This commit is contained in:
2026-10-29 19:58:13 +07:00
parent cc22baca6e
commit 2f81f2848d
6 changed files with 859 additions and 2 deletions
+1 -1
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@@ -46,7 +46,7 @@ input = []
popover = [] popover = []
scroll_area = [] scroll_area = []
tooltip = [] tooltip = []
menu = [] menu = ["scroll_area"]
dialog = [] dialog = []
sheet = [] sheet = []
toast = [] toast = []
+3
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@@ -36,6 +36,9 @@ pub mod avatar;
#[cfg(feature = "input")] #[cfg(feature = "input")]
pub mod input; pub mod input;
#[cfg(feature = "menu")]
pub mod menu;
#[cfg(feature = "popover")] #[cfg(feature = "popover")]
pub mod popover; pub mod popover;
+610
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@@ -0,0 +1,610 @@
use std::cell::RefCell;
use std::rc::Rc;
use gpui::prelude::FluentBuilder as _;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, Bounds, BoxShadow, DispatchPhase, ElementId,
Entity, InteractiveElement as _, IntoElement, KeyDownEvent, MouseButton, MouseDownEvent,
ParentElement as _, Pixels, RenderOnce, Role, ScrollHandle, SharedString,
StatefulInteractiveElement as _, Styled as _, Window, anchored, canvas, deferred, div,
ease_out_quint, px, relative,
};
use gpui_native_icons::{IconRole, icon as icon_glyph};
use gpui_native_theme::ActiveTheme as _;
use crate::common::v_flex;
use crate::scroll_area::{ScrollArea, ScrollAxes};
/// Runs the item's action. The menu closes itself before the handler runs.
pub type ItemHandler = Rc<dyn Fn(&mut Window, &mut App)>;
/// Reports the next open state of a [`Menu`]: `true` to open, `false` to close.
type ChangeHandler = Rc<dyn Fn(bool, &mut Window, &mut App)>;
type TriggerFn = Box<dyn Fn(&mut Window, &mut App) -> AnyElement>;
type ItemsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<MenuItem>>;
/// One row of a [`Menu`]: an action, a checkable action, or a separator.
#[derive(Clone)]
pub struct MenuItem {
kind: MenuItemKind,
label: SharedString,
icon: Option<IconRole>,
shortcut: Option<SharedString>,
handler: Option<ItemHandler>,
disabled: bool,
destructive: bool,
checked: Option<bool>,
}
#[derive(Clone)]
enum MenuItemKind {
Action,
Separator,
}
impl MenuItem {
/// An action row with this label.
pub fn new<L>(label: L) -> Self
where
L: Into<SharedString>,
{
Self {
kind: MenuItemKind::Action,
label: label.into(),
icon: None,
shortcut: None,
handler: None,
disabled: false,
destructive: false,
checked: None,
}
}
/// A divider between groups of actions.
pub fn separator() -> Self {
Self {
kind: MenuItemKind::Separator,
label: SharedString::default(),
icon: None,
shortcut: None,
handler: None,
disabled: false,
destructive: false,
checked: None,
}
}
/// Runs this action when the item is activated. The menu closes first.
pub fn handler<F>(mut self, handler: F) -> Self
where
F: Fn(&mut Window, &mut App) + 'static,
{
self.handler = Some(Rc::new(handler));
self
}
/// Shows an icon before the label.
pub fn icon(mut self, role: IconRole) -> Self {
self.icon = Some(role);
self
}
/// Shows a shortcut hint after the label.
pub fn shortcut<S>(mut self, shortcut: S) -> Self
where
S: Into<SharedString>,
{
self.shortcut = Some(shortcut.into());
self
}
/// Marks the item non-selectable and non-activatable.
