add switch

This commit is contained in:
2026-10-28 19:04:42 +07:00
parent 1ddc10cae4
commit 0924d1d301
4 changed files with 292 additions and 0 deletions
+111
View File
@@ -0,0 +1,111 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
AnyWindowHandle, AppContext as _, Context, IntoElement, KeyDownEvent, KeyUpEvent, Keystroke,
Modifiers, ParentElement as _, Render, Styled as _, TestAppContext, VisualTestContext, Window,
div, point, px,
};
use gpui_native_core::switch::Switch;
use gpui_native_theme::Theme;
struct Harness {
changes: Rc<RefCell<Vec<bool>>>,
checked: bool,
disabled: bool,
}
impl Render for Harness {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let changes = self.changes.clone();
let view = cx.entity();
div().size_full().flex().flex_col().child(
Switch::new("test-switch")
.label("Wi-Fi")
.checked(self.checked)
.disabled(self.disabled)
.on_change(move |next, _, cx| {
changes.borrow_mut().push(next);
view.update(cx, |harness, cx| {
harness.checked = next;
cx.notify();
});
}),
)
}
}
/// A maximized window whose switch track sits in the top-left corner, so
/// `point(px(10.), px(10.))` lands on it.
fn switch_window(
checked: bool,
disabled: bool,
) -> (VisualTestContext, AnyWindowHandle, Rc<RefCell<Vec<bool>>>) {
let mut cx = TestAppContext::single();
cx.update(Theme::init);
let changes = Rc::new(RefCell::new(Vec::new()));
let harness_changes = changes.clone();
let window = cx.add_window(move |_, _| Harness {
changes: harness_changes,
checked,
disabled,
});
let window = window.into();
cx.update_window(window, |_, window, cx| {
window.draw(cx).clear(cx);
})
.unwrap();
(VisualTestContext::from_window(window, &cx), window, changes)
}
fn draw(cx: &mut VisualTestContext, window: AnyWindowHandle) {
cx.update_window(window, |_, window, cx| {
window.draw(cx).clear(cx);
})
.unwrap();
}
#[test]
fn clicking_reports_the_next_value_through_the_controlled_loop() {
let (mut cx, _window, changes) = switch_window(false, false);
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert_eq!(*changes.borrow(), vec![true]);
// The second click must report `false`: only if the owner applied the
// first change does the switch know it is now checked.
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert_eq!(*changes.borrow(), vec![true, false]);
}
#[test]
fn disabled_switch_does_not_report_changes() {
let (mut cx, _window, changes) = switch_window(false, true);
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert!(changes.borrow().is_empty());
}
#[test]
fn enter_and_space_report_the_next_value_while_focused() {
let (mut cx, window, changes) = switch_window(false, false);
cx.simulate_click(point(px(10.), px(10.)), Modifiers::default());
assert_eq!(
*changes.borrow(),
vec![true],
"the pointer click itself toggles"
);
// Repaint with the switch focused so its Enter/Space handlers register.
draw(&mut cx, window);
for key in ["enter", "space"] {
cx.simulate_event(KeyDownEvent {
keystroke: Keystroke::parse(key).unwrap(),
is_held: false,
prefer_character_input: false,
});
cx.simulate_event(KeyUpEvent {
keystroke: Keystroke::parse(key).unwrap(),
});
}
assert_eq!(*changes.borrow(), vec![true, false, true]);
}