add toast and alert overlays to the shell
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@@ -63,7 +63,7 @@ badge = []
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input = ["button"]
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clipboard = ["button"]
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popover = []
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scroll_area = []
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scroll_area = ["scrollbar"]
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scrollbar = ["scroll_area"]
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segmented = []
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separator = []
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@@ -332,6 +332,7 @@ impl RenderOnce for AlertsView {
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div()
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.relative()
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.w_full()
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.debug_selector(|| "alert-entry".to_string())
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.child(entry.alert.clone())
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.with_animation(
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("alert-enter", id),
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@@ -14,6 +14,7 @@ use crate::common::v_flex;
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pub type ChangeHandler = Rc<dyn Fn(bool, &mut Window, &mut App)>;
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type ContentFn = Box<dyn Fn(&mut Window, &mut App) -> AnyElement>;
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type ActionsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<AnyElement>>;
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/// A centred panel over a dim scrim: the platform's modal.
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#[derive(IntoElement)]
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pub struct Dialog {
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@@ -275,6 +275,7 @@ fn pill(entry: &ToastEntry, toasts: &Entity<Toasts>, cx: &App) -> gpui::Stateful
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div()
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.id(("toast", id))
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.debug_selector(|| "toast-pill".to_string())
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.max_w(px(480.))
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.flex()
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.items_center()
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@@ -17,7 +17,7 @@ gpui = { workspace = true, features = ["test-support"] }
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[features]
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default = ["full"]
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full = ["dock", "resize_handle", "resizable", "shell", "window_controls"]
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full = ["dock", "resize_handle", "resizable", "shell", "window_controls", "toast", "alert"]
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dock = [
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"resize_handle",
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"dep:gpui-native-core",
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@@ -36,4 +36,6 @@ shell = [
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"dep:gpui-native-data",
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"dep:gpui-native-icons",
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]
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toast = ["shell", "gpui-native-core/toast"]
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alert = ["shell", "gpui-native-core/alert"]
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window_controls = ["dep:gpui-native-icons"]
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@@ -6,8 +6,12 @@ use gpui::{
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AnyElement, App, AppContext as _, Context, ElementId, Entity, InteractiveElement as _,
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IntoElement, ParentElement as _, Pixels, RenderOnce, Styled as _, Window, div, px,
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};
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#[cfg(feature = "alert")]
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use gpui_native_core::alert::{Alert, Alerts, AlertsView};
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use gpui_native_core::button::{Button, ButtonVariant};
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use gpui_native_core::common::{Sizable as _, h_flex, v_flex};
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#[cfg(feature = "toast")]
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use gpui_native_core::toast::{Toast, Toasts, ToastsView};
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use gpui_native_data::sidebar::Sidebar;
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use gpui_native_icons::IconRole;
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use gpui_native_theme::{ActiveTheme as _, Size};
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@@ -29,16 +33,24 @@ pub struct LayoutState {
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right_visible: bool,
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left_width: Pixels,
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right_width: Pixels,
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#[cfg(feature = "toast")]
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toasts: Entity<Toasts>,
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#[cfg(feature = "alert")]
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alerts: Entity<Alerts>,
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}
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impl LayoutState {
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/// Creates the state: left sidebar visible, right sidebar hidden.
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pub fn new(cx: &mut App) -> Entity<Self> {
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cx.new(|_| Self {
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cx.new(|cx| Self {
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left_visible: true,
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right_visible: false,
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left_width: px(DEFAULT_SIDEBAR_WIDTH),
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right_width: px(DEFAULT_SIDEBAR_WIDTH),
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#[cfg(feature = "toast")]
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toasts: cx.new(|_| Toasts::default()),
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#[cfg(feature = "alert")]
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alerts: cx.new(|_| Alerts::default()),
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})
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}
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@@ -91,6 +103,42 @@ impl LayoutState {
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(self.right_width - delta).clamp(px(MIN_SIDEBAR_WIDTH), px(MAX_SIDEBAR_WIDTH));
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cx.notify();
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}
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/// Raises a toast in the shell's overlay. Returns its id.
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#[cfg(feature = "toast")]
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pub fn push_toast(&mut self, toast: Toast, cx: &mut Context<Self>) -> usize {
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self.toasts.update(cx, |toasts, cx| toasts.push(toast, cx))
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}
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/// Dismisses one toast by id.
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#[cfg(feature = "toast")]
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pub fn dismiss_toast(&mut self, id: usize, cx: &mut Context<Self>) {
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self.toasts.update(cx, |toasts, cx| toasts.dismiss(id, cx));
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}
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/// Dismisses the toast on screen.
