feat: add scrollbar for virtualized lists

This commit is contained in:
2026-11-04 13:05:39 +07:00
parent 4bfc816cbe
commit 50da1d4a9d
10 changed files with 1033 additions and 23 deletions
+2
View File
@@ -31,6 +31,7 @@ full = [
"input",
"popover",
"scroll_area",
"scrollbar",
"segmented",
"spinner",
"field",
@@ -59,6 +60,7 @@ badge = []
input = ["button"]
popover = []
scroll_area = []
scrollbar = ["scroll_area"]
segmented = []
spinner = []
field = []
+3
View File
@@ -63,6 +63,9 @@ pub mod popover;
#[cfg(feature = "scroll_area")]
pub mod scroll_area;
#[cfg(feature = "scrollbar")]
pub mod scrollbar;
#[cfg(feature = "segmented")]
pub mod segmented;
+195 -14
View File
@@ -1,8 +1,12 @@
use std::time::Duration;
use std::time::Instant;
use gpui::prelude::FluentBuilder as _;
use gpui::{
App, Bounds, DispatchPhase, ElementId, InteractiveElement as _, IntoElement, MouseDownEvent,
MouseMoveEvent, ParentElement, Pixels, RenderOnce, ScrollHandle, SharedString,
StatefulInteractiveElement as _, Styled, Window, canvas, div, fill, point,
App, Bounds, DispatchPhase, ElementId, Entity, EntityId, InteractiveElement as _, IntoElement,
MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement, Pixels, RenderOnce, ScrollEvent,
ScrollHandle, SharedString, StatefulInteractiveElement as _, Styled, Task, Window, canvas, div,
fill, point,
};
use gpui_native_theme::ActiveTheme as _;
@@ -20,12 +24,115 @@ pub enum ScrollAxes {
Both,
}
/// When an overlay scrollbar shows.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum ScrollbarVisibility {
/// The running platform's behavior, from the theme.
#[default]
Platform,
Always,
Autohide,
}
/// How long an autohide thumb stays fully visible before its fade begins.
const AUTOHIDE_DELAY: Duration = Duration::from_millis(700);
/// How long the autohide fade runs.
const AUTOHIDE_FADE: Duration = Duration::from_millis(250);
/// How often the fade repaints while it runs.
const AUTOHIDE_FADE_STEP: Duration = Duration::from_millis(50);
/// The shared autohide timeline for an overlay scrollbar.
#[derive(Clone)]
pub(crate) struct Autohide {
view: EntityId,
state: Entity<AutohideState>,
}
struct AutohideState {
last_activity: Option<Instant>,
hide_task: Option<Task<()>>,
}
impl Autohide {
pub(crate) fn new(window: &mut Window, cx: &mut App) -> Self {
let view = window.current_view();
let state = window.use_keyed_state("scrollbar-autohide", cx, |_, _| AutohideState {
last_activity: None,
hide_task: None,
});
Self { view, state }
}
/// Marks interaction.
pub(crate) fn touch(&self, window: &mut Window, cx: &mut App) {
let view = self.view;
let reduce_motion = cx.theme().accessibility.reduce_motion;
let task = window.spawn(cx, async move |cx| {
if reduce_motion {
cx.background_executor()
.timer(AUTOHIDE_DELAY + AUTOHIDE_FADE)
.await;
cx.update(|_, cx| cx.notify(view)).ok();
return;
}
let steps = (AUTOHIDE_FADE.as_millis() / AUTOHIDE_FADE_STEP.as_millis()).max(1);
cx.background_executor().timer(AUTOHIDE_DELAY).await;
for _ in 0..steps {
cx.update(|_, cx| cx.notify(view)).ok();
cx.background_executor().timer(AUTOHIDE_FADE_STEP).await;
}
cx.update(|_, cx| cx.notify(view)).ok();
});
self.state.update(cx, |state, _| {
state.last_activity = Some(Instant::now());
state.hide_task = Some(task);
});
}
/// The thumb's opacity.
pub(crate) fn alpha(&self, cx: &App, dragging: bool) -> f32 {
if dragging {
return 1.0;
}
let Some(activity) = self.state.read(cx).last_activity else {
return 0.0;
};
let idle = activity.elapsed();
if idle <= AUTOHIDE_DELAY {
return 1.0;
}
let fade = idle.saturating_sub(AUTOHIDE_DELAY);
if fade >= AUTOHIDE_FADE {
return 0.0;
}
1.0 - fade.as_secs_f32() / AUTOHIDE_FADE.as_secs_f32()
}
}
/// An overlay scrollbar thumb's style for one paint: `None` hides it.
pub(crate) fn thumb_style(color: gpui::Hsla, alpha: f32) -> Option<gpui::Hsla> {
(alpha > 0.0).then_some(gpui::Hsla {
a: color.a * alpha,
..color
})
}
/// A scrollable container with an overlay scrollbar.
