add switch

This commit is contained in:
2026-10-28 19:04:42 +07:00
parent 1ddc10cae4
commit 0924d1d301
4 changed files with 292 additions and 0 deletions
+3
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@@ -7,3 +7,6 @@ pub mod button;
#[cfg(feature = "checkbox")]
pub mod checkbox;
#[cfg(feature = "switch")]
pub mod switch;
+142
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@@ -0,0 +1,142 @@
//! The switch: a controlled on/off pill with a thumb.
use gpui::prelude::FluentBuilder as _;
use gpui::{
App, BoxShadow, ElementId, InteractiveElement as _, IntoElement, ParentElement as _,
RenderOnce, Role, SharedString, StatefulInteractiveElement as _, Styled as _, Toggled, Window,
div, px,
};
use gpui_native_theme::ActiveTheme as _;
use crate::common::h_flex;
/// The change reporter, fired with the next value by pointer, Enter, and Space.
type ChangeHandler = Box<dyn Fn(bool, &mut Window, &mut App)>;
/// Switch component.
#[derive(IntoElement)]
pub struct Switch {
id: ElementId,
label: Option<SharedString>,
checked: bool,
disabled: bool,
a11y_label: Option<SharedString>,
on_change: Option<ChangeHandler>,
}
impl Switch {
/// Creates an unchecked switch.
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
label: None,
checked: false,
disabled: false,
a11y_label: None,
on_change: None,
}
}
/// Sets the visible label; clicking it toggles too.
pub fn label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.label = Some(label.into());
self
}
/// Sets the current value; the switch never owns it.
pub fn checked(mut self, checked: bool) -> Self {
self.checked = checked;
self
}
/// Renders the switch inert, unfocusable, and dimmed; disabled always wins.
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
/// Overrides the accessibility label, which defaults to the visible label.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
/// The change handler, fired with the next value by pointer, Enter, and Space.
pub fn on_change<F>(mut self, handler: F) -> Self
where
F: Fn(bool, &mut Window, &mut App) + 'static,
{
self.on_change = Some(Box::new(handler));
self
}
}
impl RenderOnce for Switch {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = cx.theme();
let colors = theme.colors;
let ramps = theme.ramps;
let on_change = self.on_change;
let next = !self.checked;
let a11y_label = self.a11y_label.or_else(|| self.label.clone());
h_flex()
.id(self.id)
.gap_1p5()
.text_sm()
.role(Role::Switch)
.when_some(a11y_label, |switch, label| switch.aria_label(label))
.aria_toggled(Toggled::from(self.checked))
.when(self.disabled, |switch| switch.opacity(0.5))
.when(!self.disabled, |switch| {
switch
.cursor_pointer()
.focusable()
.tab_stop(true)
.focus_visible(|style| {
style.shadow(vec![
BoxShadow::new(px(0.), px(0.), colors.ring).spread_radius(px(3.)),
])
})
.when_some(on_change, |switch, on_change| {
switch.on_click(move |_, window, cx| on_change(next, window, cx))
})
})
.child(
h_flex()
.flex_none()
.w_9()
.h_5()
.p_0p5()
.rounded(theme.radius.full)
.when(self.checked, |track| {
track
.bg(ramps.primary.base)
.justify_end()
.hover(|style| style.bg(ramps.primary.hover))
})
.when(!self.checked, |track| {
track.bg(colors.border).justify_start()
})
.child(
div()
.size_4()
.flex_none()
.rounded(theme.radius.full)
.bg(colors.primary_foreground)
.border_1()
.border_color(colors.border),
),
)
.when_some(self.label, |switch, label| switch.child(label))
}
}
+111
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@@ -0,0 +1,111 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
AnyWindowHandle, AppContext as _, Context, IntoElement, KeyDownEvent, KeyUpEvent, Keystroke,
Modifiers, ParentElement as _, Render, Styled as _, TestAppContext, VisualTestContext, Window,
div, point, px,
};
use gpui_native_core::switch::Switch;
use gpui_native_theme::Theme;
struct Harness {
changes: Rc<RefCell<Vec<bool>>>,
checked: bool,
disabled: bool,
}
impl Render for Harness {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let changes = self.changes.clone();
let view = cx.entity();
div().size_full().flex().flex_col().child(
Switch::new("test-switch")
.label("Wi-Fi")
.checked(self.checked)
.disabled(self.disabled)
.on_change(move |next, _, cx| {
changes.borrow_mut().push(next);
view.update(cx, |harness, cx| {
harness.checked = next;
cx.notify();
});
}),
)
}
}
/// A maximized window whose switch track sits in the top-left corner, so
/// `point(px(10.), px(10.))` lands on it.
fn switch_window(
checked: bool,
disabled: bool,
) -> (VisualTestContext, AnyWindowHandle, Rc<RefCell<Vec<bool>>>) {
let mut cx = TestAppContext::single();
cx.update(Theme::init);
let changes = Rc::new(RefCell::new(Vec::new()));
let harness_changes = changes.clone();
let window = cx.add_window(move |_, _| Harness {
changes: harness_changes,
checked,
disabled,
});
let window = window.into();
cx.update_window(window, |_, window, cx| {
window.draw(cx).clear(cx);
})
.unwrap();
(VisualTestContext::from_window(window, &cx), window, changes)
}
fn draw(cx: &mut VisualTestContext, window: AnyWindowHandle) {
cx.update_window(window, |_, window, cx| {
window.draw(cx).clear(cx);
})
.unwrap();
}
#[test]
fn clicking_reports_the_next_value_through_the_controlled_loop() {
let (mut cx, _window, changes) = switch_window(false, false);
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert_eq!(*changes.borrow(), vec![true]);
// The second click must report `false`: only if the owner applied the
// first change does the switch know it is now checked.
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert_eq!(*changes.borrow(), vec![true, false]);
}
#[test]
fn disabled_switch_does_not_report_changes() {
let (mut cx, _window, changes) = switch_window(false, true);
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert!(changes.borrow().is_empty());
}
#[test]
fn enter_and_space_report_the_next_value_while_focused() {
let (mut cx, window, changes) = switch_window(false, false);
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert_eq!(
*changes.borrow(),
vec![true],
"the pointer click itself toggles"
);
// Repaint with the switch focused so its Enter/Space handlers register.
draw(&mut cx, window);
for key in ["enter", "space"] {
cx.simulate_event(KeyDownEvent {
keystroke: Keystroke::parse(key).unwrap(),
is_held: false,
prefer_character_input: false,
});
cx.simulate_event(KeyUpEvent {
keystroke: Keystroke::parse(key).unwrap(),
});
}
assert_eq!(*changes.borrow(), vec![true, false, true]);
}