> = Some("List");
cx.bind_keys([
KeyBinding::new("escape", Cancel, context),
KeyBinding::new("enter", Confirm { secondary: false }, context),
KeyBinding::new("secondary-enter", Confirm { secondary: true }, context),
KeyBinding::new("up", SelectUp, context),
KeyBinding::new("down", SelectDown, context),
]);
}
#[derive(Clone)]
pub enum ListEvent {
/// Move to select item.
Select(IndexPath),
/// Click on item or pressed Enter.
Confirm(IndexPath),
/// Pressed ESC to deselect the item.
Cancel,
}
struct ListOptions {
size: Size,
scrollbar_visible: bool,
search_placeholder: Option<SharedString>,
max_height: Option<Length>,
paddings: EdgesRefinement<DefiniteLength>,
}
impl Default for ListOptions {
fn default() -> Self {
Self {
size: Size::default(),
scrollbar_visible: true,
max_height: None,
search_placeholder: None,
paddings: EdgesRefinement::default(),
}
}
}
/// The state for List.
///
/// List required all items has the same height.
pub struct ListState<D: ListDelegate> {
pub(crate) focus_handle: FocusHandle,
pub(crate) query_input: Entity<InputState>,
options: ListOptions,
delegate: D,
last_query: Option<String>,
scroll_handle: UniformListScrollHandle,
rows_cache: RowsCache,
selected_index: Option<IndexPath>,
item_to_measure_index: IndexPath,
deferred_scroll_to_index: Option<(IndexPath, ScrollStrategy)>,
mouse_right_clicked_index: Option<IndexPath>,
reset_on_cancel: bool,
searchable: bool,
selectable: bool,
_search_task: Task<()>,
_load_more_task: Task<()>,
_query_input_subscription: Subscription,
}
impl<D> ListState<D>
where
D: ListDelegate,
{
pub fn new(delegate: D, window: &mut Window, cx: &mut Context<Self>) -> Self {
let query_input = cx.new(|cx| InputState::new(window, cx).placeholder("Search..."));
let _query_input_subscription =
cx.subscribe_in(&query_input, window, Self::on_query_input_event);
Self {
focus_handle: cx.focus_handle(),
options: ListOptions::default(),
delegate,
rows_cache: RowsCache::default(),
query_input,
last_query: None,
selected_index: None,
selectable: true,
searchable: false,
item_to_measure_index: IndexPath::default(),
deferred_scroll_to_index: None,
mouse_right_clicked_index: None,
scroll_handle: UniformListScrollHandle::new(),
reset_on_cancel: true,
_search_task: Task::ready(()),
_load_more_task: Task::ready(()),
_query_input_subscription,
}
}
/// Sets whether the list is searchable, default is `false`.
///
/// When `true`, there will be a search input at the top of the list.
pub fn searchable(mut self, searchable: bool) -> Self {
self.searchable = searchable;
self
}
pub fn set_searchable(&mut self, searchable: bool, cx: &mut Context<Self>) {
self.searchable = searchable;
cx.notify();
}
/// Sets whether the list is selectable, default is true.
pub fn selectable(mut self, selectable: bool) -> Self {
self.selectable = selectable;
self
}
/// Sets whether the list is selectable, default is true.
pub fn set_selectable(&mut self, selectable: bool, cx: &mut Context<Self>) {
self.selectable = selectable;
cx.notify();
}
pub fn delegate(&self) -> &D {
&self.delegate
}
pub fn delegate_mut(&mut self) -> &mut D {
&mut self.delegate
}
/// Focus the list, if the list is searchable, focus the search input.
pub fn focus(&mut self, window: &mut Window, cx: &mut App) {
self.focus_handle(cx).focus(window, cx);
}
/// Return true if either the list or the search input is focused.