#[derive(IntoElement)]
pub struct ScrollArea {
id: ElementId,
handle: Option<ScrollHandle>,
axes: ScrollAxes,
visibility: ScrollbarVisibility,
a11y_label: Option<SharedString>,
style: gpui::StyleRefinement,
children: Vec<gpui::AnyElement>,
@@ -53,6 +160,7 @@ impl ScrollArea {
id: id.into(),
handle: None,
axes: ScrollAxes::Vertical,
visibility: ScrollbarVisibility::default(),
a11y_label: None,
style: gpui::StyleRefinement::default(),
children: Vec::new(),
@@ -65,6 +173,12 @@ impl ScrollArea {
self
}
/// Overrides when the scrollbar shows, instead of the platform default.
pub fn visibility(mut self, visibility: ScrollbarVisibility) -> Self {
self.visibility = visibility;
self
}
/// Scrolls with a handle held on the owning view.
pub fn handle(mut self, handle: ScrollHandle) -> Self {
self.handle = Some(handle);
@@ -101,7 +215,7 @@ pub(crate) fn thumb_geometry(
}
impl RenderOnce for ScrollArea {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let mut pane = div()
.id(self.id.clone())
.overflow_hidden()
@@ -128,11 +242,16 @@ impl RenderOnce for ScrollArea {
wrapper.extend(std::iter::once(pane.into_any_element()));
if let Some(handle) = self.handle {
let autohide = match self.visibility {
ScrollbarVisibility::Platform => cx.theme().scrollbar.autohide,
ScrollbarVisibility::Always => false,
ScrollbarVisibility::Autohide => true,
};
wrapper.extend(std::iter::once(
canvas(|_, _, _| {}, {
let handle = handle.clone();
move |_, _, window, cx| {
paint_scrollbar(&handle, window, cx);
paint_scrollbar(&handle, autohide, window, cx);
}
})
.absolute()
@@ -146,8 +265,10 @@ impl RenderOnce for ScrollArea {
}
/// Paints the overlay scrollbar thumb.
fn paint_scrollbar(handle: &ScrollHandle, window: &mut Window, cx: &mut App) {
fn paint_scrollbar(handle: &ScrollHandle, autohide: bool, window: &mut Window, cx: &mut App) {
let theme = cx.theme();
let view = window.current_view();
let color = theme.colors.scrollbar_thumb;
let width = theme.scrollbar.width;
let inset = theme.scrollbar.inset;
@@ -155,10 +276,22 @@ fn paint_scrollbar(handle: &ScrollHandle, window: &mut Window, cx: &mut App) {
let max_offset = handle.max_offset().y;
let bounds = handle.bounds();
if max_offset <= Pixels::ZERO || bounds.size.height <= Pixels::ZERO {
return;
}
let autohide_state = autohide.then(|| Autohide::new(window, cx));
let drag = window.use_keyed_state("scrollbar-thumb-drag", cx, |_, _| {
Option::<(Pixels, Pixels)>::None
});
let dragging = drag.read(cx).is_some();
let alpha = match (&autohide_state, autohide) {
(Some(state), true) => state.alpha(cx, dragging),
_ => 1.0,
};
let track = bounds.size.height - inset * 2.0;
let (thumb_length, thumb_top) = thumb_geometry(
bounds.size.height,
@@ -177,16 +310,27 @@ fn paint_scrollbar(handle: &ScrollHandle, window: &mut Window, cx: &mut App) {
),
);
window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
if let Some(color) = thumb_style(color, alpha) {
window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
}
let drag = window.use_keyed_state("scrollbar-thumb-drag", cx, |_, _| {
Option::<(Pixels, Pixels)>::None
});
if let Some(state) = &autohide_state {
window.on_mouse_event({
let state = state.clone();
move |event: &ScrollEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || !bounds.contains(&event.position) {
return;
}
state.touch(window, cx);
}
});
}
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
move |event: &MouseDownEvent, phase, _window, cx| {
let autohide_state = autohide_state.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble
|| event.button != gpui::MouseButton::Left
|| !thumb_bounds.contains(&event.position)
@@ -197,17 +341,53 @@ fn paint_scrollbar(handle: &ScrollHandle, window: &mut Window, cx: &mut App) {
drag.update(cx, |drag, _| {
*drag = Some((event.position.y, handle.offset().y));
});
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
cx.stop_propagation();
}
});
window.on_mouse_event({
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseUpEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || event.button != gpui::MouseButton::Left {
return;
}
if drag.read(cx).is_none() {
return;
}
drag.update(cx, |drag, _| {
*drag = None;
});
