Files
coop/crates/ui/src/input/element.rs
T
reyaandGitHub 7091fa1cab chore: restructure and refine the ui (#199)
* update deps

* clean up

* add account crate

* add person crate

* add chat and chat ui crates

* .

* clean up the ui crate

* .

* .
2025-11-01 09:16:02 +07:00

891 lines
31 KiB
Rust

use std::ops::Range;
use std::rc::Rc;
use gpui::{
fill, point, px, relative, size, App, Bounds, Corners, Element, ElementId, ElementInputHandler,
Entity, GlobalElementId, Hitbox, IntoElement, LayoutId, MouseButton, MouseMoveEvent, Path,
Pixels, Point, ShapedLine, SharedString, Size, Style, TextAlign, TextRun, UnderlineStyle,
Window,
};
use rope::Rope;
use smallvec::SmallVec;
use theme::ActiveTheme;
use super::blink_cursor::CURSOR_WIDTH;
use super::rope_ext::RopeExt;
use super::state::{InputState, LastLayout};
use crate::Root;
const BOTTOM_MARGIN_ROWS: usize = 3;
pub(super) const RIGHT_MARGIN: Pixels = px(10.);
pub(super) const LINE_NUMBER_RIGHT_MARGIN: Pixels = px(10.);
pub(super) struct TextElement {
pub(crate) state: Entity<InputState>,
placeholder: SharedString,
}
impl TextElement {
pub(super) fn new(state: Entity<InputState>) -> Self {
Self {
state,
placeholder: SharedString::default(),
}
}
/// Set the placeholder text of the input field.
pub fn placeholder(mut self, placeholder: impl Into<SharedString>) -> Self {
self.placeholder = placeholder.into();
self
}
fn paint_mouse_listeners(&mut self, window: &mut Window, _: &mut App) {
window.on_mouse_event({
let state = self.state.clone();
move |event: &MouseMoveEvent, _, window, cx| {
if event.pressed_button == Some(MouseButton::Left) {
state.update(cx, |state, cx| {
state.on_drag_move(event, window, cx);
});
}
}
});
}
/// Returns the:
///
/// - cursor bounds
/// - scroll offset
/// - current row index (No only the visible lines, but all lines)
///
/// This method also will update for track scroll to cursor.
fn layout_cursor(
&self,
last_layout: &LastLayout,
bounds: &mut Bounds<Pixels>,
_: &mut Window,
cx: &mut App,
) -> (Option<Bounds<Pixels>>, Point<Pixels>, Option<usize>) {
let state = self.state.read(cx);
let line_height = last_layout.line_height;
let visible_range = &last_layout.visible_range;
let lines = &last_layout.lines;
let text_wrapper = &state.text_wrapper;
let line_number_width = last_layout.line_number_width;
let mut selected_range = state.selected_range;
if let Some(ime_marked_range) = &state.ime_marked_range {
selected_range = (ime_marked_range.end..ime_marked_range.end).into();
}
let cursor = state.cursor();
let mut current_row = None;
let mut scroll_offset = state.scroll_handle.offset();
let mut cursor_bounds = None;
// If the input has a fixed height (Otherwise is auto-grow), we need to add a bottom margin to the input.
let top_bottom_margin = if state.mode.is_auto_grow() {
#[allow(clippy::if_same_then_else)]
line_height
} else if visible_range.len() < BOTTOM_MARGIN_ROWS * 8 {
line_height
} else {
BOTTOM_MARGIN_ROWS * line_height
};
// The cursor corresponds to the current cursor position in the text no only the line.