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
/// Paints the row in the danger role.
pub fn destructive(mut self, destructive: bool) -> Self {
self.destructive = destructive;
self
}
/// Shows a check slot before the label.
pub fn checked(mut self, checked: bool) -> Self {
self.checked = Some(checked);
self
}
/// Whether keyboard navigation and activation may land on this item.
fn selectable(&self) -> bool {
matches!(self.kind, MenuItemKind::Action) && !self.disabled
}
}
/// Menu chrome styles.
#[derive(Clone)]
struct MenuChrome {
surface: gpui::Hsla,
border: gpui::Hsla,
foreground: gpui::Hsla,
muted_foreground: gpui::Hsla,
primary: gpui::Hsla,
primary_foreground: gpui::Hsla,
destructive: gpui::Hsla,
destructive_foreground: gpui::Hsla,
radius_overlay: Pixels,
radius_sm: Pixels,
icon_size: Pixels,
shadow: Vec<BoxShadow>,
}
/// A floating menu of actions anchored below its trigger.
#[derive(IntoElement)]
pub struct Menu {
id: ElementId,
open: bool,
a11y_label: Option<SharedString>,
on_change: Option<ChangeHandler>,
trigger: Option<TriggerFn>,
items: Option<ItemsFn>,
}
impl Menu {
/// Creates a closed menu.
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
open: false,
a11y_label: None,
on_change: None,
trigger: None,
items: None,
}
}
/// Sets the current open state.
pub fn open(mut self, open: bool) -> Self {
self.open = open;
self
}
/// Reports the next open state, from dismissals, toggles, and activations alike.
pub fn on_change<F>(mut self, handler: F) -> Self
where
F: Fn(bool, &mut Window, &mut App) + 'static,
{
self.on_change = Some(Rc::new(handler));
self
}
/// Sets the element the panel anchors below.
pub fn trigger<F>(mut self, trigger: F) -> Self
where
F: Fn(&mut Window, &mut App) -> AnyElement + 'static,
{
self.trigger = Some(Box::new(trigger));
self
}
/// Sets the menu's items, built fresh each render.
pub fn items<F>(mut self, items: F) -> Self
where
F: Fn(&mut Window, &mut App) -> Vec<MenuItem> + 'static,
{
self.items = Some(Box::new(items));
self
}
/// Overrides the accessibility label of the panel.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
impl RenderOnce for Menu {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let (chrome, enter_duration) = {
let theme = cx.theme();
(
MenuChrome {
surface: theme.colors.surface,
border: theme.colors.border,
foreground: theme.colors.foreground,
muted_foreground: theme.colors.muted_foreground,
primary: theme.ramps.primary.base,
primary_foreground: theme.colors.primary_foreground,
destructive: theme.ramps.destructive.base,
destructive_foreground: theme.colors.destructive_foreground,
radius_overlay: theme.radius.overlay,
radius_sm: theme.radius.sm,
icon_size: theme.sizes.medium.icon_size,
shadow: theme.elevations.popover.shadows(),
},
theme.motion.overlay,
)
};
let trigger_bounds: Rc<RefCell<Option<Bounds<Pixels>>>> = Rc::new(RefCell::new(None));
let panel_bounds: Rc<RefCell<Option<Bounds<Pixels>>>> = Rc::new(RefCell::new(None));
let selection = window.use_keyed_state("menu-selection", cx, |_, _| 0usize);
let was_open = window.use_keyed_state("menu-was-open", cx, |_, _| self.open);
let fallback_label = self
.a11y_label
.clone()
.unwrap_or_else(|| SharedString::from(self.id.to_string()));
let mut wrapper = div()
.relative()
.child(
canvas(
{
let cell = trigger_bounds.clone();
move |bounds, _window, _cx| *cell.borrow_mut() = Some(bounds)
},
{
let on_change = self.on_change.clone();
let open = self.open;
let cell = trigger_bounds.clone();
let was_open = was_open.clone();
move |_, _, window, cx| {
let trigger_bounds = cell;
if !open {
was_open.update(cx, |was_open, _| *was_open = false);
}
window.on_mouse_event({
let on_change = on_change.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble
|| event.button != MouseButton::Left
{
return;
}
let on_trigger = trigger_bounds
.borrow()
.is_some_and(|bounds| bounds.contains(&event.position));
if !on_trigger {
return;
}
if let Some(on_change) = &on_change {
on_change(!open, window, cx);
}
cx.stop_propagation();
}
});
}
},
)
.absolute()
.inset_0(),
)
.when_some(self.trigger, |wrapper, trigger| {
wrapper.child(trigger(window, cx))
});
if self.open {
let on_change = self.on_change.clone();
let label = fallback_label.clone();
let items = match self.items {
Some(build) => build(window, cx),
None => Vec::new(),
};
// Keyboard focus rides the panel across frames.
