Files
coop/crates/theme/src/lib.rs
T
2026-10-10 00:30:42 +00:00

313 lines
8.9 KiB
Rust

use std::ops::{Deref, DerefMut};
use gpui::{App, Global, Pixels, SharedString, Window, px};
mod brand;
mod color;
mod colors;
mod geometry;
mod layout;
mod notification;
mod paint;
mod palette;
mod platform_kind;
mod scrollbar_mode;
mod syntax;
mod theme;
mod typography;
pub mod appearance;
pub use appearance::AppearanceMode;
pub use brand::{BASE_COLORS, Brand, Ink, TextInk, Tint};
pub use color::{
contrast_ratio, flatten, grey, hsl_to_rgb, lightness, mix, neutral, oklch, oklch_to_srgb,
relative_luminance, rgb_to_hsl, tint,
};
pub use colors::*;
pub use geometry::*;
pub use layout::{
BASE_RADIUS, BUTTON_HEIGHT, CONTENT_MARGIN, CONTROL_HEIGHT_SMALL, EDGE, SPACE, bubble_radius,
button_radius, control_radius, inset_radius, panel_radius, surface_radius,
};
pub use notification::*;
pub use paint::{
INK_FILL_SCALE, INK_HAIRLINE_SCALE, SCRIM_ALPHA_DARK, band, current_appearance, hairline, ink,
plate_active, plate_hover, scrim, set_current_appearance, surface_shadows, wash,
};
pub use platform_kind::PlatformKind;
pub use scrollbar_mode::*;
pub use syntax::{HighlightKind, SyntaxPalette};
pub use theme::*;
pub use typography::{
DEFAULT_BASE_TEXT_SIZE, Metrics, TextStyle, Typeset, base_text_size, set_base_text_size,
};
/// Which appearance the app is painting. Bezel names this enum `Appearance`;
/// coop's `ThemeMode` predates the port and carries the same two variants.
pub type Appearance = ThemeMode;
/// Defines window border radius for platforms that use client side decorations.
pub const CLIENT_SIDE_DECORATION_ROUNDING: Pixels = px(10.0);
/// Defines window shadow size for platforms that use client side decorations.
pub const CLIENT_SIDE_DECORATION_SHADOW: Pixels = px(10.0);
/// Defines window border size for platforms that use client side decorations.
pub const CLIENT_SIDE_DECORATION_BORDER: Pixels = px(1.0);
/// Defines window titlebar height
pub(crate) const TITLEBAR_HEIGHT: Pixels = px(36.0);
/// Defines workspace tabbar height
pub const TABBAR_HEIGHT: Pixels = px(36.0);
/// Defines default sidebar width
pub const SIDEBAR_WIDTH: Pixels = px(240.);
pub fn init(cx: &mut App) {
appearance::init(AppearanceMode::default(), cx);
Theme::sync_scrollbar_appearance(cx);
}
/// An alternative palette source.
pub type PaletteBuilder = fn(ThemeMode) -> ThemeColors;
struct GlobalPaletteBuilder(Option<PaletteBuilder>);
impl Global for GlobalPaletteBuilder {}
/// Install a brand or an alternative palette on the app.
pub trait AppExt {
fn set_brand(&mut self, brand: Brand);
fn set_palette(&mut self, build: PaletteBuilder);
fn set_appearance_mode(&mut self, mode: AppearanceMode);
fn set_base_text_size(&mut self, points: f32);
}
impl AppExt for App {
fn set_brand(&mut self, brand: Brand) {
self.set_global(brand);
reinstall(self);
}
fn set_palette(&mut self, build: PaletteBuilder) {
self.set_global(GlobalPaletteBuilder(Some(build)));
reinstall(self);
}
fn set_appearance_mode(&mut self, mode: AppearanceMode) {
appearance::set_mode(mode, self);
}
fn set_base_text_size(&mut self, points: f32) {
typography::set_base_text_size(points);
self.refresh_windows();
}
}
/// Re-install the palette for the current appearance.
fn reinstall(cx: &mut App) {
let mode = cx
.try_global::<Theme>()
.map(|theme| theme.mode)
.unwrap_or_default();
Theme::change(mode, None, cx);
cx.refresh_windows();
}
/// Mirror the active coop theme into the `gpui-base` global theme.
