add button
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//! The push button: the API template for every control that follows.
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, BoxShadow, ClickEvent, ElementId, InteractiveElement as _, IntoElement,
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ParentElement as _, RenderOnce, Role, SharedString, StatefulInteractiveElement as _,
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Styled as _, Window, px,
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};
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use gpui_native_icons::{IconRole, icon};
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use gpui_native_theme::ActiveTheme as _;
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use crate::common::h_flex;
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/// The single activation handler, shared by pointer, Enter, and Space.
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type ClickHandler = Box<dyn Fn(&ClickEvent, &mut Window, &mut App)>;
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/// Which visual treatment a button uses.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
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pub enum ButtonVariant {
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/// Accent-filled; the platform's default action.
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#[default]
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Primary,
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/// Neutral and bordered; the everyday companion to `Primary`.
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Secondary,
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/// Unpainted until hovered, for toolbars and dense UI.
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Ghost,
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/// The destructive action.
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Destructive,
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}
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/// A push button: pointer, Enter, and Space all fire the single `on_click`.
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#[derive(IntoElement)]
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pub struct Button {
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id: ElementId,
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label: Option<SharedString>,
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icon: Option<IconRole>,
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variant: ButtonVariant,
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disabled: bool,
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a11y_label: Option<SharedString>,
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on_click: Option<ClickHandler>,
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}
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impl Button {
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/// Creates a primary button.
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pub fn new<I>(id: I) -> Self
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where
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I: Into<ElementId>,
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{
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Self {
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id: id.into(),
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label: None,
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icon: None,
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variant: ButtonVariant::default(),
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disabled: false,
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a11y_label: None,
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on_click: None,
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}
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}
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/// Sets the visible label.
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pub fn label<L>(mut self, label: L) -> Self
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where
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L: Into<SharedString>,
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{
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self.label = Some(label.into());
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self
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}
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/// Shows an icon beside the label.
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pub fn icon(mut self, role: IconRole) -> Self {
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self.icon = Some(role);
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self
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}
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/// Sets the visual treatment.
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pub fn variant(mut self, variant: ButtonVariant) -> Self {
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self.variant = variant;
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self
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}
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/// Renders the button inert, unfocusable, and dimmed; disabled always wins.
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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/// Overrides the accessibility label, which defaults to the visible label.
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pub fn accessibility_label<L>(mut self, label: L) -> Self
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where
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L: Into<SharedString>,
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{
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self.a11y_label = Some(label.into());
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self
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}
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/// The single activation handler, fired by pointer, Enter, and Space.
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pub fn on_click<F>(mut self, handler: F) -> Self
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where
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F: Fn(&ClickEvent, &mut Window, &mut App) + 'static,
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{
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self.on_click = Some(Box::new(handler));
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self
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}
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}
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impl RenderOnce for Button {
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fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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let colors = theme.colors;
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let ramps = theme.ramps;
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let on_click = self.on_click;
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let a11y_label = self.a11y_label.or_else(|| self.label.clone());
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let (background, foreground, hover, pressed) = match self.variant {
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ButtonVariant::Primary => (
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Some(ramps.primary.base),
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colors.primary_foreground,
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ramps.primary.hover,
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ramps.primary.pressed,
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),
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ButtonVariant::Secondary => (
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Some(colors.secondary),
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colors.secondary_foreground,
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ramps.secondary.hover,
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ramps.secondary.pressed,
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),
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ButtonVariant::Ghost => (
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None,
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colors.foreground,
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colors.muted,
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ramps.secondary.pressed,
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),
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ButtonVariant::Destructive => (
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Some(ramps.destructive.base),
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colors.destructive_foreground,
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ramps.destructive.hover,
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ramps.destructive.pressed,
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),
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};
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h_flex()
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.id(self.id)
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.role(Role::Button)
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.justify_center()
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.h_7()
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.px_4()
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.gap_1p5()
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.rounded(theme.radius.control)
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.text_sm()
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.when(self.variant == ButtonVariant::Secondary, |button| {
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button.border_1().border_color(colors.border)
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})
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.when_some(background, |button, background| button.bg(background))
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.text_color(foreground)
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.when_some(a11y_label, |button, label| button.aria_label(label))
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.when_some(self.icon, |button, role| {
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button.child(icon(role).color(foreground))
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})
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.when_some(self.label, |button, label| button.child(label))
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.when(self.disabled, |button| button.opacity(0.5))
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.when(!self.disabled, |button| {
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button
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.cursor_pointer()
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.focusable()
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.tab_stop(true)
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.hover(move |style| style.bg(hover))
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.active(move |style| style.bg(pressed))
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.focus_visible(|style| {
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// Paint-only keyboard ring; the width joins the native
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// metrics table when that lands.
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style.shadow(vec![
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BoxShadow::new(px(0.), px(0.), colors.ring).spread_radius(px(3.)),
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])
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})
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.when_some(on_click, |button, on_click| {
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button.on_click(move |event, window, cx| on_click(event, window, cx))
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})
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})
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}
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}
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