feat: add contact-based chat creation and re-add chat screening (#54)

Reviewed-on: #54
This commit was merged in pull request #54.
This commit is contained in:
2026-09-29 06:28:44 +00:00
parent e4e13b0889
commit be15873e0d
25 changed files with 1670 additions and 591 deletions
+24 -132
View File
@@ -10,7 +10,10 @@ use crate::{Selectable, Sizable, Size, StyledExt};
/// Number of rows and columns in the generated pixel grid.
const PIXEL_GRID: usize = 8;
/// Probability that a cell in the left half of the grid is filled.
/// Empty cells kept between the pattern and the avatar edge, so the art
/// gathers in the center instead of filling the whole avatar.
const MARGIN: usize = 1;
/// Probability that a cell in the left half of the pattern area is filled.
const FILL_PROBABILITY: f32 = 0.42;
/// Probability that a filled cell uses the accent shade instead of the main color.
const ACCENT_PROBABILITY: f32 = 0.25;
@@ -33,19 +36,6 @@ pub(super) fn avatar_size(size: Size) -> AbsoluteLength {
}
/// A deterministic, offline pixel-art avatar derived from a seed.
///
/// Use it for entities that have no profile picture: the same seed always
/// renders the same pattern, so identities stay recognizable without a
/// network round trip. The pattern is painted as geometry and cropped to a
/// circle, at the same sizes as [`Avatar`].
///
/// # Examples
///
/// ```
/// use ui::avatar::PixelAvatar;
///
/// PixelAvatar::new("alice");
/// ```
#[derive(IntoElement)]
pub struct PixelAvatar {
seed: u64,
@@ -87,7 +77,7 @@ impl RenderOnce for PixelAvatar {
move |bounds, seed, window, cx| {
let theme = cx.theme();
let main = Hsla {
h: (theme.icon_accent.h + seed as f32 / u64::MAX as f32) % 1.,
h: seed as f32 / u64::MAX as f32,
s: 0.6,
l: if theme.is_dark() { 0.6 } else { 0.45 },
a: 1.,
@@ -142,8 +132,11 @@ fn pixel_pattern(seed: u64) -> [u8; PIXEL_GRID * PIXEL_GRID] {
let mut pattern = [0u8; PIXEL_GRID * PIXEL_GRID];
let mut filled = 0usize;
for row in 0..PIXEL_GRID {
for col in 0..PIXEL_GRID / 2 {
let art_rows = PIXEL_GRID - 2 * MARGIN;
let art_columns = PIXEL_GRID / 2 - MARGIN;
for row in MARGIN..PIXEL_GRID - MARGIN {
for col in MARGIN..PIXEL_GRID / 2 {
if rng.chance(FILL_PROBABILITY) {
let accent = rng.chance(ACCENT_PROBABILITY);
set_cell(&mut pattern, row, col, if accent { 2 } else { 1 });
@@ -153,17 +146,17 @@ fn pixel_pattern(seed: u64) -> [u8; PIXEL_GRID * PIXEL_GRID] {
}
if filled < MIN_FILLED {
let half = PIXEL_GRID * PIXEL_GRID / 2;
let start = (rng.next() % half as u64) as usize;
let total = art_rows * art_columns;
let start = (rng.next() % total as u64) as usize;
for offset in 0..half {
for offset in 0..total {
if filled >= MIN_FILLED {
break;
}
let ix = (start + offset) % half;
let row = ix / (PIXEL_GRID / 2);
let col = ix % (PIXEL_GRID / 2);
let ix = (start + offset) % total;
let row = MARGIN + ix / art_columns;
let col = MARGIN + ix % art_columns;
if pattern[row * PIXEL_GRID + col] == 0 {
set_cell(&mut pattern, row, col, 1);
@@ -358,24 +351,12 @@ fn generated_avatar(seed: Option<&str>, size: Pixels) -> AnyElement {
}
/// An element that renders a user avatar with customizable appearance options.
///
/// Entities without a picture still get a stable identity: the avatar falls
/// back to a [`PixelAvatar`] seeded through [`Avatar::seed`], both when there
/// is no picture and when the picture fails to load.
