update dock

This commit is contained in:
2026-09-17 18:44:26 +07:00
parent 2faba843a7
commit e9b5441104
15 changed files with 977 additions and 4014 deletions
+1 -2
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@@ -55,8 +55,7 @@ pub fn init(cx: &mut App) {
/// Only roles base can act on are projected. Radius, spacing, typography sizes,
/// shadows, and scrollbar geometry keep their base defaults: coop has a single
/// `radius`/`radius_lg`/`font_size` where base has six-point scales, so any
/// mapping would be invented rather than derived. Revisit when a base component
/// is actually rendered.
/// mapping would be invented rather than derived.
///
/// This is a no-op before the coop theme global exists; [`Theme::change`] is the
/// authoritative hook that keeps the projection current.
-12
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@@ -1,12 +0,0 @@
use gpui::{actions, Action};
use serde::Deserialize;
/// Define a custom confirm action
#[derive(Clone, Action, PartialEq, Eq, Deserialize)]
#[action(namespace = list, no_json)]
pub struct Confirm {
/// Is confirm with secondary.
pub secondary: bool,
}
actions!(ui, [Cancel, SelectUp, SelectDown, SelectLeft, SelectRight]);
-450
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@@ -1,450 +0,0 @@
use std::ops::Deref;
use std::sync::Arc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
App, AppContext, Axis, Context, Element, Empty, Entity, IntoElement, MouseMoveEvent,
MouseUpEvent, ParentElement as _, Pixels, Point, Render, Style, StyleRefinement, Styled as _,
WeakEntity, Window, div, px,
};
use gpui_base::Side;
use super::{DockArea, DockItem};
use crate::StyledExt;
use crate::dock::panel::PanelView;
use crate::dock::tab_panel::TabPanel;
use crate::resizable::{PANEL_MIN_SIZE, resize_handle, resize_handle_appearance};
#[derive(Clone)]
struct ResizePanel;
impl Render for ResizePanel {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
Empty
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum DockPlacement {
Center,
Left,
Bottom,
Right,
}
impl DockPlacement {
fn axis(&self) -> Axis {
match self {
Self::Left | Self::Right => Axis::Horizontal,
Self::Bottom => Axis::Vertical,
Self::Center => unreachable!(),
}
}
pub fn is_left(&self) -> bool {
matches!(self, Self::Left)
}
pub fn is_bottom(&self) -> bool {
matches!(self, Self::Bottom)
}
pub fn is_right(&self) -> bool {
matches!(self, Self::Right)
}
/// Base positions the handle against the window edge for the left dock only,
/// so every other placement is the same to it as the right one.
fn side(&self) -> Side {
if self.is_left() {
Side::Left
} else {
Side::Right
}
}
}
/// The Dock is a fixed container that places at left, bottom, right of the Windows.
///
/// This is unlike Panel, it can't be move or add any other panel.
pub struct Dock {
pub(super) placement: DockPlacement,
dock_area: WeakEntity<DockArea>,
/// Dock layout
pub(crate) panel: DockItem,
/// The size is means the width or height of the Dock, if the placement is left or right, the size is width, otherwise the size is height.
pub(super) size: Pixels,
/// Whether the Dock is open
pub(super) open: bool,
/// Whether the Dock is collapsible, default: true
pub(super) collapsible: bool,
/// Whether the Dock is resizing
resizing: bool,
}
impl Dock {
pub(crate) fn new(
dock_area: WeakEntity<DockArea>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
let panel = cx.new(|cx| {
let mut tab = TabPanel::new(None, dock_area.clone(), window, cx);
tab.closable = true;
tab
});
let panel = DockItem::Tabs {
items: Vec::new(),
active_ix: 0,
view: panel.clone(),
};
Self::subscribe_panel_events(dock_area.clone(), &panel, window, cx);
Self {
placement,
dock_area,
panel,
open: true,
collapsible: true,
size: px(200.0),
resizing: false,
}
}
pub fn left(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Left, window, cx)
}
pub fn bottom(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Bottom, window, cx)
}
pub fn right(
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self {
Self::new(dock_area, DockPlacement::Right, window, cx)
}
/// Update the Dock to be collapsible or not.
///
/// And if the Dock is not collapsible, it will be open.
pub fn set_collapsible(
&mut self,
collapsible: bool,
_window: &mut Window,
cx: &mut Context<Self>,
) {
self.collapsible = collapsible;
if !collapsible {
self.open = true
}
cx.notify();
}
fn subscribe_panel_events(
dock_area: WeakEntity<DockArea>,
panel: &DockItem,
window: &mut Window,
cx: &mut App,
) {
match panel {
DockItem::Tabs { view, .. } => {
window.defer(cx, {
let view = view.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, window, cx);
});
}
});
}
DockItem::Split { items, view, .. } => {
for item in items {
Self::subscribe_panel_events(dock_area.clone(), item, window, cx);
}
window.defer(cx, {
let view = view.clone();
move |window, cx| {
_ = dock_area.update(cx, |this, cx| {
this.subscribe_panel(&view, window, cx);
});
}
});
}
DockItem::Panel { .. } => {
// Not supported
}
}
}
pub fn set_panel(&mut self, panel: DockItem, _window: &mut Window, cx: &mut Context<Self>) {
self.panel = panel;
cx.notify();
}
pub fn is_open(&self) -> bool {
self.open
}
pub fn toggle_open(&mut self, window: &mut Window, cx: &mut Context<Self>) {
self.set_open(!self.open, window, cx);
}
/// Returns the size of the Dock, the size is means the width or height of
/// the Dock, if the placement is left or right, the size is width,
/// otherwise the size is height.
pub fn size(&self) -> Pixels {
self.size
}
/// Set the size of the Dock.
pub fn set_size(&mut self, size: Pixels, _window: &mut Window, cx: &mut Context<Self>) {
self.size = size.max(PANEL_MIN_SIZE);
cx.notify();
}
/// Set the open state of the Dock.