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
}
});
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
move |event: &MouseMoveEvent, phase, _window, cx| {
if phase != DispatchPhase::Bubble
|| event.pressed_button != Some(gpui::MouseButton::Left)
let autohide_state = autohide_state.clone();
move |event: &MouseMoveEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if let Some(state) = &autohide_state
&& drag.read(cx).is_some()
{
state.touch(window, cx);
}
if event.pressed_button != Some(gpui::MouseButton::Left) {
return;
}
@@ -220,6 +400,7 @@ fn paint_scrollbar(handle: &ScrollHandle, window: &mut Window, cx: &mut App) {
let offset = (start_offset - (event.position.y - start_y) * scale)
.clamp(-max_offset, Pixels::ZERO);
handle.set_offset(point(handle.offset().x, offset));
cx.notify(view);
}
}
});
+394
View File
@@ -0,0 +1,394 @@
//! Overlay scrollbars for scroll surfaces, including gpui's virtualized
//! `uniform_list` and `list`. Render the scrollbar as a later child of a
//! `.relative()` container around the scrolled surface:
//!
//! ```
//! div().relative()
//! .child(uniform_list(...).track_scroll(&handle))
//! .child(Scrollbar::vertical(handle))
//! ```
use std::rc::Rc;
use gpui::{
App, Bounds, DispatchPhase, IntoElement, ListState, MouseButton, MouseDownEvent,
MouseMoveEvent, MouseUpEvent, Pixels, Point, RenderOnce, ScrollEvent, ScrollHandle,
Styled as _, UniformListScrollHandle, Window, canvas, fill, point,
};
use gpui_native_theme::ActiveTheme as _;
use crate::scroll_area::{Autohide, thumb_geometry, thumb_style};
/// Re-exported so callers only need the scrollbar module.
pub use crate::scroll_area::ScrollbarVisibility;
/// The scroll state a scrollbar drives, implemented for gpui's scroll handles.
pub trait ScrollbarHandle: 'static {
/// How far the content can scroll, positive along each axis.
fn max_offset(&self) -> Point<Pixels>;
/// The current offset, non-positive along each axis.
fn offset(&self) -> Point<Pixels>;
/// Applies the offset along one axis, keeping the other.
fn set_offset(&self, offset: Point<Pixels>);
/// The bounds of the scrolled surface.
fn viewport(&self) -> Bounds<Pixels>;
/// A thumb drag began.
fn drag_started(&self) {}
/// A thumb drag ended.
fn drag_ended(&self) {}
}
impl ScrollbarHandle for ScrollHandle {
fn max_offset(&self) -> Point<Pixels> {
ScrollHandle::max_offset(self)
}
fn offset(&self) -> Point<Pixels> {
ScrollHandle::offset(self)
}
fn set_offset(&self, offset: Point<Pixels>) {
ScrollHandle::set_offset(self, offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.bounds()
}
}
impl ScrollbarHandle for UniformListScrollHandle {
fn max_offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.max_offset()
}
fn offset(&self) -> Point<Pixels> {
self.0.borrow().base_handle.offset()
}
fn set_offset(&self, offset: Point<Pixels>) {
self.0.borrow().base_handle.set_offset(offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.0.borrow().base_handle.bounds()
}
}
impl ScrollbarHandle for ListState {
fn max_offset(&self) -> Point<Pixels> {
ListState::max_offset_for_scrollbar(self)
}
fn offset(&self) -> Point<Pixels> {
ListState::scroll_px_offset_for_scrollbar(self)
}
fn set_offset(&self, offset: Point<Pixels>) {
ListState::set_offset_from_scrollbar(self, offset);
}
fn viewport(&self) -> Bounds<Pixels> {
self.viewport_bounds()
}
fn drag_started(&self) {
ListState::scrollbar_drag_started(self);
}
fn drag_ended(&self) {
ListState::scrollbar_drag_ended(self);
}
}
/// Which direction the scrollbar lies along.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum Axis {
Vertical,
Horizontal,
}
impl Axis {
fn along(self, position: Point<Pixels>) -> Pixels {
match self {
Axis::Vertical => position.y,
Axis::Horizontal => position.x,
}
}
fn with_along(self, position: Point<Pixels>, along: Pixels) -> Point<Pixels> {
match self {
Axis::Vertical => point(position.x, along),
Axis::Horizontal => point(along, position.y),
}
}
fn viewport_along(self, viewport: &Bounds<Pixels>) -> Pixels {
match self {
Axis::Vertical => viewport.size.height,
Axis::Horizontal => viewport.size.width,
}
}
}
/// An overlay scrollbar; the caller renders it over the scrolled surface.