let mut cursor_pos = None;
let mut cursor_start = None;
let mut cursor_end = None;
let mut prev_lines_offset = 0;
let mut offset_y = px(0.);
for (ix, wrap_line) in text_wrapper.lines.iter().enumerate() {
let row = ix;
let line_origin = point(px(0.), offset_y);
// break loop if all cursor positions are found
if cursor_pos.is_some() && cursor_start.is_some() && cursor_end.is_some() {
break;
}
let in_visible_range = ix >= visible_range.start;
if let Some(line) = in_visible_range
.then(|| lines.get(ix.saturating_sub(visible_range.start)))
.flatten()
{
// If in visible range lines
if cursor_pos.is_none() {
let offset = cursor.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
current_row = Some(row);
cursor_pos = Some(line_origin + pos);
}
}
if cursor_start.is_none() {
let offset = selected_range.start.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_start = Some(line_origin + pos);
}
}
if cursor_end.is_none() {
let offset = selected_range.end.saturating_sub(prev_lines_offset);
if let Some(pos) = line.position_for_index(offset, line_height) {
cursor_end = Some(line_origin + pos);
}
}
offset_y += line.size(line_height).height;
// +1 for the last `\n`
prev_lines_offset += line.len() + 1;
} else {
// If not in the visible range.
// Just increase the offset_y and prev_lines_offset.
// This will let the scroll_offset to track the cursor position correctly.
if prev_lines_offset >= cursor && cursor_pos.is_none() {
current_row = Some(row);
cursor_pos = Some(line_origin);
}
if prev_lines_offset >= selected_range.start && cursor_start.is_none() {
cursor_start = Some(line_origin);
}
if prev_lines_offset >= selected_range.end && cursor_end.is_none() {
cursor_end = Some(line_origin);
}
offset_y += wrap_line.height(line_height);
// +1 for the last `\n`
prev_lines_offset += wrap_line.len() + 1;
}
}
if let (Some(cursor_pos), Some(cursor_start), Some(cursor_end)) =
(cursor_pos, cursor_start, cursor_end)
{
let selection_changed = state.last_selected_range != Some(selected_range);
if selection_changed {
scroll_offset.x = if scroll_offset.x + cursor_pos.x
> (bounds.size.width - line_number_width - RIGHT_MARGIN)
{
// cursor is out of right
bounds.size.width - line_number_width - RIGHT_MARGIN - cursor_pos.x
} else if scroll_offset.x + cursor_pos.x < px(0.) {
// cursor is out of left
scroll_offset.x - cursor_pos.x
} else {
scroll_offset.x
};
// If we change the scroll_offset.y, GPUI will render and trigger the next run loop.
// So, here we just adjust offset by `line_height` for move smooth.
scroll_offset.y =
if scroll_offset.y + cursor_pos.y > bounds.size.height - top_bottom_margin {
// cursor is out of bottom
scroll_offset.y - line_height
} else if scroll_offset.y + cursor_pos.y < top_bottom_margin {
// cursor is out of top
(scroll_offset.y + line_height).min(px(0.))
} else {
scroll_offset.y
};
if state.selection_reversed {
if scroll_offset.x + cursor_start.x < px(0.) {
// selection start is out of left
scroll_offset.x = -cursor_start.x;
}
if scroll_offset.y + cursor_start.y < px(0.) {
// selection start is out of top
scroll_offset.y = -cursor_start.y;
}
} else {
if scroll_offset.x + cursor_end.x <= px(0.) {
// selection end is out of left
scroll_offset.x = -cursor_end.x;
}
if scroll_offset.y + cursor_end.y <= px(0.) {
// selection end is out of top
scroll_offset.y = -cursor_end.y;
}
}
}
// cursor bounds
let cursor_height = line_height;
cursor_bounds = Some(Bounds::new(
point(
bounds.left() + cursor_pos.x + line_number_width + scroll_offset.x,
bounds.top() + cursor_pos.y + ((line_height - cursor_height) / 2.),
),
size(CURSOR_WIDTH, cursor_height),
));
}
if let Some(deferred_scroll_offset) = state.deferred_scroll_offset {
scroll_offset = deferred_scroll_offset;
}
bounds.origin += scroll_offset;
(cursor_bounds, scroll_offset, current_row)
}
/// Layout the match range to a Path.