#[allow(dead_code)]
pub(crate) fn is_focused(&self, window: &Window, cx: &App) -> bool {
self.focus_handle.is_focused(window) || self.query_input.focus_handle(cx).is_focused(window)
}
/// Set the selected index of the list,
/// this will also scroll to the selected item.
pub(crate) fn _set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.selectable {
return;
}
self.selected_index = ix;
self.delegate.set_selected_index(ix, window, cx);
self.scroll_to_selected_item(window, cx);
}
/// Set the selected index of the list,
/// this method will not scroll to the selected item.
pub fn set_selected_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.selected_index = ix;
self.delegate.set_selected_index(ix, window, cx);
}
pub fn selected_index(&self) -> Option<IndexPath> {
self.selected_index
}
/// Set the index of the item that has been right clicked.
pub fn set_right_clicked_index(
&mut self,
ix: Option<IndexPath>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.mouse_right_clicked_index = ix;
self.delegate.set_right_clicked_index(ix, window, cx);
}
/// Returns the index of the item that has been right clicked.
pub fn right_clicked_index(&self) -> Option<IndexPath> {
self.mouse_right_clicked_index
}
/// Set a specific list item for measurement.
pub fn set_item_to_measure_index(
&mut self,
ix: IndexPath,
_: &mut Window,
cx: &mut Context<Self>,
) {
self.item_to_measure_index = ix;
cx.notify();
}
/// Scroll to the item at the given index.
pub fn scroll_to_item(
&mut self,
ix: IndexPath,
strategy: ScrollStrategy,
_: &mut Window,
cx: &mut Context<Self>,
) {
if ix.section == 0 && ix.row == 0 {
// If the item is the first item, scroll to the top.
let mut offset = self.scroll_handle.offset();
offset.y = px(0.);
self.scroll_handle.set_offset(offset);
cx.notify();
return;
}
self.deferred_scroll_to_index = Some((ix, strategy));
cx.notify();
}
/// Get scroll handle
pub fn scroll_handle(&self) -> &UniformListScrollHandle {
&self.scroll_handle
}
pub fn scroll_to_selected_item(&mut self, _: &mut Window, cx: &mut Context<Self>) {
if let Some(ix) = self.selected_index {
self.deferred_scroll_to_index = Some((ix, ScrollStrategy::Top));
cx.notify();
}
}
fn on_query_input_event(
&mut self,
state: &Entity<InputState>,
event: &InputEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
match event {
InputEvent::Change => {
let text = state.read(cx).value();
let text = text.trim().to_string();
if Some(&text) == self.last_query.as_ref() {
return;
}
self.set_searching(true, window, cx);
let search = self.delegate.perform_search(&text, window, cx);
if self.rows_cache.len() > 0 {
self._set_selected_index(Some(IndexPath::default()), window, cx);
} else {
self._set_selected_index(None, window, cx);
}
let executor = cx.background_executor().clone();
self._search_task = cx.spawn_in(window, async move |this, window| {
search.await;
_ = this.update_in(window, |this, _, _| {
this.scroll_handle.scroll_to_item(0, ScrollStrategy::Top);
this.last_query = Some(text);
});
// Always wait 100ms to avoid flicker
executor.timer(Duration::from_millis(100)).await;
_ = this.update_in(window, |this, window, cx| {
this.set_searching(false, window, cx);
});
});
}
InputEvent::PressEnter { secondary, .. } => self.on_action_confirm(
&Confirm {
secondary: *secondary,
},
window,
cx,
),
_ => {}
}
}
fn set_searching(&mut self, searching: bool, _window: &mut Window, cx: &mut Context<Self>) {
self.query_input
.update(cx, |input, cx| input.set_loading(searching, cx));
}
/// Dispatch delegate's `load_more` method when the
/// visible range is near the end.
fn load_more_if_need(
&mut self,
entities_count: usize,
visible_end: usize,
window: &mut Window,
cx: &mut Context<Self>,
) {
// FIXME: Here need void sections items count.
