add sizable trait
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@@ -4,9 +4,9 @@ use gpui::{
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RenderOnce, Role, SharedString, StatefulInteractiveElement as _, Styled as _, Toggled, Window,
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px,
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};
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use gpui_native_theme::ActiveTheme as _;
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use gpui_native_theme::{ActiveTheme as _, Size};
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use crate::common::h_flex;
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use crate::common::{Sizable, h_flex};
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/// The change handler, fired with the next pressed state.
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type ChangeHandler = Box<dyn Fn(bool, &mut Window, &mut App)>;
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@@ -17,6 +17,7 @@ pub struct Toggle {
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id: ElementId,
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label: Option<SharedString>,
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pressed: bool,
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size: Size,
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disabled: bool,
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a11y_label: Option<SharedString>,
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on_change: Option<ChangeHandler>,
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@@ -32,6 +33,7 @@ impl Toggle {
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id: id.into(),
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label: None,
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pressed: false,
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size: Size::default(),
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disabled: false,
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a11y_label: None,
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on_change: None,
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@@ -78,11 +80,18 @@ impl Toggle {
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}
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}
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impl Sizable for Toggle {
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fn apply_size(&mut self, size: Size) {
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self.size = size;
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}
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}
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impl RenderOnce for Toggle {
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fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
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let theme = cx.theme();
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let colors = theme.colors;
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let ramps = theme.ramps;
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let metrics = theme.sizes.resolve(self.size);
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let on_change = self.on_change;
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let next = !self.pressed;
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let a11y_label = self.a11y_label.or_else(|| self.label.clone());
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@@ -90,10 +99,10 @@ impl RenderOnce for Toggle {
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h_flex()
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.id(self.id)
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.justify_center()
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.h_7()
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.px_3()
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.h(metrics.control_height)
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.px(metrics.padding_x * 0.75)
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.rounded(theme.radius.control)
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.text_sm()
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.text_size(metrics.text_size)
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.text_color(colors.foreground)
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.role(Role::Button)
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.when_some(a11y_label, |toggle, label| toggle.aria_label(label))
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