introduce typography system and motion module

This commit is contained in:
2026-10-09 19:54:08 +07:00
parent 41e991dd30
commit df411bd044
53 changed files with 1116 additions and 457 deletions
+4 -5
View File
@@ -1,10 +1,10 @@
use gpui::prelude::FluentBuilder;
use gpui::{
App, AppContext, Context, Entity, IntoElement, ParentElement, Render, SharedString, Styled,
Window, px, relative,
Window, px,
};
use gpui_base::Tooltip as BaseTooltip;
use theme::{ActiveTheme, control_radius};
use theme::{ActiveTheme, TextStyle, Typeset as _, control_radius};
pub struct Tooltip {
text: SharedString,
@@ -19,7 +19,7 @@ impl Tooltip {
impl Render for Tooltip {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
BaseTooltip::new("tooltip")
.font_family(".SystemUIFont")
.font_family(cx.theme().font_sans.clone())
.m_3()
.p_1p5()
.border_1()
@@ -27,9 +27,8 @@ impl Render for Tooltip {
.bg(cx.theme().surface_overlay)
.when(cx.theme().shadow, |this| this.shadow_sm())
.rounded(px(control_radius()))
.text_xs()
.text_style(TextStyle::Caption)
.text_color(cx.theme().text)
.line_height(relative(1.25))
.child(self.text.clone())
}
}