pub fn set_open(&mut self, open: bool, window: &mut Window, cx: &mut Context<Self>) {
self.open = open;
let item = self.panel.clone();
// Use defer_in (not window.defer) so the callback is cancelled
// if this Dock entity is dropped before the deferred frame runs.
cx.defer_in(window, move |_, window, cx| {
item.set_collapsed(!open, window, cx);
});
cx.notify();
}
/// Add item to the Dock.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.panel.add_panel(panel, &self.dock_area, window, cx);
cx.notify();
}
fn render_resize_handle(
&mut self,
_window: &mut Window,
cx: &mut Context<Self>,
) -> impl IntoElement {
let axis = self.placement.axis();
let view = cx.entity().clone();
resize_handle("resize-handle", axis)
.placement(self.placement.side())
.with_appearance(resize_handle_appearance())
.on_drag(ResizePanel {}, move |info, _, _, cx| {
cx.stop_propagation();
view.update(cx, |view, _cx| {
view.resizing = true;
});
cx.new(|_| info.deref().clone())
})
}
fn resize(
&mut self,
mouse_position: Point<Pixels>,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if !self.resizing {
return;
}
let dock_area = self
.dock_area
.upgrade()
.expect("DockArea is missing")
.read(cx);
let area_bounds = dock_area.bounds;
let mut left_dock_size = px(0.0);
let mut right_dock_size = px(0.0);
// Get the size of the left dock if it's open and not the current dock
if let Some(left_dock) = &dock_area.left_dock
&& left_dock.entity_id() != cx.entity().entity_id()
{
let left_dock_read = left_dock.read(cx);
if left_dock_read.is_open() {
left_dock_size = left_dock_read.size;
}
}
// Get the size of the right dock if it's open and not the current dock
if let Some(right_dock) = &dock_area.right_dock
&& right_dock.entity_id() != cx.entity().entity_id()
{
let right_dock_read = right_dock.read(cx);
if right_dock_read.is_open() {
right_dock_size = right_dock_read.size;
}
}
let size = match self.placement {
DockPlacement::Left => mouse_position.x - area_bounds.left(),
DockPlacement::Right => area_bounds.right() - mouse_position.x,
DockPlacement::Bottom => area_bounds.bottom() - mouse_position.y,
DockPlacement::Center => unreachable!(),
};
match self.placement {
DockPlacement::Left => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - right_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Right => {
let max_size = area_bounds.size.width - PANEL_MIN_SIZE - left_dock_size;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Bottom => {
let max_size = area_bounds.size.height - PANEL_MIN_SIZE;
self.size = size.clamp(PANEL_MIN_SIZE, max_size);
}
DockPlacement::Center => unreachable!(),
}
cx.notify();
}
fn done_resizing(&mut self, _window: &mut Window, _cx: &mut Context<Self>) {
self.resizing = false;
}
}
impl Render for Dock {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl gpui::IntoElement {
if !self.open && !self.placement.is_bottom() {
return div();
}
let cache_style = StyleRefinement::default().absolute().size_full();
div()
.relative()
.overflow_hidden()
.map(|this| match self.placement {
DockPlacement::Left | DockPlacement::Right => this.h_flex().h_full().w(self.size),
DockPlacement::Bottom => this.w_full().h(self.size),
DockPlacement::Center => unreachable!(),
})
// Bottom Dock should keep the title bar, then user can click the Toggle button
.when(!self.open && self.placement.is_bottom(), |this| {
this.h(px(29.))
})
.map(|this| match &self.panel {
DockItem::Split { view, .. } => this.child(view.clone()),
DockItem::Tabs { view, .. } => this.child(view.clone()),
DockItem::Panel { view, .. } => this.child(view.clone().view().cached(cache_style)),
})
.child(self.render_resize_handle(window, cx))
.child(DockElement {
view: cx.entity().clone(),
})
}
}
struct DockElement {
view: Entity<Dock>,
}
impl IntoElement for DockElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for DockElement {
type PrepaintState = ();
type RequestLayoutState = ();
fn id(&self) -> Option<gpui::ElementId> {
None
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut gpui::Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
(window.request_layout(Style::default(), None, cx), ())
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
_: gpui::Bounds<Pixels>,
_: &mut Self::RequestLayoutState,
_: &mut Self::PrepaintState,
window: &mut gpui::Window,
cx: &mut App,
) {
window.on_mouse_event({
let view = self.view.clone();
let is_resizing = view.read(cx).resizing;
move |e: &MouseMoveEvent, phase, window, cx| {
if !is_resizing {
return;
}
if !phase.bubble() {
return;
}
view.update(cx, |view, cx| view.resize(e.position, window, cx))
}
});
// When any mouse up, stop dragging
window.on_mouse_event({
let view = self.view.clone();
move |_: &MouseUpEvent, phase, window, cx| {
if phase.bubble() {
view.update(cx, |view, cx| view.done_resizing(window, cx));
}
}
})
}
}
+824 -728
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+85 -8
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@@ -1,7 +1,11 @@
use std::any::Any;
use std::sync::Arc;
use gpui::{
AnyElement, AnyView, App, Element, Entity, EventEmitter, FocusHandle, Focusable, Render,
SharedString, Window,
};
use gpui_base::dock::{PanelId, PanelState};
use crate::button::Button;
use crate::menu::PopupMenu;
@@ -13,14 +17,6 @@ pub enum PanelEvent {
LayoutChanged,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum PanelStyle {
/// Display the TabBar when there are multiple tabs, otherwise display the simple title.
Default,
/// Always display the tab bar.
TabBar,
}
pub trait Panel: EventEmitter<PanelEvent> + Render + Focusable {
/// The name of the panel used to serialize, deserialize and identify the panel.
