Compare commits
4
Commits
2f834a0bcc
...
f7f1ea7438
| Author | SHA1 | Date | |
|---|---|---|---|
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|
f7f1ea7438 | ||
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|
070c6a7e87 | ||
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963a641f39 | ||
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ff20e51729 |
Generated
+8
-1
@@ -276,9 +276,13 @@ name = "assets"
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version = "1.0.0"
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dependencies = [
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"anyhow",
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"futures",
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"gpui",
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"log",
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"reqwest",
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"rust-embed",
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"wasm-bindgen-futures",
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"web-sys",
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]
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[[package]]
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@@ -1441,6 +1445,7 @@ dependencies = [
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"gpui_platform",
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"gpui_web",
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"instant",
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"js-sys",
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"log",
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"person",
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"settings",
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@@ -1450,6 +1455,8 @@ dependencies = [
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"ui",
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"universal-time 0.3.1 (git+https://github.com/shadowylab/universal-time)",
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"wasm-bindgen",
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"wasm-bindgen-futures",
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"web-sys",
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"workspace",
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]
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@@ -4977,6 +4984,7 @@ dependencies = [
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"anyhow",
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"common",
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"flume 0.11.1",
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"futures",
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"gpui",
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"instant",
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"log",
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@@ -8929,7 +8937,6 @@ version = "1.0.0"
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dependencies = [
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"anyhow",
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"auto_update",
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"browser-signer-proxy",
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"chat",
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"chat_ui",
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"common",
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@@ -43,7 +43,6 @@ smallvec = "1.14.0"
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smol = "2"
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webbrowser = "1.0.4"
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tracing-subscriber = { version = "0.3.18", features = ["fmt"] }
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errno = { version = "0.3.14", default-features = false }
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instant = "0.1"
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[patch.crates-io]
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@@ -8,4 +8,12 @@ publish.workspace = true
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gpui.workspace = true
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anyhow.workspace = true
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log.workspace = true
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[target.'cfg(not(target_family = "wasm"))'.dependencies]
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rust-embed.workspace = true
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[target.'cfg(target_family = "wasm")'.dependencies]
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futures.workspace = true
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reqwest = { version = "0.12", default-features = false }
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wasm-bindgen-futures = "0.4"
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web-sys = { version = "0.3", features = ["Window", "Location"] }
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@@ -0,0 +1,58 @@
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//! Generates a compile-time manifest of the asset files served on wasm, so
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//! the web entrypoint can preload them before the first frame.
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//!
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//! `WASM_ASSETS` is emitted into `OUT_DIR` and included by
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//! `src/wasm_assets.rs` on wasm targets. Native builds keep using
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//! `rust-embed` and ignore it.
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use std::path::Path;
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use std::{env, fs};
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fn main() {
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let manifest_dir = env::var("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR not set by cargo");
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let assets_dir = Path::new(&manifest_dir).join("../../assets");
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let mut paths = Vec::new();
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for dir in ["icons", "brand"] {
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let dir_path = assets_dir.join(dir);
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let entries = fs::read_dir(&dir_path).unwrap_or_else(|error| {
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panic!(
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"expected asset directory {} to exist: {error}",
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dir_path.display()
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)
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});
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for entry in entries {
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let entry = entry.expect("failed to read asset directory entry");
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if entry.file_type().is_ok_and(|t| t.is_file()) {
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let name = entry.file_name().to_string_lossy().into_owned();
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if !name.starts_with('.') {
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paths.push(format!("{dir}/{name}"));
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}
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}
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}
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}
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paths.sort();
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let manifest = format!(
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"/// Asset files served by the wasm asset loader. Generated by build.rs.\npub const WASM_ASSETS: &[&str] = &[\n{}\n];\n",
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paths
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.iter()
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.map(|path| format!(" \"{path}\","))
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.collect::<Vec<_>>()
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.join("\n")
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);
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let out_dir = env::var("OUT_DIR").expect("OUT_DIR not set by cargo");
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fs::write(Path::new(&out_dir).join("wasm_assets.rs"), manifest)
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.expect("failed to write wasm asset manifest");
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// Rerun when the asset files change (adding/removing files updates the
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// directory mtime).
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for dir in ["icons", "brand"] {
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if let Ok(canonical) = assets_dir.join(dir).canonicalize() {
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println!("cargo:rerun-if-changed={}", canonical.display());
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}
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}
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println!("cargo:rerun-if-changed=build.rs");
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}
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+16
-48
@@ -1,51 +1,19 @@
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use anyhow::Context;
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use gpui::{App, AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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//! Application assets for Coop.
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//!
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//! ## Platform differences
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//!
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//! - **Native (desktop)**: assets are embedded into the binary at compile time
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//! with `rust-embed`.
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//! - **WASM (web)**: assets are downloaded on demand from `{endpoint}/assets/{path}`
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//! and cached in memory. This keeps the WASM bundle size small.