let focus_handle = window.use_keyed_state("menu-focus", cx, |_, cx| cx.focus_handle());
let scroll = window.use_keyed_state("menu-scroll", cx, |_, _| ScrollHandle::new());
let selected = if *was_open.read(cx) {
*selection.read(cx)
} else {
let first = items.iter().position(|item| item.selectable()).unwrap_or(0);
selection.update(cx, |selection, _| *selection = first);
first
};
was_open.update(cx, |was_open, _| *was_open = true);
let rows: Vec<AnyElement> = items
.iter()
.enumerate()
.map(|(index, item)| {
render_item(
item,
index,
selected == index,
&selection,
&on_change,
&chrome,
)
})
.collect();
let panel = v_flex()
.id("menu-panel")
.track_focus(&focus_handle.read(cx).clone())
.role(Role::Menu)
.aria_label(label)
.mt_1()
.min_w_40()
.max_h(relative(0.75))
.p_1()
.bg(chrome.surface)
.text_color(chrome.foreground)
.rounded(chrome.radius_overlay)
.border_1()
.border_color(chrome.border)
.shadow(chrome.shadow.clone())
.overflow_hidden()
.on_key_down({
let items = items.clone();
let on_change = on_change.clone();
let selection = selection.clone();
move |event: &KeyDownEvent, window, cx| {
handle_menu_key(event, &items, &selection, &on_change, window, cx);
}
})
.child(
ScrollArea::new("menu-items")
.handle(scroll.read(cx).clone())
.axes(ScrollAxes::Vertical)
.max_h(px(320.))
.children(rows),
)
.child(
canvas(
{
let cell = panel_bounds.clone();
move |bounds, _window, _cx| *cell.borrow_mut() = Some(bounds)
},
{
let on_change = on_change.clone();
let focus = focus_handle;
move |_, _, window, cx| {
if !focus.read(cx).contains_focused(window, cx) {
window.focus(&focus.read(cx).clone(), cx);
}
window.on_mouse_event({
let on_change = on_change.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble
|| event.button != MouseButton::Left
{
return;
}
let on_panel = panel_bounds
.borrow()
.is_some_and(|bounds| bounds.contains(&event.position));
let on_trigger = trigger_bounds
.borrow()
.is_some_and(|bounds| bounds.contains(&event.position));
if on_panel || on_trigger {
return;
}
if let Some(on_change) = &on_change {
on_change(false, window, cx);
}
cx.stop_propagation();
}
});
}
},
)
.absolute()
.inset_0(),
);
wrapper = wrapper.child(deferred(anchored().child(panel.with_animation(
"menu-enter",
Animation::new(enter_duration).with_easing(ease_out_quint()),
|panel, delta| panel.opacity(delta),
))));
}
wrapper
}
}
/// Renders one menu row.
fn render_item(
item: &MenuItem,
index: usize,
selected: bool,
selection: &Entity<usize>,
on_change: &Option<ChangeHandler>,
chrome: &MenuChrome,
) -> AnyElement {
match item.kind {
MenuItemKind::Separator => div()
.h(px(1.))
