chore: restrict ui crate visibility and drop unused components

This commit is contained in:
2026-10-03 19:57:56 +07:00
parent 1f350f511e
commit 88d3840fd2
20 changed files with 67 additions and 1687 deletions
+2 -61
View File
@@ -2,8 +2,8 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
Anchor, AnyElement, App, Context, Div, ElementId, FocusHandle, InteractiveElement as _,
IntoElement, MouseButton, ParentElement, RenderOnce, Stateful, StyleRefinement, Styled, Window,
Anchor, AnyElement, App, Context, Div, ElementId, InteractiveElement as _, IntoElement,
MouseButton, ParentElement, RenderOnce, Stateful, StyleRefinement, Styled, Window,
};
use gpui_base::Popover as BasePopover;
pub use gpui_base::PopoverState;
@@ -16,9 +16,6 @@ pub struct Popover {
id: ElementId,
style: StyleRefinement,
anchor: Anchor,
default_open: bool,
open: Option<bool>,
tracked_focus_handle: Option<FocusHandle>,
#[allow(clippy::type_complexity)]
trigger: Option<Box<dyn FnOnce(bool, &Window, &App) -> AnyElement + 'static>>,
#[allow(clippy::type_complexity)]
@@ -35,8 +32,6 @@ pub struct Popover {
mouse_button: MouseButton,
appearance: bool,
overlay_closable: bool,
#[allow(clippy::type_complexity)]
on_open_change: Option<Rc<dyn Fn(&bool, &mut Window, &mut App)>>,
}
impl Popover {
@@ -49,14 +44,10 @@ impl Popover {
trigger: None,
trigger_style: None,
content: None,
tracked_focus_handle: None,
children: vec![],
mouse_button: MouseButton::Left,
appearance: true,
overlay_closable: true,
default_open: false,
open: None,
on_open_change: None,
}
}
@@ -100,39 +91,6 @@ impl Popover {
self
}
/// Set the default open state of the popover, default is `false`.
///
/// This is only used to initialize the open state of the popover.
///
/// And please note that if you use the `open` method, this value will be ignored.
pub fn default_open(mut self, open: bool) -> Self {
self.default_open = open;
self
}
/// Force set the open state of the popover.
///
/// If this is set, the popover will be controlled by this value.
///
/// NOTE: You must be used in conjunction with `on_open_change` to handle state changes.
pub fn open(mut self, open: bool) -> Self {
self.open = Some(open);
self
}
/// Add a callback to be called when the open state changes.
///
/// The first `&bool` parameter is the **new open state**.
///
/// This is useful when using the `open` method to control the popover state.
pub fn on_open_change<F>(mut self, callback: F) -> Self
where
F: Fn(&bool, &mut Window, &mut App) + 'static,
{
self.on_open_change = Some(Rc::new(callback));
self
}
/// Set the style for the trigger element.
pub fn trigger_style(mut self, style: StyleRefinement) -> Self {
self.trigger_style = Some(style);
@@ -170,15 +128,6 @@ impl Popover {
self.appearance = appearance;
self
}
/// Bind the focus handle to receive focus when the popover is opened.
/// If you not set this, a new focus handle will be created for the popover to
///
/// If popover is opened, the focus will be moved to the focus handle.
pub fn track_focus(mut self, handle: &FocusHandle) -> Self {
self.tracked_focus_handle = Some(handle.clone());
self
}
}
impl ParentElement for Popover {
@@ -224,7 +173,6 @@ impl RenderOnce for Popover {
BasePopover::new(self.id)
.anchor(anchor)
.mouse_button(self.mouse_button)
.default_open(self.default_open)
.overlay_closable(self.overlay_closable)
.content(move |state, window, cx| {
Self::render_popover_content(anchor, appearance, window, cx)
@@ -235,13 +183,6 @@ impl RenderOnce for Popover {
.refine_style(&style)
})
.when_some(self.trigger, |this, trigger| this.trigger_with(trigger))
.when_some(self.open, |this, open| this.open(open))
.when_some(self.tracked_focus_handle, |this, handle| {
this.track_focus(&handle)
})
.when_some(self.on_open_change, |this, callback| {
this.on_open_change(move |open, window, cx| callback(open, window, cx))
})
.into_any_element()
}
}