///
@@ -156,3 +152,84 @@ impl PartialEq for dyn PanelView {
self.view() == other.view()
}
}
#[derive(Clone)]
pub struct PanelHandle {
id: PanelId,
panel: Arc<dyn PanelView>,
}
impl PanelHandle {
pub fn new<P: Panel>(panel: Entity<P>) -> Self {
Self {
id: PanelId::from(panel.entity_id()),
panel: Arc::new(panel),
}
}
/// Recover the coop handle behind one of base's.
pub fn of(panel: &Arc<dyn gpui_base::dock::PanelView>) -> Option<&Self> {
panel.as_any().downcast_ref::<Self>()
}
/// The coop panel behind this handle.
pub fn panel(&self) -> &Arc<dyn PanelView> {
&self.panel
}
}
impl gpui_base::dock::PanelView for PanelHandle {
fn panel_name(&self, _: &App) -> &'static str {
"CoopPanel"
}
fn panel_id(&self, _: &App) -> PanelId {
self.id
}
fn closable(&self, cx: &App) -> bool {
self.panel.closable(cx)
}
fn zoomable(&self, cx: &App) -> bool {
self.panel.zoomable(cx)
}
fn visible(&self, cx: &App) -> bool {
self.panel.visible(cx)
}
fn set_active(&self, active: bool, _: &mut Window, cx: &mut App) {
self.panel.set_active(active, cx);
}
fn set_zoomed(&self, zoomed: bool, _: &mut Window, cx: &mut App) {
self.panel.set_zoomed(zoomed, cx);
}
fn on_added_to(
&self,
_group: gpui::WeakEntity<gpui_base::dock::TabGroup>,
_: &mut Window,
_: &mut App,
) {
}
fn on_removed(&self, _: &mut Window, _: &mut App) {}
fn view(&self) -> AnyView {
self.panel.view()
}
fn focus_handle(&self, cx: &App) -> FocusHandle {
self.panel.focus_handle(cx)
}
fn dump(&self, cx: &App) -> PanelState {
PanelState::new(self.panel_name(cx))
}
fn as_any(&self) -> &dyn Any {
self
}
}
-388
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@@ -1,388 +0,0 @@
use std::sync::Arc;
use gpui::{
App, AppContext, Axis, Context, DismissEvent, Entity, EventEmitter, FocusHandle, Focusable,
IntoElement, ParentElement, Pixels, Render, SharedString, Styled, Subscription, WeakEntity,
Window,
};
use smallvec::SmallVec;
use theme::{AxisExt as _, Placement};
use super::{DockArea, PanelEvent};
use crate::dock::panel::{Panel, PanelView};
use crate::dock::tab_panel::TabPanel;
use crate::h_flex;
use crate::resizable::{
PANEL_MIN_SIZE, ResizablePanelEvent, ResizablePanelGroup, ResizableState, resizable_panel,
resize_handle_appearance,
};
pub struct StackPanel {
pub(super) parent: Option<WeakEntity<StackPanel>>,
pub(super) axis: Axis,
focus_handle: FocusHandle,
pub(crate) panels: SmallVec<[Arc<dyn PanelView>; 2]>,
state: Entity<ResizableState>,
_subscriptions: Vec<Subscription>,
}
impl Panel for StackPanel {
fn panel_id(&self) -> SharedString {
"StackPanel".into()
}
fn title(&self, _cx: &App) -> gpui::AnyElement {
"StackPanel".into_any_element()
}
}
impl StackPanel {
pub fn new(axis: Axis, window: &mut Window, cx: &mut Context<Self>) -> Self {
let state = cx.new(|_| ResizableState::default());
// Bubble up the resize event.
let subscriptions =
vec![
cx.subscribe_in(&state, window, |_, _, _: &ResizablePanelEvent, _, cx| {
cx.emit(PanelEvent::LayoutChanged)
}),
];
Self {
axis,
parent: None,
focus_handle: cx.focus_handle(),
panels: SmallVec::new(),
state,
_subscriptions: subscriptions,
}
}
/// The first level of the stack panel is root, will not have a parent.
fn is_root(&self) -> bool {
self.parent.is_none()
}
/// Return true if self or parent only have last panel.
pub fn is_last_panel(&self, cx: &App) -> bool {
if self.panels.len() > 1 {
return false;
}
if let Some(parent) = &self.parent
&& let Some(parent) = parent.upgrade()
{
return parent.read(cx).is_last_panel(cx);
}
true
}
pub fn panels_len(&self) -> usize {
self.panels.len()
}
/// Return the index of the panel.
pub fn index_of_panel(&self, panel: Arc<dyn PanelView>) -> Option<usize> {
self.panels.iter().position(|p| p == &panel)
}
/// Add a panel at the end of the stack.
pub fn add_panel(
&mut self,
panel: Arc<dyn PanelView>,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, self.panels.len(), size, dock_area, window, cx);
}
pub fn add_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel_at(
panel,
self.panels_len(),
placement,
size,
dock_area,
window,
cx,
);
}
#[allow(clippy::too_many_arguments)]
pub fn insert_panel_at(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
placement: Placement,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
match placement {
Placement::Top | Placement::Left => {
self.insert_panel_before(panel, ix, size, dock_area, window, cx)
}
Placement::Right | Placement::Bottom => {
self.insert_panel_after(panel, ix, size, dock_area, window, cx)
}
}
}
/// Insert a panel at the index.
pub fn insert_panel_before(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, ix, size, dock_area, window, cx);
}
/// Insert a panel after the index.
pub fn insert_panel_after(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.insert_panel(panel, ix + 1, size, dock_area, window, cx);
}
fn insert_panel(
&mut self,
panel: Arc<dyn PanelView>,
ix: usize,
size: Option<Pixels>,
dock_area: WeakEntity<DockArea>,
window: &mut Window,
cx: &mut Context<Self>,
) {
// If the panel is already in the stack, return.
if self.index_of_panel(panel.clone()).is_some() {
return;
}
let view = cx.entity().clone();
window.defer(cx, {
let panel = panel.clone();
move |window, cx| {
// If the panel is a TabPanel, set its parent to this.
