277 lines
8.0 KiB
Rust
277 lines
8.0 KiB
Rust
use std::ops::{Deref, DerefMut};
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use std::rc::Rc;
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use gpui::{App, Global, Pixels, SharedString, Window, px};
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mod colors;
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mod geometry;
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mod notification;
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mod platform_kind;
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mod registry;
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mod scale;
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mod scrollbar_mode;
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mod theme;
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pub use colors::*;
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pub use geometry::*;
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pub use notification::*;
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pub use platform_kind::PlatformKind;
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pub use registry::*;
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pub use scale::*;
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pub use scrollbar_mode::*;
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pub use theme::*;
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/// Defines window border radius for platforms that use client side decorations.
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pub const CLIENT_SIDE_DECORATION_ROUNDING: Pixels = px(10.0);
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/// Defines window shadow size for platforms that use client side decorations.
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pub const CLIENT_SIDE_DECORATION_SHADOW: Pixels = px(10.0);
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/// Defines window border size for platforms that use client side decorations.
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pub const CLIENT_SIDE_DECORATION_BORDER: Pixels = px(1.0);
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/// Defines window titlebar height
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pub(crate) const TITLEBAR_HEIGHT: Pixels = px(36.0);
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/// Defines workspace tabbar height
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pub const TABBAR_HEIGHT: Pixels = px(36.0);
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/// Defines default sidebar width
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pub const SIDEBAR_WIDTH: Pixels = px(240.);
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pub fn init(cx: &mut App) {
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registry::init(cx);
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Theme::sync_system_appearance(None, cx);
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Theme::sync_scrollbar_appearance(cx);
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}
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/// Mirror the active coop theme into the `gpui-base` global theme.
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///
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/// Base paints a few things from its own tokens -- the focus ring, the wash
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/// behind selected text, scrollbars, and overlay backdrops -- so the two
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/// globals have to agree or those details drift away from the palette.
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///
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/// Only roles base can act on are projected. Radius, spacing, typography sizes,
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/// shadows, and scrollbar geometry keep their base defaults: coop has a single
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/// `radius`/`radius_lg`/`font_size` where base has six-point scales, so any
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/// mapping would be invented rather than derived.
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///
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/// This is a no-op before the coop theme global exists; [`Theme::change`] is the
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/// authoritative hook that keeps the projection current.
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pub fn sync_base(cx: &mut App) {
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let Some(theme) = cx.try_global::<Theme>() else {
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return;
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};
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let appearance = if theme.mode.is_dark() {
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gpui_base::ThemeAppearance::Dark
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} else {
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gpui_base::ThemeAppearance::Light
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};
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let scrollbar_mode = match theme.scrollbar_mode {
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ScrollbarMode::Scrolling => gpui_base::ScrollbarMode::Scrolling,
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ScrollbarMode::Hover => gpui_base::ScrollbarMode::Hover,
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ScrollbarMode::Always => gpui_base::ScrollbarMode::Always,
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};
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let colors = theme.colors;
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let font_family = theme.font_family.clone();
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let base = gpui_base::Theme::global_mut(cx);
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base.appearance = appearance;
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base.scrollbar = base.scrollbar.clone().with_mode(scrollbar_mode);
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base.tokens.typography.sans = font_family;
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let tokens = &mut base.tokens.colors;
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tokens.background = colors.background;
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tokens.foreground = colors.text;
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tokens.surface = colors.surface_background;
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tokens.surface_foreground = colors.text;
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tokens.primary = colors.element_background;
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tokens.primary_foreground = colors.element_foreground;
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tokens.secondary = colors.secondary_background;
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tokens.secondary_foreground = colors.secondary_foreground;
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tokens.muted = colors.ghost_element_background_alt;
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tokens.muted_foreground = colors.text_muted;
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tokens.accent = colors.ghost_element_hover;
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tokens.accent_foreground = colors.text;
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tokens.destructive = colors.danger_background;
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tokens.destructive_foreground = colors.danger_foreground;
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tokens.border = colors.border;
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tokens.input = colors.border;
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tokens.ring = colors.ring;
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tokens.selection = colors.selection;
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}
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pub trait ActiveTheme {
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fn theme(&self) -> &Theme;
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}
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impl ActiveTheme for App {
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#[inline(always)]
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fn theme(&self) -> &Theme {
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Theme::global(self)
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}
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}
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#[derive(Debug, Clone)]
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pub struct Theme {
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/// Theme colors
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pub colors: ThemeColors,
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/// Theme family
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pub theme: Rc<ThemeFamily>,
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/// The appearance of the theme (light or dark).