pub(crate) fn layout_match_range(
range: Range<usize>,
last_layout: &LastLayout,
bounds: &mut Bounds<Pixels>,
) -> Option<Path<Pixels>> {
if range.is_empty() {
return None;
}
if range.start < last_layout.visible_range_offset.start
|| range.end > last_layout.visible_range_offset.end
{
return None;
}
let line_height = last_layout.line_height;
let visible_top = last_layout.visible_top;
let visible_start_offset = last_layout.visible_range_offset.start;
let lines = &last_layout.lines;
let line_number_width = last_layout.line_number_width;
let start_ix = range.start;
let end_ix = range.end;
let mut prev_lines_offset = visible_start_offset;
let mut offset_y = visible_top;
let mut line_corners = vec![];
for line in lines.iter() {
let line_size = line.size(line_height);
let line_wrap_width = line_size.width;
let line_origin = point(px(0.), offset_y);
let line_cursor_start =
line.position_for_index(start_ix.saturating_sub(prev_lines_offset), line_height);
let line_cursor_end =
line.position_for_index(end_ix.saturating_sub(prev_lines_offset), line_height);
if line_cursor_start.is_some() || line_cursor_end.is_some() {
let start = line_cursor_start
.unwrap_or_else(|| line.position_for_index(0, line_height).unwrap());
let end = line_cursor_end
.unwrap_or_else(|| line.position_for_index(line.len(), line_height).unwrap());
// Split the selection into multiple items
let wrapped_lines =
(end.y / line_height).ceil() as usize - (start.y / line_height).ceil() as usize;
let mut end_x = end.x;
if wrapped_lines > 0 {
end_x = line_wrap_width;
}
// Ensure at least 6px width for the selection for empty lines.
end_x = end_x.max(start.x + px(6.));
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end_x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end_x, start.y + line_height),
});
// wrapped lines
for i in 1..=wrapped_lines {
let start = point(px(0.), start.y + i as f32 * line_height);
let mut end = point(end.x, end.y + i as f32 * line_height);
if i < wrapped_lines {
end.x = line_size.width;
}
line_corners.push(Corners {
top_left: line_origin + point(start.x, start.y),
top_right: line_origin + point(end.x, start.y),
bottom_left: line_origin + point(start.x, start.y + line_height),
bottom_right: line_origin + point(end.x, start.y + line_height),
});
}
}
if line_cursor_start.is_some() && line_cursor_end.is_some() {
break;
}
offset_y += line_size.height;
// +1 for skip the last `\n`
prev_lines_offset += line.len() + 1;
}
let mut points = vec![];
if line_corners.is_empty() {
return None;
}
// Fix corners to make sure the left to right direction
for corners in &mut line_corners {
if corners.top_left.x > corners.top_right.x {
std::mem::swap(&mut corners.top_left, &mut corners.top_right);
std::mem::swap(&mut corners.bottom_left, &mut corners.bottom_right);
}
}
for corners in &line_corners {
points.push(corners.top_right);
points.push(corners.bottom_right);
points.push(corners.bottom_left);
}
let mut rev_line_corners = line_corners.iter().rev().peekable();
while let Some(corners) = rev_line_corners.next() {
points.push(corners.top_left);
if let Some(next) = rev_line_corners.peek() {
if next.top_left.x > corners.top_left.x {
points.push(point(next.top_left.x, corners.top_left.y));
}
}
}
// print_points_as_svg_path(&line_corners, &points);
let path_origin = bounds.origin + point(line_number_width, px(0.));
let first_p = *points.first().unwrap();
let mut builder = gpui::PathBuilder::fill();
builder.move_to(path_origin + first_p);
for p in points.iter().skip(1) {
builder.line_to(path_origin + *p);
}
builder.build().ok()
}
fn layout_selections(
&self,
last_layout: &LastLayout,
bounds: &mut Bounds<Pixels>,
cx: &mut App,
) -> Option<Path<Pixels>> {
let state = self.state.read(cx);
let mut selected_range = state.selected_range;
if let Some(ime_marked_range) = &state.ime_marked_range {
if !ime_marked_range.is_empty() {
selected_range = (ime_marked_range.end..ime_marked_range.end).into();
}
}
if selected_range.is_empty() {
return None;
}
let (start_ix, end_ix) = if selected_range.start < selected_range.end {
(selected_range.start, selected_range.end)
} else {
(selected_range.end, selected_range.start)
};
let range = start_ix.max(last_layout.visible_range_offset.start)
..end_ix.min(last_layout.visible_range_offset.end);
Self::layout_match_range(range, last_layout, bounds)
}
/// Calculate the visible range of lines in the viewport.