.mx_2()
.my_1()
.bg(chrome.border)
.into_any_element(),
MenuItemKind::Action => {
let label_color = row_color(item, selected, chrome);
let disabled = item.disabled;
let destructive = item.destructive;
let checked = item.checked;
let shortcut = item.shortcut.clone();
let icon_role = item.icon;
div()
.id(("menu-item", index))
.flex()
.items_center()
.gap_2()
.px_2()
.py_1()
.rounded(chrome.radius_sm)
.map(|row| {
if disabled {
row
} else if selected {
let highlight = if destructive {
chrome.destructive
} else {
chrome.primary
};
row.bg(highlight)
} else if destructive {
row.hover(|row| row.bg(chrome.destructive))
} else {
row.hover(|row| row.bg(chrome.muted_foreground))
}
})
.on_mouse_move({
let selection = selection.clone();
move |_, _window, cx| {
if *selection.read(cx) != index {
selection.update(cx, |selection, _| *selection = index);
}
}
})
.on_click({
let handler = item.handler.clone();
let on_change = on_change.clone();
move |_, window, cx| {
if disabled {
return;
}
if let Some(on_change) = &on_change {
on_change(false, window, cx);
}
if let Some(handler) = &handler {
handler(window, cx);
}
}
})
.when_some(checked, |row, checked| {
row.child(div().flex_none().when(checked, |slot| {
slot.child(
icon_glyph(IconRole::Check)
.size(f32::from(chrome.icon_size) * 0.75)
.color(label_color),
)
}))
})
.when_some(icon_role, |row, role| {
row.child(
icon_glyph(role)
.size(f32::from(chrome.icon_size))
.color(label_color),
)
})
.child(
div()
.flex_1()
.text_color(label_color)
.child(item.label.clone()),
)
.when_some(shortcut, |row, shortcut| {
row.child(
div()
.text_color(if selected && !destructive && !disabled {
chrome.primary_foreground
} else {
chrome.muted_foreground
})
.child(shortcut),
)
})
.into_any_element()
}
}
}
/// The row's label/icon color.
fn row_color(item: &MenuItem, selected: bool, chrome: &MenuChrome) -> gpui::Hsla {
if item.disabled {
return chrome.muted_foreground;
}
if item.destructive {
return if selected {
chrome.destructive_foreground
} else {
chrome.destructive
};
}
if selected {
chrome.primary_foreground
} else {
chrome.foreground
}
}
/// Handles the panel's navigation keys.
fn handle_menu_key(
event: &KeyDownEvent,
items: &[MenuItem],
selection: &Entity<usize>,
on_change: &Option<ChangeHandler>,
window: &mut Window,
cx: &mut App,
) {
let selectable: Vec<usize> = items
.iter()
.enumerate()
.filter(|(_, item)| item.selectable())
.map(|(index, _)| index)
.collect();
let current = *selection.read(cx);
let position = selectable.iter().position(|index| *index == current);
match event.keystroke.key.as_str() {
"down" => {
let next = match position {
Some(pos) => (pos + 1).min(selectable.len() - 1),
None => 0,
};
selection.update(cx, |selection, _| *selection = selectable[next]);
}
"up" => {
let next = match position {
Some(pos) => pos.saturating_sub(1),
None => selectable.len() - 1,
};
selection.update(cx, |selection, _| *selection = selectable[next]);
}
"home" => selection.update(cx, |selection, _| *selection = selectable[0]),
"end" => selection.update(cx, |selection, _| {
*selection = selectable[selectable.len() - 1]
}),
"enter" | "space" => {
if let Some(item) = items.get(current)
&& item.selectable()
{
if let Some(on_change) = on_change {
on_change(false, window, cx);
}
if let Some(handler) = &item.handler {
handler(window, cx);
}
}
}
"escape" => {
if let Some(on_change) = on_change {
on_change(false, window, cx);
}
}
_ => return,
}
cx.stop_propagation();
}
+191
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@@ -0,0 +1,191 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{
Context, IntoElement, Modifiers, MouseButton, ParentElement as _, Render, Styled as _,
TestAppContext, VisualTestContext, Window, WindowHandle, div, point, px,
};
use gpui_native_core::menu::{Menu, MenuItem};
use gpui_native_theme::Theme;
struct Harness {
open: bool,
changes: Rc<RefCell<Vec<bool>>>,
activated: Rc<RefCell<Vec<&'static str>>>,
}
impl Render for Harness {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let changes = self.changes.clone();
let view = cx.entity();
let activated = self.activated.clone();
div().size_full().child(
Menu::new("test-menu")
.open(self.open)
.on_change(move |next, _, cx| {
changes.borrow_mut().push(next);
view.update(cx, |harness, cx| {
harness.open = next;
cx.notify();
});
})
.trigger(|_, _| {
div()
.w(px(100.))