///
/// # Examples
///
/// ```
/// use ui::avatar::Avatar;
///
/// Avatar::new(None).seed("alice");
/// ```
#[derive(IntoElement)]
pub struct Avatar {
base: Div,
picture: Option<ImageSource>,
grayscale: bool,
seed: Option<SharedString>,
seed: Option<String>,
style: StyleRefinement,
size: Size,
border_color: Option<Hsla>,
@@ -384,16 +365,13 @@ pub struct Avatar {
impl Avatar {
/// Creates an avatar for an entity whose profile picture may be missing.
///
/// Use [`Avatar::seed`] to choose the generated
/// pixel avatar rendered when `picture` is `None`.
pub fn new(picture: Option<SharedString>) -> Self {
Self::from_picture(picture.map(ImageSource::from))
Self::from_source(picture)
}
/// Creates an avatar from an already-resolved source.
pub fn from_source(picture: impl Into<ImageSource>) -> Self {
Self::from_picture(Some(picture.into()))
/// Creates an avatar from an already-resolved source, which may be missing.
pub fn from_source(picture: Option<impl Into<ImageSource>>) -> Self {
Self::from_picture(picture.map(Into::into))
}
fn from_picture(picture: Option<ImageSource>) -> Self {
@@ -410,33 +388,18 @@ impl Avatar {
}
/// Sets the seed for the generated pixel avatar.
///
/// The seed should be a stable identifier of the entity the avatar
/// represents, such as a public key.
pub fn seed(mut self, seed: impl Into<SharedString>) -> Self {
pub fn seed(mut self, seed: impl Into<String>) -> Self {
self.seed = Some(seed.into());
self
}
/// Applies a grayscale filter to the avatar image.
///
/// # Examples
///
/// ```
/// use ui::avatar::Avatar;
///
/// Avatar::new(None).grayscale(true);
/// ```
pub fn grayscale(mut self, grayscale: bool) -> Self {
self.grayscale = grayscale;
self
}
/// Sets the border color of the avatar.
///
/// This might be used to match the border to the background color of
/// the parent element to create the illusion of cropping another
/// shape underneath (for example in face piles.)
pub fn border_color(mut self, color: impl Into<Hsla>) -> Self {
self.border_color = Some(color.into());
self
@@ -480,6 +443,7 @@ impl RenderOnce for Avatar {
} else {
px(0.)
};
let image_size = avatar_size(self.size).to_pixels(window.rem_size());
let container_size = image_size + border_width * 2.;
@@ -487,6 +451,7 @@ impl RenderOnce for Avatar {
Some(picture) => {
let seed = self.seed;
let grayscale = self.grayscale;
img(picture)
.size(image_size)
.rounded_full()
@@ -510,76 +475,3 @@ impl RenderOnce for Avatar {
.child(content)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn pixel_patterns_are_symmetric_and_stable() {
for seed in 0..50 {
let pattern = pixel_pattern(seed);
let filled = pattern.iter().filter(|&&cell| cell != 0).count();
assert!(
filled >= MIN_FILLED * 2,
"pattern too sparse for seed {seed}"
);
for row in 0..PIXEL_GRID {
for col in 0..PIXEL_GRID {
assert_eq!(
pattern[row * PIXEL_GRID + col],
pattern[row * PIXEL_GRID + (PIXEL_GRID - 1 - col)],
"asymmetric pattern for seed {seed} at ({row}, {col})"
);
}
}
}
for seed in [0, 1, 42, u64::MAX] {
assert_eq!(pixel_pattern(seed), pixel_pattern(seed));
}
assert_ne!(pixel_pattern(42), pixel_pattern(43));
}
fn area(polygon: &[Point<Pixels>]) -> f32 {
let mut sum: f32 = 0.;
for (&a, &b) in polygon.iter().zip(polygon.iter().cycle().skip(1)) {