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#[cfg(feature = "toast")]
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pub fn clear_toasts(&mut self, cx: &mut Context<Self>) {
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self.toasts.update(cx, |toasts, cx| toasts.clear(cx));
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}
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/// Pushes an alert onto the shell's stack. Returns its id.
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#[cfg(feature = "alert")]
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pub fn push_alert(&mut self, alert: Alert, cx: &mut Context<Self>) -> usize {
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self.alerts.update(cx, |alerts, cx| alerts.push(alert, cx))
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}
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/// Dismisses one alert by id, running its dismiss handler.
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#[cfg(feature = "alert")]
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pub fn dismiss_alert(&mut self, id: usize, cx: &mut Context<Self>) {
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self.alerts.update(cx, |alerts, cx| alerts.dismiss(id, cx));
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}
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/// Dismisses every alert, running each entry's `on_dismiss` handler.
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#[cfg(feature = "alert")]
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pub fn clear_alerts(&mut self, cx: &mut Context<Self>) {
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self.alerts.update(cx, |alerts, cx| alerts.clear(cx));
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}
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}
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/// Which sidebar a region or toggle belongs to.
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@@ -241,8 +289,22 @@ impl RenderOnce for Shell {
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))
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});
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// Wraps the layout in a window frame.
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frame(layout, window, cx)
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// Wraps the layout in a window frame
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let mut shell = frame(layout, window, cx);
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#[cfg(feature = "toast")]
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{
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let toasts = state.read(cx).toasts.clone();
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shell = shell.child(ToastsView::new((id.clone(), "toasts"), toasts));
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}
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#[cfg(feature = "alert")]
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{
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let alerts = state.read(cx).alerts.clone();
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shell = shell.child(AlertsView::new((id, "alerts"), alerts));
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}
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shell
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}
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}
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@@ -235,3 +235,88 @@ fn the_right_seam_grows_the_right_sidebar_leftwards() {
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let region = bounds(&mut visual, "test-right").expect("right region missing");
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assert_eq!(region.size.width, grown);
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}
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/// Toasts and alerts live on the shell's [`LayoutState`]; pushing one must
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/// show up in the rendered shell with no observing or manual overlay.
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#[cfg(feature = "toast")]
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mod toasts {
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use super::*;
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use gpui_native_core::toast::{Toast, ToastAction};
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use std::time::Duration;
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#[test]
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fn a_pushed_toast_renders_in_the_shell() {
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let mut cx = TestAppContext::single();
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let (state, mut visual) = layout_window(&mut cx);
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let id = cx.update(|cx| {
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state.update(cx, |state, cx| {
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state.push_toast(
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Toast::new("Draft deleted").action(ToastAction::new("Undo", |_| {
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// A real app restores the draft here.
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})),
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cx,
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)
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})
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});
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// No redraw, no observation: the shell repaints its own overlay.
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cx.run_until_parked();
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assert!(
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bounds(&mut visual, "toast-pill").is_some(),
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"the pushed toast must appear in the shell's overlay"
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);
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cx.update(|cx| {
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state.update(cx, |state, cx| state.dismiss_toast(id, cx));
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});
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cx.run_until_parked();
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// The fade-out keeps the pill mounted briefly.
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assert!(
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bounds(&mut visual, "toast-pill").is_some(),
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"the dismissed toast must stay mounted through its fade-out"
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);
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cx.executor().advance_clock(Duration::from_secs(2));
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cx.run_until_parked();
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assert!(
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bounds(&mut visual, "toast-pill").is_none(),
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"the dismissed toast must leave the overlay once faded"
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);
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}
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}
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#[cfg(feature = "alert")]
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mod alerts {
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use super::*;
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use gpui_native_core::alert::{Alert, AlertSeverity};
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#[test]
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fn a_pushed_alert_renders_in_the_shell() {
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let mut cx = TestAppContext::single();
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let (state, mut visual) = layout_window(&mut cx);
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cx.update(|cx| {
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state.update(cx, |state, cx| {
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state.push_alert(
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Alert::new("shell-alert")
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.title("Backed up")
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.severity(AlertSeverity::Info),
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cx,
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);
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})
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});
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cx.run_until_parked();
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assert!(
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bounds(&mut visual, "alert-entry").is_some(),
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"the pushed alert must appear in the shell's overlay"
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);
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cx.update(|cx| {
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state.update(cx, |state, cx| state.clear_alerts(cx));
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});
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cx.run_until_parked();
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assert!(
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bounds(&mut visual, "alert-entry").is_none(),
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"cleared alerts must leave the overlay"
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);
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}
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}
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