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
tab_panel.update(cx, |tab_panel, _| tab_panel.set_parent(view.downgrade()));
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
stack_panel.update(cx, |stack_panel, _| {
stack_panel.parent = Some(view.downgrade())
});
}
// Subscribe to the panel's layout change event.
_ = dock_area.update(cx, |this, cx| {
if let Ok(tab_panel) = panel.view().downcast::<TabPanel>() {
this.subscribe_panel(&tab_panel, window, cx);
} else if let Ok(stack_panel) = panel.view().downcast::<Self>() {
this.subscribe_panel(&stack_panel, window, cx);
}
});
}
});
let ix = if ix > self.panels.len() {
self.panels.len()
} else {
ix
};
// Get avg size of all panels to insert new panel, if size is None.
let size = match size {
Some(size) => size,
None => {
let state = self.state.read(cx);
(state.container_size() / (state.sizes().len() + 1) as f32).max(PANEL_MIN_SIZE)
}
};
// Insert panel
self.panels.insert(ix, panel.clone());
// Update resizable state
self.state.update(cx, |state, cx| {
state.insert_panel(Some(size), Some(ix), cx);
});
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Remove panel from the stack.
///
/// If `ix` is not found, do nothing.
pub fn remove_panel(
&mut self,
panel: Arc<dyn PanelView>,
window: &mut Window,
cx: &mut Context<Self>,
) {
let Some(ix) = self.index_of_panel(panel.clone()) else {
return;
};
self.panels.remove(ix);
self.state.update(cx, |state, cx| {
state.remove_panel(ix, cx);
});
cx.emit(PanelEvent::LayoutChanged);
self.remove_self_if_empty(window, cx);
}
/// Replace the old panel with the new panel at same index.
pub fn replace_panel(
&mut self,
old_panel: Arc<dyn PanelView>,
new_panel: Entity<StackPanel>,
_window: &mut Window,
cx: &mut Context<Self>,
) {
if let Some(ix) = self.index_of_panel(old_panel.clone()) {
self.panels[ix] = Arc::new(new_panel.clone());
self.state.update(cx, |state, cx| {
state.reset_panel(ix, cx);
});
cx.emit(PanelEvent::LayoutChanged);
}
}
/// If children is empty, remove self from parent view.
pub fn remove_self_if_empty(&mut self, window: &mut Window, cx: &mut Context<Self>) {
if self.is_root() {
return;
}
if !self.panels.is_empty() {
return;
}
let view = cx.entity().clone();
if let Some(parent) = self.parent.as_ref() {
_ = parent.update(cx, |parent, cx| {
parent.remove_panel(Arc::new(view.clone()), window, cx);
});
}
cx.emit(PanelEvent::LayoutChanged);
cx.notify();
}
/// Find the first top left in the stack.
pub fn left_top_tab_panel(&self, check_parent: bool, cx: &App) -> Option<Entity<TabPanel>> {
if check_parent
&& let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade())
&& let Some(panel) = parent.read(cx).left_top_tab_panel(true, cx)
{
return Some(panel);
}
let first_panel = self.panels.first();
if let Some(view) = first_panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).left_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Find the first top right in the stack.
pub fn right_top_tab_panel(&self, check_parent: bool, cx: &App) -> Option<Entity<TabPanel>> {
if check_parent
&& let Some(parent) = self.parent.as_ref().and_then(|parent| parent.upgrade())
&& let Some(panel) = parent.read(cx).right_top_tab_panel(true, cx)
{
return Some(panel);
}
let panel = if self.axis.is_vertical() {
self.panels.first()
} else {
self.panels.last()
};
if let Some(view) = panel {
if let Ok(tab_panel) = view.view().downcast::<TabPanel>() {
Some(tab_panel)
} else if let Ok(stack_panel) = view.view().downcast::<StackPanel>() {
stack_panel.read(cx).right_top_tab_panel(false, cx)
} else {
None
}
} else {
None
}
}
/// Remove all panels from the stack.
pub fn remove_all_panels(&mut self, _: &mut Window, cx: &mut Context<Self>) {
self.panels.clear();
self.state.update(cx, |state, cx| {
state.clear();
cx.notify();
});
}
/// Change the axis of the stack panel.
pub fn set_axis(&mut self, axis: Axis, _: &mut Window, cx: &mut Context<Self>) {
self.axis = axis;
cx.notify();
}
}
impl Focusable for StackPanel {
fn focus_handle(&self, _cx: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl EventEmitter<PanelEvent> for StackPanel {}
impl EventEmitter<DismissEvent> for StackPanel {}
impl Render for StackPanel {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
h_flex().size_full().overflow_hidden().child(
ResizablePanelGroup::new("stack-panel-group")
.with_state(&self.state)
.with_handle_appearance(resize_handle_appearance())
.axis(self.axis)
.children(self.panels.clone().into_iter().map(|panel| {
resizable_panel()
.child(panel.view())
.visible(panel.visible(cx))
})),
)
}
}
File diff suppressed because it is too large Load Diff
-1
View File
@@ -8,7 +8,6 @@ pub use window_ext::*;
pub use crate::Disableable;
pub mod actions;
pub mod animation;
pub mod avatar;
pub mod button;
-257
View File
@@ -1,257 +0,0 @@
use gpui::prelude::FluentBuilder;
use gpui::{
App, AppContext as _, ClickEvent, Context, DismissEvent, Entity, Focusable,
InteractiveElement as _, IntoElement, KeyBinding, MouseButton, OwnedMenu, ParentElement,
Render, SharedString, StatefulInteractiveElement, Styled, Subscription, Window, anchored,
deferred, div, px,
};
use crate::actions::{Cancel, SelectLeft, SelectRight};
use crate::button::{Button, ButtonVariants};
use crate::menu::PopupMenu;
use crate::{Selectable, Sizable, h_flex};
const CONTEXT: &str = "AppMenuBar";
pub fn init(cx: &mut App) {
cx.bind_keys([
KeyBinding::new("escape", Cancel, Some(CONTEXT)),
KeyBinding::new("left", SelectLeft, Some(CONTEXT)),
KeyBinding::new("right", SelectRight, Some(CONTEXT)),
]);
}
/// The application menu bar, for Windows and Linux.