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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#[include = "fonts/**/*"]
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#[include = "brand/**/*"]
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#[include = "icons/**/*"]
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#[include = "themes/**/*"]
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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#[cfg(not(target_family = "wasm"))]
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mod native_assets;
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<std::borrow::Cow<'static, [u8]>>> {
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Self::get(path)
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.map(|f| Some(f.data))
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.with_context(|| format!("loading asset at path {path:?}"))
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}
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#[cfg(target_family = "wasm")]
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mod wasm_assets;
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(Self::iter()
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.filter_map(|p| {
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if p.starts_with(path) {
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Some(p.into())
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} else {
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None
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}
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})
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.collect())
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}
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}
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impl Assets {
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/// Populate the [`TextSystem`] of the given [`AppContext`] with all `.ttf` fonts in the `fonts` directory.
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pub fn load_fonts(&self, cx: &App) -> anyhow::Result<()> {
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let font_paths = self.list("fonts")?;
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let mut embedded_fonts = Vec::new();
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for font_path in font_paths {
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if font_path.ends_with(".ttf") {
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let font_bytes = cx
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.asset_source()
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.load(&font_path)?
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.expect("Assets should never return None");
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embedded_fonts.push(font_bytes);
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}
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}
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cx.text_system().add_fonts(embedded_fonts)
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}
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}
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#[cfg(not(target_family = "wasm"))]
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pub use native_assets::Assets;
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#[cfg(target_family = "wasm")]
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pub use wasm_assets::Assets;
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@@ -0,0 +1,63 @@
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use std::borrow::Cow;
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use anyhow::Context;
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use gpui::{App, AssetSource, Result, SharedString};
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use rust_embed::RustEmbed;
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/// Native implementation using `rust-embed`: assets are embedded into the
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/// binary at compile time.
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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#[include = "fonts/**/*"]
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#[include = "brand/**/*"]
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#[include = "icons/**/*"]
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#[include = "themes/**/*"]
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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impl Assets {
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/// Create a new Assets instance. The endpoint parameter is ignored for
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/// native builds.
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pub fn new(_endpoint: impl Into<SharedString>) -> Self {
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Self
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}
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}
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<Cow<'static, [u8]>>> {
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Self::get(path)
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.map(|f| Some(f.data))
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.with_context(|| format!("loading asset at path {path:?}"))
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(Self::iter()
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.filter_map(|p| {
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if p.starts_with(path) {
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Some(p.into())
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||||
} else {
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None
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||||
}
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})
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.collect())
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}
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}
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impl Assets {
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/// Populate the [`TextSystem`] of the given [`AppContext`] with all `.ttf` fonts in the `fonts` directory.
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pub fn load_fonts(&self, cx: &App) -> anyhow::Result<()> {
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let font_paths = self.list("fonts")?;
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let mut embedded_fonts = Vec::new();
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for font_path in font_paths {
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if font_path.ends_with(".ttf") {
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let font_bytes = cx
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.asset_source()
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.load(&font_path)?
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.expect("Assets should never return None");
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embedded_fonts.push(font_bytes);
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}
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}
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cx.text_system().add_fonts(embedded_fonts)
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}
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}
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@@ -0,0 +1,176 @@
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use std::borrow::Cow;
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use std::collections::HashMap;
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use std::sync::{Arc, RwLock};
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use gpui::{AssetSource, Result, SharedString};
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use wasm_bindgen_futures::spawn_local;
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|
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// Compile-time manifest of every asset file served on wasm (see build.rs).
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include!(concat!(env!("OUT_DIR"), "/wasm_assets.rs"));
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|
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/// Path prefixes that the wasm loader serves. Fonts and themes are not
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/// downloaded on web: the web platform bundles its own fonts, and the theme
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/// registry falls back to the built-in default theme.
|
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const SERVED_PREFIXES: [&str; 2] = ["icons/", "brand/"];
|
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|
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/// WASM implementation - download assets on demand.
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///
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/// Assets are fetched from `{endpoint}/assets/{path}` and cached in memory
|
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/// after the first successful download. This keeps the WASM bundle small
|
||||
/// while still providing the full asset set at runtime.
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pub struct Assets {
|
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endpoint: SharedString,
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cache: Arc<RwLock<HashMap<String, Vec<u8>>>>,
|
||||
pending: Arc<RwLock<HashMap<String, bool>>>,
|
||||
}
|
||||
|
||||
impl Assets {
|
||||
/// Create a new Assets instance backed by the given endpoint.
|
||||
///
|
||||
/// Assets are resolved as `{endpoint}/assets/{path}`. An empty endpoint
|
||||
/// resolves against the current page origin (e.g. `/assets/icons/foo.svg`).
|
||||
pub fn new(endpoint: impl Into<SharedString>) -> Self {
|
||||
Self {
|
||||
endpoint: endpoint.into(),
|
||||
cache: Arc::new(RwLock::new(HashMap::new())),
|
||||
pending: Arc::new(RwLock::new(HashMap::new())),
|
||||
}
|
||||
}
|
||||
|
||||
/// Absolute URL of the given asset path.
|
||||
///
|
||||
/// `reqwest` requires absolute URLs, so a relative endpoint is resolved
|
||||
/// against the current page origin.
|
||||
fn asset_url(&self, path: &str) -> String {
|
||||
let endpoint = if self.endpoint.is_empty() {
|
||||
web_sys::window()
|
||||
.and_then(|window| window.location().origin().ok())
|
||||
.unwrap_or_default()
|
||||
} else {
|
||||
self.endpoint.to_string()
|
||||
};
|
||||
format!("{endpoint}/assets/{path}")
|
||||
}
|
||||
|
||||
/// Download every asset in [`WASM_ASSETS`] into the cache, in parallel,
|
||||
/// before the app starts.
