chore: adapt latest changes from GPUI and nostr-sdk
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@@ -268,7 +268,7 @@ impl Dock {
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) -> impl IntoElement {
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let axis = self.placement.axis();
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let neg_offset = -HANDLE_PADDING;
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let view = cx.model().clone();
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let view = cx.entity().clone();
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div()
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.id("resize-handle")
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@@ -336,7 +336,7 @@ impl Dock {
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// Get the size of the left dock if it's open and not the current dock
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if let Some(left_dock) = &dock_area.left_dock {
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if left_dock.entity_id() != cx.model().entity_id() {
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if left_dock.entity_id() != cx.entity().entity_id() {
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let left_dock_read = left_dock.read(cx);
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if left_dock_read.is_open() {
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left_dock_size = left_dock_read.size;
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@@ -346,7 +346,7 @@ impl Dock {
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// Get the size of the right dock if it's open and not the current dock
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if let Some(right_dock) = &dock_area.right_dock {
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if right_dock.entity_id() != cx.model().entity_id() {
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if right_dock.entity_id() != cx.entity().entity_id() {
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let right_dock_read = right_dock.read(cx);
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if right_dock_read.is_open() {
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right_dock_size = right_dock_read.size;
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@@ -409,7 +409,7 @@ impl Render for Dock {
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})
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.child(self.render_resize_handle(window, cx))
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.child(DockElement {
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view: cx.model().clone(),
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view: cx.entity().clone(),
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})
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}
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}
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