pub struct AppMenuBar {
menus: Vec<Entity<AppMenu>>,
selected_index: Option<usize>,
}
impl AppMenuBar {
/// Create a new app menu bar.
pub fn new(cx: &mut App) -> Entity<Self> {
cx.new(|cx| {
let mut this = Self {
selected_index: None,
menus: Vec::new(),
};
this.reload(cx);
this
})
}
/// Reload the menus from the app.
pub fn reload(&mut self, cx: &mut Context<Self>) {
let menu_bar = cx.entity();
self.menus = cx
.get_menus()
.unwrap_or_default()
.iter()
.enumerate()
.map(|(ix, menu)| AppMenu::new(ix, menu, menu_bar.clone(), cx))
.collect();
self.selected_index = None;
cx.notify();
}
fn on_move_left(&mut self, _: &SelectLeft, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_index) = self.selected_index else {
return;
};
let new_ix = if selected_index == 0 {
self.menus.len().saturating_sub(1)
} else {
selected_index.saturating_sub(1)
};
self.set_selected_index(Some(new_ix), window, cx);
}
fn on_move_right(&mut self, _: &SelectRight, window: &mut Window, cx: &mut Context<Self>) {
let Some(selected_index) = self.selected_index else {
return;
};
let new_ix = if selected_index + 1 >= self.menus.len() {
0
} else {
selected_index + 1
};
self.set_selected_index(Some(new_ix), window, cx);
}
fn on_cancel(&mut self, _: &Cancel, window: &mut Window, cx: &mut Context<Self>) {
self.set_selected_index(None, window, cx);
}
fn set_selected_index(&mut self, ix: Option<usize>, _: &mut Window, cx: &mut Context<Self>) {
self.selected_index = ix;
cx.notify();
}
#[inline]
fn has_activated_menu(&self) -> bool {
self.selected_index.is_some()
}
}
impl Render for AppMenuBar {
fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
h_flex()
.id("app-menu-bar")
.key_context(CONTEXT)
.on_action(cx.listener(Self::on_move_left))
.on_action(cx.listener(Self::on_move_right))
.on_action(cx.listener(Self::on_cancel))
.size_full()
.gap_x_1()
.overflow_x_scroll()
.children(self.menus.clone())
}
}
/// A menu in the menu bar.
pub(super) struct AppMenu {
menu_bar: Entity<AppMenuBar>,
ix: usize,
name: SharedString,
menu: OwnedMenu,
popup_menu: Option<Entity<PopupMenu>>,
_subscription: Option<Subscription>,
}
impl AppMenu {
pub(super) fn new(
ix: usize,
menu: &OwnedMenu,
menu_bar: Entity<AppMenuBar>,
cx: &mut App,
) -> Entity<Self> {
let name = menu.name.clone();
cx.new(|_| Self {
ix,
menu_bar,
name,
menu: menu.clone(),
popup_menu: None,
_subscription: None,
})
}
fn build_popup_menu(
&mut self,
window: &mut Window,
cx: &mut Context<Self>,
) -> Entity<PopupMenu> {
let popup_menu = match self.popup_menu.as_ref() {
None => {
let items = self.menu.items.clone();
let popup_menu = PopupMenu::build(window, cx, |menu, window, cx| {
menu.when_some(window.focused(cx), |this, handle| {
this.action_context(handle)
})
.with_menu_items(items, window, cx)
});
popup_menu.read(cx).focus_handle(cx).focus(window, cx);
self._subscription =
Some(cx.subscribe_in(&popup_menu, window, Self::handle_dismiss));
self.popup_menu = Some(popup_menu.clone());
popup_menu
}
Some(menu) => menu.clone(),
};
let focus_handle = popup_menu.read(cx).focus_handle(cx);
if !focus_handle.contains_focused(window, cx) {
focus_handle.focus(window, cx);
}
popup_menu
}
fn handle_dismiss(
&mut self,
_: &Entity<PopupMenu>,
_: &DismissEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
self._subscription.take();
self.popup_menu.take();
self.menu_bar.update(cx, |state, cx| {
state.on_cancel(&Cancel, window, cx);
});
}
fn handle_trigger_click(
&mut self,
_: &ClickEvent,
window: &mut Window,
cx: &mut Context<Self>,
) {
let is_selected = self.menu_bar.read(cx).selected_index == Some(self.ix);
self.menu_bar.update(cx, |state, cx| {
let new_ix = if is_selected { None } else { Some(self.ix) };
state.set_selected_index(new_ix, window, cx);
});
}
fn handle_hover(&mut self, hovered: &bool, window: &mut Window, cx: &mut Context<Self>) {
if !*hovered {
return;
}
let has_activated_menu = self.menu_bar.read(cx).has_activated_menu();
if !has_activated_menu {
return;
}
self.menu_bar.update(cx, |state, cx| {
state.set_selected_index(Some(self.ix), window, cx);
});
}
}
impl Render for AppMenu {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let menu_bar = self.menu_bar.read(cx);
let is_selected = menu_bar.selected_index == Some(self.ix);
div()
.id(self.ix)
.relative()
.child(
Button::new("menu")
.small()
.py_0p5()
.compact()
.ghost()
.label(self.name.clone())
.selected(is_selected)
.on_mouse_down(MouseButton::Left, |_, window, cx| {
// Stop propagation to avoid dragging the window.
window.prevent_default();
cx.stop_propagation();
})
.on_click(cx.listener(Self::handle_trigger_click)),
)
.on_hover(cx.listener(Self::handle_hover))
.when(is_selected, |this| {
this.child(deferred(
anchored()
.anchor(gpui::Anchor::TopLeft)
.snap_to_window_with_margin(px(8.))