|
||||
///
|
||||
/// Preloading is required for two reasons:
|
||||
/// - Assets loaded through GPUI's [`gpui::Asset`] machinery (e.g. `img()`)
|
||||
/// cache failed loads and never retry them.
|
||||
/// - SVG painting only re-attempts an empty load on the next repaint, so
|
||||
/// an icon would stay invisible until the window happens to redraw.
|
||||
pub async fn preload(&self) {
|
||||
let downloads = WASM_ASSETS.iter().map(|path| async move {
|
||||
let result = reqwest::get(self.asset_url(path)).await;
|
||||
match result {
|
||||
Ok(response) if response.status().is_success() => match response.bytes().await {
|
||||
Ok(bytes) => {
|
||||
if let Ok(mut cache) = self.cache.write() {
|
||||
cache.insert(path.to_string(), bytes.to_vec());
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
log::warn!("Failed to read asset {}: {}", path, e);
|
||||
}
|
||||
},
|
||||
Ok(response) => {
|
||||
log::warn!(
|
||||
"Failed to download asset {}: HTTP {}",
|
||||
path,
|
||||
response.status()
|
||||
);
|
||||
}
|
||||
Err(e) => {
|
||||
log::warn!("Failed to fetch asset {}: {}", path, e);
|
||||
}
|
||||
}
|
||||
});
|
||||
futures::future::join_all(downloads).await;
|
||||
}
|
||||
}
|
||||
|
||||
impl AssetSource for Assets {
|
||||
fn load(&self, path: &str) -> Result<Option<Cow<'static, [u8]>>> {
|
||||
if path.is_empty() {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
// Only serve paths the web build actually ships.
|
||||
if !SERVED_PREFIXES
|
||||
.iter()
|
||||
.any(|prefix| path.starts_with(prefix))
|
||||
{
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
// Serve from the in-memory cache when available.
|
||||
if let Ok(cache) = self.cache.read() {
|
||||
if let Some(data) = cache.get(path) {
|
||||
return Ok(Some(Cow::Owned(data.clone())));
|
||||
}
|
||||
}
|
||||
|
||||
// Kick off a single download per path; concurrent requests for the
|
||||
// same path share it.
|
||||
let is_pending = self
|
||||
.pending
|
||||
.read()
|
||||
.map(|pending| pending.contains_key(path))
|
||||
.unwrap_or(false);
|
||||
|
||||
if !is_pending {
|
||||
if let Ok(mut pending) = self.pending.write() {
|
||||
pending.insert(path.to_string(), true);
|
||||
}
|
||||
|
||||
let url = self.asset_url(path);
|
||||
let path_clone = path.to_string();
|
||||
let cache = self.cache.clone();
|
||||
let pending = self.pending.clone();
|
||||
|
||||
spawn_local(async move {
|
||||
match reqwest::get(&url).await {
|
||||
Ok(response) if response.status().is_success() => {
|
||||
match response.bytes().await {
|
||||
Ok(bytes) => {
|
||||
if let Ok(mut cache) = cache.write() {
|
||||
cache.insert(path_clone.clone(), bytes.to_vec());
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
log::warn!("Failed to read asset {}: {}", path_clone, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(response) => {
|
||||
log::warn!(
|
||||
"Failed to download asset {}: HTTP {}",
|
||||
path_clone,
|
||||
response.status()
|
||||
);
|
||||
}
|
||||
Err(e) => {
|
||||
log::warn!("Failed to fetch asset {}: {}", path_clone, e);
|
||||
}
|
||||
}
|
||||
|
||||
// Allow retrying failed downloads on subsequent requests.
|
||||
if let Ok(mut pending) = pending.write() {
|
||||
pending.remove(&path_clone);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// The asset is not available yet. GPUI's SVG atlas does not cache
|
||||
// empty loads, so the next repaint will call `load` again and find
|
||||
// the asset in the cache once the download completes.
|
||||
Ok(None)
|
||||
}
|
||||
|
||||
fn list(&self, _path: &str) -> Result<Vec<SharedString>> {
|
||||
// The asset manifest is not available at runtime on web; embedded
|
||||
// directories are not listed.
|
||||
Ok(Vec::new())
|
||||
}
|
||||
}
|
||||
+28
-24
@@ -290,33 +290,37 @@ impl ChatRegistry {
|
||||
|
||||
self.signal_consumer = Some(cx.spawn(async move |this, cx| {
|
||||
while let Ok(message) = rx.recv_async().await {
|
||||
match message {
|
||||
Signal::Message(message) => {
|
||||
this.update(cx, |this, cx| {
|
||||
this.new_message(message, cx);
|
||||
})?;
|
||||
this.update(cx, |this, cx| {
|
||||
// Drain the whole queue in a single update so a burst of
|
||||
// events (e.g. history sync after login) collapses into
|
||||
// one repaint instead of one per message (important on
|
||||
// wasm, where everything runs on the main thread).
