276 lines
9.3 KiB
Rust
276 lines
9.3 KiB
Rust
use gpui::prelude::FluentBuilder as _;
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use gpui::{
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AnyElement, App, DefiniteLength, Edges, Entity, Hsla, InteractiveElement as _, IntoElement,
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MouseButton, ParentElement as _, Pixels, Rems, RenderOnce, StyleRefinement, Styled, TextAlign,
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Window, div, px,
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};
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use gpui_base::InputBase;
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use gpui_base::input::{InputBaseState, InputEditorStyle, InputMode, InputModeKind, TextareaMode};
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use theme::ActiveTheme;
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use crate::button::{Button, ButtonVariants as _};
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use crate::indicator::Indicator;
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use crate::input::clear_button;
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use crate::{IconName, Selectable, Sizable, Size, StyleSized, StyledExt, h_flex, v_flex};
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/// The background of an input frame, which reads muted while the input is disabled.
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fn input_background(disabled: bool, cx: &App) -> Hsla {
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if disabled {
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cx.theme().shell
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} else {
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cx.theme().input
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}
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}
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/// The colors base paints input text with, read from the coop theme.
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///
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/// Base fills in any color left transparent from its own palette, and that
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/// palette is only a projection of this one, so every color coop paints with is
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/// named here rather than left to resolve.
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fn input_editor_style(cx: &App) -> InputEditorStyle {
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let theme = cx.theme();
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InputEditorStyle {
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foreground: theme.text,
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muted_foreground: theme.text_muted,
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background: theme.input,
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border: theme.border,
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selection: theme.accent.selection,
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caret: theme.cursor,
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..InputEditorStyle::default()
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}
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}
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/// The input's own padding, resolved to pixels.
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///
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/// Base applies the multi-line padding itself so that the text, the gutter, and
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/// the scrollbar share one inset, and the single-line frame carries its own.
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/// Both come from the same size table, resolved through the window's rem size.
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fn input_paddings(size: Size, style: &StyleRefinement, window: &Window) -> Edges<Pixels> {
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let mut probe = div().input_px(size).input_py(size).refine_style(style);
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let padding = probe.style().padding.clone();
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let base_size = window.text_style().font_size;
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let rem_size = window.rem_size();
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let resolve = |value: Option<DefiniteLength>| {
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value
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.map(|value| value.to_pixels(base_size, rem_size))
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.unwrap_or(px(0.))
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};
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Edges {
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left: resolve(padding.left),
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right: resolve(padding.right),
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top: resolve(padding.top),
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bottom: resolve(padding.bottom),
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}
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}
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/// A text input element bound to an [`InputState`] or a [`TextareaState`].
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///
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/// The editing kind lives on the state, so `Input::new` accepts either and
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/// infers which one is rendered.
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#[derive(IntoElement)]
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pub struct Input<M: InputModeKind = InputMode> {
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state: Entity<InputBaseState<M>>,
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style: StyleRefinement,
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size: Size,
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prefix: Option<AnyElement>,
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suffix: Option<AnyElement>,
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height: Option<DefiniteLength>,
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appearance: bool,
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cleanable: bool,
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mask_toggle: bool,
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disabled: bool,
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tab_index: isize,
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selected: bool,
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}
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/// A styled multi-line text input.
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pub type Textarea = Input<TextareaMode>;
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impl<M: InputModeKind> Sizable for Input<M> {
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fn with_size(mut self, size: impl Into<Size>) -> Self {
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self.size = size.into();
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self
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}
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}
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impl<M: InputModeKind> Selectable for Input<M> {
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fn selected(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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fn is_selected(&self) -> bool {
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self.selected
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}
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}
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impl<M: InputModeKind> Input<M> {
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/// Create a new [`Input`] element bind to the given state.
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pub fn new(state: &Entity<InputBaseState<M>>) -> Self {
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Self {
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state: state.clone(),
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size: Size::default(),
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style: StyleRefinement::default(),
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prefix: None,
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suffix: None,
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height: None,
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appearance: true,
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cleanable: false,
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mask_toggle: false,
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disabled: false,
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tab_index: 0,
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selected: false,
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}
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}
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pub fn prefix(mut self, prefix: impl IntoElement) -> Self {
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self.prefix = Some(prefix.into_any_element());
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self
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}
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pub fn suffix(mut self, suffix: impl IntoElement) -> Self {
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self.suffix = Some(suffix.into_any_element());
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self
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}
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/// Set the appearance of the input field, if false the input field will no border, background.
