chore: audit components
This commit is contained in:
+247
-243
@@ -10,7 +10,8 @@ use gpui::{
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ScrollHandle, SharedString, Styled as _, Task, UniformListScrollHandle, Window, canvas, fill,
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point,
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};
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use gpui_native_theme::ActiveTheme as _;
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use gpui_native_theme::{ActiveTheme as _, SCROLLBAR_AUTOHIDE_DELAY, SCROLLBAR_FADE_DURATION};
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use gpui_native_utils::ResultLogErr as _;
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/// When an overlay scrollbar shows.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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@@ -22,12 +23,8 @@ pub enum ScrollbarVisibility {
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Autohide,
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}
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/// How long an autohide thumb stays fully visible before its fade begins.
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const AUTOHIDE_DELAY: Duration = Duration::from_millis(700);
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/// How long the autohide fade runs.
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const AUTOHIDE_FADE: Duration = Duration::from_millis(250);
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/// How often the fade repaints while it runs.
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const AUTOHIDE_FADE_STEP: Duration = Duration::from_millis(50);
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/// How often the autohide fade repaints while it runs.
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const FADE_STEP: Duration = Duration::from_millis(50);
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/// The shared autohide timeline for an overlay scrollbar.
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#[derive(Clone)]
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@@ -59,21 +56,23 @@ impl Autohide {
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let task = window.spawn(cx, async move |cx| {
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if reduce_motion {
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cx.background_executor()
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.timer(AUTOHIDE_DELAY + AUTOHIDE_FADE)
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.timer(SCROLLBAR_AUTOHIDE_DELAY + SCROLLBAR_FADE_DURATION)
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.await;
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cx.update(|_, cx| cx.notify(view)).ok();
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cx.update(|_, cx| cx.notify(view)).log_err();
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return;
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}
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let steps = (AUTOHIDE_FADE.as_millis() / AUTOHIDE_FADE_STEP.as_millis()).max(1);
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cx.background_executor().timer(AUTOHIDE_DELAY).await;
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let steps = (SCROLLBAR_FADE_DURATION.as_millis() / FADE_STEP.as_millis()).max(1);
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cx.background_executor()
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.timer(SCROLLBAR_AUTOHIDE_DELAY)
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.await;
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for _ in 0..steps {
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cx.update(|_, cx| cx.notify(view)).ok();
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cx.background_executor().timer(AUTOHIDE_FADE_STEP).await;
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cx.update(|_, cx| cx.notify(view)).log_err();
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cx.background_executor().timer(FADE_STEP).await;
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}
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cx.update(|_, cx| cx.notify(view)).ok();
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cx.update(|_, cx| cx.notify(view)).log_err();
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});
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self.state.update(cx, |state, _| {
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@@ -93,50 +92,19 @@ impl Autohide {
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};
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let idle = activity.elapsed();
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if idle <= AUTOHIDE_DELAY {
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if idle <= SCROLLBAR_AUTOHIDE_DELAY {
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return 1.0;
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}
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let fade = idle.saturating_sub(AUTOHIDE_DELAY);
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if fade >= AUTOHIDE_FADE {
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let fade = idle.saturating_sub(SCROLLBAR_AUTOHIDE_DELAY);
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if fade >= SCROLLBAR_FADE_DURATION {
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return 0.0;
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}
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1.0 - fade.as_secs_f32() / AUTOHIDE_FADE.as_secs_f32()
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1.0 - fade.as_secs_f32() / SCROLLBAR_FADE_DURATION.as_secs_f32()
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}
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}
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fn scrollbar_state_key(name: &'static str, id: &ElementId) -> ElementId {
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ElementId::NamedChild(Arc::new(id.clone()), SharedString::from(name))
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}
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/// Pure thumb geometry for an overlay scrollbar.
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fn thumb_geometry(
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viewport: Pixels,
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content: Pixels,
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offset: Pixels,
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track: Pixels,
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min_thumb: Pixels,
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) -> (Pixels, Pixels) {
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if content <= viewport || content <= Pixels::ZERO {
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return (track, Pixels::ZERO);
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}
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let length = (viewport / content * track).max(min_thumb).min(track);
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let overflow = content - viewport;
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let progress = (-offset / overflow).clamp(0., 1.);
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let travel = track - length;
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(length, travel * progress)
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}
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/// An overlay scrollbar thumb's style for one paint: `None` hides it.
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fn thumb_style(color: gpui::Hsla, alpha: f32) -> Option<gpui::Hsla> {
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(alpha > 0.0).then_some(gpui::Hsla {
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a: color.a * alpha,
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..color
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})
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}
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/// The scroll state a scrollbar drives, implemented for gpui's scroll handles.
