merged previous stuffs on master
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@@ -0,0 +1,171 @@
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use gpui::{AnyElement, App, Context, IntoElement, ParentElement as _, Styled as _, Task, Window};
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use theme::ActiveTheme;
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use crate::list::loading::Loading;
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use crate::list::ListState;
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use crate::{h_flex, Icon, IconName, IndexPath, Selectable};
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/// A delegate for the List.
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#[allow(unused)]
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pub trait ListDelegate: Sized + 'static {
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type Item: Selectable + IntoElement;
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/// When Query Input change, this method will be called.
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/// You can perform search here.
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fn perform_search(
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&mut self,
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query: &str,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) -> Task<()> {
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Task::ready(())
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}
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/// Return the number of sections in the list, default is 1.
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///
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/// Min value is 1.
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fn sections_count(&self, cx: &App) -> usize {
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1
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}
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/// Return the number of items in the section at the given index.
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///
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/// NOTE: Only the sections with items_count > 0 will be rendered. If the section has 0 items,
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/// the section header and footer will also be skipped.
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fn items_count(&self, section: usize, cx: &App) -> usize;
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/// Render the item at the given index.
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///
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/// Return None will skip the item.
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///
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/// NOTE: Every item should have same height.
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fn render_item(
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&mut self,
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ix: IndexPath,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) -> Option<Self::Item>;
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/// Render the section header at the given index, default is None.
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///
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/// NOTE: Every header should have same height.
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fn render_section_header(
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&mut self,
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section: usize,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) -> Option<impl IntoElement> {
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None::<AnyElement>
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}
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/// Render the section footer at the given index, default is None.
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///
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/// NOTE: Every footer should have same height.
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fn render_section_footer(
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&mut self,
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section: usize,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) -> Option<impl IntoElement> {
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None::<AnyElement>
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}
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/// Return a Element to show when list is empty.
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fn render_empty(
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&mut self,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) -> impl IntoElement {
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h_flex()
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.size_full()
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.justify_center()
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.text_color(cx.theme().text_muted.opacity(0.6))
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.child(Icon::new(IconName::Inbox).size_12())
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.into_any_element()
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}
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/// Returns Some(AnyElement) to render the initial state of the list.
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///
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/// This can be used to show a view for the list before the user has
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/// interacted with it.
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///
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/// For example: The last search results, or the last selected item.
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///
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/// Default is None, that means no initial state.
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fn render_initial(
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&mut self,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) -> Option<AnyElement> {
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None
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}
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/// Returns the loading state to show the loading view.
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fn loading(&self, cx: &App) -> bool {
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false
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}
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/// Returns a Element to show when loading, default is built-in Skeleton
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/// loading view.
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fn render_loading(
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&mut self,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) -> impl IntoElement {
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Loading
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}
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/// Set the selected index, just store the ix, don't confirm.
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fn set_selected_index(
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&mut self,
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ix: Option<IndexPath>,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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);
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/// Set the index of the item that has been right clicked.
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fn set_right_clicked_index(
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&mut self,
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ix: Option<IndexPath>,
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window: &mut Window,
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cx: &mut Context<ListState<Self>>,
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) {
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}
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/// Set the confirm and give the selected index,
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/// this is means user have clicked the item or pressed Enter.
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///
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/// This will always to `set_selected_index` before confirm.
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fn confirm(&mut self, secondary: bool, window: &mut Window, cx: &mut Context<ListState<Self>>) {
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}
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/// Cancel the selection, e.g.: Pressed ESC.
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fn cancel(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
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/// Return true to enable load more data when scrolling to the bottom.
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///
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/// Default: false
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fn has_more(&self, cx: &App) -> bool {
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false
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}
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/// Returns a threshold value (n entities), of course,
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/// when scrolling to the bottom, the remaining number of rows
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/// triggers `load_more`.
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///
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/// This should smaller than the total number of first load rows.
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///
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/// Default: 20 entities (section header, footer and row)
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fn load_more_threshold(&self) -> usize {
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20
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}
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/// Load more data when the table is scrolled to the bottom.
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///
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/// This will performed in a background task.
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///
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/// This is always called when the table is near the bottom,
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/// so you must check if there is more data to load or lock
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/// the loading state.
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fn load_more(&mut self, window: &mut Window, cx: &mut Context<ListState<Self>>) {}
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}
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