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pub fn appearance(mut self, appearance: bool) -> Self {
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self.appearance = appearance;
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self
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}
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/// Set whether to show the clear button when the input field is not empty, default is false.
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pub fn cleanable(mut self, cleanable: bool) -> Self {
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self.cleanable = cleanable;
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self
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}
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/// Set to disable the input field.
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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fn render_toggle_mask_button(state: &Entity<InputBaseState<M>>) -> impl IntoElement {
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Button::new("toggle-mask")
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.icon(IconName::Eye)
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.xsmall()
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.ghost()
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.tab_stop(false)
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.on_click({
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let state = state.clone();
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move |_, window, cx| state.update(cx, |state, cx| state.toggle_masked(window, cx))
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})
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}
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}
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impl<M: InputModeKind> Styled for Input<M> {
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fn style(&mut self) -> &mut StyleRefinement {
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&mut self.style
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}
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}
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impl<M: InputModeKind> RenderOnce for Input<M> {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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const LINE_HEIGHT: Rems = Rems(1.25);
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let text_align = self.style.text.text_align.unwrap_or(TextAlign::Left);
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let multi_line = self.state.read(cx).is_multi_line();
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let editor_paddings = if multi_line {
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input_paddings(self.size, &self.style, window)
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} else {
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Edges::default()
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};
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self.state.update(cx, |state, cx| {
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state.set_editor_style(input_editor_style(cx));
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state.set_editor_paddings(editor_paddings);
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state.set_disabled(self.disabled, cx);
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if state.is_single_line() {
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state.set_text_align(text_align, cx);
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}
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});
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let state = self.state.read(cx);
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let presentation = state.presentation();
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let disabled = presentation.is_disabled();
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let loading = presentation.is_loading();
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let text_is_empty = state.text().len() == 0;
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let gap_x = match self.size {
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Size::Small => px(4.),
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Size::Large => px(8.),
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_ => px(6.),
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};
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let background = input_background(disabled, cx);
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let show_clear_button =
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self.cleanable && state.is_editable() && !loading && !text_is_empty && !multi_line;
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let has_suffix = self.suffix.is_some() || loading || self.mask_toggle || show_clear_button;
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let prefix = self.prefix;
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let suffix = self.suffix;
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let state_entity = self.state.clone();
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InputBase::new(("input", self.state.entity_id()))
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.flex()
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.size_full()
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.line_height(LINE_HEIGHT)
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.when(!multi_line, |this| {
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this.input_px(self.size).input_py(self.size)
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})
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.input_h(self.size)
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.when(!disabled, |this| this.cursor_text())
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.on_mouse_down(MouseButton::Left, {
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let state_entity = state_entity.clone();
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move |_, window, cx| state_entity.update(cx, |state, cx| state.focus(window, cx))
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})
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.items_center()
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.when(multi_line, |this| {
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this.h_auto()
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.when_some(self.height, |this, height| this.h(height))
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})
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.when(self.appearance, |this| {
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this.bg(background)
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.when(self.disabled, |this| this.opacity(0.5))
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.rounded(cx.theme().radius)
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})
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.tab_index(self.tab_index)
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.gap(gap_x)
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.refine_style(&self.style)
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.children(prefix)
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.when(!multi_line, |this| this.child(state_entity.clone()))
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.when(multi_line, |this| {
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this.child(
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v_flex()
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.size_full()
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.child(div().relative().flex_1().child(state_entity.clone())),
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)
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})
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.when(has_suffix, |this| {
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this.pr_2().child(
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h_flex()
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.id("suffix")
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.gap(gap_x)
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.items_center()
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.when(loading, |this| this.child(Indicator::new()))
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.when(self.mask_toggle, |this| {
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this.child(Self::render_toggle_mask_button(&state_entity))
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})
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.when(show_clear_button, |this| {
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this.child(clear_button(cx).on_click({
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let state = state_entity.clone();
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move |_, window, cx| {
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state.update(cx, |state, cx| {
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state.clean(window, cx);
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state.focus(window, cx);
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})
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}
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}))
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})
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.children(suffix),
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)
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})
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}
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}
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