use gpui::prelude::FluentBuilder as _; use gpui::{ App, Div, Hsla, InteractiveElement as _, IntoElement, MouseButton, ParentElement as _, Pixels, RenderOnce, Stateful, StatefulInteractiveElement as _, Styled, Window, WindowControlArea, div, px, }; use theme::{ActiveTheme, plate_active}; use crate::{Icon, IconName, Sizable as _, h_flex}; const TITLE_BAR_HEIGHT: Pixels = px(34.); pub const TRAFFIC_LIGHT_PADDING: f32 = 80.; // Windows control buttons rely on the native window event, so no click handlers are needed. #[derive(IntoElement, Clone)] enum ControlIcon { Minimize, Restore, Maximize, Close, } impl ControlIcon { fn minimize() -> Self { Self::Minimize } fn restore() -> Self { Self::Restore } fn maximize() -> Self { Self::Maximize } fn close() -> Self { Self::Close } fn id(&self) -> &'static str { match self { Self::Minimize => "minimize", Self::Restore => "restore", Self::Maximize => "maximize", Self::Close => "close", } } fn icon(&self) -> IconName { match self { Self::Minimize => IconName::WindowMinimize, Self::Restore => IconName::WindowRestore, Self::Maximize => IconName::WindowMaximize, Self::Close => IconName::WindowClose, } } fn window_control_area(&self) -> WindowControlArea { match self { Self::Minimize => WindowControlArea::Min, Self::Restore | Self::Maximize => WindowControlArea::Max, Self::Close => WindowControlArea::Close, } } fn is_close(&self) -> bool { matches!(self, Self::Close) } #[inline] fn hover_fg(&self, cx: &App) -> Hsla { if self.is_close() { // White on the danger plate in both appearances, per bezel's // destructive pairing. gpui::white() } else { cx.theme().text } } #[inline] fn hover_bg(&self, cx: &App) -> Hsla { if self.is_close() { cx.theme().danger_strong } else { cx.theme().element_hover } } #[inline] fn active_bg(&self, cx: &mut App) -> Hsla { if self.is_close() { plate_active(cx.theme().danger_strong) } else { cx.theme().element_active } } } impl RenderOnce for ControlIcon { fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement { let is_linux = cfg!(target_os = "linux"); let is_windows = cfg!(target_os = "windows"); let icon = self.clone(); let hover_fg = self.hover_fg(cx); let hover_bg = self.hover_bg(cx); let active_bg = self.active_bg(cx); div() .id(self.id()) .flex() .w(TITLE_BAR_HEIGHT) .h_full() .flex_shrink_0() .justify_center() .content_center() .items_center() .text_color(cx.theme().text) .hover(|style| style.bg(hover_bg).text_color(hover_fg)) .active(|style| style.bg(active_bg).text_color(hover_fg)) .when(is_windows, |this| { this.window_control_area(self.window_control_area()) }) .when(is_linux, |this| { this.on_mouse_down(MouseButton::Left, move |_, window, cx| { window.prevent_default(); cx.stop_propagation(); }) .on_click(move |_, window, cx| { cx.stop_propagation(); match icon { Self::Minimize => window.minimize_window(), Self::Restore | Self::Maximize => window.zoom_window(), Self::Close => window.remove_window(), } }) }) .child(Icon::new(self.icon()).small()) } } #[derive(IntoElement)] pub(crate) struct WindowControls; pub(crate) fn window_controls() -> WindowControls { WindowControls } pub fn title_bar_drag_handlers( this: Stateful