248 lines
7.0 KiB
Rust
248 lines
7.0 KiB
Rust
use std::rc::Rc;
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, ClickEvent, Context, Div, Hsla, InteractiveElement as _, IntoElement, MouseButton,
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ParentElement as _, Pixels, Render, RenderOnce, Stateful, StatefulInteractiveElement as _,
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Styled, Window, WindowControlArea, div, px,
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};
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use theme::ActiveTheme;
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use crate::{Icon, IconName, Sizable as _, h_flex};
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pub const TITLE_BAR_HEIGHT: Pixels = px(34.);
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pub const TRAFFIC_LIGHT_PADDING: f32 = 80.;
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// The Windows control buttons have a fixed width of 35px.
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//
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// We don't need implementation the click event for the control buttons.
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// If user clicked in the bounds, the window event will be triggered.
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#[derive(IntoElement, Clone)]
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#[allow(clippy::type_complexity)]
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enum ControlIcon {
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Minimize,
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Restore,
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Maximize,
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Close {
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on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>,
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},
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}
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impl ControlIcon {
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fn minimize() -> Self {
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Self::Minimize
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}
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fn restore() -> Self {
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Self::Restore
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}
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fn maximize() -> Self {
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Self::Maximize
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}
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#[allow(clippy::type_complexity)]
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fn close(on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>) -> Self {
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Self::Close { on_close_window }
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}
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fn id(&self) -> &'static str {
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match self {
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Self::Minimize => "minimize",
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Self::Restore => "restore",
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Self::Maximize => "maximize",
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Self::Close { .. } => "close",
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}
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}
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fn icon(&self) -> IconName {
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match self {
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Self::Minimize => IconName::WindowMinimize,
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Self::Restore => IconName::WindowRestore,
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Self::Maximize => IconName::WindowMaximize,
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Self::Close { .. } => IconName::WindowClose,
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}
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}
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fn window_control_area(&self) -> WindowControlArea {
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match self {
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Self::Minimize => WindowControlArea::Min,
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Self::Restore | Self::Maximize => WindowControlArea::Max,
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Self::Close { .. } => WindowControlArea::Close,
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}
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}
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fn is_close(&self) -> bool {
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matches!(self, Self::Close { .. })
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}
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#[inline]
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fn hover_fg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_foreground
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} else {
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cx.theme().text
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}
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}
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#[inline]
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fn hover_bg(&self, cx: &App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_background
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} else {
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cx.theme().ghost_element_hover
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}
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}
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#[inline]
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fn active_bg(&self, cx: &mut App) -> Hsla {
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if self.is_close() {
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cx.theme().danger_active
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} else {
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cx.theme().ghost_element_active
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}
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}
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}
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impl RenderOnce for ControlIcon {
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fn render(self, _: &mut Window, cx: &mut App) -> impl IntoElement {
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let is_linux = cfg!(target_os = "linux");
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let is_windows = cfg!(target_os = "windows");
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let icon = self.clone();
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let hover_fg = self.hover_fg(cx);
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let hover_bg = self.hover_bg(cx);
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let active_bg = self.active_bg(cx);
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let on_close_window = match &self {
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ControlIcon::Close { on_close_window } => on_close_window.clone(),
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_ => None,
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};
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div()
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.id(self.id())
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.flex()
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.w(TITLE_BAR_HEIGHT)
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.h_full()
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.flex_shrink_0()
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.justify_center()
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.content_center()
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.items_center()
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.text_color(cx.theme().text)
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.hover(|style| style.bg(hover_bg).text_color(hover_fg))
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.active(|style| style.bg(active_bg).text_color(hover_fg))
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.when(is_windows, |this| {
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this.window_control_area(self.window_control_area())
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})
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.when(is_linux, |this| {
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this.on_mouse_down(MouseButton::Left, move |_, window, cx| {
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window.prevent_default();
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cx.stop_propagation();
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})
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.on_click(move |_, window, cx| {
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cx.stop_propagation();
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match icon {
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Self::Minimize => window.minimize_window(),
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Self::Restore | Self::Maximize => window.zoom_window(),
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Self::Close { .. } => {
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if let Some(f) = on_close_window.clone() {
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f(&ClickEvent::default(), window, cx);
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} else {
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window.remove_window();
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}
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}
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}
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})
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})
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.child(Icon::new(self.icon()).small())
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}
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}
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#[derive(IntoElement)]
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#[allow(clippy::type_complexity)]
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pub(crate) struct WindowControls {
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on_close_window: Option<Rc<Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>>>,
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}
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pub(crate) fn window_controls() -> WindowControls {
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WindowControls {
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on_close_window: None,
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}
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}
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pub fn title_bar_drag_handlers(
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this: Stateful<Div>,
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window: &mut Window,
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cx: &mut App,
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) -> Stateful<Div> {
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let state = window.use_state(cx, |_, _| TitleBarState { should_move: false });
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let this = if cfg!(target_family = "wasm") {
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this
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} else {
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this.window_control_area(WindowControlArea::Drag)
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};
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this.on_mouse_down_out(window.listener_for(&state, |state, _, _, _| {
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state.should_move = false;
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}))
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.on_mouse_down(
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MouseButton::Left,
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window.listener_for(&state, |state, _, _, _| {
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state.should_move = true;
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}),
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)
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.on_mouse_up(
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MouseButton::Left,
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window.listener_for(&state, |state, _, _, _| {
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state.should_move = false;
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}),
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)
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.on_mouse_move(window.listener_for(&state, |state, _, window, _| {
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if state.should_move {
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state.should_move = false;
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window.start_window_move();
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}
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}))
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.on_click(|event, window, _| {
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if event.click_count() == 2 {
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if cfg!(target_os = "macos") {
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window.titlebar_double_click();
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} else {
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window.zoom_window();
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}
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}
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})
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}
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impl RenderOnce for WindowControls {
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fn render(self, window: &mut Window, _: &mut App) -> impl IntoElement {
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if cfg!(target_os = "macos") || cfg!(target_family = "wasm") {
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return div().id("window-controls");
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}
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h_flex()
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.id("window-controls")
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.items_center()
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.flex_shrink_0()
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.h_full()
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.child(ControlIcon::minimize())
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.child(if window.is_maximized() {
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ControlIcon::restore()
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} else {
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ControlIcon::maximize()
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})
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.child(ControlIcon::close(self.on_close_window))
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}
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}
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struct TitleBarState {
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should_move: bool,
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}
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impl Render for TitleBarState {
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fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
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div()
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}
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}
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