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pub trait ScrollbarHandle: 'static {
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/// How far the content can scroll, positive along each axis.
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@@ -245,8 +213,9 @@ impl Axis {
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}
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}
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/// An overlay scrollbar, the caller renders it over the scrolled surface.
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/// An overlay scrollbar, rendered over the scrolled surface.
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#[derive(IntoElement)]
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#[must_use]
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pub struct Scrollbar {
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axis: Axis,
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handle: Rc<dyn ScrollbarHandle>,
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@@ -288,6 +257,37 @@ impl Scrollbar {
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self.visibility = visibility;
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self
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}
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fn state_key(name: &'static str, id: &ElementId) -> ElementId {
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ElementId::NamedChild(Arc::new(id.clone()), SharedString::from(name))
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}
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/// Pure thumb geometry for an overlay scrollbar.
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fn thumb_geometry(
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viewport: Pixels,
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content: Pixels,
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offset: Pixels,
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track: Pixels,
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min_thumb: Pixels,
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) -> (Pixels, Pixels) {
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if content <= viewport || content <= Pixels::ZERO {
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return (track, Pixels::ZERO);
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}
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let length = (viewport / content * track).max(min_thumb).min(track);
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let overflow = content - viewport;
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let progress = (-offset / overflow).clamp(0., 1.);
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let travel = track - length;
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(length, travel * progress)
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}
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/// An overlay scrollbar thumb's style for one paint: `None` hides it.
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fn thumb_style(color: gpui::Hsla, alpha: f32) -> Option<gpui::Hsla> {
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(alpha > 0.0).then_some(gpui::Hsla {
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a: color.a * alpha,
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..color
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})
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}
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}
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impl RenderOnce for Scrollbar {
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@@ -297,7 +297,7 @@ impl RenderOnce for Scrollbar {
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let axis = self.axis;
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let visibility = self.visibility;
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let id = self.id;
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move |_, _, window, cx| paint_scrollbar(&handle, axis, visibility, &id, window, cx)
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move |_, _, window, cx| Self::paint(&handle, axis, visibility, &id, window, cx)
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})
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.absolute()
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.inset_0()
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@@ -307,210 +307,214 @@ impl RenderOnce for Scrollbar {
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/// The drag state shared between the scrollbar's mouse handlers.
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type Drag = Option<(Pixels, Pixels)>;
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fn paint_scrollbar(
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handle: &Rc<dyn ScrollbarHandle>,
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axis: Axis,
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visibility: ScrollbarVisibility,
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id: &ElementId,
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window: &mut Window,
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cx: &mut App,
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) {
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let view = window.current_view();
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let theme = cx.theme();
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impl Scrollbar {
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fn paint(
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handle: &Rc<dyn ScrollbarHandle>,
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axis: Axis,
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visibility: ScrollbarVisibility,
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id: &ElementId,
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window: &mut Window,
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cx: &mut App,
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) {
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let view = window.current_view();
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let theme = cx.theme();
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let color = theme.colors.scrollbar_thumb;
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let width = theme.scrollbar.width;
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let inset = theme.scrollbar.inset;
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let min_thumb = theme.scrollbar.min_thumb;
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let color = theme.colors.scrollbar_thumb;
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let width = theme.scrollbar.width;
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let inset = theme.scrollbar.inset;
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let min_thumb = theme.scrollbar.min_thumb;
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let viewport = handle.viewport();
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let viewport_along = axis.viewport_along(&viewport);
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let max_offset = axis.along(handle.max_offset());
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let viewport = handle.viewport();
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let viewport_along = axis.viewport_along(&viewport);
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let max_offset = axis.along(handle.max_offset());
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if max_offset <= Pixels::ZERO || viewport_along <= Pixels::ZERO {
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return;
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}
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let autohide = match visibility {
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ScrollbarVisibility::Platform => theme.scrollbar.autohide,
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ScrollbarVisibility::Always => false,
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ScrollbarVisibility::Autohide => true,
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};
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let autohide_state =
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autohide.then(|| Autohide::new(scrollbar_state_key("autohide", id), window, cx));
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let track_length = viewport_along - inset * 2.0;
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let (thumb_length, thumb_travel) = thumb_geometry(
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viewport_along,
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viewport_along + max_offset,
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axis.along(handle.offset()),
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track_length,
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min_thumb,
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);
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// The track strip is the thumb's rail plus the padding the thumb rides inside.
