clean up components
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+16
-47
@@ -1,31 +1,23 @@
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use std::rc::Rc;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, ClickEvent, Context, Div, Hsla, InteractiveElement as _, IntoElement, MouseButton,
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ParentElement as _, Pixels, Render, RenderOnce, Stateful, StatefulInteractiveElement as _,
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Styled, Window, WindowControlArea, div, px,
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App, Div, Hsla, InteractiveElement as _, IntoElement, MouseButton, ParentElement as _, Pixels,
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RenderOnce, Stateful, StatefulInteractiveElement as _, Styled, Window, WindowControlArea, div,
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px,
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};
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use theme::ActiveTheme;
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use crate::{Icon, IconName, Sizable as _, h_flex};
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pub const TITLE_BAR_HEIGHT: Pixels = px(34.);
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const TITLE_BAR_HEIGHT: Pixels = px(34.);
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pub const TRAFFIC_LIGHT_PADDING: f32 = 80.;
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// The Windows control buttons have a fixed width of 35px.
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//
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// We don't need implementation the click event for the control buttons.
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// If user clicked in the bounds, the window event will be triggered.
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// Windows control buttons rely on the native window event, so no click handlers are needed.
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#[derive(IntoElement, Clone)]
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#[allow(clippy::type_complexity)]
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enum ControlIcon {
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Minimize,
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Restore,
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Maximize,
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Close {
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on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>,
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},
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Close,
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}
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impl ControlIcon {
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@@ -41,9 +33,8 @@ impl ControlIcon {
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Self::Maximize
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}
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#[allow(clippy::type_complexity)]
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fn close(on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>) -> Self {
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Self::Close { on_close_window }
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fn close() -> Self {
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Self::Close
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}
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fn id(&self) -> &'static str {
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@@ -51,7 +42,7 @@ impl ControlIcon {
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Self::Minimize => "minimize",
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Self::Restore => "restore",
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Self::Maximize => "maximize",
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Self::Close { .. } => "close",
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Self::Close => "close",
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}
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}
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@@ -60,7 +51,7 @@ impl ControlIcon {
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Self::Minimize => IconName::WindowMinimize,
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Self::Restore => IconName::WindowRestore,
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Self::Maximize => IconName::WindowMaximize,
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Self::Close { .. } => IconName::WindowClose,
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Self::Close => IconName::WindowClose,
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}
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}
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@@ -68,12 +59,12 @@ impl ControlIcon {
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match self {
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Self::Minimize => WindowControlArea::Min,
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Self::Restore | Self::Maximize => WindowControlArea::Max,
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Self::Close { .. } => WindowControlArea::Close,
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Self::Close => WindowControlArea::Close,
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}
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}
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fn is_close(&self) -> bool {
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matches!(self, Self::Close { .. })
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matches!(self, Self::Close)
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}
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#[inline]
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@@ -114,11 +105,6 @@ impl RenderOnce for ControlIcon {
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let hover_bg = self.hover_bg(cx);
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let active_bg = self.active_bg(cx);
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let on_close_window = match &self {
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ControlIcon::Close { on_close_window } => on_close_window.clone(),
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_ => None,
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};
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div()
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.id(self.id())
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.flex()
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@@ -144,13 +130,7 @@ impl RenderOnce for ControlIcon {
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match icon {
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Self::Minimize => window.minimize_window(),
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Self::Restore | Self::Maximize => window.zoom_window(),
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Self::Close { .. } => {
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if let Some(f) = on_close_window.clone() {
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f(&ClickEvent::default(), window, cx);
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} else {
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window.remove_window();
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}
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}
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Self::Close => window.remove_window(),
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}
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})
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})
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@@ -159,15 +139,10 @@ impl RenderOnce for ControlIcon {
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}
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#[derive(IntoElement)]
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#[allow(clippy::type_complexity)]
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pub(crate) struct WindowControls {
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on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>,
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}
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pub(crate) struct WindowControls;
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pub(crate) fn window_controls() -> WindowControls {
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WindowControls {
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on_close_window: None,
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}
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WindowControls
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}
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pub fn title_bar_drag_handlers(
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@@ -232,16 +207,10 @@ impl RenderOnce for WindowControls {
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} else {
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ControlIcon::maximize()
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})
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.child(ControlIcon::close(self.on_close_window))
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.child(ControlIcon::close())
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}
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}
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struct TitleBarState {
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should_move: bool,
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}
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impl Render for TitleBarState {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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}
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}
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