let threshold = self.delegate.load_more_threshold();
// Securely handle subtract logic to prevent attempt
// to subtract with overflow
if visible_end >= entities_count.saturating_sub(threshold) {
if !self.delegate.has_more(cx) {
return;
}
self._load_more_task = cx.spawn_in(window, async move |view, cx| {
_ = view.update_in(cx, |view, window, cx| {
view.delegate.load_more(window, cx);
});
});
}
}
#[allow(dead_code)]
pub(crate) fn reset_on_cancel(mut self, reset: bool) -> Self {
self.reset_on_cancel = reset;
self
}
fn on_action_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
cx.propagate();
if self.reset_on_cancel {
self._set_selected_index(None, window, cx);
}
self.delegate.cancel(window, cx);
cx.emit(ListEvent::Cancel);
cx.notify();
}
fn on_action_confirm(
&mut self,
confirm: &Confirm,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let Some(ix) = self.selected_index else {
return;
};
self.delegate
.set_selected_index(self.selected_index, window, cx);
self.delegate.confirm(confirm.secondary, window, cx);
cx.emit(ListEvent::Confirm(ix));
cx.notify();
}
fn select_item(&mut self, ix: IndexPath, window: &mut Window, cx: &mut Context<Self>) {
if !self.selectable {
return;
}
self.selected_index = Some(ix);
self.delegate.set_selected_index(Some(ix), window, cx);
self.scroll_to_selected_item(window, cx);
cx.emit(ListEvent::Select(ix));
cx.notify();
}
pub(crate) fn on_action_select_prev(
&mut self,
_: &SelectUp,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let prev_ix = self.rows_cache.prev(self.selected_index);
self.select_item(prev_ix, window, cx);
}
pub(crate) fn on_action_select_next(
&mut self,
_: &SelectDown,
window: &mut Window,
cx: &mut Context<Self>,
) {
if self.rows_cache.len() == 0 {
return;
}
let next_ix = self.rows_cache.next(self.selected_index);
self.select_item(next_ix, window, cx);
}
fn prepare_items_if_needed(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let sections_count = self.delegate.sections_count(cx).max(1);
let mut measured_size = MeasuredEntrySize::default();
// Measure the item_height and section header/footer height.
let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
measured_size.item_size = self
.render_list_item(self.item_to_measure_index, window, cx)
.into_any_element()
.layout_as_root(available_space, window, cx);
if let Some(mut el) = self
.delegate
.render_section_header(0, window, cx)
.map(|r| r.into_any_element())
{
measured_size.section_header_size = el.layout_as_root(available_space, window, cx);
}
if let Some(mut el) = self
.delegate
.render_section_footer(0, window, cx)
.map(|r| r.into_any_element())
{
measured_size.section_footer_size = el.layout_as_root(available_space, window, cx);
}
self.rows_cache
.prepare_if_needed(sections_count, measured_size, cx, |section_ix, cx| {
self.delegate.items_count(section_ix, cx)
});
}
fn render_list_item(
&mut self,
ix: IndexPath,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let selectable = self.selectable;
let selected = self.selected_index.map(|s| s.eq_row(ix)).unwrap_or(false);
let mouse_right_clicked = self
.mouse_right_clicked_index
.map(|s| s.eq_row(ix))
.unwrap_or(false);
let id = SharedString::from(format!("list-item-{}", ix));
div()
.id(id)
.w_full()
.relative()
.overflow_hidden()
.children(self.delegate.render_item(ix, window, cx).map(|item| {
item.selected(selected)
.secondary_selected(mouse_right_clicked)
}))
.when(selectable, |this| {
this.on_click(cx.listener(move |this, e: &ClickEvent, window, cx| {
this.set_right_clicked_index(None, window, cx);
this.selected_index = Some(ix);
this.on_action_confirm(
&Confirm {
secondary: e.modifiers().secondary(),
},
window,
cx,
);
}))
.on_mouse_down(
MouseButton::Right,
cx.listener(move |this, _, window, cx| {
this.set_right_clicked_index(Some(ix), window, cx);
cx.notify();
}),
)
})
}
fn render_items(
&mut self,
items_count: usize,
entities_count: usize,
window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let rows_cache = self.rows_cache.clone();
let scrollbar_visible = self.options.scrollbar_visible;
let scroll_handle = self.scroll_handle.clone();
v_flex()
.flex_grow_1()
.relative()
.size_full()
.when_some(self.options.max_height, |this, h| this.max_h(h))
.overflow_hidden()
.when(items_count == 0, |this| {
this.child(self.delegate.render_empty(window, cx))
})
.when(items_count > 0, {
|this| {
this.child(
uniform_list(
"virtual-list",
rows_cache.items_count(),
cx.processor(move |this, range: Range<usize>, window, cx| {
this.load_more_if_need(entities_count, range.end, window, cx);
// NOTE: Here the v_virtual_list would not able to have gap_y,
// because the section header, footer is always have rendered as a empty child item,
// even the delegate give a None result.