sum += a.x.as_f32() * b.y.as_f32() - b.x.as_f32() * a.y.as_f32();
}
(sum / 2.).abs()
}
#[test]
fn clipping_keeps_only_the_part_inside_the_circle() {
let circle = circle_polygon(point(px(10.), px(10.)), 10.);
let square = |left: f32, top: f32| {
[
point(px(left), px(top)),
point(px(left + 4.), px(top)),
point(px(left + 4.), px(top + 4.)),
point(px(left), px(top + 4.)),
]
};
let inside = clip_polygon(&square(8., 8.), &circle);
assert!((area(&inside) - 16.).abs() < 0.05, "area {}", area(&inside));
assert!(clip_polygon(&square(20., 20.), &circle).is_empty());
let straddling = clip_polygon(&square(0., 0.), &circle);
for vertex in &straddling {
let delta_x = vertex.x.as_f32() - 10.;
let delta_y = vertex.y.as_f32() - 10.;
assert!(
delta_x.hypot(delta_y) <= 10. + 0.1,
"clipped vertex outside the circle"
);
}
let area = area(&straddling);
assert!(area > 0. && area < 16., "area {area}");
}
}
@@ -6,7 +6,6 @@ use gpui::{
InteractiveElement as _, IntoElement, ParentElement, Pixels, RenderOnce, SharedString,
StyleRefinement, Styled, Window, div, hsla, point, px, size,
};
use gpui_base::Dialog;
use instant::Duration;
use theme::ActiveTheme;
@@ -22,15 +21,15 @@ type RenderButtonFn = Box<dyn FnOnce(&mut Window, &mut App) -> AnyElement>;
type FooterFn =
Box<dyn Fn(RenderButtonFn, RenderButtonFn, &mut Window, &mut App) -> Vec<AnyElement>>;
/// Modal button props.
pub struct ModalButtonProps {
/// Dialog button props.
pub struct DialogButtonProps {
ok_text: Option<SharedString>,
ok_variant: ButtonVariant,
cancel_text: Option<SharedString>,
cancel_variant: ButtonVariant,
}
impl Default for ModalButtonProps {
impl Default for DialogButtonProps {
fn default() -> Self {
Self {
ok_text: None,
@@ -41,7 +40,7 @@ impl Default for ModalButtonProps {
}
}
impl ModalButtonProps {
impl DialogButtonProps {
/// Sets the text of the OK button. Default is `OK`.
pub fn ok_text(mut self, ok_text: impl Into<SharedString>) -> Self {
self.ok_text = Some(ok_text.into());
@@ -68,7 +67,7 @@ impl ModalButtonProps {
}
#[derive(IntoElement)]
pub struct Modal {
pub struct Dialog {
style: StyleRefinement,
title: Option<AnyElement>,
footer: Option<FooterFn>,
@@ -85,15 +84,15 @@ pub struct Modal {
overlay_closable: bool,
keyboard: bool,
show_close: bool,
button_props: ModalButtonProps,
button_props: DialogButtonProps,
/// This will be change when open the modal, the focus handle is create when open the modal.
/// This will be change when open the dialog, the focus handle is create when open the dialog.
pub focus_handle: FocusHandle,
pub layer_ix: usize,
pub overlay_visible: bool,
}
impl Modal {
impl Dialog {
pub fn new(_window: &mut Window, cx: &mut App) -> Self {
Self {
style: StyleRefinement::default(),
@@ -111,19 +110,19 @@ impl Modal {
on_close: Rc::new(|_, _, _| {}),
on_ok: None,
on_cancel: Rc::new(|_, _, _| true),
button_props: ModalButtonProps::default(),
button_props: DialogButtonProps::default(),
show_close: true,
overlay_closable: true,
}
}
/// Sets the title of the modal.
/// Sets the title of the dialog.
pub fn title(mut self, title: impl IntoElement) -> Self {
self.title = Some(title.into_any_element());
self
}
/// Set the footer of the modal.
/// Set the footer of the dialog.
///
/// The `footer` is a function that takes two `RenderButtonFn` and a `WindowContext` and returns a list of `AnyElement`.