#[derive(IntoElement)]
pub struct Scrollbar {
axis: Axis,
handle: Rc<dyn ScrollbarHandle>,
visibility: ScrollbarVisibility,
}
impl Scrollbar {
/// A vertical scrollbar driven by `handle`.
pub fn vertical<H>(handle: H) -> Self
where
H: ScrollbarHandle,
{
Self {
axis: Axis::Vertical,
handle: Rc::new(handle),
visibility: ScrollbarVisibility::default(),
}
}
/// A horizontal scrollbar driven by `handle`.
pub fn horizontal<H>(handle: H) -> Self
where
H: ScrollbarHandle,
{
Self {
axis: Axis::Horizontal,
handle: Rc::new(handle),
visibility: ScrollbarVisibility::default(),
}
}
/// Overrides when the scrollbar shows, instead of the platform default.
pub fn visibility(mut self, visibility: ScrollbarVisibility) -> Self {
self.visibility = visibility;
self
}
}
impl RenderOnce for Scrollbar {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
canvas(|_, _, _| {}, {
let handle = self.handle;
let axis = self.axis;
let visibility = self.visibility;
move |_, _, window, cx| paint_scrollbar(&handle, axis, visibility, window, cx)
})
.absolute()
.inset_0()
}
}
/// The drag state shared between the scrollbar's mouse handlers.
type Drag = Option<(Pixels, Pixels)>;
fn paint_scrollbar(
handle: &Rc<dyn ScrollbarHandle>,
axis: Axis,
visibility: ScrollbarVisibility,
window: &mut Window,
cx: &mut App,
) {
let view = window.current_view();
let theme = cx.theme();
let color = theme.colors.scrollbar_thumb;
let width = theme.scrollbar.width;
let inset = theme.scrollbar.inset;
let min_thumb = theme.scrollbar.min_thumb;
let viewport = handle.viewport();
let viewport_along = axis.viewport_along(&viewport);
let max_offset = axis.along(handle.max_offset());
if max_offset <= Pixels::ZERO || viewport_along <= Pixels::ZERO {
return;
}
let autohide = match visibility {
ScrollbarVisibility::Platform => theme.scrollbar.autohide,
ScrollbarVisibility::Always => false,
ScrollbarVisibility::Autohide => true,
};
let autohide_state = autohide.then(|| Autohide::new(window, cx));
let track_length = viewport_along - inset * 2.0;
let (thumb_length, thumb_travel) = thumb_geometry(
viewport_along,
viewport_along + max_offset,
axis.along(handle.offset()),
track_length,
min_thumb,
);
// The track strip is the thumb's rail plus the padding the thumb rides inside.