|
||||
let mut batch = vec![message];
|
||||
while let Ok(extra) = rx.try_recv() {
|
||||
batch.push(extra);
|
||||
}
|
||||
Signal::InboxReady => {
|
||||
this.update(cx, |this, cx| {
|
||||
this.get_messages(cx);
|
||||
})?;
|
||||
}
|
||||
Signal::Eose => {
|
||||
this.update(cx, |this, _cx| {
|
||||
this.tracking.store(false, Ordering::Release);
|
||||
})?;
|
||||
|
||||
this.update(cx, |this, cx| {
|
||||
this.get_rooms(cx);
|
||||
})?;
|
||||
for message in batch {
|
||||
match message {
|
||||
Signal::Message(message) => {
|
||||
this.new_message(message, cx);
|
||||
}
|
||||
Signal::InboxReady => {
|
||||
this.get_messages(cx);
|
||||
}
|
||||
Signal::Eose => {
|
||||
this.tracking.store(false, Ordering::Release);
|
||||
this.get_rooms(cx);
|
||||
}
|
||||
Signal::Error(failed) => {
|
||||
let _ = trash.update(cx, |this, cx| {
|
||||
this.insert(failed);
|
||||
cx.notify();
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
Signal::Error(failed) => {
|
||||
trash.update(cx, |this, cx| {
|
||||
this.insert(failed);
|
||||
cx.notify();
|
||||
})?;
|
||||
}
|
||||
};
|
||||
})?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
|
||||
+30
-19
@@ -242,29 +242,40 @@ impl ChatPanel {
|
||||
while let Ok(status) = rx.recv_async().await {
|
||||
{
|
||||
let mut map = reports.write().unwrap();
|
||||
let status_id = match &*status {
|
||||
SendStatus::Ok { id, .. } => *id,
|
||||
SendStatus::Failed { id, .. } => *id,
|
||||
};
|
||||
|
||||
// Find the matching report and update it (exit early on first match)
|
||||
'outer: for reports_list in map.values_mut() {
|
||||
for report in reports_list.iter_mut() {
|
||||
let Some(output) = report.output.as_mut() else {
|
||||
continue;
|
||||
};
|
||||
if *output.id() != status_id {
|
||||
continue;
|
||||
}
|
||||
match &*status {
|
||||
SendStatus::Ok { relay, .. } => {
|
||||
output.success.insert(relay.clone(), EventSendStatus::Sent);
|
||||
// Drain the whole queue in a single update so bursts of
|
||||
// send statuses collapse into one repaint (important on
|
||||
// wasm, where everything runs on the main thread).
|
||||
let mut statuses = vec![status];
|
||||
while let Ok(extra) = rx.try_recv() {
|
||||
statuses.push(extra);
|
||||
}
|
||||
|
||||
for status in statuses {
|
||||
let status_id = match &*status {
|
||||
SendStatus::Ok { id, .. } => *id,
|
||||
SendStatus::Failed { id, .. } => *id,
|
||||
};
|
||||
|
||||
// Find the matching report and update it (exit early on first match)
|
||||
'outer: for reports_list in map.values_mut() {
|
||||
for report in reports_list.iter_mut() {
|
||||
let Some(output) = report.output.as_mut() else {
|
||||
continue;
|
||||
};
|
||||
if *output.id() != status_id {
|
||||
continue;
|
||||
}
|
||||
SendStatus::Failed { relay, message, .. } => {
|
||||
output.failed.insert(relay.clone(), message.clone());
|
||||
match &*status {
|
||||
SendStatus::Ok { relay, .. } => {
|
||||
output.success.insert(relay.clone(), EventSendStatus::Sent);
|
||||
}
|
||||
SendStatus::Failed { relay, message, .. } => {
|
||||
output.failed.insert(relay.clone(), message.clone());
|
||||
}
|
||||
}
|
||||
break 'outer;
|
||||
}
|
||||
break 'outer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,3 +15,4 @@ anyhow.workspace = true
|
||||
smallvec.workspace = true
|
||||
flume.workspace = true
|
||||
log.workspace = true
|
||||
futures.workspace = true
|
||||
|
||||
+59
-33
@@ -3,7 +3,8 @@ use std::sync::RwLock;
|
||||
|
||||
use anyhow::{Error, anyhow};
|
||||
use common::EventExt;
|
||||
use gpui::{App, AppContext, Context, Entity, Global, Task, Window};
|
||||
use futures::FutureExt;
|
||||
use gpui::{App, AppContext, BackgroundExecutor, Context, Entity, Global, Task, Window};
|
||||
use instant::Duration;
|
||||
use nostr_sdk::prelude::*;
|
||||
use smallvec::{SmallVec, smallvec};
|
||||
@@ -72,24 +73,36 @@ impl PersonRegistry {
|
||||
}));
|
||||
|
||||
let client3 = client.clone();
|
||||
let executor = cx.background_executor().clone();
|
||||
tasks.push(cx.background_spawn(async move {
|
||||
Self::handle_requests(&client3, &metadata_rx).await;
|
||||
Self::handle_requests(&client3, &metadata_rx, &executor).await;
|
||||
}));
|
||||
|
||||
tasks.push(cx.spawn(async move |this, cx| {
|
||||
while let Ok(event) = rx.recv_async().await {
|
||||
this.update(cx, |this, cx| {
|
||||
match event {
|
||||
Dispatch::Person(person) => {
|
||||
this.insert(person, cx);
|
||||
}
|
||||
Dispatch::Announcement(event) => {
|
||||
this.set_announcement(&event, cx);
|
||||
}
|
||||
Dispatch::Relays(event) => {
|
||||
this.set_messaging_relays(&event, cx);
|
||||
}
|
||||
};
|
||||
// Drain the whole queue in a single update so a burst of
|
||||
// events collapses into one repaint instead of one per
|
||||
// event (important on wasm, where everything runs on the
|
||||
// main thread).
