use theme border color for dialog cards
This commit is contained in:
+7
-13
@@ -6,7 +6,7 @@ use gpui::{
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Pixels, RenderOnce, SharedString, StyleRefinement, Styled, Window, div, px, transparent_black,
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Pixels, RenderOnce, SharedString, StyleRefinement, Styled, Window, div, px, transparent_black,
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};
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};
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use gpui_base::{DialogBackdrop, DialogPopup, DialogTitle};
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use gpui_base::{DialogBackdrop, DialogPopup, DialogTitle};
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use theme::{ActiveTheme, SCRIM_ALPHA_DARK, hairline, scrim, surface_radius, surface_shadows};
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use theme::{ActiveTheme, SCRIM_ALPHA_DARK, scrim, surface_radius, surface_shadows};
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use crate::button::{Button, ButtonCustomVariant, ButtonVariant, ButtonVariants as _};
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use crate::button::{Button, ButtonCustomVariant, ButtonVariant, ButtonVariants as _};
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use crate::motion::DIALOG_IN;
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use crate::motion::DIALOG_IN;
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@@ -276,18 +276,16 @@ impl RenderOnce for Dialog {
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.when(self.overlay_visible, |this| {
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.when(self.overlay_visible, |this| {
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this.bg(scrim(SCRIM_ALPHA_DARK))
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this.bg(scrim(SCRIM_ALPHA_DARK))
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})
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})
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.with_animation(
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.with_animation("fade-in", DIALOG_IN.animation(), move |this, delta| {
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"fade-in",
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this.opacity(delta)
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DIALOG_IN.animation(),
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});
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move |this, delta| this.opacity(delta),
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);
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let card = DialogPopup::new()
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let card = DialogPopup::new()
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.flex()
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.flex()
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.flex_col()
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.flex_col()
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.bg(cx.theme().surface_dialog)
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.bg(cx.theme().surface_dialog)
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.border_1()
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.border_1()
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.border_color(hairline(0.4))
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.border_color(cx.theme().border)
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.rounded(px(surface_radius()))
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.rounded(px(surface_radius()))
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.when(cx.theme().shadow, |this| this.shadow(surface_shadows()))
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.when(cx.theme().shadow, |this| this.shadow(surface_shadows()))
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.min_h_24()
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.min_h_24()
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@@ -370,18 +368,14 @@ impl RenderOnce for Dialog {
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.children(footer(render_ok, render_cancel, window, cx)),
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.children(footer(render_ok, render_cancel, window, cx)),
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)
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)
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})
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})
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.with_animation(
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.with_animation("slide-down", DIALOG_IN.animation(), move |this, delta| {
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"slide-down",
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DIALOG_IN.animation(),
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move |this, delta| {
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let y_offset = px(2.) * (delta - 1.);
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let y_offset = px(2.) * (delta - 1.);
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let mut shadow = surface_shadows();
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let mut shadow = surface_shadows();
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for shadow in &mut shadow {
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for shadow in &mut shadow {
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shadow.color.a *= delta;
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shadow.color.a *= delta;
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}
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}
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this.top(y_offset).shadow(shadow)
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this.top(y_offset).shadow(shadow)
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},
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});
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);
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gpui_base::Dialog::new(cx)
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gpui_base::Dialog::new(cx)
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.layer(layer_ix, is_topmost)
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.layer(layer_ix, is_topmost)
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@@ -109,7 +109,7 @@ impl RenderOnce for Nav {
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cx.theme().text_muted
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cx.theme().text_muted
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};
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};
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v_flex().h_10().w_full().items_center().child(
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v_flex().h_10().w_full().justify_center().child(
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h_flex()
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h_flex()
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.id(self.id)
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.id(self.id)
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.h_9()
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.h_9()
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