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let (thumb_bounds, track_bounds) = match axis {
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Axis::Vertical => {
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let thumb_x = viewport.right() - width - inset;
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(
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Bounds::from_corners(
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point(thumb_x, viewport.top() + inset + thumb_travel),
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point(
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thumb_x + width,
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viewport.top() + inset + thumb_travel + thumb_length,
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),
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),
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Bounds::from_corners(
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point(viewport.right() - width, viewport.top() + inset),
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point(viewport.right(), viewport.top() + inset + track_length),
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),
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)
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if max_offset <= Pixels::ZERO || viewport_along <= Pixels::ZERO {
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return;
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}
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Axis::Horizontal => {
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let thumb_y = viewport.bottom() - width - inset;
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(
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Bounds::from_corners(
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point(viewport.left() + inset + thumb_travel, thumb_y),
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point(
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viewport.left() + inset + thumb_travel + thumb_length,
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thumb_y + width,
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let autohide = match visibility {
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ScrollbarVisibility::Platform => theme.scrollbar.autohide,
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ScrollbarVisibility::Always => false,
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ScrollbarVisibility::Autohide => true,
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};
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let autohide_state =
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autohide.then(|| Autohide::new(Self::state_key("autohide", id), window, cx));
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let track_length = viewport_along - inset * 2.0;
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let (thumb_length, thumb_travel) = Self::thumb_geometry(
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viewport_along,
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viewport_along + max_offset,
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axis.along(handle.offset()),
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track_length,
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min_thumb,
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);
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// The track strip is the thumb's rail plus the padding the thumb rides inside.
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let (thumb_bounds, track_bounds) = match axis {
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Axis::Vertical => {
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let thumb_x = viewport.right() - width - inset;
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(
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Bounds::from_corners(
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point(thumb_x, viewport.top() + inset + thumb_travel),
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point(
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thumb_x + width,
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viewport.top() + inset + thumb_travel + thumb_length,
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),
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),
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),
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Bounds::from_corners(
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point(viewport.left() + inset, viewport.bottom() - width),
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point(viewport.left() + inset + track_length, viewport.bottom()),
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),
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)
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Bounds::from_corners(
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point(viewport.right() - width, viewport.top() + inset),
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point(viewport.right(), viewport.top() + inset + track_length),
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),
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)
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}
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Axis::Horizontal => {
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let thumb_y = viewport.bottom() - width - inset;
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(
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Bounds::from_corners(
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point(viewport.left() + inset + thumb_travel, thumb_y),
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point(
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viewport.left() + inset + thumb_travel + thumb_length,
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thumb_y + width,
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),
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),
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Bounds::from_corners(
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point(viewport.left() + inset, viewport.bottom() - width),
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point(viewport.left() + inset + track_length, viewport.bottom()),
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),
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)
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}
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};
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let drag = window.use_keyed_state(Self::state_key("thumb-drag", id), cx, |_, _| Drag::None);
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let dragging = drag.read(cx).is_some();
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let alpha = match &autohide_state {
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Some(state) => state.alpha(cx, dragging),
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None => 1.0,
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};
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if let Some(color) = Self::thumb_style(color, alpha) {
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window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
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}
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};
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let drag = window.use_keyed_state(scrollbar_state_key("thumb-drag", id), cx, |_, _| Drag::None);
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let dragging = drag.read(cx).is_some();
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if let Some(state) = &autohide_state {
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window.on_mouse_event({
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let state = state.clone();
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move |event: &ScrollEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || !viewport.contains(&event.position) {
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return;
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}
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state.touch(window, cx);
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}
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});
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}
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let alpha = match &autohide_state {
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Some(state) => state.alpha(cx, dragging),
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None => 1.0,
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};
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if let Some(color) = thumb_style(color, alpha) {
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window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
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}
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if let Some(state) = &autohide_state {
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window.on_mouse_event({
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let state = state.clone();
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move |event: &ScrollEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || !viewport.contains(&event.position) {
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseDownEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
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return;
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}
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state.touch(window, cx);
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let in_thumb = thumb_bounds.contains(&event.position);
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let in_track = !in_thumb && track_bounds.contains(&event.position);
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if !in_thumb && !in_track {
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return;
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}
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let start_offset = if in_thumb {
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axis.along(handle.offset())
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} else if track_length > thumb_length {
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let thumb_start = ((axis.along(event.position)
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- axis.along(track_bounds.origin))
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- thumb_length / 2.0)
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.clamp(Pixels::ZERO, track_length - thumb_length);
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let offset = -(thumb_start / (track_length - thumb_length)) * max_offset;
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handle.set_offset(axis.with_along(handle.offset(), offset));
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cx.notify(view);
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offset
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} else {
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return;
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};
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drag.update(cx, |drag, _| {
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*drag = Some((axis.along(event.position), start_offset));
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});
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handle.drag_started();
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if let Some(state) = &autohide_state {
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state.touch(window, cx);
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}
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cx.stop_propagation();
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}
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});
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window.on_mouse_event({
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseMoveEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble {
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return;
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}
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if let Some(state) = &autohide_state
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&& track_bounds.contains(&event.position)
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&& drag.read(cx).is_none()
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{
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state.touch(window, cx);
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}
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if event.pressed_button != Some(MouseButton::Left) {
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return;
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}
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let Some((start_position, start_offset)) = *drag.read(cx) else {
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return;
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};
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if track_length <= thumb_length {
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return;
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}
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let scale = max_offset / (track_length - thumb_length);
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let offset = (start_offset - (axis.along(event.position) - start_position) * scale)
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.clamp(-max_offset, Pixels::ZERO);
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handle.set_offset(axis.with_along(handle.offset(), offset));
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cx.notify(view);
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}
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});
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window.on_mouse_event({
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseUpEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
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return;
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}
|
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|
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if drag.read(cx).is_none() {
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return;
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}
|
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|
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drag.update(cx, |drag, _| {
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*drag = None;
|
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});
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handle.drag_ended();
|
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|
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// Unfreezing a ListState's height can change the thumb's geometry.