|
||||
let mut dispatch = vec![event];
|
||||
while let Ok(extra) = rx.try_recv() {
|
||||
dispatch.push(extra);
|
||||
}
|
||||
|
||||
for event in dispatch {
|
||||
match event {
|
||||
Dispatch::Person(person) => {
|
||||
this.insert(person, cx);
|
||||
}
|
||||
Dispatch::Announcement(event) => {
|
||||
this.set_announcement(&event, cx);
|
||||
}
|
||||
Dispatch::Relays(event) => {
|
||||
this.set_messaging_relays(&event, cx);
|
||||
}
|
||||
};
|
||||
}
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
@@ -156,30 +169,43 @@ impl PersonRegistry {
|
||||
}
|
||||
|
||||
/// Handle request for metadata
|
||||
async fn handle_requests(client: &Client, rx: &flume::Receiver<PublicKey>) {
|
||||
///
|
||||
/// Requests are collected into batches and flushed when the batch is
|
||||
/// full or the timeout expires.
|
||||
///
|
||||
/// Note: `flume::Selector::wait_timeout` is intentionally not used here:
|
||||
/// it relies on `std::time::Instant` and `thread::park_timeout`, which are
|
||||
/// unavailable on `wasm32-unknown-unknown` (the former panics, the latter
|
||||
/// is a no-op that would turn the wait into a busy loop on the main
|
||||
/// thread).
|
||||
async fn handle_requests(
|
||||
client: &Client,
|
||||
rx: &flume::Receiver<PublicKey>,
|
||||
executor: &BackgroundExecutor,
|
||||
) {
|
||||
let mut batch: HashSet<PublicKey> = HashSet::new();
|
||||
|
||||
loop {
|
||||
match flume::Selector::new()
|
||||
.recv(rx, |result| result.ok())
|
||||
.wait_timeout(Duration::from_secs(TIMEOUT))
|
||||
// Wait for the next request, or the batch timeout.
|
||||
futures::select! {
|
||||
result = rx.recv_async() => match result {
|
||||
Ok(public_key) => {
|
||||
batch.insert(public_key);
|
||||
// Keep collecting until the batch is full
|
||||
if batch.len() < 20 {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
Err(_) => return,
|
||||
},
|
||||
_ = executor.timer(Duration::from_secs(TIMEOUT)).fuse() => {}
|
||||
}
|
||||
|
||||
// Flush the batch
|
||||
if !batch.is_empty()
|
||||
&& let Err(e) = get_metadata(client, std::mem::take(&mut batch)).await
|
||||
{
|
||||
Ok(Some(public_key)) => {
|
||||
batch.insert(public_key);
|
||||
// Process the batch if it's full
|
||||
if batch.len() >= 20
|
||||
&& let Err(e) = get_metadata(client, std::mem::take(&mut batch)).await
|
||||
{
|
||||
log::warn!("Failed to get metadata batch: {e}");
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
if !batch.is_empty()
|
||||
&& let Err(e) = get_metadata(client, std::mem::take(&mut batch)).await
|
||||
{
|
||||
log::warn!("Failed to get metadata batch: {e}");
|
||||
}
|
||||
}
|
||||
log::warn!("Failed to get metadata batch: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,7 +105,21 @@ impl Person {
|
||||
|
||||
/// Get profile avatar
|
||||
pub fn avatar(&self) -> SharedString {
|
||||
self.metadata()
|
||||
// On web, the browser blocks cross-origin image fetches unless the
|
||||
// picture host sends CORS headers, so remote avatars can never load
|
||||
// there. Each doomed fetch still triggers a full-window repaint when
|
||||
// it fails, which is very costly on wasm's single main thread when a
|
||||
// list renders many avatars at once. Fall back to the bundled avatar
|
||||
// for remote pictures on web.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
if let Some(picture) = self.metadata.picture.as_ref()
|
||||
&& !picture.is_empty()
|
||||
&& url::Url::parse(picture).is_ok_and(|url| matches!(url.scheme(), "http" | "https"))
|
||||
{
|
||||
return "brand/avatar.png".into();
|
||||
}
|
||||
|
||||
self.metadata
|
||||
.picture
|
||||
.as_ref()
|
||||
.filter(|picture| !picture.is_empty())
|
||||
@@ -115,13 +129,13 @@ impl Person {
|
||||
|
||||
/// Get profile name
|
||||
pub fn name(&self) -> SharedString {
|
||||
if let Some(display_name) = self.metadata().display_name.as_ref()
|
||||
if let Some(display_name) = self.metadata.display_name.as_ref()
|
||||
&& !display_name.is_empty()
|
||||
{
|
||||
return SharedString::from(display_name.trim());
|
||||
}
|
||||
|
||||
if let Some(name) = self.metadata().name.as_ref()
|
||||
if let Some(name) = self.metadata.name.as_ref()
|
||||
&& !name.is_empty()
|
||||
{
|
||||
return SharedString::from(name.trim());
|
||||
|
||||
@@ -3,8 +3,10 @@ use std::collections::HashMap;
|
||||