///
/// Returns
///
/// - visible_range: The visible range is based on unwrapped lines (Zero based).
/// - visible_top: The top position of the first visible line in the scroll viewport.
fn calculate_visible_range(
&self,
state: &InputState,
line_height: Pixels,
input_height: Pixels,
) -> (Range<usize>, Pixels) {
// Add extra rows to avoid showing empty space when scroll to bottom.
let extra_rows = 1;
let mut visible_top = px(0.);
if state.mode.is_single_line() {
return (0..1, visible_top);
}
let total_lines = state.text_wrapper.len();
let scroll_top = if let Some(deferred_scroll_offset) = state.deferred_scroll_offset {
deferred_scroll_offset.y
} else {
state.scroll_handle.offset().y
};
let mut visible_range = 0..total_lines;
let mut line_bottom = px(0.);
for (ix, line) in state.text_wrapper.lines.iter().enumerate() {
let wrapped_height = line.height(line_height);
line_bottom += wrapped_height;
if line_bottom < -scroll_top {
visible_top = line_bottom - wrapped_height;
visible_range.start = ix;
}
if line_bottom + scroll_top >= input_height {
visible_range.end = (ix + extra_rows).min(total_lines);
break;
}
}
(visible_range, visible_top)
}
}
pub(super) struct PrepaintState {
/// The lines of entire lines.
last_layout: LastLayout,
/// The lines only contains the visible lines in the viewport, based on `visible_range`.
///
/// The child is the soft lines.
line_numbers: Option<Vec<SmallVec<[ShapedLine; 1]>>>,
/// Size of the scrollable area by entire lines.
scroll_size: Size<Pixels>,
cursor_bounds: Option<Bounds<Pixels>>,
cursor_scroll_offset: Point<Pixels>,
selection_path: Option<Path<Pixels>>,
hover_highlight_path: Option<Path<Pixels>>,
search_match_paths: Vec<(Path<Pixels>, bool)>,
hover_definition_hitbox: Option<Hitbox>,
bounds: Bounds<Pixels>,
}
impl IntoElement for TextElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for TextElement {
type PrepaintState = PrepaintState;
type RequestLayoutState = ();
fn id(&self) -> Option<ElementId> {
None
}
fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let state = self.state.read(cx);
let line_height = window.line_height();
let mut style = Style::default();
style.size.width = relative(1.).into();
if state.mode.is_multi_line() {
style.flex_grow = 1.0;
style.size.height = relative(1.).into();
if state.mode.is_auto_grow() {
// Auto grow to let height match to rows, but not exceed max rows.
let rows = state.mode.max_rows().min(state.mode.rows());
style.min_size.height = (rows * line_height).into();
} else {
style.min_size.height = line_height.into();
}
} else {
// For single-line inputs, the minimum height should be the line height
style.size.height = line_height.into();
};
(window.request_layout(style, [], cx), ())
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
cx: &mut App,
) -> Self::PrepaintState {
let state = self.state.read(cx);
let line_height = window.line_height();
let (visible_range, visible_top) =
self.calculate_visible_range(state, line_height, bounds.size.height);
let visible_start_offset = state.text.line_start_offset(visible_range.start);
let visible_end_offset = state
.text
.line_end_offset(visible_range.end.saturating_sub(1));
let state = self.state.read(cx);
let multi_line = state.mode.is_multi_line();
let text = state.text.clone();
let is_empty = text.is_empty();
let placeholder = self.placeholder.clone();
let style = window.text_style();
let font_size = style.font_size.to_pixels(window.rem_size());
let mut bounds = bounds;
let (display_text, text_color) = if is_empty {
(
Rope::from_str_small(placeholder.as_str()),
cx.theme().text_muted,
)
} else if state.masked {
(
Rope::from_str_small("*".repeat(text.chars_count()).as_str()),
cx.theme().text,
)
} else {
(text.clone(), cx.theme().text)
};
let line_number_width = px(0.);
let run = TextRun {
len: display_text.len(),
font: style.font(),
color: text_color,