|
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cx.notify(view);
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|
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if let Some(state) = &autohide_state {
|
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state.touch(window, cx);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
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window.on_mouse_event({
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let handle = handle.clone();
|
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let drag = drag.clone();
|
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let autohide_state = autohide_state.clone();
|
||||
move |event: &MouseDownEvent, phase, window, cx| {
|
||||
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
|
||||
return;
|
||||
}
|
||||
|
||||
let in_thumb = thumb_bounds.contains(&event.position);
|
||||
let in_track = !in_thumb && track_bounds.contains(&event.position);
|
||||
|
||||
if !in_thumb && !in_track {
|
||||
return;
|
||||
}
|
||||
|
||||
let start_offset = if in_thumb {
|
||||
axis.along(handle.offset())
|
||||
} else if track_length > thumb_length {
|
||||
let thumb_start = ((axis.along(event.position) - axis.along(track_bounds.origin))
|
||||
- thumb_length / 2.0)
|
||||
.clamp(Pixels::ZERO, track_length - thumb_length);
|
||||
let offset = -(thumb_start / (track_length - thumb_length)) * max_offset;
|
||||
handle.set_offset(axis.with_along(handle.offset(), offset));
|
||||
cx.notify(view);
|
||||
offset
|
||||
} else {
|
||||
return;
|
||||
};
|
||||
|
||||
drag.update(cx, |drag, _| {
|
||||
*drag = Some((axis.along(event.position), start_offset));
|
||||
});
|
||||
handle.drag_started();
|
||||
|
||||
if let Some(state) = &autohide_state {
|
||||
state.touch(window, cx);
|
||||
}
|
||||
|
||||
cx.stop_propagation();
|
||||
}
|
||||
});
|
||||
|
||||
window.on_mouse_event({
|
||||
let handle = handle.clone();
|
||||
let drag = drag.clone();
|
||||
let autohide_state = autohide_state.clone();
|
||||
move |event: &MouseMoveEvent, phase, window, cx| {
|
||||
if phase != DispatchPhase::Bubble {
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(state) = &autohide_state
|
||||
&& track_bounds.contains(&event.position)
|
||||
&& drag.read(cx).is_none()
|
||||
{
|
||||
state.touch(window, cx);
|
||||
}
|
||||
|
||||
if event.pressed_button != Some(MouseButton::Left) {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some((start_position, start_offset)) = *drag.read(cx) else {
|
||||
return;
|
||||
};
|
||||
|
||||
if track_length <= thumb_length {
|
||||
return;
|
||||
}
|
||||
|
||||
let scale = max_offset / (track_length - thumb_length);
|
||||
let offset = (start_offset - (axis.along(event.position) - start_position) * scale)
|
||||
.clamp(-max_offset, Pixels::ZERO);
|
||||
handle.set_offset(axis.with_along(handle.offset(), offset));
|
||||
cx.notify(view);
|
||||
}
|
||||
});
|
||||
|
||||
window.on_mouse_event({
|
||||
let handle = handle.clone();
|
||||
let drag = drag.clone();
|
||||
let autohide_state = autohide_state.clone();
|
||||
move |event: &MouseUpEvent, phase, window, cx| {
|
||||
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
|
||||
return;
|
||||
}
|
||||
|
||||
if drag.read(cx).is_none() {
|
||||
return;
|
||||
}
|
||||
|
||||
drag.update(cx, |drag, _| {
|
||||
*drag = None;
|
||||
});
|
||||
handle.drag_ended();
|
||||
|
||||
// Unfreezing a ListState's height can change the thumb's geometry.
|
||||
cx.notify(view);
|
||||
|
||||
if let Some(state) = &autohide_state {
|
||||
state.touch(window, cx);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user