use anyhow::{Error, anyhow};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use browser_signer_proxy::prelude::*;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use common::config_dir;
|
||||
use gpui::{App, AppContext, Context, Entity, EventEmitter, Global, Task, Window};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use gpui_tokio::Tokio;
|
||||
use instant::Duration;
|
||||
use nostr_connect::prelude::*;
|
||||
|
||||
@@ -14,15 +14,16 @@ chat = { path = "../chat" }
|
||||
chat_ui = { path = "../chat_ui" }
|
||||
settings = { path = "../settings" }
|
||||
person = { path = "../person" }
|
||||
auto_update = { path = "../auto_update" }
|
||||
|
||||
gpui.workspace = true
|
||||
nostr-sdk.workspace = true
|
||||
instant.workspace = true
|
||||
nostr-connect.workspace = true
|
||||
browser-signer-proxy = { path = "../browser-signer-proxy" }
|
||||
|
||||
anyhow.workspace = true
|
||||
serde.workspace = true
|
||||
log.workspace = true
|
||||
smallvec.workspace = true
|
||||
|
||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||
auto_update = { path = "../auto_update" }
|
||||
|
||||
@@ -172,6 +172,11 @@ impl ImportIdentity {
|
||||
});
|
||||
}
|
||||
|
||||
// The "Connect via Web Extension" button is hidden on wasm (`is_wasm`),
|
||||
// so this stub is never invoked in the browser.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
fn proxy(&mut self, _cx: &mut Context<Self>) {}
|
||||
|
||||
fn set_loading(&mut self, status: bool, cx: &mut Context<Self>) {
|
||||
self.loading = status;
|
||||
cx.notify();
|
||||
@@ -266,7 +271,7 @@ impl Render for ImportIdentity {
|
||||
this.login(window, cx);
|
||||
})),
|
||||
)
|
||||
.child(divider(cx))
|
||||
.when(cfg!(target_arch = "wasm32"), |this| this.child(divider(cx)))
|
||||
.when(!is_wasm, |this| {
|
||||
this.child(
|
||||
Button::new("proxy")
|
||||
|
||||
+34
-17
@@ -2,6 +2,7 @@ use std::sync::Arc;
|
||||
|
||||
use ::settings::AppSettings;
|
||||
use anyhow::Error;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use auto_update::AutoUpdater;
|
||||
use chat::{ChatEvent, ChatRegistry};
|
||||
use common::{CoopImageCache, download_dir};
|
||||
@@ -379,6 +380,7 @@ impl Workspace {
|
||||
Command::ImportEncryption => {
|
||||
self.import_encryption(window, cx);
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
Command::Update => {
|
||||
let auto_updater = AutoUpdater::global(cx);
|
||||
auto_updater.update(cx, |this, cx| {
|
||||
@@ -387,6 +389,9 @@ impl Workspace {
|
||||
});
|
||||
});
|
||||
}
|
||||
// Auto-update is a desktop-only feature; no-op in the browser.
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
Command::Update => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -563,7 +568,8 @@ impl Workspace {
|
||||
let avatar = avatar.clone();
|
||||
let name = name.clone();
|
||||
|
||||
this.min_w(px(256.))
|
||||
let menu = this
|
||||
.min_w(px(256.))
|
||||
.item(PopupMenuItem::element(move |_window, cx| {
|
||||
h_flex()
|
||||
.gap_1p5()
|
||||
@@ -593,24 +599,27 @@ impl Workspace {
|
||||
IconName::Sun,
|
||||
Box::new(Command::ToggleTheme),
|
||||
)
|
||||
.separator()
|
||||
.menu_with_icon(
|
||||
"Check for Updates",
|
||||
IconName::Device,
|
||||
Box::new(Command::Update),
|
||||
)
|
||||
.menu_with_icon(
|
||||
"Settings",
|
||||
IconName::Settings,
|
||||
Box::new(Command::ShowSettings),
|
||||
)
|
||||
.separator();
|
||||
|
||||
// Auto-update is a desktop-only feature; there is no updater in the browser.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let menu = menu.menu_with_icon(
|
||||
"Check for Updates",
|
||||
IconName::Device,
|
||||
Box::new(Command::Update),
|
||||
);
|
||||
|
||||
menu.menu_with_icon(
|
||||
"Settings",
|
||||
IconName::Settings,
|
||||
Box::new(Command::ShowSettings),
|
||||
)
|
||||
}),
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
fn titlebar_right(&mut self, cx: &mut Context<Self>) -> impl IntoElement {
|
||||
let updater = AutoUpdater::global(cx);
|
||||
let chat = ChatRegistry::global(cx);
|
||||
let nip4e_enabled = AppSettings::get_nip4e(cx);
|
||||
let nostr = NostrRegistry::global(cx);
|
||||
@@ -622,15 +631,23 @@ impl Workspace {
|
||||
let persons = PersonRegistry::global(cx);
|
||||
let profile = persons.read(cx).get(&public_key, cx);
|
||||
let announcement = profile.announcement();