background_color: None,
underline: None,
strikethrough: None,
};
let marked_run = TextRun {
len: 0,
font: style.font(),
color: text_color,
background_color: None,
underline: Some(UnderlineStyle {
thickness: px(1.),
color: Some(text_color),
wavy: false,
}),
strikethrough: None,
};
let runs = if !is_empty {
vec![run]
} else if let Some(ime_marked_range) = &state.ime_marked_range {
// IME marked text
vec![
TextRun {
len: ime_marked_range.start,
..run.clone()
},
TextRun {
len: ime_marked_range.end - ime_marked_range.start,
underline: marked_run.underline,
..run.clone()
},
TextRun {
len: display_text.len() - ime_marked_range.end,
..run.clone()
},
]
.into_iter()
.filter(|run| run.len > 0)
.collect()
} else {
vec![run]
};
let wrap_width = if multi_line && state.soft_wrap {
Some(bounds.size.width - line_number_width - RIGHT_MARGIN)
} else {
None
};
// NOTE: Here 50 lines about 150µs
// let measure = crate::Measure::new("shape_text");
let visible_text = display_text
.slice_rows(visible_range.start as u32..visible_range.end as u32)
.to_string();
let lines = window
.text_system()
.shape_text(visible_text.into(), font_size, &runs, wrap_width, None)
.expect("failed to shape text");
// measure.end();
let mut longest_line_width = wrap_width.unwrap_or(px(0.));
if state.mode.is_multi_line() && !state.soft_wrap && lines.len() > 1 {
let longtest_line: SharedString = state
.text
.line(state.text.summary().longest_row as usize)
.to_string()
.into();
longest_line_width = window
.text_system()
.shape_line(
longtest_line.clone(),
font_size,
&[TextRun {
len: longtest_line.len(),
font: style.font(),
color: gpui::black(),
background_color: None,
underline: None,
strikethrough: None,
}],
wrap_width,
)
.width;
}
let total_wrapped_lines = state.text_wrapper.len();
let empty_bottom_height = px(0.);
let scroll_size = size(
if longest_line_width + line_number_width + RIGHT_MARGIN > bounds.size.width {
longest_line_width + line_number_width + RIGHT_MARGIN
} else {
longest_line_width
},
(total_wrapped_lines as f32 * line_height + empty_bottom_height)
.max(bounds.size.height),
);
let mut last_layout = LastLayout {
visible_range,
visible_top,
visible_range_offset: visible_start_offset..visible_end_offset,
line_height,
wrap_width,
line_number_width,
lines: Rc::new(lines),
cursor_bounds: None,
};
// `position_for_index` for example
//
// #### text
//
// Hello 世界,this is GPUI component.
// The GPUI Component is a collection of UI components for
// GPUI framework, including Button, Input, Checkbox, Radio,
// Dropdown, Tab, and more...
//
// wrap_width: 444px, line_height: 20px
//
// #### lines[0]
//
// | index | pos | line |
// |-------|------------------|------|
// | 5 | (37 px, 0.0) | 0 |
// | 38 | (261.7 px, 20.0) | 0 |
// | 40 | None | - |
//
// #### lines[1]
//
// | index | position | line |
// |-------|-----------------------|------|
// | 5 | (43.578125 px, 0.0) | 0 |
// | 56 | (422.21094 px, 0.0) | 0 |
// | 57 | (11.6328125 px, 20.0) | 1 |
// | 114 | (429.85938 px, 20.0) | 1 |
// | 115 | (11.3125 px, 40.0) | 2 |
// Calculate the scroll offset to keep the cursor in view
let (cursor_bounds, cursor_scroll_offset, _) =
self.layout_cursor(&last_layout, &mut bounds, window, cx);
last_layout.cursor_bounds = cursor_bounds;
let selection_path = self.layout_selections(&last_layout, &mut bounds, cx);
let search_match_paths = vec![];
let hover_highlight_path = None;
let line_numbers = None;
let hover_definition_hitbox = None;
PrepaintState {
bounds,
last_layout,
scroll_size,
line_numbers,
cursor_bounds,
cursor_scroll_offset,
selection_path,
search_match_paths,
hover_highlight_path,
hover_definition_hitbox,
}
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_: Option<&gpui::InspectorElementId>,
input_bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
prepaint: &mut Self::PrepaintState,
window: &mut Window,
cx: &mut App,
