feat: add editor component

This commit is contained in:
2026-11-04 14:01:54 +07:00
parent 50da1d4a9d
commit 503b105bad
13 changed files with 1021 additions and 9 deletions
+235
View File
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//! The code view: a virtualized, read-only rendering of highlighted source.
//! Rows render only when visible, the line-number gutter is part of each
//! row, and the overlay scrollbar is the core one.
use gpui::prelude::FluentBuilder as _;
use gpui::{
Context, ElementId, HighlightStyle, Hsla, InteractiveElement as _, IntoElement,
ParentElement as _, Pixels, Render, ScrollStrategy, SharedString,
StatefulInteractiveElement as _, Styled as _, TextStyle, UniformListScrollHandle, Window, div,
uniform_list,
};
use gpui_native_core::scrollbar::{Scrollbar, ScrollbarVisibility};
use gpui_native_theme::{ActiveTheme as _, ColorTokens, Ramps};
use crate::highlight::{HighlightedCode, Language, Role, highlight};
/// Retained state for a code view.
pub struct CodeViewState {
id: ElementId,
source: SharedString,
language: Language,
code: HighlightedCode,
handle: UniformListScrollHandle,
a11y_label: Option<SharedString>,
}
impl CodeViewState {
/// Builds the state, highlighting `source` with `language`.
pub fn new<I, S>(id: I, source: S, language: Language) -> Self
where
I: Into<ElementId>,
S: Into<SharedString>,
{
let source = source.into();
let code = highlight(&source, language);
Self {
id: id.into(),
source,
language,
code,
handle: UniformListScrollHandle::new(),
a11y_label: None,
}
}
/// Replaces the source and re-highlights it.
pub fn set_source<S>(&mut self, source: S, language: Language, cx: &mut Context<Self>)
where
S: Into<SharedString>,
{
self.source = source.into();
self.language = language;
self.code = highlight(&self.source, self.language);
self.handle.scroll_to_item(0, ScrollStrategy::Top);
cx.notify();
}
/// The highlighted source text.
pub fn source(&self) -> &str {
&self.source
}
/// The language the source highlights as.
pub fn language(&self) -> Language {
self.language
}
/// The highlighted lines.
pub fn code(&self) -> &HighlightedCode {
&self.code
}
/// Scrolls `line` to the top of the view.
pub fn scroll_to_line(&self, line: usize) {
self.handle.scroll_to_item(
line.min(self.code.lines.len().saturating_sub(1)),
ScrollStrategy::Top,
);
}
/// Overrides the accessibility label of the view.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
impl Render for CodeViewState {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = cx.theme();
let colors = theme.colors;
let mono_font = theme.mono_font;
let text_size = theme.sizes.small.text_size;
let line_height = text_size * 1.5;
let id = self.id.clone();
let state = cx.entity();
let line_count = self.code.lines.len();
let gutter_chars = line_count.max(1).to_string().len().max(2);
let gutter_width = text_size * 0.62 * gutter_chars as f32 + text_size;
let rows = uniform_list((id.clone(), "rows"), line_count, {
let id = id.clone();
move |range, _window, cx| {
let code = state.read(cx);
let theme = cx.theme();
range
.map(|line_ix| {
render_row(
code,
&id,
line_ix,
theme.mono_font,
theme.colors,
theme.ramps,
theme.sizes.small.text_size,
line_height,
gutter_width,
)
})
.collect()
}
})
.track_scroll(&self.handle)
.h_full()
.w_full();
div()
.id((id.clone(), "view"))
.relative()
.size_full()
.text_size(text_size)
.font_family(mono_font)
.text_color(colors.foreground)
.when_some(self.a11y_label.clone(), |view, label| {
view.aria_label(label)
})
.when_some(self.a11y_label.clone(), |view, label| {
view.aria_label(label)
})
.child(rows)
.child(
Scrollbar::vertical(self.handle.clone()).visibility(ScrollbarVisibility::Platform),
)
}
}
#[allow(clippy::too_many_arguments)]
fn render_row(
code: &CodeViewState,
id: &ElementId,
line_ix: usize,
mono_font: &'static str,
colors: ColorTokens,
ramps: Ramps,
text_size: Pixels,
line_height: Pixels,
gutter_width: Pixels,
) -> gpui::AnyElement {
let line = code.code().lines.get(line_ix).cloned().unwrap_or_default();
// One text element per line, colored by byte-range highlights
let mut text = String::new();
let mut highlights: Vec<(std::ops::Range<usize>, HighlightStyle)> = Vec::new();
for span in &line.spans {
let start = text.len();
text.push_str(&span.text);
if span.role != Role::Text {
highlights.push((
start..text.len(),
HighlightStyle {
color: Some(role_color(span.role, colors, ramps)),
..Default::default()
},
));
}
}
let style = TextStyle {
color: colors.foreground,
font_family: SharedString::from(mono_font),
font_size: text_size.into(),
line_height: line_height.into(),
..Default::default()
};
div()
.debug_selector({
let name = format!("{id}-row-{line_ix}");
move || name
})
.id(("code-row", line_ix))
.h(line_height)
.flex()
.items_center()
.overflow_hidden()
.child(
div()
.w(gutter_width)
.flex_none()
.pr_2()
.text_right()
.font_family(mono_font)
.text_size(text_size)
.text_color(colors.muted_foreground)
.child(format!("{}", line_ix + 1)),
)
.child(
div()
.flex_1()
.min_w_0()
.overflow_hidden()
.child(gpui::StyledText::new(text).with_default_highlights(&style, highlights)),
)
.into_any_element()
}
/// Maps a highlight role to the theme's semantic palette.
fn role_color(role: Role, colors: ColorTokens, ramps: Ramps) -> Hsla {
match role {
Role::Text => colors.foreground,
Role::Keyword => ramps.primary.base,
Role::String | Role::Escape => ramps.success.base,
Role::Comment | Role::Punctuation => colors.muted_foreground,
Role::Function | Role::Property => ramps.info.base,
Role::Type => ramps.warning.base,
Role::Number | Role::Constant => ramps.secondary.base,
Role::Operator => colors.foreground,
Role::Tag => ramps.destructive.base,
}
}