|
||||
let updater_idle = updater.read(cx).idle(cx);
|
||||
|
||||
h_flex()
|
||||
let titlebar = h_flex()
|
||||
.when(!cx.theme().platform.is_mac(), |this| this.pr_2())
|
||||
.gap_2()
|
||||
.when(!updater_idle, |this| {
|
||||
.gap_2();
|
||||
|
||||
// Auto-update is a desktop-only feature; there is no updater in the browser.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let titlebar = {
|
||||
let updater = AutoUpdater::global(cx);
|
||||
let updater_idle = updater.read(cx).idle(cx);
|
||||
titlebar.when(!updater_idle, |this| {
|
||||
let status = updater.read(cx).status(cx);
|
||||
this.child(div().text_xs().italic().child(status))
|
||||
})
|
||||
};
|
||||
|
||||
titlebar
|
||||
.when(nip4e_enabled, |this| {
|
||||
this.child(
|
||||
Button::new("key")
|
||||
|
||||
@@ -30,6 +30,9 @@ console_error_panic_hook = "0.1"
|
||||
tracing-wasm = "0.2"
|
||||
console_log = "1.0"
|
||||
wasm-bindgen = "0.2"
|
||||
wasm-bindgen-futures = "0.4"
|
||||
js-sys = "0.3"
|
||||
web-sys = { version = "0.3", features = ["Window", "Performance"] }
|
||||
universal-time = { git = "https://github.com/shadowylab/universal-time" }
|
||||
|
||||
[target.'cfg(target_arch = "wasm32")'.dependencies]
|
||||
|
||||
+111
-10
@@ -1,4 +1,8 @@
|
||||
use std::borrow::Cow;
|
||||
use std::cell::RefCell;
|
||||
|
||||
use gpui::*;
|
||||
use theme::{Theme, ThemeMode};
|
||||
use ui::Root;
|
||||
use universal_time::{Instant, MonotonicClock, SystemTime, WallClock, define_time_provider};
|
||||
use wasm_bindgen::prelude::*;
|
||||
@@ -7,20 +11,64 @@ struct CustomTimeProvider;
|
||||
|
||||
impl WallClock for CustomTimeProvider {
|
||||
fn system_time(&self) -> SystemTime {
|
||||
SystemTime::from_unix_duration(instant::Duration::from_secs(0))
|
||||
// Browser wall clock: milliseconds since the Unix epoch.
|
||||
let millis = js_sys::Date::now();
|
||||
SystemTime::from_unix_duration(instant::Duration::from_millis(millis as u64))
|
||||
}
|
||||
}
|
||||
|
||||
impl MonotonicClock for CustomTimeProvider {
|
||||
fn instant(&self) -> Instant {
|
||||
Instant::from_ticks(instant::Duration::from_secs(0))
|
||||
// `performance.now()` is monotonic; fall back to the wall clock if
|
||||
// it's unavailable.
|
||||
let millis = web_sys::window()
|
||||
.and_then(|window| window.performance())
|
||||
.map(|performance| performance.now())
|
||||
.unwrap_or_else(js_sys::Date::now);
|
||||
Instant::from_ticks(instant::Duration::from_millis(millis as u64))
|
||||
}
|
||||
}
|
||||
|
||||
define_time_provider!(CustomTimeProvider);
|
||||
|
||||
thread_local! {
|
||||
static APPLICATION: RefCell<Option<ApplicationHandle>> = const { RefCell::new(None) };
|
||||
}
|
||||
|
||||
/// Applies a theme mode and restores the bundled web fonts.
|
||||
///
|
||||
/// `Theme::change` reapplies the theme config, which can carry its own font
|
||||
/// family; host system fonts are unavailable in wasm, so the bundled Inter
|
||||
/// fonts are put back afterwards.
|
||||
fn apply_theme(mode: ThemeMode, cx: &mut App) {
|
||||
Theme::change(mode, None, cx);
|
||||
Theme::global_mut(cx).font_family = "Inter".into();
|
||||
}
|
||||
|
||||
/// Switches the app between light and dark after it is running.
|
||||
///
|
||||
/// The embedding page calls this to keep the app in sync with its own
|
||||
/// appearance.
|
||||
#[cfg(target_family = "wasm")]
|
||||
#[wasm_bindgen]
|
||||
pub fn run() -> Result<(), JsValue> {
|
||||
pub fn set_theme(dark: bool) {
|
||||
let mode = if dark {
|
||||
ThemeMode::Dark
|
||||
} else {
|
||||
ThemeMode::Light
|
||||
};
|
||||
APPLICATION.with(|application| {
|
||||
if let Some(handle) = application.borrow().as_ref() {
|
||||
handle.update(|cx| {
|
||||
apply_theme(mode, cx);
|
||||
cx.refresh_windows();
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub async fn run() -> Result<(), JsValue> {
|
||||
console_error_panic_hook::set_once();
|
||||
|
||||
// Initialize logging to browser console
|
||||
@@ -37,16 +85,61 @@ pub fn run() -> Result<(), JsValue> {
|
||||
|
||||
#[cfg(target_family = "wasm")]
|
||||
let app = {
|
||||
let app = gpui_platform::single_threaded_web();
|
||||
// Assets are not embedded in the WASM bundle; they are served from
|
||||
// the `/assets/...` URL prefix (see `web/www/vite.config.js`) and
|
||||
// downloaded by the `assets` crate.