pub fn sync_base(cx: &mut App) {
let Some(theme) = cx.try_global::<Theme>() else {
return;
};
let appearance = if theme.mode.is_dark() {
gpui_base::ThemeAppearance::Dark
} else {
gpui_base::ThemeAppearance::Light
};
let scrollbar_mode = match theme.scrollbar_mode {
ScrollbarMode::Scrolling => gpui_base::ScrollbarMode::Scrolling,
ScrollbarMode::Hover => gpui_base::ScrollbarMode::Hover,
ScrollbarMode::Always => gpui_base::ScrollbarMode::Always,
};
let colors = theme.colors;
let font_sans = theme.font_sans.clone();
let base = gpui_base::Theme::global_mut(cx);
base.appearance = appearance;
base.scrollbar = base.scrollbar.clone().with_mode(scrollbar_mode);
base.tokens.typography.sans = font_sans;
let tokens = &mut base.tokens.colors;
tokens.background = colors.bg;
tokens.foreground = colors.text;
tokens.surface = colors.surface;
tokens.surface_foreground = colors.text;
tokens.primary = colors.solid;
tokens.primary_foreground = colors.on_solid;
tokens.secondary = colors.surface_raised;
tokens.secondary_foreground = colors.text;
tokens.muted = colors.surface_card;
tokens.muted_foreground = colors.text_muted;
tokens.accent = colors.element_hover;
tokens.accent_foreground = colors.text;
tokens.destructive = colors.danger_strong;
tokens.destructive_foreground = gpui::white();
tokens.border = colors.border;
tokens.input = colors.border;
tokens.ring = colors.ring;
tokens.selection = colors.selection;
}
pub trait ActiveTheme {
fn theme(&self) -> &Theme;
}
impl ActiveTheme for App {
#[inline(always)]
fn theme(&self) -> &Theme {
Theme::global(self)
}
}
#[derive(Debug, Clone)]
pub struct Theme {
pub colors: ThemeColors,
pub mode: ThemeMode,
pub font_sans: SharedString,
pub font_mono: SharedString,
pub shadow: bool,
pub scrollbar_mode: ScrollbarMode,
pub notification: NotificationSettings,
}
impl Deref for Theme {
type Target = ThemeColors;
fn deref(&self) -> &Self::Target {
&self.colors
}
}
impl DerefMut for Theme {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.colors
}
}
impl Global for Theme {}
impl Theme {
/// Returns the global theme reference
pub fn global(cx: &App) -> &Theme {
cx.global::<Theme>()
}
/// Returns the global theme mutable reference
pub(crate) fn global_mut(cx: &mut App) -> &mut Theme {
cx.global_mut::<Theme>()
}
/// Returns true if the theme is dark.
pub fn is_dark(&self) -> bool {
self.mode.is_dark()
}
/// Sync the theme with the system appearance
pub fn sync_system_appearance(window: Option<&mut Window>, cx: &mut App) {
appearance::record_system_appearance(window.as_deref(), cx);
}
/// Sync the Scrollbar showing behavior with the system
pub fn sync_scrollbar_appearance(cx: &mut App) {
Theme::global_mut(cx).scrollbar_mode = if cx.should_auto_hide_scrollbars() {
ScrollbarMode::Scrolling
} else {
ScrollbarMode::Hover
};
}
/// Change the app's appearance
pub fn change<M>(mode: M, window: Option<&mut Window>, cx: &mut App)
where
M: Into<ThemeMode>,
{
if !cx.has_global::<Theme>() {
cx.set_global(Theme::default());
}
let mode = mode.into();
let builder = cx
.try_global::<GlobalPaletteBuilder>()
.and_then(|builder| builder.0);
let mut colors = match builder {
Some(build) => build(mode),
None => ThemeColors::for_appearance(mode),
};
// A default brand changes nothing; anything else rotates the tokens.
let installed_brand = brand::installed(cx);
if !installed_brand.is_default() {
installed_brand.apply(mode, &mut colors);
}
let theme = Theme::global_mut(cx);
// Set the theme mode
theme.mode = mode;
// Set the theme colors
theme.colors = colors;
// Refresh the window if available
if let Some(window) = window {
window.refresh();
}
// Keep the context-free paint helpers and the radius accessors in step
paint::set_current_appearance(mode);
layout::set_base_radius(installed_brand.radius);
// Keep the base-layer projection in step with the coop palette
sync_base(cx);
}
}
impl Default for Theme {
fn default() -> Self {
let platform = PlatformKind::platform();
let mode = ThemeMode::default();
// The system UI font, by platform.
let font_sans = match platform {
PlatformKind::Linux => "Inter",
_ => ".SystemUIFont",
};
Self {
font_sans: font_sans.into(),
font_mono: system_mono().into(),
shadow: true,
scrollbar_mode: ScrollbarMode::default(),
notification: NotificationSettings::default(),
mode,
colors: ThemeColors::for_appearance(mode),
}
}
}
/// The mono face has no alias of its own, so each backend is named here.
fn system_mono() -> &'static str {
if cfg!(target_family = "wasm") {
".ZedMono"
} else if cfg!(target_os = "macos") {
".AppleSystemUIFontMonospaced"
} else if cfg!(target_os = "windows") {
"Cascadia Mono"
} else {
"DejaVu Sans Mono"
}
}