///
@@ -145,7 +144,7 @@ impl Modal {
self
}
/// Set to use confirm modal, with OK and Cancel buttons.
/// Set to use confirm dialog, with OK and Cancel buttons.
///
/// See also [`Self::alert`]
pub fn confirm(self) -> Self {
@@ -154,7 +153,7 @@ impl Modal {
.show_close(false)
}
/// Set to as a alter modal, with OK button.
/// Set to as a alter dialog, with OK button.
///
/// See also [`Self::confirm`]
pub fn alert(self) -> Self {
@@ -163,13 +162,13 @@ impl Modal {
.show_close(false)
}
/// Set the button props of the modal.
pub fn button_props(mut self, button_props: ModalButtonProps) -> Self {
/// Set the button props of the dialog.
pub fn button_props(mut self, button_props: DialogButtonProps) -> Self {
self.button_props = button_props;
self
}
/// Sets the callback for when the modal is closed.
/// Sets the callback for when the dialog is closed.
///
/// Called after [`Self::on_ok`] or [`Self::on_cancel`] callback.
pub fn on_close(
@@ -180,9 +179,9 @@ impl Modal {
self
}
/// Sets the callback for when the modal is has been confirmed.
/// Sets the callback for when the dialog is has been confirmed.
///
/// The callback should return `true` to close the modal, if return `false` the modal will not be closed.
/// The callback should return `true` to close the dialog, if return `false` the dialog will not be closed.
pub fn on_ok(
mut self,
on_ok: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static,
@@ -191,9 +190,9 @@ impl Modal {
self
}
/// Sets the callback for when the modal is has been canceled.
/// Sets the callback for when the dialog is has been canceled.
///
/// The callback should return `true` to close the modal, if return `false` the modal will not be closed.
/// The callback should return `true` to close the dialog, if return `false` the dialog will not be closed.
pub fn on_cancel(
mut self,
on_cancel: impl Fn(&ClickEvent, &mut Window, &mut App) -> bool + 'static,
@@ -208,39 +207,39 @@ impl Modal {
self
}
/// Set the top offset of the modal, defaults to None, will use the 1/10 of the viewport height.
/// Shift the dialog down from the window centre, defaults to `None`.
pub fn margin_top(mut self, margin_top: Pixels) -> Self {
self.margin_top = Some(margin_top);
self
}
/// Sets the width of the modal, defaults to 480px.
/// Sets the width of the dialog, defaults to 480px.
pub fn width(mut self, width: Pixels) -> Self {
self.width = width;
self
}
/// Set the maximum width of the modal, defaults to `None`.
/// Set the maximum width of the dialog, defaults to `None`.
pub fn max_w(mut self, max_width: Pixels) -> Self {
self.max_width = Some(max_width);
self
}
/// Set the overlay of the modal, defaults to `true`.
/// Set the overlay of the dialog, defaults to `true`.
pub fn overlay(mut self, overlay: bool) -> Self {
self.overlay = overlay;
self
}
/// Set the overlay closable of the modal, defaults to `true`.
/// Set the overlay closable of the dialog, defaults to `true`.
///
/// When the overlay is clicked, the modal will be closed.
/// When the overlay is clicked, the dialog will be closed.
pub fn overlay_closable(mut self, overlay_closable: bool) -> Self {
self.overlay_closable = overlay_closable;
self
}
/// Set whether to support keyboard esc to close the modal, defaults to `true`.
/// Set whether to support keyboard esc to close the dialog, defaults to `true`.