range
.map(|ix| {
let Some(entry) = rows_cache.get(ix) else {
return div();
};
div().children(match entry {
RowEntry::Entry(index) => Some(
this.render_list_item(index, window, cx)
.into_any_element(),
),
RowEntry::SectionHeader(section_ix) => this
.delegate_mut()
.render_section_header(section_ix, window, cx)
.map(|r| r.into_any_element()),
RowEntry::SectionFooter(section_ix) => this
.delegate_mut()
.render_section_footer(section_ix, window, cx)
.map(|r| r.into_any_element()),
})
})
.collect::<Vec<_>>()
}),
)
.when(self.options.max_height.is_some(), |this| {
this.with_sizing_behavior(ListSizingBehavior::Infer)
})
.track_scroll(&scroll_handle)
.into_any_element(),
)
}
})
.when(scrollbar_visible, |this| {
this.child(Scrollbar::vertical(&scroll_handle))
})
}
}
impl<D> Focusable for ListState<D>
where
D: ListDelegate,
{
fn focus_handle(&self, cx: &App) -> FocusHandle {
if self.searchable {
self.query_input.focus_handle(cx)
} else {
self.focus_handle.clone()
}
}
}
impl<D> EventEmitter<ListEvent> for ListState<D> where D: ListDelegate {}
impl<D> Render for ListState<D>
where
D: ListDelegate,
{
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
self.prepare_items_if_needed(window, cx);
// Scroll to the selected item if it is set.
if let Some((ix, strategy)) = self.deferred_scroll_to_index.take()
&& let Some(item_ix) = self.rows_cache.position_of(&ix)
{
self.scroll_handle.scroll_to_item(item_ix, strategy);
}
let loading = self.delegate().loading(cx);
let query_input = if self.searchable {
// sync placeholder
if let Some(placeholder) = &self.options.search_placeholder {
self.query_input.update(cx, |input, cx| {
input.set_placeholder(placeholder.clone(), window, cx);
});
}
Some(self.query_input.clone())
} else {
None
};
let loading_view = if loading {
Some(self.delegate.render_loading(window, cx).into_any_element())
} else {
None
};
let initial_view = if let Some(input) = &query_input {
if input.read(cx).value().is_empty() {
self.delegate.render_initial(window, cx)
} else {
None
}
} else {
None
};
let items_count = self.rows_cache.items_count();
let entities_count = self.rows_cache.len();
let mouse_right_clicked_index = self.mouse_right_clicked_index;
v_flex()
.key_context("List")
.id("list-state")
.track_focus(&self.focus_handle)
.size_full()
.relative()
.overflow_hidden()
.when_some(query_input, |this, input| {
this.child(
div()
.map(|this| match self.options.size {
Size::Small => this.px_1p5(),
_ => this.px_2(),
})
.border_b_1()
.border_color(cx.theme().border)
.child(
Input::new(&input)
.with_size(self.options.size)
.appearance(false)
.cleanable(true)
.p_0()
.prefix(
Icon::new(IconName::Search).text_color(cx.theme().text_muted),
),
),
)
})
.when(!loading, |this| {
this.on_action(cx.listener(Self::on_action_cancel))
.on_action(cx.listener(Self::on_action_confirm))
.on_action(cx.listener(Self::on_action_select_next))
.on_action(cx.listener(Self::on_action_select_prev))
.map(|this| {
if let Some(view) = initial_view {
this.child(view)
} else {
this.child(self.render_items(items_count, entities_count, window, cx))
}
})
// Click out to cancel right clicked row
.when(mouse_right_clicked_index.is_some(), |this| {
this.on_mouse_down_out(cx.listener(|this, _, window, cx| {
this.set_right_clicked_index(None, window, cx);
cx.notify();
}))
})
})
.children(loading_view)
}
}
/// The List element.