.h(px(32.))
.bg(gpui::black())
.into_any_element()
})
.items(move |_, _| {
vec![
cut_item(activated.clone()),
MenuItem::separator(),
copy_item(activated.clone()),
MenuItem::new("Unavailable").disabled(true).handler({
let activated = activated.clone();
move |_, _| record(&activated, "unavailable")
}),
delete_item(activated.clone()),
]
}),
)
}
}
fn cut_item(activated: Rc<RefCell<Vec<&'static str>>>) -> MenuItem {
MenuItem::new("Cut")
.shortcut("cmd-x")
.handler(move |_, _| record(&activated, "cut"))
}
fn copy_item(activated: Rc<RefCell<Vec<&'static str>>>) -> MenuItem {
MenuItem::new("Copy").handler(move |_, _| record(&activated, "copy"))
}
fn delete_item(activated: Rc<RefCell<Vec<&'static str>>>) -> MenuItem {
MenuItem::new("Delete")
.destructive(true)
.handler(move |_, _| record(&activated, "delete"))
}
fn record(sink: &Rc<RefCell<Vec<&'static str>>>, what: &'static str) {
sink.borrow_mut().push(what);
}
type Changes = Rc<RefCell<Vec<bool>>>;
type Activated = Rc<RefCell<Vec<&'static str>>>;
fn menu_window(
open: bool,
) -> (
TestAppContext,
VisualTestContext,
WindowHandle<Harness>,
Changes,
Activated,
) {
let mut cx = TestAppContext::single();
cx.update(Theme::init);
let changes = Rc::new(RefCell::new(Vec::new()));
let activated = Rc::new(RefCell::new(Vec::new()));
let harness_changes = changes.clone();
let harness_activated = activated.clone();
let window = cx.add_window(move |_, _| Harness {
open,
changes: harness_changes,
activated: harness_activated,
});
let mut visual = VisualTestContext::from_window(window.into(), &cx);
visual.update(|window, cx| {
window.draw(cx).clear(cx);
});
(cx, visual, window, changes, activated)
}
fn draw(visual: &mut VisualTestContext) {
visual.update(|window, cx| {
window.draw(cx).clear(cx);
});
}
fn click(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
visual.simulate_mouse_down(position, MouseButton::Left, Modifiers::default());
visual.simulate_mouse_up(position, MouseButton::Left, Modifiers::default());
}
#[test]
fn arrow_navigation_skips_separators_and_disabled_items() {
let (_cx, mut visual, _window, changes, activated) = menu_window(true);
// Selection starts on the first item; down moves to the next
// selectable item (Copy, past the separator), and enter activates it,
// closing the menu.
visual.simulate_keystrokes("down");
visual.simulate_keystrokes("enter");
draw(&mut visual);
assert_eq!(*activated.borrow(), vec!["copy"]);
assert_eq!(*changes.borrow(), vec![false]);
// Reopen: the selection starts over on the first item, and end jumps
// straight to the last selectable item, over the separator and the
// disabled row.