pub fn keyboard(mut self, keyboard: bool) -> Self {
self.keyboard = keyboard;
self
@@ -251,22 +250,22 @@ impl Modal {
}
}
impl ParentElement for Modal {
impl ParentElement for Dialog {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
self.content.extend(elements);
}
}
impl Styled for Modal {
impl Styled for Dialog {
fn style(&mut self) -> &mut gpui::StyleRefinement {
&mut self.style
}
}
impl RenderOnce for Modal {
impl RenderOnce for Dialog {
fn render(self, window: &mut Window, cx: &mut App) -> impl gpui::IntoElement {
let layer_ix = self.layer_ix;
let is_topmost = layer_ix + 1 == Root::read(window, cx).active_modals.len();
let is_topmost = layer_ix + 1 == Root::read(window, cx).active_dialogs.len();
let has_footer = self.footer.is_some();
let on_close = self.on_close.clone();
let on_ok = self.on_ok.clone();
@@ -296,7 +295,7 @@ impl RenderOnce for Modal {
}
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
window.close_dialog(cx);
}
})
.into_any_element()
@@ -327,7 +326,7 @@ impl RenderOnce for Modal {
}
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
window.close_dialog(cx);
}
})
.into_any_element()
@@ -344,10 +343,7 @@ impl RenderOnce for Modal {
);
let offset_top = px(layer_ix as f32 * 16.);
let y = self.margin_top.unwrap_or(view_size.height / 10.) + offset_top;
let x = view_size.width / 2. - self.width / 2.;
let card_top = window_paddings.top + y;
let card_left = window_paddings.left + x;
let top_offset = self.margin_top.unwrap_or(px(0.)) + offset_top;
let mut padding_right = px(16.);
let mut padding_left = px(16.);
@@ -386,11 +382,9 @@ impl RenderOnce for Modal {
.min_h_24()
.refine_style(&self.style)
// There style is high priority, can't be overridden.
.absolute()
.occlude()
.relative()
.left(card_left)
.top(card_top)
.top(top_offset)
.w(self.width)
.when_some(self.max_width, |this, w| this.max_w(w))
.child(
@@ -401,34 +395,41 @@ impl RenderOnce for Modal {
.flex()
.items_center()
.justify_center()
.relative()
.when_some(self.title, |this, title| {
this.h_10().font_semibold().text_center().child(title)
})
.when(self.show_close, |this| {
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
this.child(
div()
.absolute()
.top_0()
.bottom_0()
.right_2()
.flex()
.items_center()
.child(
Button::new("close")
.icon(IconName::CloseCircleFill)
.custom(
ButtonCustomVariant::new(window, cx)
.foreground(cx.theme().icon_muted)
.color(cx.theme().ghost_element_background)
.hover(cx.theme().ghost_element_background)
.active(cx.theme().ghost_element_background),
)
.on_click(move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_dialog(cx);
}),
),
)
}),
)
.when(self.show_close, |this| {
let on_cancel = on_cancel.clone();
let on_close = on_close.clone();
this.child(
Button::new("close")
.icon(IconName::CloseCircleFill)
.absolute()
.top_1p5()
.right_2()
.custom(
ButtonCustomVariant::new(window, cx)
.foreground(cx.theme().icon_muted)
.color(cx.theme().ghost_element_background)
.hover(cx.theme().ghost_element_background)
.active(cx.theme().ghost_element_background),
)
.on_click(move |_, window, cx| {
on_cancel(&ClickEvent::default(), window, cx);
on_close(&ClickEvent::default(), window, cx);
window.close_modal(cx);
}),
)
})
.child(
div()
.pt_px()
@@ -459,7 +460,8 @@ impl RenderOnce for Modal {
)
})
.with_animation("slide-down", animation, move |this, delta| {
let y_offset = px(0.) + delta * px(30.);
// Settle at the target offset; only the entrance is animated.
let y_offset = px(30.) * (delta - 1.);
// This is equivalent to `shadow_xl` with an extra opacity.