#[derive(IntoElement)]
pub struct List<D: ListDelegate + 'static> {
state: Entity<ListState<D>>,
style: StyleRefinement,
options: ListOptions,
}
impl<D> List<D>
where
D: ListDelegate + 'static,
{
/// Create a new List element with the given ListState entity.
pub fn new(state: &Entity<ListState<D>>) -> Self {
Self {
state: state.clone(),
style: StyleRefinement::default(),
options: ListOptions::default(),
}
}
/// Set whether the scrollbar is visible, default is `true`.
pub fn scrollbar_visible(mut self, visible: bool) -> Self {
self.options.scrollbar_visible = visible;
self
}
/// Sets the placeholder text for the search input.
pub fn search_placeholder(mut self, placeholder: impl Into<SharedString>) -> Self {
self.options.search_placeholder = Some(placeholder.into());
self
}
}
impl<D> Styled for List<D>
where
D: ListDelegate + 'static,
{
fn style(&mut self) -> &mut StyleRefinement {
&mut self.style
}
}
impl<D> Sizable for List<D>
where
D: ListDelegate + 'static,
{
fn with_size(mut self, size: impl Into<Size>) -> Self {
self.options.size = size.into();
self
}
}
impl<D> RenderOnce for List<D>
where
D: ListDelegate + 'static,
{
fn render(mut self, _: &mut Window, cx: &mut App) -> impl IntoElement {
// Take paddings, max_height to options, and clear them from style,
// because they would be applied to the inner virtual list.
self.options.paddings = self.style.padding.clone();
self.options.max_height = self.style.max_size.height;
self.style.padding = EdgesRefinement::default();
self.style.max_size.height = None;
self.state.update(cx, |state, _| {
state.options = self.options;
});
div()
.id("list")
.size_full()
.refine_style(&self.style)
.child(self.state.clone())
}
}
-226
View File
@@ -1,226 +0,0 @@
use gpui::prelude::FluentBuilder as _;
use gpui::{
div, AnyElement, App, ClickEvent, Div, ElementId, InteractiveElement, IntoElement,
MouseMoveEvent, ParentElement, RenderOnce, Stateful, StatefulInteractiveElement as _,
StyleRefinement, Styled, Window,
};
use smallvec::SmallVec;
use theme::ActiveTheme;
use crate::{h_flex, Disableable, Icon, Selectable, Sizable as _, StyledExt};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
enum ListItemMode {
#[default]
Entry,
Separator,
}
impl ListItemMode {
#[inline]
fn is_separator(&self) -> bool {
matches!(self, ListItemMode::Separator)
}
}
#[derive(IntoElement)]
pub struct ListItem {
base: Stateful<Div>,
mode: ListItemMode,
style: StyleRefinement,
disabled: bool,
selected: bool,
secondary_selected: bool,
confirmed: bool,
check_icon: Option<Icon>,
#[allow(clippy::type_complexity)]
on_click: Option<Box<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
#[allow(clippy::type_complexity)]
on_mouse_enter: Option<Box<dyn Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static>>,
#[allow(clippy::type_complexity)]
suffix: Option<Box<dyn Fn(&mut Window, &mut App) -> AnyElement + 'static>>,
children: SmallVec<[AnyElement; 2]>,
}
impl ListItem {
pub fn new(id: impl Into<ElementId>) -> Self {
let id: ElementId = id.into();
Self {
mode: ListItemMode::Entry,
base: h_flex().id(id),
style: StyleRefinement::default(),
disabled: false,
selected: false,
secondary_selected: false,
confirmed: false,
on_click: None,
on_mouse_enter: None,
check_icon: None,
suffix: None,
children: SmallVec::new(),
}
}
/// Set this list item to as a separator, it not able to be selected.