click(&mut visual, point(px(10.), px(16.)));
draw(&mut visual);
visual.simulate_keystrokes("end");
visual.simulate_keystrokes("enter");
assert_eq!(*activated.borrow(), vec!["copy", "delete"]);
assert_eq!(*changes.borrow(), vec![false, true, false]);
}
#[test]
fn escape_dismisses_without_activating() {
let (_cx, mut visual, _window, changes, activated) = menu_window(true);
visual.simulate_keystrokes("escape");
assert_eq!(*changes.borrow(), vec![false]);
assert!(activated.borrow().is_empty());
// A closed menu is inert.
draw(&mut visual);
visual.simulate_keystrokes("escape");
assert_eq!(*changes.borrow(), vec![false]);
}
#[test]
fn clicking_outside_dismisses_and_swallows_the_click() {
let (_cx, mut visual, _window, changes, activated) = menu_window(true);
click(&mut visual, point(px(600.), px(600.)));
assert_eq!(*changes.borrow(), vec![false]);
assert!(activated.borrow().is_empty());
draw(&mut visual);
click(&mut visual, point(px(600.), px(600.)));
assert_eq!(*changes.borrow(), vec![false]);
}
#[test]
fn clicking_the_trigger_toggles() {
let (_cx, mut visual, _window, changes, _activated) = menu_window(false);
click(&mut visual, point(px(10.), px(16.)));
assert_eq!(*changes.borrow(), vec![true]);
}
#[test]
fn clicking_an_item_activates_and_closes() {
let (_cx, mut visual, _window, changes, activated) = menu_window(true);
// The first row hangs just below the trigger's panel padding.
click(&mut visual, point(px(60.), px(50.)));
assert_eq!(*activated.borrow(), vec!["cut"]);
assert_eq!(*changes.borrow(), vec![false]);
}
#[test]
fn enter_activates_the_selected_item_and_closes() {
let (_cx, mut visual, _window, changes, activated) = menu_window(true);
visual.simulate_keystrokes("enter");
assert_eq!(*activated.borrow(), vec!["cut"]);
assert_eq!(*changes.borrow(), vec![false]);
}
+8 -1
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@@ -210,6 +210,7 @@ Each row is one review unit: build it, show it in the gallery, review, then move
| 9 | core | Avatar | Initials; image slot later. | | 9 | core | Avatar | Initials; image slot later. |
| 10 | core | Input (single-line) then multiline, NumberInput | String buffer + `unicode-segmentation` word movement; the field owns its own selection. May seed `crates/editor`. Single-line finishing pass: §6.2. | | 10 | core | Input (single-line) then multiline, NumberInput | String buffer + `unicode-segmentation` word movement; the field owns its own selection. May seed `crates/editor`. Single-line finishing pass: §6.2. |
| 11.5 | core | ScrollArea + Scrollbar | ✅ Landed (2026-10-29). Inserted before the remaining overlays — Menus, Lists and Tables all scroll. gpui owns the mechanics (`overflow_*_scroll` + caller-held `ScrollHandle`); the component paints an overlay thumb (`scrollbar_thumb` token, `Scrollbar` metrics) with drag and geometry unit-tested. Wheel input is gpui's; the area stops wheel propagation so nested areas don't co-scroll. Horizontal thumb deferred; auto-hide on idle deferred | | 11.5 | core | ScrollArea + Scrollbar | ✅ Landed (2026-10-29). Inserted before the remaining overlays — Menus, Lists and Tables all scroll. gpui owns the mechanics (`overflow_*_scroll` + caller-held `ScrollHandle`); the component paints an overlay thumb (`scrollbar_thumb` token, `Scrollbar` metrics) with drag and geometry unit-tested. Wheel input is gpui's; the area stops wheel propagation so nested areas don't co-scroll. Horizontal thumb deferred; auto-hide on idle deferred |