let shadow = vec![
BoxShadow {
@@ -477,10 +479,10 @@ impl RenderOnce for Modal {
inset: false,
},
];
this.top(card_top + y_offset).shadow(shadow)
this.top(top_offset + y_offset).shadow(shadow)
});
Dialog::new(cx)
gpui_base::Dialog::new(cx)
.layer(layer_ix, is_topmost)
.focus_handle(self.focus_handle.clone())
.close_on_escape(self.keyboard)
@@ -492,7 +494,7 @@ impl RenderOnce for Modal {
.on_cancel(move |event, window, cx| on_cancel(event, window, cx))
.on_close(move |event, window, cx| {
on_close(event, window, cx);
window.close_modal(cx);
window.close_dialog(cx);
})
.backdrop(backdrop)
.popup(card)
+8 -6
View File
@@ -16,7 +16,7 @@ use gpui_base::dock::{
DockAreaRenderer, DockContext, DragPanel, DropIndicator, InsertTarget, NodeId, PaneNode,
PaneRef, PanelId, TabGroupContext, TabGroupRenderer,
};
use gpui_base::{Placement, ResizeHandleContext, Side};
use gpui_base::{HandleEdge, Placement, ResizeHandleContext};
use theme::{ActiveTheme, TABBAR_HEIGHT};
use crate::button::{Button, ButtonVariants as _};
@@ -225,12 +225,14 @@ impl DockSkin {
DockPlacement::Center => "dock-resize-handle-center",
};
let edge = match placement {
DockPlacement::Left => Some(HandleEdge::Trailing),
DockPlacement::Right | DockPlacement::Bottom => Some(HandleEdge::Leading),
DockPlacement::Center => None,
};
resize_handle(id, placement.axis())
.placement(if placement.is_left() {
Side::Left
} else {
Side::Right
})
.when_some(edge, |this, edge| this.inside(edge))
.with_appearance(resize_handle_appearance())
.on_drag(DockResizeHandle, move |info, _, _, cx| {
cx.stop_propagation();
+1 -1
View File
@@ -11,6 +11,7 @@ pub use crate::Disableable;
pub mod animation;
pub mod avatar;
pub mod button;
pub mod dialog;
pub mod divider;
pub mod dock;
pub mod group_box;
@@ -19,7 +20,6 @@ pub mod input;
pub mod markdown;
pub mod menu;
pub mod message;
pub mod modal;
pub mod nav;
pub mod nav_item;
pub mod notification;
+31 -35
View File
@@ -84,40 +84,36 @@ impl RenderOnce for Nav {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let clickable = self.on_click.is_some();
v_flex()
.id(format!("nav-{}", self.id))
.w_full()
.h_10()
.child(
h_flex()
.id(self.id)
.h_9()
.w_full()
.px_1p5()
.gap_1p5()
.rounded(cx.theme().radius_lg)
.when_some(self.prefix, |this, prefix| this.child(prefix))
.child(
h_flex()
.gap_1()
.flex_1()
.child(div().truncate().min_w_0().child(self.label))
.child(div().flex_1())
.when_some(self.suffix, |this, suffix| {
this.child(div().flex_shrink_0().child(suffix))
}),
)
.when(clickable, |this| {
this.cursor_pointer()
.hover(|this| this.bg(cx.theme().ghost_element_hover))
.when(self.selected, |this| {
this.bg(cx.theme().ghost_element_active)
})
})
.when_some(self.on_click, |this, handler| {
this.on_click(move |event, window, cx| handler(event, window, cx))
})
.refine_style(&self.style),
)
v_flex().w_full().h_10().child(
h_flex()
.id(self.id)
.h_9()
.w_full()
.px_1p5()
.gap_1p5()
.rounded(cx.theme().radius_lg)
.when_some(self.prefix, |this, prefix| this.child(prefix))
.child(
h_flex()
.gap_1()
.flex_1()
.min_w_0()
.child(div().flex_1().min_w_0().truncate().child(self.label))
.when_some(self.suffix, |this, suffix| {
this.child(div().flex_shrink_0().child(suffix))
}),
)
.when(clickable, |this| {
this.cursor_pointer()
.hover(|this| this.bg(cx.theme().ghost_element_hover))
.when(self.selected, |this| {
this.bg(cx.theme().ghost_element_active)
})
})
.when_some(self.on_click, |this, handler| {
this.on_click(move |event, window, cx| handler(event, window, cx))
})
.refine_style(&self.style),
)
}
}
+43 -43
View File
@@ -13,23 +13,23 @@ use theme::{
CLIENT_SIDE_DECORATION_SHADOW,
};
use crate::modal::Modal;
use crate::dialog::Dialog;
use crate::notification::{Notification, NotificationList};
#[derive(Clone)]
#[allow(clippy::type_complexity)]
pub struct ActiveModal {
pub struct ActiveDialog {
focus_handle: FocusHandle,
/// The previous focused handle before opening the modal.