.child(
div()
.size_full()
.occlude()
.top_1()
.child(self.build_popup_menu(window, cx)),
),
))
})
}
}
-323
View File
@@ -1,323 +0,0 @@
use std::cell::RefCell;
use std::rc::Rc;
use gpui::prelude::FluentBuilder;
use gpui::{
Anchor, AnyElement, App, Context, DismissEvent, Element, ElementId, Entity, Focusable,
GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, InteractiveElement, IntoElement,
MouseButton, MouseDownEvent, ParentElement, Pixels, Point, StyleRefinement, Styled,
Subscription, Window, anchored, deferred, div, px,
};
use crate::menu::PopupMenu;
/// A extension trait for adding a context menu to an element.
pub trait ContextMenuExt: ParentElement + Styled {
/// Add a context menu to the element.
///
/// This will changed the element to be `relative` positioned, and add a child `ContextMenu` element.
/// Because the `ContextMenu` element is positioned `absolute`, it will not affect the layout of the parent element.
fn context_menu(
self,
f: impl Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
) -> ContextMenu<Self>
where
Self: Sized,
{
// Generate a unique ID based on the element's memory address to ensure
// each context menu has its own state and doesn't share with others
let id = format!("context-menu-{:p}", &self as *const _);
ContextMenu::new(id, self).menu(f)
}
}
impl<E: ParentElement + Styled> ContextMenuExt for E {}
/// A context menu that can be shown on right-click.
pub struct ContextMenu<E: ParentElement + Styled + Sized> {
id: ElementId,
element: Option<E>,
#[allow(clippy::type_complexity)]
menu: Option<Rc<dyn Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu>>,
// This is not in use, just for style refinement forwarding.
_ignore_style: StyleRefinement,
anchor: Anchor,
}
impl<E: ParentElement + Styled> ContextMenu<E> {
/// Create a new context menu with the given ID.
pub fn new(id: impl Into<ElementId>, element: E) -> Self {
Self {
id: id.into(),
element: Some(element),
menu: None,
anchor: Anchor::TopLeft,
_ignore_style: StyleRefinement::default(),
}
}
/// Build the context menu using the given builder function.
#[must_use]
fn menu<F>(mut self, builder: F) -> Self
where
F: Fn(PopupMenu, &mut Window, &mut Context<PopupMenu>) -> PopupMenu + 'static,
{
self.menu = Some(Rc::new(builder));
self
}
fn with_element_state<R>(
&mut self,
id: &GlobalElementId,
window: &mut Window,
cx: &mut App,
f: impl FnOnce(&mut Self, &mut ContextMenuState, &mut Window, &mut App) -> R,
) -> R {
window.with_optional_element_state::<ContextMenuState, _>(
Some(id),
|element_state, window| {
let mut element_state = element_state.unwrap().unwrap_or_default();
let result = f(self, &mut element_state, window, cx);
(result, Some(element_state))
},
)
}
}
impl<E: ParentElement + Styled> ParentElement for ContextMenu<E> {
fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
if let Some(element) = &mut self.element {
element.extend(elements);
}
}
}
impl<E: ParentElement + Styled> Styled for ContextMenu<E> {
fn style(&mut self) -> &mut StyleRefinement {
if let Some(element) = &mut self.element {
element.style()
} else {
&mut self._ignore_style
}
}
}
impl<E: ParentElement + Styled + IntoElement + 'static> IntoElement for ContextMenu<E> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
struct ContextMenuSharedState {
menu_view: Option<Entity<PopupMenu>>,
open: bool,
position: Point<Pixels>,
_subscription: Option<Subscription>,
}
pub struct ContextMenuState {
element: Option<AnyElement>,
shared_state: Rc<RefCell<ContextMenuSharedState>>,
}
impl Default for ContextMenuState {
fn default() -> Self {
Self {
element: None,
shared_state: Rc::new(RefCell::new(ContextMenuSharedState {
menu_view: None,
open: false,
position: Default::default(),
_subscription: None,
})),
}
}
}
impl<E: ParentElement + Styled + IntoElement + 'static> Element for ContextMenu<E> {
type PrepaintState = Hitbox;
type RequestLayoutState = ContextMenuState;
fn id(&self) -> Option<ElementId> {
Some(self.id.clone())
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
id: Option<&gpui::GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
let anchor = self.anchor;
self.with_element_state(
id.unwrap(),
window,
cx,
|this, state: &mut ContextMenuState, window, cx| {
let (position, open) = {
let shared_state = state.shared_state.borrow();
(shared_state.position, shared_state.open)
};
let menu_view = state.shared_state.borrow().menu_view.clone();
let mut menu_element = None;
if open {
let has_menu_item = menu_view
.as_ref()
.map(|menu| !menu.read(cx).is_empty())
.unwrap_or(false);
if has_menu_item {
menu_element = Some(
deferred(
anchored().child(
div()
.w(window.bounds().size.width)
.h(window.bounds().size.height)
.on_scroll_wheel(|_, _, cx| {
cx.stop_propagation();
})
.child(
anchored()
.position(position)
.snap_to_window_with_margin(px(8.))
.anchor(anchor)
.when_some(menu_view, |this, menu| {
// Focus the menu, so that can be handle the action.
if !menu
.focus_handle(cx)
.contains_focused(window, cx)
{
menu.focus_handle(cx).focus(window, cx);
}
this.child(menu.clone())
}),
),
),
)
.with_priority(1)
.into_any(),
);
}
}
let mut element = this
.element
.take()
.expect("Element should exists.")
