Files
coop/crates/theme/src/runtime.rs
T
2026-10-08 08:42:44 +07:00

226 lines
7.1 KiB
Rust

use std::ops::{Deref, DerefMut};
use std::sync::Arc;
use gpui::{App, Global, Pixels, SharedString, Window, px};
use crate::model::{
AccentSelection, Appearance, SurfacePreference, SurfaceTreatment, ThemeRegistry,
ThemeSelection, ThemeVariant,
};
use crate::resolved::{ResolvedAccentRoles, ResolvedColors};
use crate::{NotificationSettings, PlatformKind, ScrollbarMode, sync_base};
impl From<gpui::WindowAppearance> for Appearance {
fn from(appearance: gpui::WindowAppearance) -> Self {
match appearance {
gpui::WindowAppearance::Dark | gpui::WindowAppearance::VibrantDark => Self::Dark,
gpui::WindowAppearance::Light | gpui::WindowAppearance::VibrantLight => Self::Light,
}
}
}
#[derive(Debug, Clone)]
pub struct Theme {
/// The active theme variant.
pub variant: Arc<ThemeVariant>,
/// The active appearance (light or dark).
pub appearance: Appearance,
/// The per-appearance variant selection.
pub theme_selection: ThemeSelection,
/// The accent override applied on top of the variant.
pub accent_selection: AccentSelection,
/// The user's surface treatment preference.
pub surface_preference: SurfacePreference,
/// The surface treatment in effect for this session.
pub surface: SurfaceTreatment,
/// The resolved accent roles.
pub accent: ResolvedAccentRoles,
/// The resolved color snapshot.
pub colors: ResolvedColors,
/// The font family for the application.
pub font_family: SharedString,
/// The root font size for the application, default is 15px.
pub font_size: Pixels,
/// Radius for the general elements.
pub radius: Pixels,
/// Radius for the large elements, e.g.: dialog, notification.
pub radius_lg: Pixels,
/// Enable shadow for the general elements. default is true
pub shadow: bool,
/// Show the scrollbar mode, default: scrolling
pub scrollbar_mode: ScrollbarMode,
/// Notification settings
pub notification: NotificationSettings,
}
impl Deref for Theme {
type Target = ResolvedColors;
fn deref(&self) -> &Self::Target {
&self.colors
}
}
impl DerefMut for Theme {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.colors
}
}
impl Global for Theme {}
impl Theme {
/// Returns the global theme reference
pub fn global(cx: &App) -> &Theme {
cx.global::<Theme>()
}
/// Returns the global theme mutable reference
pub(crate) fn global_mut(cx: &mut App) -> &mut Theme {
cx.global_mut::<Theme>()
}
/// Returns true if the theme is dark.
pub fn is_dark(&self) -> bool {
self.appearance.is_dark()
}
fn new() -> Self {
let platform = PlatformKind::platform();
let appearance = Appearance::default();
// Define the font family based on the platform.
let font_family = match platform {
PlatformKind::Linux => "Inter",
_ => ".SystemUIFont",
};
let selection = ThemeSelection::default();
let registry = ThemeRegistry::active();
let variant = registry.resolve(&selection, appearance).clone();
let accent = variant.accent_for(AccentSelection::default());
let surface = SurfacePreference::default().resolve(variant.recommended_surface_treatment);
let resolved_accent = ResolvedAccentRoles::resolve(&accent, &variant.colors);
let colors = ResolvedColors::resolve(&variant, &accent);
Self {
variant: Arc::new(variant),
appearance,
theme_selection: selection,
accent_selection: AccentSelection::default(),
surface_preference: SurfacePreference::default(),
surface,
accent: resolved_accent,
colors,
font_family: font_family.into(),
font_size: px(15.),
radius: px(6.),
radius_lg: px(10.),
shadow: true,
scrollbar_mode: ScrollbarMode::default(),
notification: NotificationSettings::default(),
}
}
/// Sync the theme with the system appearance
pub fn sync_system_appearance(window: Option<&mut Window>, cx: &mut App) {
let appearance = window
.as_ref()
.map(|window| window.appearance())
.unwrap_or_else(|| cx.window_appearance());
Self::change(appearance, window, cx);
}
/// Sync the Scrollbar showing behavior with the system
pub fn sync_scrollbar_appearance(cx: &mut App) {
Theme::global_mut(cx).scrollbar_mode = if cx.should_auto_hide_scrollbars() {
ScrollbarMode::Scrolling
} else {
ScrollbarMode::Hover
};
}
/// Apply a theme variant by id for the current appearance.
pub fn apply_variant(id: &str, window: Option<&mut Window>, cx: &mut App) {
let appearance = Theme::global(cx).appearance;
Theme::global_mut(cx)
.theme_selection
.set_variant(appearance, id);
Self::change(appearance, window, cx);
}
/// Replace the per-appearance variant selection.
pub fn set_selection(selection: ThemeSelection, cx: &mut App) {
Theme::global_mut(cx).theme_selection = selection;
}
/// Replace the accent override and re-resolve the theme.
pub fn set_accent_selection(selection: AccentSelection, cx: &mut App) {
Theme::global_mut(cx).accent_selection = selection;
}
/// Replace the surface treatment preference.
pub fn set_surface_preference(preference: SurfacePreference, cx: &mut App) {
Theme::global_mut(cx).surface_preference = preference;
}
/// Change the app's appearance, resolving the selected variant (with its
/// accent override) into a fresh color snapshot.
pub fn change<M>(appearance: M, window: Option<&mut Window>, cx: &mut App)
where
M: Into<Appearance>,
{
if !cx.has_global::<Theme>() {
cx.set_global(Theme::new());
}
let appearance = appearance.into();
let (selection, accent_selection, surface_preference) = {
let theme = cx.global_mut::<Theme>();
theme.appearance = appearance;
(
theme.theme_selection.clone(),
theme.accent_selection,
theme.surface_preference,
)
};
let registry = ThemeRegistry::active();
let variant = registry.resolve(&selection, appearance).clone();
let accent = variant.accent_for(accent_selection);
let surface = surface_preference.resolve(variant.recommended_surface_treatment);
let colors = ResolvedColors::resolve(&variant, &accent);
{
let theme = cx.global_mut::<Theme>();
theme.variant = Arc::new(variant.clone());
theme.accent = ResolvedAccentRoles::resolve(&accent, &variant.colors);
theme.surface = surface;
theme.colors = colors;
}
// Refresh the window if available
if let Some(window) = window {
window.refresh();
}
// Keep the base-layer projection in step with the coop palette
sync_base(cx);
}
}