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pub mode: ThemeMode,
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/// The font family for the application.
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pub font_family: SharedString,
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/// The root font size for the application, default is 15px.
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pub font_size: Pixels,
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/// Radius for the general elements.
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pub radius: Pixels,
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/// Radius for the large elements, e.g.: dialog, notification.
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pub radius_lg: Pixels,
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/// Enable shadow for the general elements. default is true
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pub shadow: bool,
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/// Show the scrollbar mode, default: scrolling
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pub scrollbar_mode: ScrollbarMode,
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/// Notification settings
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pub notification: NotificationSettings,
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}
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impl Deref for Theme {
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type Target = ThemeColors;
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fn deref(&self) -> &Self::Target {
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&self.colors
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}
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}
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impl DerefMut for Theme {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.colors
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}
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}
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impl Global for Theme {}
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impl Theme {
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/// Returns the global theme reference
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pub fn global(cx: &App) -> &Theme {
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cx.global::<Theme>()
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}
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/// Returns the global theme mutable reference
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pub(crate) fn global_mut(cx: &mut App) -> &mut Theme {
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cx.global_mut::<Theme>()
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}
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/// Returns true if the theme is dark.
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pub fn is_dark(&self) -> bool {
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self.mode.is_dark()
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}
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/// Sync the theme with the system appearance
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pub fn sync_system_appearance(window: Option<&mut Window>, cx: &mut App) {
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let appearance = window
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.as_ref()
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.map(|window| window.appearance())
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.unwrap_or_else(|| cx.window_appearance());
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Self::change(appearance, window, cx);
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}
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/// Sync the Scrollbar showing behavior with the system
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pub fn sync_scrollbar_appearance(cx: &mut App) {
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Theme::global_mut(cx).scrollbar_mode = if cx.should_auto_hide_scrollbars() {
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ScrollbarMode::Scrolling
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} else {
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ScrollbarMode::Hover
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};
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}
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/// Apply a new theme to the application.
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pub fn apply_theme(new_theme: Rc<ThemeFamily>, window: Option<&mut Window>, cx: &mut App) {
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let theme = cx.global_mut::<Theme>();
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let mode = theme.mode;
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// Update the theme
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theme.theme = new_theme;
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// Emit a theme change event
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Self::change(mode, window, cx);
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}
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/// Change the app's appearance
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pub fn change<M>(mode: M, window: Option<&mut Window>, cx: &mut App)
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where
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M: Into<ThemeMode>,
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{
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if !cx.has_global::<Theme>() {
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let default_theme = ThemeFamily::default();
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let theme = Theme::from(default_theme);
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cx.set_global(theme);
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}
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let mode = mode.into();
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let theme = cx.global_mut::<Theme>();
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// Set the theme mode
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theme.mode = mode;
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// Set the theme colors
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if mode.is_dark() {
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theme.colors = *theme.theme.dark();
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} else {
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theme.colors = *theme.theme.light();
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}
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// Refresh the window if available
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if let Some(window) = window {
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window.refresh();
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}
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// Keep the base-layer projection in step with the coop palette
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sync_base(cx);
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}
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}
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impl From<ThemeFamily> for Theme {
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fn from(family: ThemeFamily) -> Self {
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let platform = PlatformKind::platform();
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let mode = ThemeMode::default();
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// Define the font family based on the platform.
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let font_family = match platform {
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PlatformKind::Linux => "Inter",
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_ => ".SystemUIFont",
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};
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// Define the theme colors based on the appearance
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let colors = match mode {
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ThemeMode::Light => family.light(),
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ThemeMode::Dark => family.dark(),
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};
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Theme {
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font_size: px(15.),
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font_family: font_family.into(),
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radius: px(6.),
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radius_lg: px(10.),
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shadow: true,
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scrollbar_mode: ScrollbarMode::default(),
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notification: NotificationSettings::default(),
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mode,
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colors: *colors,
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theme: Rc::new(family),
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}
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}
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}
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