| 12 | core | Menu | ✅ Landed (2026-10-29). Controlled `open`/`on_change` + `trigger`/`items` (MenuItem: label, icon, shortcut hint, disabled, destructive, checked, separator). Popover shell patterns duplicated per D16 (promote at Dialog); panel = surface + overlay radius + popover elevation, role Menu; claims focus while open; keyboard nav — arrows/home/end over selectable items (wrapping, skipping separators + disabled), enter/space activates (closes menu before the action), escape dismisses; hover selects, click activates; trigger clicks toggle (popover-owned); selection resets on each open; long menus scroll via the ScrollArea once a height is styled. Deferred: submenus, type-ahead, scroll-selected-item-into-view, real shortcut handling |
| 11 | core | Popover | ✅ Landed (2026-10-29). First overlay. Controlled `open` + `on_change` (Rc-shared handler); `trigger`/`content` element closures; panel = surface + `Radius.overlay` + `Elevations.popover` + border, role Dialog with label; `anchored()` + `deferred()` (window-overflow flip for free); enter fade via gpui `with_animation` at `Motion.overlay` (respects reduce-motion); claims keyboard focus while open; escape and click-outside dismiss (outside clicks swallowed). No scrim — native macOS popover model; the overlay token waits for Dialog. Known v1 gaps: no exit animation, trigger aria-expanded left to the app | | 11 | core | Popover | ✅ Landed (2026-10-29). First overlay. Controlled `open` + `on_change` (Rc-shared handler); `trigger`/`content` element closures; panel = surface + `Radius.overlay` + `Elevations.popover` + border, role Dialog with label; `anchored()` + `deferred()` (window-overflow flip for free); enter fade via gpui `with_animation` at `Motion.overlay` (respects reduce-motion); claims keyboard focus while open; escape and click-outside dismiss (outside clicks swallowed). No scrim — native macOS popover model; the overlay token waits for Dialog. Known v1 gaps: no exit animation, trigger aria-expanded left to the app |
| 11+ | core | Tooltip, Menu, Dialog, AlertDialog, Sheet, Toast | One unit each, same gate. Menu reuses the popover shell + `Radius.overlay`/`Elevations.popover`; Dialog consumes `colors.overlay` (scrim) + `Elevations.dialog` | | 11+ | core | Tooltip, Menu, Dialog, AlertDialog, Sheet, Toast | One unit each, same gate. Menu reuses the popover shell + `Radius.overlay`/`Elevations.popover`; Dialog consumes `colors.overlay` (scrim) + `Elevations.dialog` |
| then | data (new) | List, Table, Tree, Tabs, Sidebar | Created on demand, same gate. | | then | data (new) | List, Table, Tree, Tabs, Sidebar | Created on demand, same gate. |
@@ -310,4 +311,10 @@ Dropped from rev 3: D2, D5, D9 (port-era decisions); the review gate returns in
1. ~~Phase A scaffold~~ ✅ — workspace, toolchain pin, CI, theme seed, icons crate, core feature scaffolding, facade, gallery shell. 1. ~~Phase A scaffold~~ ✅ — workspace, toolchain pin, CI, theme seed, icons crate, core feature scaffolding, facade, gallery shell.
2. ~~Phase B theme engine core~~ ✅ — resolve pipeline, OKLCH ramps, presets, macOS source + watchers, gallery theme inspector. 2. ~~Phase B theme engine core~~ ✅ — resolve pipeline, OKLCH ramps, presets, macOS source + watchers, gallery theme inspector.
3. **Unit 1: Button** (next) — API per §4.3 modeled on gpui-kit `base`'s Button (single activation path, `disabled`, a11y role + label), painted from theme ramps; tests for activation / disabled inertness / keyboard activation; gallery page. → your review, then unit 2 (Checkbox). 3. ~~Phase C controls~~ ✅ — units 1–9 (Button → Avatar), each through the review gate; sizing API (§6.1).
