chore: reduce component overhead (#3)
Reviewed-on: #3
This commit was merged in pull request #3.
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+32
-2
@@ -23,9 +23,39 @@ pub use system::{AccessibilityPreferences, PartialPalette, SourceKind, SystemThe
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use gpui::{App, Global, Hsla, Pixels, WindowAppearance, WindowBackgroundAppearance, px};
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use std::time::Duration;
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/// The hairline width of the control border every button and field paints;
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/// sized outside the stated metrics so control sizes match across platforms.
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/// The hairline width of the control border every button and field paints.
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pub const BORDER_WIDTH: Pixels = px(1.0);
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/// The tallest an anchored popup's list may grow.
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pub const POPUP_MAX_HEIGHT: Pixels = px(320.0);
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/// The widest a tooltip may grow.
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pub const TOOLTIP_MAX_WIDTH: Pixels = px(360.0);
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/// How far a tooltip sits from the pointer.
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pub const TOOLTIP_OFFSET: Pixels = px(1.0);
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/// The caret's thickness.
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pub const CARET_WIDTH: Pixels = px(1.5);
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/// The IME preedit underline's thickness.
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pub const UNDERLINE_WIDTH: Pixels = px(1.0);
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/// How far one wheel line scrolls, as a multiple of the line height.
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pub const WHEEL_LINE_HEIGHT: f32 = 20.0;
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/// How far one keyboard arrow step moves a resize seam.
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pub const RESIZE_KEYBOARD_STEP: Pixels = px(32.0);
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/// The inset around a window's edge that starts a resize gesture.
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pub const WINDOW_RESIZE_INSET: Pixels = px(4.0);
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/// The pad macOS reserves for its traffic lights at a strip's leading edge.
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pub const TRAFFIC_LIGHT_PAD: Pixels = px(78.0);
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/// The width of a Windows caption button.
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pub const WINDOWS_CAPTION_WIDTH: Pixels = px(36.0);
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/// Windows paints its caption close-button hover red in every theme.
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pub const WINDOWS_CLOSE_HOVER_HEX: u32 = 0xE81120FF;
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/// The monospace advance estimate as a share of the text size.
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pub const MONO_ADVANCE_RATIO: f32 = 0.62;
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/// How much a pixel avatar's tint washes over its background.
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pub const PIXEL_AVATAR_TINT_ALPHA: f32 = 0.16;
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/// Pixel avatar cell lightness multipliers.
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pub const PIXEL_AVATAR_LIGHT_LIFT: f32 = 1.6;
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pub const PIXEL_AVATAR_LIGHT_CAP: f32 = 0.95;
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pub const PIXEL_AVATAR_DARK_FACTOR: f32 = 0.45;
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pub const PIXEL_AVATAR_DARK_FLOOR: f32 = 0.18;
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/// Light or dark, resolved from the system appearance.
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, serde::Deserialize)]
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