pub fn separator(mut self) -> Self {
self.mode = ListItemMode::Separator;
self
}
/// Set to show check icon, default is None.
pub fn check_icon(mut self, icon: impl Into<Icon>) -> Self {
self.check_icon = Some(icon.into());
self
}
/// Set ListItem as the selected item style.
pub fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
/// Set ListItem as the confirmed item style, it will show a check icon.
pub fn confirmed(mut self, confirmed: bool) -> Self {
self.confirmed = confirmed;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
/// Set the suffix element of the input field, for example a clear button.
pub fn suffix<F, E>(mut self, builder: F) -> Self
where
F: Fn(&mut Window, &mut App) -> E + 'static,
E: IntoElement,
{
self.suffix = Some(Box::new(move |window, cx| {
builder(window, cx).into_any_element()
}));
self
}
pub fn on_click(
mut self,
handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_click = Some(Box::new(handler));
self
}
pub fn on_mouse_enter(
mut self,
handler: impl Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static,
) -> Self {
self.on_mouse_enter = Some(Box::new(handler));
self
}
}
impl Disableable for ListItem {
fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Selectable for ListItem {
fn selected(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
fn is_selected(&self) -> bool {
self.selected
}
fn secondary_selected(mut self, selected: bool) -> Self {
self.secondary_selected = selected;
self
}
}
impl Styled for ListItem {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl ParentElement for ListItem {
fn extend(&mut self, elements: impl IntoIterator<Item = gpui::AnyElement>) {
self.children.extend(elements);
}
}
impl RenderOnce for ListItem {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let is_active = self.confirmed || self.selected;
let corner_radii = self.style.corner_radii.clone();
let _selected_style = StyleRefinement {
corner_radii,
..Default::default()
};
let is_selectable = !(self.disabled || self.mode.is_separator());
self.base
.relative()
.gap_x_1()
.py_1()
.px_3()
.text_base()
.text_color(cx.theme().text)
.relative()
.items_center()
.justify_between()
.refine_style(&self.style)
.when(is_selectable, |this| {
this.when_some(self.on_click, |this, on_click| this.on_click(on_click))
.when_some(self.on_mouse_enter, |this, on_mouse_enter| {
this.on_mouse_move(move |ev, window, cx| (on_mouse_enter)(ev, window, cx))
})
.when(!is_active, |this| {
this.hover(|this| this.bg(cx.theme().ghost_element_hover))
})
})
.when(!is_selectable, |this| {
this.text_color(cx.theme().text_muted)
})
.child(
h_flex()
.w_full()
.items_center()
.justify_between()
.gap_x_1()
.child(div().w_full().children(self.children))
.when_some(self.check_icon, |this, icon| {
this.child(
div()
.w_5()
.items_center()
.justify_center()
.when(self.confirmed, |this| {
this.child(icon.small().text_color(cx.theme().text_muted))
}),
)
}),
)
.when_some(self.suffix, |this, suffix| this.child(suffix(window, cx)))
.map(|this| {
if is_selectable && (self.selected || self.secondary_selected) {
let bg = if self.selected {
cx.theme().ghost_element_active
} else {
cx.theme().ghost_element_background
};
this.bg(bg)
} else {
this
}
})
}
}
-34
View File
@@ -1,34 +0,0 @@
use gpui::{IntoElement, ParentElement as _, RenderOnce, Styled};
use super::ListItem;