|
||||
let assets = assets::Assets::new("");
|
||||
|
||||
// Temporary fix: intentionally leak the `Rc<AppCell>` to keep the application alive
|
||||
struct WasmApplication(std::rc::Rc<AppCell>);
|
||||
let wasm_app = unsafe { std::mem::transmute::<Application, WasmApplication>(app) };
|
||||
std::mem::forget(wasm_app.0.clone());
|
||||
unsafe { std::mem::transmute::<WasmApplication, Application>(wasm_app) }
|
||||
// Download every icon and brand asset before the first frame: brand
|
||||
// images are loaded through GPUI's image cache, which does not retry
|
||||
// failed loads, and pre-caching the icons lets them render
|
||||
// immediately instead of waiting for a repaint.
|
||||
assets.preload().await;
|
||||
|
||||
gpui_platform::single_threaded_web().with_assets(assets)
|
||||
};
|
||||
|
||||
app.run(|cx| {
|
||||
let launch = move |cx: &mut App| {
|
||||
// Load the embedded Inter font stack for WASM, where host system
|
||||
// fonts are unavailable. Inter is the app's UI font on Linux; the
|
||||
// wasm build reuses it so the web app matches the desktop look.
|
||||
let inter_regular =
|
||||
Cow::Borrowed(include_bytes!("../../assets/fonts/Inter/Inter-Regular.ttf").as_slice());
|
||||
let inter_italic =
|
||||
Cow::Borrowed(include_bytes!("../../assets/fonts/Inter/Inter-Italic.ttf").as_slice());
|
||||
let inter_medium =
|
||||
Cow::Borrowed(include_bytes!("../../assets/fonts/Inter/Inter-Medium.ttf").as_slice());
|
||||
let inter_medium_italic = Cow::Borrowed(
|
||||
include_bytes!("../../assets/fonts/Inter/Inter-MediumItalic.ttf").as_slice(),
|
||||
);
|
||||
let inter_semibold =
|
||||
Cow::Borrowed(include_bytes!("../../assets/fonts/Inter/Inter-SemiBold.ttf").as_slice());
|
||||
let inter_semibold_italic = Cow::Borrowed(
|
||||
include_bytes!("../../assets/fonts/Inter/Inter-SemiBoldItalic.ttf").as_slice(),
|
||||
);
|
||||
let inter_bold =
|
||||
Cow::Borrowed(include_bytes!("../../assets/fonts/Inter/Inter-Bold.ttf").as_slice());
|
||||
let inter_bold_italic = Cow::Borrowed(
|
||||
include_bytes!("../../assets/fonts/Inter/Inter-BoldItalic.ttf").as_slice(),
|
||||
);
|
||||
|
||||
cx.text_system()
|
||||
.add_fonts(vec![
|
||||
inter_regular,
|
||||
inter_italic,
|
||||
inter_medium,
|
||||
inter_medium_italic,
|
||||
inter_semibold,
|
||||
inter_semibold_italic,
|
||||
inter_bold,
|
||||
inter_bold_italic,
|
||||
])
|
||||
.expect("Failed to load fonts");
|
||||
|
||||
// Apply the system appearance before the first frame, so the app
|
||||
// never flashes the default light theme.
|
||||
apply_theme(cx.window_appearance().into(), cx);
|
||||
|
||||
// Open the root window
|
||||
cx.open_window(WindowOptions::default(), |window, cx| {
|
||||
// Initialize components
|
||||
@@ -78,7 +171,15 @@ pub fn run() -> Result<(), JsValue> {
|
||||
.expect("Failed to open window. Please restart the application.");
|
||||
|
||||
cx.activate(true);
|
||||
};
|
||||
|
||||
#[cfg(target_family = "wasm")]
|
||||
APPLICATION.with(|application| {
|
||||
*application.borrow_mut() = Some(app.run_embedded(launch));
|
||||
});
|
||||
|
||||
#[cfg(not(target_family = "wasm"))]
|
||||
app.run(launch);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -10,7 +10,11 @@ export default defineConfig({
|
||||
viteStaticCopy({
|
||||
targets: [
|
||||
{
|
||||
src: path.resolve(__dirname, "../../../assets/icons"),
|
||||
src: path.resolve(__dirname, "../../assets/icons"),
|
||||
dest: "assets",
|
||||
},
|
||||
{
|
||||
src: path.resolve(__dirname, "../../assets/brand"),
|
||||
dest: "assets",
|
||||
},
|
||||
],
|
||||
@@ -19,9 +23,9 @@ export default defineConfig({
|
||||
name: "serve-assets",
|
||||
configureServer(server) {
|
||||
server.middlewares.use(
|
||||
"/coop/assets",
|
||||
"/assets",
|
||||
(req, res, next) => {
|
||||
const assetsPath = path.resolve(__dirname, "../../../assets");
|
||||
const assetsPath = path.resolve(__dirname, "../../assets");
|
||||
const filePath = path.join(
|
||||
assetsPath,
|
||||
req.url.replace("/assets", ""),
|
||||
|
||||
Reference in New Issue
Block a user