chore: audit all components (#2)

Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
2026-11-08 06:27:12 +00:00
parent 0ad5c3fe90
commit 11b29dc91a
51 changed files with 2096 additions and 958 deletions
+81 -3
View File
@@ -1,11 +1,12 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
Context, IntoElement, MouseButton, ParentElement as _, Render, Styled as _, TestAppContext,
VisualTestContext, Window, div, point, px,
Context, Entity, IntoElement, MouseButton, ParentElement as _, Render, Styled as _,
TestAppContext, VisualTestContext, Window, div, point, px,
};
use gpui_native_core::input::{Input, InputState};
use gpui_native_core::select::Select;
use gpui_native_theme::Theme;
use gpui_native_theme::{ActiveTheme as _, BORDER_WIDTH, Theme};
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Strategy {
@@ -200,3 +201,80 @@ fn two_selects_keep_their_popups_independent() {
assert_eq!(*first_changes.borrow(), vec![]);
assert_eq!(*second_changes.borrow(), vec![Some(Strategy::Curated)]);
}
#[test]
fn a_click_outside_closes_the_popup() {
let (_cx, mut visual, changes) = select_window();
click(&mut visual, point(px(100.), px(31.)));
draw(&mut visual);
click(&mut visual, point(px(100.), px(300.)));
draw(&mut visual);
// The popup held keyboard focus while open; a keystroke after the outside
// click answers nothing if the popup really closed.
visual.simulate_keystrokes("enter");
draw(&mut visual);
assert_eq!(*changes.borrow(), Vec::<Option<Strategy>>::new());
}
/// Clicking another control while the popup is open dismisses it and still
/// acts on the control: dismissing does not claim the event.
#[test]
fn a_click_on_another_control_dismisses_and_reaches_it() {
let (_cx, mut visual, first_changes, second_changes) = pair_window();
click(&mut visual, point(px(100.), px(31.)));
draw(&mut visual);
// The second select's trigger, below the first — at x=300, past the first
// popup's 182px-wide panel: this click must close the first popup AND open
// the second.
click(&mut visual, point(px(300.), px(69.)));
draw(&mut visual);
visual.simulate_keystrokes("enter");
draw(&mut visual);
assert_eq!(*first_changes.borrow(), Vec::<Option<Strategy>>::new());
assert_eq!(*second_changes.borrow(), vec![Some(Strategy::Curated)]);
}
struct HeightsHarness {
state: Entity<InputState>,
}
impl Render for HeightsHarness {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.gap_4()
.child(Select::new("heights").options(STRATEGIES))
.child(Input::new("heights-field", self.state.clone()))
}
}
/// The trigger renders at the same height as the input field: the stated
/// metric plus the always-painted hairline border, whatever the platform.
#[test]
fn the_trigger_matches_the_input_height() {
let mut cx = TestAppContext::single();
cx.update(Theme::init);
let state = cx.update(InputState::new);
let state_for_window = state.clone();
let window = cx.add_window(move |_, _| HeightsHarness {
state: state_for_window,
});
let mut visual = VisualTestContext::from_window(window.into(), &cx);
draw(&mut visual);
let trigger = visual
.debug_bounds("select-trigger")
.expect("trigger rendered");
let field = visual.debug_bounds("input-field").expect("input rendered");
// Snapped bounds: allow half a pixel.
assert!((trigger.size.height - field.size.height).abs() <= px(0.5));
let expected = cx.update(|cx| cx.theme().sizes.medium.input_height) + BORDER_WIDTH * 2.0;
assert!((trigger.size.height - expected).abs() <= px(0.5));
}