let (thumb_bounds, track_bounds) = match axis {
Axis::Vertical => {
let thumb_x = viewport.right() - width - inset;
(
Bounds::from_corners(
point(thumb_x, viewport.top() + inset + thumb_travel),
point(
thumb_x + width,
viewport.top() + inset + thumb_travel + thumb_length,
),
),
Bounds::from_corners(
point(viewport.right() - width, viewport.top() + inset),
point(viewport.right(), viewport.top() + inset + track_length),
),
)
}
Axis::Horizontal => {
let thumb_y = viewport.bottom() - width - inset;
(
Bounds::from_corners(
point(viewport.left() + inset + thumb_travel, thumb_y),
point(
viewport.left() + inset + thumb_travel + thumb_length,
thumb_y + width,
),
),
Bounds::from_corners(
point(viewport.left() + inset, viewport.bottom() - width),
point(viewport.left() + inset + track_length, viewport.bottom()),
),
)
}
};
let drag = window.use_keyed_state("scrollbar-thumb-drag", cx, |_, _| Drag::None);
let dragging = drag.read(cx).is_some();
let alpha = match &autohide_state {
Some(state) => state.alpha(cx, dragging),
None => 1.0,
};
if let Some(color) = thumb_style(color, alpha) {
window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
}
if let Some(state) = &autohide_state {
window.on_mouse_event({
let state = state.clone();
move |event: &ScrollEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || !viewport.contains(&event.position) {
return;
}
state.touch(window, cx);
}
});
}
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
return;
}
let in_thumb = thumb_bounds.contains(&event.position);
let in_track = !in_thumb && track_bounds.contains(&event.position);
if !in_thumb && !in_track {
return;
}
let start_offset = if in_thumb {
axis.along(handle.offset())
} else if track_length > thumb_length {
let thumb_start = ((axis.along(event.position) - axis.along(track_bounds.origin))
- thumb_length / 2.0)
.clamp(Pixels::ZERO, track_length - thumb_length);
let offset = -(thumb_start / (track_length - thumb_length)) * max_offset;
handle.set_offset(axis.with_along(handle.offset(), offset));
cx.notify(view);
offset
} else {
return;
};
drag.update(cx, |drag, _| {
*drag = Some((axis.along(event.position), start_offset));
});
handle.drag_started();
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
cx.stop_propagation();
}
});
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseMoveEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble {
return;
}
if let Some(state) = &autohide_state
&& track_bounds.contains(&event.position)
&& drag.read(cx).is_none()
{
state.touch(window, cx);
}
if event.pressed_button != Some(MouseButton::Left) {
return;
}
let Some((start_position, start_offset)) = *drag.read(cx) else {
return;
};
if track_length <= thumb_length {
return;
}
let scale = max_offset / (track_length - thumb_length);
let offset = (start_offset - (axis.along(event.position) - start_position) * scale)
.clamp(-max_offset, Pixels::ZERO);
handle.set_offset(axis.with_along(handle.offset(), offset));
cx.notify(view);
}
});
window.on_mouse_event({
let handle = handle.clone();
let drag = drag.clone();
let autohide_state = autohide_state.clone();
move |event: &MouseUpEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
return;
}
if drag.read(cx).is_none() {
return;
}
drag.update(cx, |drag, _| {
*drag = None;
});
handle.drag_ended();
// Unfreezing a ListState's height can change the thumb's geometry.
cx.notify(view);
if let Some(state) = &autohide_state {
state.touch(window, cx);
}
}
});
}
+273
View File
@@ -0,0 +1,273 @@
use gpui::{
Bounds, Context, IntoElement, ListAlignment, ListState, MouseButton, MouseDownEvent,
MouseMoveEvent, MouseUpEvent, ParentElement as _, Pixels, Point, Render, Styled as _,
TestAppContext, UniformListScrollHandle, VisualTestContext, Window, div, list, point, px,
uniform_list,
};
use gpui_native_core::init;
use gpui_native_core::scrollbar::{Scrollbar, ScrollbarHandle};
use gpui_native_theme::ActiveTheme as _;
use std::cell::RefCell;
use std::rc::Rc;
const ROWS: usize = 50;
const ROW_HEIGHT: f32 = 24.;
const VIEWPORT_HEIGHT: f32 = 300.;
struct UniformShell {
rows: usize,
handle: UniformListScrollHandle,
renders: Rc<RefCell<usize>>,
}
impl Render for UniformShell {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
*self.renders.borrow_mut() += 1;
div().size_full().child(
div()
.relative()
.h(px(VIEWPORT_HEIGHT))
.w(px(400.))
.child(
uniform_list("rows", self.rows, |range, _, _| {
range
.map(|ix| div().h(px(ROW_HEIGHT)).child(format!("row {ix}")))
.collect()
})
.track_scroll(&self.handle)
.h_full()
.w_full(),
)
.child(Scrollbar::vertical(self.handle.clone())),
)
}
}
struct ListShell {
state: ListState,
}
impl Render for ListShell {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div().size_full().child(
div()
.relative()
.h(px(VIEWPORT_HEIGHT))
.w(px(400.))
