feat: add contact-based chat creation and re-add chat screening (#54)

Reviewed-on: #54
This commit was merged in pull request #54.
This commit is contained in:
2026-09-29 06:28:44 +00:00
parent e4e13b0889
commit be15873e0d
25 changed files with 1670 additions and 591 deletions
+43 -43
View File
@@ -13,23 +13,23 @@ use theme::{
CLIENT_SIDE_DECORATION_SHADOW,
};
use crate::modal::Modal;
use crate::dialog::Dialog;
use crate::notification::{Notification, NotificationList};
#[derive(Clone)]
#[allow(clippy::type_complexity)]
pub struct ActiveModal {
pub struct ActiveDialog {
focus_handle: FocusHandle,
/// The previous focused handle before opening the modal.
/// The previous focused handle before opening the dialog.
previous_focused_handle: Option<WeakFocusHandle>,
builder: Rc<dyn Fn(Modal, &mut Window, &mut App) -> Modal + 'static>,
builder: Rc<dyn Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static>,
}
impl ActiveModal {
impl ActiveDialog {
fn new(
focus_handle: FocusHandle,
previous_focused_handle: Option<WeakFocusHandle>,
builder: impl Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
builder: impl Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
) -> Self {
Self {
focus_handle,
@@ -41,10 +41,10 @@ impl ActiveModal {
/// Root is a view for the App window for as the top level view (Must be the first view in the window).
///
/// It is used to manage the Modal, and Notification.
/// It is used to manage the Dialog, and Notification.
pub struct Root {
/// All active models
pub(crate) active_modals: Vec<ActiveModal>,
/// All active dialogs
pub(crate) active_dialogs: Vec<ActiveDialog>,
/// Notification layer
pub(crate) notification: Entity<NotificationList>,
@@ -56,7 +56,7 @@ pub struct Root {
impl Root {
pub fn new(view: AnyView, window: &mut Window, cx: &mut Context<Self>) -> Self {
Self {
active_modals: Vec::new(),
active_dialogs: Vec::new(),
notification: cx.new(|cx| NotificationList::new(window, cx)),
view,
}
@@ -98,63 +98,63 @@ impl Root {
)
}
/// Render the modal layer.
pub fn render_modal_layer(
/// Render the dialog layer.
pub fn render_dialog_layer(
window: &mut Window,
cx: &mut App,
) -> Option<impl IntoElement + use<>> {
let root = window.root::<Root>()??;
let active_modals = root.read(cx).active_modals.clone();
let active_dialogs = root.read(cx).active_dialogs.clone();
if active_modals.is_empty() {
if active_dialogs.is_empty() {
return None;
}
let mut show_overlay_ix = None;
let mut modals = active_modals
let mut dialogs = active_dialogs
.iter()
.enumerate()
.map(|(i, active_modal)| {
let mut modal = Modal::new(window, cx);
.map(|(i, active_dialog)| {
let mut dialog = Dialog::new(window, cx);
modal = (active_modal.builder)(modal, window, cx);
dialog = (active_dialog.builder)(dialog, window, cx);
// Give the modal the focus handle, because `modal` is a temporary value, is not possible to
// keep the focus handle in the modal.
// Give the dialog the focus handle, because `dialog` is a temporary value, is not possible to
// keep the focus handle in the dialog.
//
// So we keep the focus handle in the `active_modal`, this is owned by the `Root`.
modal.focus_handle = active_modal.focus_handle.clone();
// So we keep the focus handle in the `active_dialog`, this is owned by the `Root`.
dialog.focus_handle = active_dialog.focus_handle.clone();
modal.layer_ix = i;
// Find the modal which one needs to show overlay.
if modal.has_overlay() {
dialog.layer_ix = i;
// Find the dialog which one needs to show overlay.
if dialog.has_overlay() {
show_overlay_ix = Some(i);
}
modal
dialog
})
.collect::<Vec<_>>();
if let Some(ix) = show_overlay_ix
&& let Some(modal) = modals.get_mut(ix)
&& let Some(dialog) = dialogs.get_mut(ix)
{
modal.overlay_visible = true;
dialog.overlay_visible = true;
}
Some(div().children(modals))
Some(div().children(dialogs))
}
/// Open a modal.
pub fn open_modal<F>(&mut self, builder: F, window: &mut Window, cx: &mut Context<'_, Self>)
/// Open a dialog.
pub fn open_dialog<F>(&mut self, builder: F, window: &mut Window, cx: &mut Context<'_, Self>)
where
F: Fn(Modal, &mut Window, &mut App) -> Modal + 'static,
F: Fn(Dialog, &mut Window, &mut App) -> Dialog + 'static,
{
let previous_focused_handle = window.focused(cx).map(|h| h.downgrade());
let focus_handle = cx.focus_handle();
focus_handle.focus(window, cx);
self.active_modals.push(ActiveModal::new(
self.active_dialogs.push(ActiveDialog::new(
focus_handle,
previous_focused_handle,
builder,
@@ -163,10 +163,10 @@ impl Root {
cx.notify();
}
/// Close the topmost modal.
pub fn close_modal(&mut self, window: &mut Window, cx: &mut Context<Self>) {
/// Close the topmost dialog.
pub fn close_dialog(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if let Some(handle) = self
.active_modals
.active_dialogs
.pop()
.and_then(|d| d.previous_focused_handle)
.and_then(|h| h.upgrade())
@@ -177,12 +177,12 @@ impl Root {
cx.notify();
}
/// Close all modals.
pub fn close_all_modals(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.active_modals.clear();
/// Close all dialogs.
pub fn close_all_dialogs(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.active_dialogs.clear();
let previous_focused_handle = self
.active_modals
.active_dialogs
.first()
.and_then(|d| d.previous_focused_handle.clone());
@@ -193,9 +193,9 @@ impl Root {
cx.notify();
}
/// Check if there are any active modals.
pub fn has_active_modals(&self) -> bool {
!self.active_modals.is_empty()
/// Check if there are any active dialogs.
pub fn has_active_dialogs(&self) -> bool {
!self.active_dialogs.is_empty()
}
/// Push a notification to the notification layer.