rename app layout to shell and add window frame
This commit is contained in:
@@ -0,0 +1,236 @@
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use gpui::{
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Entity, InteractiveElement as _, Modifiers, MouseButton, MouseDownEvent, MouseMoveEvent,
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MouseUpEvent, ParentElement as _, Pixels, Render, Styled as _, TestAppContext,
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VisualTestContext, Window, div, point, px,
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};
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use gpui_native_data::sidebar::Sidebar;
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use gpui_native_layout::shell::{LayoutState, Shell};
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use gpui_native_theme::{ActiveTheme as _, Size, Theme};
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struct Harness {
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state: Entity<LayoutState>,
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}
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impl Render for Harness {
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fn render(
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&mut self,
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_window: &mut Window,
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_cx: &mut gpui::Context<Self>,
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) -> impl gpui::IntoElement {
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div().size_full().child(
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Shell::new("test-layout", self.state.clone())
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.left_sidebar(Sidebar::new("test-left"))
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.center(
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div()
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.size_full()
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.debug_selector(|| "test-center".to_string()),
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)
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.right_sidebar(
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div()
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.size_full()
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.debug_selector(|| "test-right".to_string()),
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),
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)
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}
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}
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fn layout_window(cx: &mut TestAppContext) -> (Entity<LayoutState>, VisualTestContext) {
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cx.update(Theme::init);
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let state = cx.update(LayoutState::new);
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let state_for_window = state.clone();
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let window = cx.add_window(move |_, _| Harness {
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state: state_for_window,
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});
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let mut visual = VisualTestContext::from_window(window.into(), cx);
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redraw(&mut visual);
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(state, visual)
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}
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fn redraw(visual: &mut VisualTestContext) {
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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}
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fn bounds(visual: &mut VisualTestContext, selector: &'static str) -> Option<gpui::Bounds<Pixels>> {
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visual.debug_bounds(selector)
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}
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fn center_of(bounds: gpui::Bounds<Pixels>) -> gpui::Point<Pixels> {
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point(bounds.center().x, bounds.center().y)
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}
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fn press(visual: &mut VisualTestContext, at: gpui::Point<Pixels>, click_count: usize) {
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visual.simulate_event(MouseDownEvent {
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position: at,
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click_count,
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modifiers: Modifiers::default(),
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button: MouseButton::Left,
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first_mouse: false,
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});
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visual.simulate_event(MouseUpEvent {
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position: at,
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click_count,
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modifiers: Modifiers::default(),
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button: MouseButton::Left,
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});
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}
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fn drag(visual: &mut VisualTestContext, from: gpui::Point<Pixels>, to: gpui::Point<Pixels>) {
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visual.simulate_mouse_down(from, MouseButton::Left, Modifiers::default());
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visual.simulate_event(MouseMoveEvent {
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position: to,
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pressed_button: Some(MouseButton::Left),
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modifiers: Modifiers::default(),
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});
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visual.simulate_mouse_up(to, MouseButton::Left, Modifiers::default());
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}
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#[test]
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fn left_sidebar_starts_visible_and_right_hidden() {
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let mut cx = TestAppContext::single();
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let (state, mut visual) = layout_window(&mut cx);
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assert!(state.read_with(&cx, |state, _| state.is_left_sidebar_visible()));
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assert!(!state.read_with(&cx, |state, _| state.is_right_sidebar_visible()));
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assert!(
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bounds(&mut visual, "sidebar-test-left").is_some(),
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"left region missing"
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);
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assert!(
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bounds(&mut visual, "test-center").is_some(),
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"center missing"
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);
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assert!(
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bounds(&mut visual, "test-right").is_none(),
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"right region must be hidden by default"
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);
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}
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#[test]
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fn toggling_a_sidebar_shows_and_hides_its_region() {
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let mut cx = TestAppContext::single();
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let (state, mut visual) = layout_window(&mut cx);
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cx.update(|cx| {
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state.update(cx, |state, cx| state.set_right_sidebar_visible(true, cx));
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});
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redraw(&mut visual);
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assert!(
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bounds(&mut visual, "test-right").is_some(),
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"right region missing"
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);
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cx.update(|cx| {
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state.update(cx, |state, cx| state.set_left_sidebar_visible(false, cx));
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});
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redraw(&mut visual);
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assert!(
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bounds(&mut visual, "sidebar-test-left").is_none(),
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"left region lingering"
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);
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// The center keeps filling the shell.