/// The previous focused handle before opening the dialog.
previous_focused_handle: Option<WeakFocusHandle>,
builder: Rc<dyn Fn(Modal, &mut Window, &mut App) -> Modal + 'static>,
builder: Rc<dyn Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static>,
}
impl ActiveModal {
impl ActiveDialog {
fn new(
focus_handle: FocusHandle,
previous_focused_handle: Option<WeakFocusHandle>,
builder: impl Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
builder: impl Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
) -> Self {
Self {
focus_handle,
@@ -41,10 +41,10 @@ impl ActiveModal {
/// Root is a view for the App window for as the top level view (Must be the first view in the window).
///
/// It is used to manage the Modal, and Notification.
/// It is used to manage the Dialog, and Notification.
pub struct Root {
/// All active models
pub(crate) active_modals: Vec<ActiveModal>,
/// All active dialogs
pub(crate) active_dialogs: Vec<ActiveDialog>,
/// Notification layer
pub(crate) notification: Entity<NotificationList>,
@@ -56,7 +56,7 @@ pub struct Root {
impl Root {
pub fn new(view: AnyView, window: &mut Window, cx: &mut Context<Self>) -> Self {
Self {
active_modals: Vec::new(),
active_dialogs: Vec::new(),
notification: cx.new(|cx| NotificationList::new(window, cx)),
view,
}
@@ -98,63 +98,63 @@ impl Root {
)
}
/// Render the modal layer.
pub fn render_modal_layer(
/// Render the dialog layer.
pub fn render_dialog_layer(
window: &mut Window,
cx: &mut App,
) -> Option<impl IntoElement + use<>> {
let root = window.root::<Root>()??;
let active_modals = root.read(cx).active_modals.clone();
let active_dialogs = root.read(cx).active_dialogs.clone();
if active_modals.is_empty() {
if active_dialogs.is_empty() {
return None;
}
let mut show_overlay_ix = None;
let mut modals = active_modals
let mut dialogs = active_dialogs
.iter()
.enumerate()
.map(|(i, active_modal)| {
let mut modal = Modal::new(window, cx);
.map(|(i, active_dialog)| {
let mut dialog = Dialog::new(window, cx);
modal = (active_modal.builder)(modal, window, cx);
dialog = (active_dialog.builder)(dialog, window, cx);
// Give the modal the focus handle, because `modal` is a temporary value, is not possible to
// keep the focus handle in the modal.
// Give the dialog the focus handle, because `dialog` is a temporary value, is not possible to
// keep the focus handle in the dialog.
//
// So we keep the focus handle in the `active_modal`, this is owned by the `Root`.
modal.focus_handle = active_modal.focus_handle.clone();
// So we keep the focus handle in the `active_dialog`, this is owned by the `Root`.
dialog.focus_handle = active_dialog.focus_handle.clone();
modal.layer_ix = i;
// Find the modal which one needs to show overlay.
if modal.has_overlay() {
dialog.layer_ix = i;
// Find the dialog which one needs to show overlay.
if dialog.has_overlay() {
show_overlay_ix = Some(i);
}
modal
dialog
})
.collect::<Vec<_>>();
if let Some(ix) = show_overlay_ix
&& let Some(modal) = modals.get_mut(ix)
&& let Some(dialog) = dialogs.get_mut(ix)
{
modal.overlay_visible = true;
dialog.overlay_visible = true;
}
Some(div().children(modals))
Some(div().children(dialogs))
}
/// Open a modal.
pub fn open_modal<F>(&mut self, builder: F, window: &mut Window, cx: &mut Context<'_, Self>)
/// Open a dialog.