) {
let focus_handle = self.state.read(cx).focus_handle.clone();
let show_cursor = self.state.read(cx).show_cursor(window, cx);
let focused = focus_handle.is_focused(window);
let bounds = prepaint.bounds;
let selected_range = self.state.read(cx).selected_range;
window.handle_input(
&focus_handle,
ElementInputHandler::new(bounds, self.state.clone()),
cx,
);
// Set Root focused_input when self is focused
if focused {
let state = self.state.clone();
if Root::read(window, cx).focused_input.as_ref() != Some(&state) {
Root::update(window, cx, |root, _, cx| {
root.focused_input = Some(state);
cx.notify();
});
}
}
// And reset focused_input when next_frame start
window.on_next_frame({
let state = self.state.clone();
move |window, cx| {
if !focused && Root::read(window, cx).focused_input.as_ref() == Some(&state) {
Root::update(window, cx, |root, _, cx| {
root.focused_input = None;
cx.notify();
});
}
}
});
// Paint multi line text
let line_height = window.line_height();
let origin = bounds.origin;
let invisible_top_padding = prepaint.last_layout.visible_top;
let mut mask_offset_y = px(0.);
if self.state.read(cx).masked {
// Move down offset for vertical centering the *****
if cfg!(target_os = "macos") {
mask_offset_y = px(3.);
} else {
mask_offset_y = px(2.5);
}
}
// Paint active line
let mut offset_y = px(0.);
if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
offset_y += invisible_top_padding;
// Each item is the normal lines.
for lines in line_numbers.iter() {
let height = line_height * lines.len() as f32;
offset_y += height;
}
}
// Paint selections
if window.is_window_active() {
let secondary_selection = cx.theme().selection;
for (path, is_active) in prepaint.search_match_paths.iter() {
window.paint_path(path.clone(), secondary_selection);
if *is_active {
window.paint_path(path.clone(), cx.theme().selection);
}
}
if let Some(path) = prepaint.selection_path.take() {
window.paint_path(path, cx.theme().selection);
}
// Paint hover highlight
if let Some(path) = prepaint.hover_highlight_path.take() {
window.paint_path(path, secondary_selection);
}
}
// Paint text
let mut offset_y = mask_offset_y + invisible_top_padding;
for line in prepaint.last_layout.lines.iter() {
let p = point(
origin.x + prepaint.last_layout.line_number_width,
origin.y + offset_y,
);
_ = line.paint(p, line_height, TextAlign::Left, None, window, cx);
offset_y += line.size(line_height).height;
}
// Paint blinking cursor
if focused && show_cursor {
if let Some(mut cursor_bounds) = prepaint.cursor_bounds.take() {
cursor_bounds.origin.y += prepaint.cursor_scroll_offset.y;
window.paint_quad(fill(cursor_bounds, cx.theme().cursor));
}
}
// Paint line numbers
let mut offset_y = px(0.);
if let Some(line_numbers) = prepaint.line_numbers.as_ref() {
offset_y += invisible_top_padding;
// Paint line number background
window.paint_quad(fill(
Bounds {
origin: input_bounds.origin,
size: size(
prepaint.last_layout.line_number_width - LINE_NUMBER_RIGHT_MARGIN,
input_bounds.size.height,
),
},
cx.theme().background,
));
// Each item is the normal lines.
for lines in line_numbers.iter() {
let p = point(input_bounds.origin.x, origin.y + offset_y);
for line in lines {
_ = line.paint(p, line_height, window, cx);
offset_y += line_height;
}
}
}
self.state.update(cx, |state, cx| {
state.last_layout = Some(prepaint.last_layout.clone());
state.last_bounds = Some(bounds);
state.last_cursor = Some(state.cursor());
state.set_input_bounds(input_bounds, cx);
state.last_selected_range = Some(selected_range);
state.scroll_size = prepaint.scroll_size;
state.update_scroll_offset(Some(prepaint.cursor_scroll_offset), cx);
state.deferred_scroll_offset = None;
cx.notify();
});
if let Some(hitbox) = prepaint.hover_definition_hitbox.as_ref() {
window.set_cursor_style(gpui::CursorStyle::PointingHand, hitbox);
}
self.paint_mouse_listeners(window, cx);
}
}