.children(menu_element)
.into_any_element();
let layout_id = element.request_layout(window, cx);
(
layout_id,
ContextMenuState {
element: Some(element),
..Default::default()
},
)
},
)
}
fn prepaint(
&mut self,
_: Option<&gpui::GlobalElementId>,
_: Option<&InspectorElementId>,
bounds: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
if let Some(element) = &mut request_layout.element {
element.prepaint(window, cx);
}
window.insert_hitbox(bounds, HitboxBehavior::Normal)
}
fn paint(
&mut self,
id: Option<&gpui::GlobalElementId>,
_: Option<&InspectorElementId>,
_: gpui::Bounds<gpui::Pixels>,
request_layout: &mut Self::RequestLayoutState,
hitbox: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
if let Some(element) = &mut request_layout.element {
element.paint(window, cx);
}
// Take the builder before setting up element state to avoid borrow issues
let builder = self.menu.clone();
self.with_element_state(
id.unwrap(),
window,
cx,
|_view, state: &mut ContextMenuState, window, _| {
let shared_state = state.shared_state.clone();
let hitbox = hitbox.clone();
// When right mouse click, to build content menu, and show it at the mouse position.
window.on_mouse_event(move |event: &MouseDownEvent, phase, window, cx| {
if phase.bubble()
&& event.button == MouseButton::Right
&& hitbox.is_hovered(window)
{
{
let mut shared_state = shared_state.borrow_mut();
// Clear any existing menu view to allow immediate replacement
// Set the new position and open the menu
shared_state.menu_view = None;
shared_state._subscription = None;
shared_state.position = event.position;
shared_state.open = true;
}
// Use defer to build the menu in the next frame, avoiding race conditions
window.defer(cx, {
let shared_state = shared_state.clone();
let builder = builder.clone();
move |window, cx| {
let menu = PopupMenu::build(window, cx, move |menu, window, cx| {
let Some(build) = &builder else {
return menu;
};
build(menu, window, cx)
});
// Set up the subscription for dismiss handling
let _subscription = window.subscribe(&menu, cx, {
let shared_state = shared_state.clone();
move |_, _: &DismissEvent, window, _cx| {
shared_state.borrow_mut().open = false;
window.refresh();
}
});
// Update the shared state with the built menu and subscription
{
let mut state = shared_state.borrow_mut();
state.menu_view = Some(menu.clone());
state._subscription = Some(_subscription);
window.refresh();
}
}
});
}
});
},
);
}
}
-5
View File
@@ -1,17 +1,12 @@
use gpui::App;
mod app_menu_bar;
mod context_menu;
mod dropdown_menu;
mod menu_item;
mod popup_menu;
pub use app_menu_bar::AppMenuBar;
pub use context_menu::{ContextMenu, ContextMenuExt, ContextMenuState};
pub use dropdown_menu::DropdownMenu;
pub use popup_menu::{PopupMenu, PopupMenuItem};
pub(crate) fn init(cx: &mut App) {
app_menu_bar::init(cx);
popup_menu::init(cx);
}
+3 -40
View File
@@ -4,13 +4,12 @@ use gpui::prelude::FluentBuilder;
use gpui::{
Action, Anchor, AnyElement, App, AppContext, Axis, Bounds, ClickEvent, Context, DismissEvent,
Edges, Entity, EventEmitter, FocusHandle, Focusable, Half, InteractiveElement, IntoElement,
KeyBinding, MouseDownEvent, OwnedMenuItem, ParentElement, Pixels, Point, Render, ScrollHandle,
SharedString, StatefulInteractiveElement, Styled, Subscription, WeakEntity, Window, anchored,
div, px, rems,
KeyBinding, MouseDownEvent, ParentElement, Pixels, Point, Render, ScrollHandle, SharedString,
StatefulInteractiveElement, Styled, Subscription, WeakEntity, Window, anchored, div, px, rems,
};
use gpui_base::actions::{Cancel, Confirm, SelectDown, SelectLeft, SelectRight, SelectUp};
use theme::{ActiveTheme, Side};
use crate::actions::{Cancel, Confirm, SelectDown, SelectLeft, SelectRight, SelectUp};
use crate::kbd::Kbd;
use crate::menu::menu_item::MenuItemElement;
use crate::scroll::ScrollableElement;
@@ -682,42 +681,6 @@ impl PopupMenu {
self
}
pub(super) fn with_menu_items<I>(
mut self,
items: impl IntoIterator<Item = I>,
window: &mut Window,
cx: &mut Context<Self>,
) -> Self
where
I: Into<OwnedMenuItem>,
{
for item in items {
match item.into() {
OwnedMenuItem::Action {
name,
action,
checked,
..
} => self = self.menu_with_check(name, checked, action.boxed_clone()),
OwnedMenuItem::Separator => {
self = self.separator();
}
OwnedMenuItem::Submenu(submenu) => {
self = self.submenu(submenu.name, window, cx, move |menu, window, cx| {
menu.with_menu_items(submenu.items.clone(), window, cx)
})
}
OwnedMenuItem::SystemMenu(_) => {}
}
}
if self.menu_items.len() > 20 {
self.scrollable = true;
}
self
}
pub(crate) fn active_submenu(&self) -> Option<Entity<PopupMenu>> {
if let Some(ix) = self.selected_index
&& let Some(item) = self.menu_items.get(ix)
+1 -4
View File
@@ -2,7 +2,7 @@ use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{App, InteractiveElement as _, IntoElement, Pixels, Styled as _, Window, div, px};
pub(crate) use gpui_base::{PANEL_MIN_SIZE, resize_handle};
pub(crate) use gpui_base::resize_handle;
pub use gpui_base::{
ResizablePanel, ResizablePanelEvent, ResizablePanelGroup, ResizableState, h_resizable,
resizable_panel, v_resizable,
@@ -12,9 +12,6 @@ use theme::{ActiveTheme as _, AxisExt as _};
const HANDLE_SIZE: Pixels = px(1.);
/// The coop divider: a 1px line that appears only while the handle is hovered
/// or dragged, tinted from the coop palette. Base's built-in line is always
/// painted and takes its colours from `ResizableTheme`.