pub fn open_dialog<F>(&mut self, builder: F, window: &mut Window, cx: &mut Context<'_, Self>)
where
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
F: Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
{
let previous_focused_handle = window.focused(cx).map(|h| h.downgrade());
let focus_handle = cx.focus_handle();
focus_handle.focus(window, cx);
self.active_modals.push(ActiveModal::new(
self.active_dialogs.push(ActiveDialog::new(
focus_handle,
previous_focused_handle,
builder,
@@ -163,10 +163,10 @@ impl Root {
cx.notify();
}
/// Close the topmost modal.
pub fn close_modal(&mut self, window: &mut Window, cx: &mut Context<Self>) {
/// Close the topmost dialog.
pub fn close_dialog(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if let Some(handle) = self
.active_modals
.active_dialogs
.pop()
.and_then(|d| d.previous_focused_handle)
.and_then(|h| h.upgrade())
@@ -177,12 +177,12 @@ impl Root {
cx.notify();
}
/// Close all modals.
pub fn close_all_modals(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.active_modals.clear();
/// Close all dialogs.
pub fn close_all_dialogs(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.active_dialogs.clear();
let previous_focused_handle = self
.active_modals
.active_dialogs
.first()
.and_then(|d| d.previous_focused_handle.clone());
@@ -193,9 +193,9 @@ impl Root {
cx.notify();
}
/// Check if there are any active modals.
pub fn has_active_modals(&self) -> bool {
!self.active_modals.is_empty()
/// Check if there are any active dialogs.
pub fn has_active_dialogs(&self) -> bool {
!self.active_dialogs.is_empty()
}
/// Push a notification to the notification layer.
+20 -20
View File
@@ -3,24 +3,24 @@ use std::rc::Rc;
use gpui::{App, ElementId, Entity, Window};
use crate::Root;
use crate::modal::Modal;
use crate::dialog::Dialog;
use crate::notification::Notification;
/// Extension trait for [`Window`] to add modal, notification .. functionality.
/// Extension trait for [`Window`] to add dialog, notification .. functionality.
pub trait WindowExtension: Sized {
/// Opens a Modal.
fn open_modal<F>(&mut self, cx: &mut App, builder: F)
/// Opens a Dialog.
fn open_dialog<F>(&mut self, cx: &mut App, builder: F)
where
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static;
F: Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static;
/// Return true, if there is an active Modal.
fn has_active_modal(&mut self, cx: &mut App) -> bool;
/// Return true, if there is an active Dialog.
fn has_active_dialog(&mut self, cx: &mut App) -> bool;
/// Closes the last active Modal.
fn close_modal(&mut self, cx: &mut App);
/// Closes the last active Dialog.
fn close_dialog(&mut self, cx: &mut App);
/// Closes all active Modals.
fn close_all_modals(&mut self, cx: &mut App);
/// Closes all active Dialogs.
fn close_all_dialogs(&mut self, cx: &mut App);
/// Returns number of notifications.
fn notifications(&mut self, cx: &mut App) -> Rc<Vec<Entity<Notification>>>;
@@ -46,31 +46,31 @@ pub trait WindowExtension: Sized {
impl WindowExtension for Window {
#[inline]
fn open_modal<F>(&mut self, cx: &mut App, builder: F)
fn open_dialog<F>(&mut self, cx: &mut App, builder: F)
where
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
F: Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
{
Root::update(self, cx, move |root, window, cx| {
root.open_modal(builder, window, cx);
root.open_dialog(builder, window, cx);
})
}
#[inline]
fn has_active_modal(&mut self, cx: &mut App) -> bool {
Root::read(self, cx).has_active_modals()
fn has_active_dialog(&mut self, cx: &mut App) -> bool {
Root::read(self, cx).has_active_dialogs()
}
#[inline]
fn close_modal(&mut self, cx: &mut App) {
fn close_dialog(&mut self, cx: &mut App) {
Root::update(self, cx, move |root, window, cx| {
root.close_modal(window, cx);
root.close_dialog(window, cx);
})
}
#[inline]
fn close_all_modals(&mut self, cx: &mut App) {
fn close_all_dialogs(&mut self, cx: &mut App) {
Root::update(self, cx, |root, window, cx| {
root.close_all_modals(window, cx);
root.close_all_dialogs(window, cx);
})
}