use crate::skeleton::Skeleton;
use crate::v_flex;
#[derive(IntoElement)]
pub struct Loading;
#[derive(IntoElement)]
struct LoadingItem;
impl RenderOnce for LoadingItem {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
ListItem::new("skeleton").disabled(true).child(
v_flex()
.gap_1p5()
.overflow_hidden()
.child(Skeleton::new().h_5().w_48().max_w_full())
.child(Skeleton::new().secondary().h_3().w_64().max_w_full()),
)
}
}
impl RenderOnce for Loading {
fn render(self, _window: &mut gpui::Window, _cx: &mut gpui::App) -> impl IntoElement {
v_flex()
.py_2p5()
.gap_3()
.child(LoadingItem)
.child(LoadingItem)
.child(LoadingItem)
}
}
-28
View File
@@ -1,28 +0,0 @@
pub(crate) mod cache;
mod delegate;
#[allow(clippy::module_inception)]
mod list;
mod list_item;
mod loading;
mod separator_item;
pub use delegate::*;
pub use list::*;
pub use list_item::*;
pub use separator_item::*;
use serde::{Deserialize, Serialize};
/// Settings for List.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ListSettings {
/// Whether to use active highlight style on ListItem, default
pub active_highlight: bool,
}
impl Default for ListSettings {
fn default() -> Self {
Self {
active_highlight: true,
}
}
}
-50
View File
@@ -1,50 +0,0 @@
use gpui::{AnyElement, ParentElement, RenderOnce, StyleRefinement};
use smallvec::SmallVec;
use crate::list::ListItem;
use crate::{Selectable, StyledExt};
pub struct ListSeparatorItem {
style: StyleRefinement,
children: SmallVec<[AnyElement; 2]>,
}
impl ListSeparatorItem {
pub fn new() -> Self {
Self {
style: StyleRefinement::default(),
children: SmallVec::new(),
}
}
}
impl Default for ListSeparatorItem {
fn default() -> Self {
Self::new()
}
}
impl ParentElement for ListSeparatorItem {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.children.extend(elements);
}
}
impl Selectable for ListSeparatorItem {
fn selected(self, _: bool) -> Self {
self
}
fn is_selected(&self) -> bool {
false
}
}
impl RenderOnce for ListSeparatorItem {
fn render(self, _: &mut gpui::Window, _: &mut gpui::App) -> impl gpui::IntoElement {
ListItem::new("separator")
.refine_style(&self.style)
.children(self.children)
.disabled(true)
}
}
+1 -26
View File
@@ -1,4 +1,5 @@
use gpui::{App, DefiniteLength, Div, Edges, Pixels, Refineable, StyleRefinement, Styled, div, px};
pub use gpui_base::component_traits::{Collapsible, Disableable, Selectable};
use serde::{Deserialize, Serialize};
use theme::ActiveTheme;
@@ -110,26 +111,6 @@ impl From<Pixels> for Size {
}
}
/// A trait for defining element that can be selected.
pub trait Selectable: Sized {
/// Set the selected state of the element.
fn selected(self, selected: bool) -> Self;
/// Returns true if the element is selected.
fn is_selected(&self) -> bool;
/// Set is the element mouse right clicked, default do nothing.
fn secondary_selected(self, _: bool) -> Self {
self
}
}
/// A trait for defining element that can be disabled.
pub trait Disableable {
/// Set the disabled state of the element.
fn disabled(self, disabled: bool) -> Self;
}
/// A trait for setting the size of an element.
pub trait Sizable: Sized {
/// Set the ui::Size of this element.
@@ -267,9 +248,3 @@ impl<T: Styled> StyleSized<T> for T {
}
}
}
/// A trait for defining element that can be collapsed.
pub trait Collapsible {
fn collapsed(self, collapsed: bool) -> Self;
fn is_collapsed(&self) -> bool;
}