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assert!(
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bounds(&mut visual, "test-center").is_some(),
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"center missing"
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);
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}
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#[test]
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fn the_header_toggle_hides_its_sidebar() {
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let mut cx = TestAppContext::single();
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let (state, mut visual) = layout_window(&mut cx);
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// The toggle sits at the trailing end of the sidebar's header strip, an
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// icon-only small button: derive its center from the theme metrics.
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let metrics = cx.update(|cx| cx.theme().sizes.resolve(Size::default()));
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let small = cx.update(|cx| cx.theme().sizes.resolve(Size::Small));
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let region = bounds(&mut visual, "sidebar-test-left").expect("left sidebar missing");
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// The Sidebar fills the content area below the strip; the toggle sits at
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// the strip's trailing end, one strip height above the sidebar's top.
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let toggle = point(
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region.right() - metrics.dense_padding_x - small.control_height / 2.0,
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region.top() - metrics.strip_height / 2.0,
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);
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press(&mut visual, toggle, 1);
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redraw(&mut visual);
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assert!(
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!state.read_with(&cx, |state, _| state.is_left_sidebar_visible()),
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"the toggle should hide the left sidebar"
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);
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assert!(bounds(&mut visual, "sidebar-test-left").is_none());
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}
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#[test]
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fn dragging_the_seam_resizes_and_clamps() {
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let mut cx = TestAppContext::single();
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let (state, mut visual) = layout_window(&mut cx);
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let before = state.read_with(&cx, |state, _| state.left_sidebar_width());
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let seam = bounds(&mut visual, "resize-handle").expect("left seam missing");
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drag(
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&mut visual,
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center_of(seam),
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center_of(seam) + point(px(50.), px(0.)),
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);
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assert_eq!(
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state.read_with(&cx, |state, _| state.left_sidebar_width()),
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before + px(50.)
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);
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// A huge drag clamps instead of collapsing the sidebar.
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let seam = bounds(&mut visual, "resize-handle").expect("seam missing");
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drag(
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&mut visual,
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center_of(seam),
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center_of(seam) + point(px(2000.), px(0.)),
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);
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assert_eq!(
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state.read_with(&cx, |state, _| state.left_sidebar_width()),
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px(480.)
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);
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// Dragging back left shrinks it to the low clamp, no drift from the first.
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let seam = bounds(&mut visual, "resize-handle").expect("seam missing");
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drag(
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&mut visual,
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center_of(seam),
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center_of(seam) - point(px(2000.), px(0.)),
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);
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assert_eq!(
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state.read_with(&cx, |state, _| state.left_sidebar_width()),
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px(160.)
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);
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}
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#[test]
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fn the_right_seam_grows_the_right_sidebar_leftwards() {
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let mut cx = TestAppContext::single();
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let (state, mut visual) = layout_window(&mut cx);
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// Hide the left sidebar so the shell has exactly one seam.
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cx.update(|cx| {
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state.update(cx, |state, cx| state.set_left_sidebar_visible(false, cx));
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state.update(cx, |state, cx| state.set_right_sidebar_visible(true, cx));
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});
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redraw(&mut visual);
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let before = state.read_with(&cx, |state, _| state.right_sidebar_width());
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let seam = bounds(&mut visual, "resize-handle").expect("right seam missing");
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// Dragging left (negative) grows the right sidebar.
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drag(
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&mut visual,
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center_of(seam),
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center_of(seam) - point(px(30.), px(0.)),
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);
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let grown = state.read_with(&cx, |state, _| state.right_sidebar_width());
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assert_eq!(grown, before + px(30.));
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// The right region's width follows the state.
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let region = bounds(&mut visual, "test-right").expect("right region missing");
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assert_eq!(region.size.width, grown);
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}
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