pub(crate) fn resize_handle_appearance() -> ResizeHandleRenderer {
Rc::new(
|context: &ResizeHandleContext, _: &mut Window, cx: &mut App| {
+63 -68
View File
@@ -8,7 +8,7 @@ use common::download_dir;
use device::{DeviceEvent, DeviceRegistry};
use gpui::prelude::FluentBuilder;
use gpui::{
Action, App, AppContext, Axis, Context, Entity, InteractiveElement, IntoElement, ParentElement,
Action, App, AppContext, Context, Entity, InteractiveElement, IntoElement, ParentElement,
Render, SharedString, Styled, Subscription, Task, Window, div, px,
};
use nostr_sdk::prelude::*;
@@ -19,7 +19,7 @@ use state::{NostrRegistry, StateEvent};
use theme::{ActiveTheme, SIDEBAR_WIDTH, Theme, ThemeRegistry};
use ui::avatar::Avatar;
use ui::button::{Button, ButtonVariants};
use ui::dock::{ClosePanel, DockArea, DockItem, DockPlacement, PanelView};
use ui::dock::{self, ClosePanel, DockArea, DockLayout, DockPlacement, Panel, PanelHandle};
use ui::menu::{DropdownMenu, PopupMenuItem};
use ui::notification::{Notification, NotificationKind};
use ui::{Icon, IconName, Root, Sizable, TitleBar, WindowExtension, h_flex, v_flex};
@@ -78,7 +78,7 @@ impl Workspace {
let nostr = NostrRegistry::global(cx);
let sidebar = cx.new(|cx| Sidebar::new(window, cx));
let dock = cx.new(|cx| DockArea::new(window, cx));
let dock = dock::dock_area("coop", window, cx);
let mut subscriptions = smallvec![];
@@ -185,20 +185,18 @@ impl Workspace {
}
ChatEvent::OpenRoom(id) => {
if let Some(room) = chat.read(cx).room(id, cx) {
this.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(chat_ui::init(room, window, cx)),
DockPlacement::Center,
window,
cx,
);
});
this.add_panel_to_dock(
chat_ui::init(room, window, cx),
DockPlacement::Center,
window,
cx,
);
}
}
ChatEvent::CloseRoom(..) => {
this.dock.update(cx, |this, cx| {
this.dock.update(cx, |area, cx| {
// Force focus to the tab panel
this.focus_tab_panel(window, cx);
ui::dock::focus_tab_panel(area, window, cx);
// Dispatch the close panel action
cx.defer_in(window, |_, window, cx| {
@@ -216,14 +214,12 @@ impl Workspace {
);
cx.defer_in(window, |this, window, cx| {
let dock = this.dock.downgrade();
let greeter = Arc::new(greeter::init(window, cx));
let tabs = DockItem::tabs(vec![greeter], None, &dock, window, cx);
let center = DockItem::split(Axis::Vertical, vec![tabs], &dock, window, cx);
let greeter = PanelHandle::new(greeter::init(window, cx));
let center = DockLayout::v_split()
.child(DockLayout::tabs().panel_view(Arc::new(greeter), cx), None);
this.dock.update(cx, |this, cx| {
this.set_center(center, window, cx);
});
this.dock
.update(cx, |area, cx| area.set_center(center, window, cx));
});
Self {
@@ -234,22 +230,36 @@ impl Workspace {
}
}
/// Add panel to the dock
pub fn add_panel<P>(panel: P, placement: DockPlacement, window: &mut Window, cx: &mut App)
where
P: PanelView,
{
/// Add a panel to the dock, from anywhere that has the window but not the
/// workspace.
pub fn add_panel<P: Panel>(
panel: Entity<P>,
placement: DockPlacement,
window: &mut Window,
cx: &mut App,
) {
if let Some(root) = window.root::<Root>().flatten()
&& let Ok(workspace) = root.read(cx).view().clone().downcast::<Self>()
{
workspace.update(cx, |this, cx| {
this.dock.update(cx, |this, cx| {
this.add_panel(Arc::new(panel), placement, window, cx);
});
this.add_panel_to_dock(panel, placement, window, cx)
});
}
}
/// Add a panel to the dock, or focus it if it is already docked.
fn add_panel_to_dock<P: Panel>(
&mut self,
panel: Entity<P>,
placement: DockPlacement,
window: &mut Window,
cx: &mut Context<Self>,
) {
self.dock.update(cx, |area, cx| {
ui::dock::add_panel(area, PanelHandle::new(panel), placement, window, cx)
});
}
/// Handle command events
fn on_command(&mut self, command: &Command, window: &mut Window, cx: &mut Context<Self>) {
match command {
@@ -268,45 +278,32 @@ impl Workspace {
let nostr = NostrRegistry::global(cx);
if let Some(public_key) = nostr.read(cx).current_user() {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(profile::init(public_key, window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(
profile::init(public_key, window, cx),
DockPlacement::Left,
window,
cx,
);
}
}
Command::ShowContactList => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(contact_list::init(window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(
contact_list::init(window, cx),
DockPlacement::Left,
window,
cx,
);
}
Command::ShowBackup => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(backup::init(window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(backup::init(window, cx), DockPlacement::Left, window, cx);
}
Command::ShowMessaging => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(messaging_relays::init(window, cx)),
DockPlacement::Left,
window,
cx,
);
});
self.add_panel_to_dock(
messaging_relays::init(window, cx),
DockPlacement::Left,
window,
cx,
);
}
Command::RefreshMessagingRelays => {
let chat = ChatRegistry::global(cx);
@@ -316,14 +313,12 @@ impl Workspace {
});
}
Command::ShowRelayList => {
self.dock.update(cx, |this, cx| {
this.add_panel(
Arc::new(relay_list::init(window, cx)),
DockPlacement::Right,
window,
cx,
);
});
self.add_panel_to_dock(
relay_list::init(window, cx),
DockPlacement::Right,
window,
cx,
);
}
Command::RefreshEncryption => {
let device = DeviceRegistry::global(cx);