chore: reduce component overhead (#3)

Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2026-11-09 10:09:56 +00:00
parent 6815585528
commit 1c091db699
44 changed files with 1376 additions and 1241 deletions
+13 -11
View File
@@ -1,9 +1,9 @@
use gpui::AppContext as _;
use gpui::{
AnyView, App, Bounds, Context, ElementId, Entity, InteractiveElement as _, IntoElement,
ParentElement as _, Pixels, Render, SharedString, Styled as _, Window, canvas, div, point, px,
ParentElement as _, Pixels, Render, SharedString, Styled as _, Window, canvas, div, point,
};
use gpui_native_theme::{ActiveTheme as _, BORDER_WIDTH};
use gpui_native_theme::{ActiveTheme as _, BORDER_WIDTH, TOOLTIP_MAX_WIDTH, TOOLTIP_OFFSET};
use gpui_native_utils::{anchor_bounds, record_anchor_bounds};
const PANEL_BOUNDS_ID: &str = "tooltip-panel-bounds";
@@ -34,8 +34,8 @@ impl Tooltip {
{
let text = text.into();
let anchor_id = anchor_id.into();
move |_window, cx| {
let anchor = anchor_bounds(&anchor_id, cx);
move |window, cx| {
let anchor = anchor_bounds(window.window_handle().window_id(), &anchor_id, cx);
cx.new(|_| Self {
text: text.clone(),
anchor,
@@ -76,7 +76,7 @@ impl Render for Tooltip {
.debug_selector(|| "tooltip-panel".to_string())
.px_2()
.py_1()
.max_w(px(360.))
.max_w(TOOLTIP_MAX_WIDTH)
.bg(surface)
.border_1()
.border_color(border)
@@ -89,14 +89,16 @@ impl Render for Tooltip {
let (wrapper, panel) = match self.anchor {
Some(parent) => {
let origin = window.mouse_position() + point(px(1.), px(1.));
let origin = window.mouse_position() + point(TOOLTIP_OFFSET, TOOLTIP_OFFSET);
let viewport_height = window.viewport_size().height;
let height = anchor_bounds(&ElementId::from(PANEL_BOUNDS_ID), cx)
.map(|bounds| bounds.size.height)
.unwrap_or_else(|| {
text_size * 1.5 + window.rem_size() * 0.5 + BORDER_WIDTH * 2.0
});
let height = anchor_bounds(
window.window_handle().window_id(),
&ElementId::from(PANEL_BOUNDS_ID),
cx,
)
.map(|bounds| bounds.size.height)
.unwrap_or_else(|| text_size * 1.5 + window.rem_size() * 0.5 + BORDER_WIDTH * 2.0);
let below = viewport_height - spacing_unit - parent.bottom();
let above = parent.top() - spacing_unit;