4. ~~Phase D input~~ ✅ — single-line Input (unit 10) + the §6.2 completion pass (modifiers, undo/redo, read-only, actions + key context, caret blink, paint polish). NumberInput and multiline remain open as deferred units.
5. **Phase E overlays (in progress)** — Popover ✅ (unit 11), ScrollArea ✅ (unit 11.5, support). **Next: Unit 12 Menu** — reuses the popover shell + ScrollArea; items with icons/shortcuts/separators, keyboard navigation, activation. Then Tooltip → Dialog/AlertDialog (scrim + focus trap) → Sheet → Toast (brings `success`/`warning` tokens). Phase gate: focus trapping and escape/dismiss semantics per overlay.
6. Then — Phase F: `crates/data` (List, Table, Tree, Tabs, Sidebar) + Windows/GNOME/KDE/Omarchy theme sources + Segoe Fluent/freedesktop icon resolvers, with side-by-side gallery screenshots per platform. NumberInput/multiline return as deferred units when needed.
7. Then — Phase G: pickers, polish, → 0.1; start `crates/editor` if wanted.
Batched polish candidates between units: Switch thumb slide (motion now exists), scrollbar auto-hide + horizontal thumb, `Undo`/`Redo` menu events.
+46
View File
@@ -10,6 +10,7 @@ use gpui_native_core::checkbox::Checkbox;
use gpui_native_core::common::{Sizable as _, h_flex, v_flex}; use gpui_native_core::common::{Sizable as _, h_flex, v_flex};
use gpui_native_core::input::{Input, InputState}; use gpui_native_core::input::{Input, InputState};
use gpui_native_core::link::Link; use gpui_native_core::link::Link;
use gpui_native_core::menu::{Menu, MenuItem};
use gpui_native_core::popover::Popover; use gpui_native_core::popover::Popover;
use gpui_native_core::progress::Progress; use gpui_native_core::progress::Progress;
use gpui_native_core::radio::{Radio, RadioGroup}; use gpui_native_core::radio::{Radio, RadioGroup};
@@ -30,6 +31,7 @@ struct Gallery {
volume: f32, volume: f32,
input_state: Entity<InputState>, input_state: Entity<InputState>,
popover_open: bool, popover_open: bool,
menu_open: bool,
scroll: gpui::ScrollHandle, scroll: gpui::ScrollHandle,
} }
@@ -278,6 +280,49 @@ impl Render for Gallery {
), ),
), ),
) )
.child(
v_flex()
.gap_2()
.child(section_label(
"menu · native ref — NSMenu, WinUI MenuFlyout, Adwaita popover menu",
colors,
))
.child({
let gallery = gallery.clone();
Menu::new("gallery-menu")
.open(self.menu_open)
.on_change(move |open, _, cx| {
gallery.update(cx, |gallery, cx| {
gallery.menu_open = open;
cx.notify();
});
})
.trigger(|_, _| {
Button::new("gallery-menu-trigger")
.label("Actions")
.variant(ButtonVariant::Secondary)
.into_any_element()
})
.items(|_, _| {
vec![
MenuItem::new("Cut")
.shortcut("cmd-x")
.handler(|_, cx| {
eprintln!("menu: cut");
let _ = cx;
}),
MenuItem::new("Copy").shortcut("cmd-c"),
MenuItem::new("Paste").shortcut("cmd-v"),
MenuItem::separator(),
MenuItem::new("Use quiet mode").checked(true),
MenuItem::new("Show hidden files"),
MenuItem::separator(),
MenuItem::new("Unavailable").disabled(true),
MenuItem::new("Delete").destructive(true),
]
})
}),
)
.child( .child(
v_flex() v_flex()
.gap_2() .gap_2()
@@ -679,6 +724,7 @@ fn main() {
volume: 40.0, volume: 40.0,
input_state, input_state,
popover_open: false, popover_open: false,
menu_open: false,
scroll: gpui::ScrollHandle::new(), scroll: gpui::ScrollHandle::new(),
}) })
}, },