.child(
list(self.state.clone(), |ix, _, _| {
div()
.h(px(ROW_HEIGHT))
.child(format!("row {ix}"))
.into_any_element()
})
.h_full()
.w_full(),
)
.child(Scrollbar::vertical(self.state.clone())),
)
}
}
fn uniform_shell(
rows: usize,
) -> (
TestAppContext,
VisualTestContext,
UniformListScrollHandle,
Rc<RefCell<usize>>,
) {
let mut cx = TestAppContext::single();
cx.update(init);
let handle = UniformListScrollHandle::new();
let handle_for_view = handle.clone();
let renders = Rc::new(RefCell::new(0));
let renders_for_view = renders.clone();
let window = cx.add_window(move |_, _| UniformShell {
rows,
handle: handle_for_view,
renders: renders_for_view,
});
let mut visual = VisualTestContext::from_window(window.into(), &cx);
visual.update(|window, cx| {
window.draw(cx).clear(cx);
});
(cx, visual, handle, renders)
}
fn list_shell() -> (TestAppContext, VisualTestContext, ListState) {
let mut cx = TestAppContext::single();
cx.update(init);
let state =
ListState::new(ROWS, ListAlignment::Top, px(400.)).with_uniform_item_height(px(ROW_HEIGHT));
let state_for_view = state.clone();
let window = cx.add_window(move |_, _| ListShell {
state: state_for_view,
});
let mut visual = VisualTestContext::from_window(window.into(), &cx);
visual.update(|window, cx| {
window.draw(cx).clear(cx);
});
(cx, visual, state)
}
/// The scrollbar geometry the tests need, straight from the handle and the
/// theme the component reads.
struct Metrics {
viewport: Bounds<Pixels>,
max_offset: Pixels,
width: Pixels,
inset: Pixels,
min_thumb: Pixels,
}
impl Metrics {
fn measure(cx: &TestAppContext, handle: &impl ScrollbarHandle) -> Self {
cx.update(|cx| {
let theme = cx.theme();
Self {
viewport: handle.viewport(),
max_offset: handle.max_offset().y,
width: theme.scrollbar.width,
inset: theme.scrollbar.inset,
min_thumb: theme.scrollbar.min_thumb,
}
})
}
fn track_length(&self) -> Pixels {
self.viewport.size.height - self.inset * 2.0
}
fn thumb_length(&self) -> Pixels {
let content = self.viewport.size.height + self.max_offset;
(self.viewport.size.height / content * self.track_length())
.max(self.min_thumb)
.min(self.track_length())
}
fn thumb_center(&self) -> Point<Pixels> {
point(
self.viewport.right() - self.inset - self.width / 2.0,
self.viewport.top() + self.inset + self.thumb_length() / 2.0,
)
}
fn track_near_bottom(&self) -> Point<Pixels> {
point(
self.viewport.right() - self.inset - self.width / 2.0,
self.viewport.top() + self.inset + self.track_length() - px(1.),
)
}
fn full_drag_target(&self) -> Point<Pixels> {
point(
self.thumb_center().x,
self.thumb_center().y + (self.track_length() - self.thumb_length()),
)
}
}
fn press(visual: &mut VisualTestContext, position: Point<Pixels>) {
visual.simulate_event(MouseDownEvent {
button: MouseButton::Left,
position,
..Default::default()
});
}
fn drag_to(visual: &mut VisualTestContext, position: Point<Pixels>) {
visual.simulate_event(MouseMoveEvent {
position,
pressed_button: Some(MouseButton::Left),
..Default::default()
});
}
fn release(visual: &mut VisualTestContext, position: Point<Pixels>) {
visual.simulate_event(MouseUpEvent {
button: MouseButton::Left,
position,
..Default::default()
});
}
#[test]
fn dragging_the_thumb_scrolls_the_uniform_list() {
let (cx, mut visual, handle, renders) = uniform_shell(ROWS);
let metrics = Metrics::measure(&cx, &handle);
assert!(
metrics.max_offset > px(0.),
"50 24px rows overflow a 300px viewport"
);
press(&mut visual, metrics.thumb_center());
let renders_after_press = *renders.borrow();
drag_to(&mut visual, metrics.full_drag_target());
let renders_after_move = *renders.borrow();
release(&mut visual, metrics.full_drag_target());
let offset = handle.offset().y;
assert!(
(offset.abs() - metrics.max_offset).abs() < px(0.5),
"a full drag reaches the end, got {offset}"
);
assert!(
renders_after_move > renders_after_press,
"dragging must repaint the owning view, or the scroll never shows"
);
}
#[test]
fn clicking_the_track_jumps_to_the_position() {
let (cx, mut visual, handle, _) = uniform_shell(ROWS);
let metrics = Metrics::measure(&cx, &handle);
press(&mut visual, metrics.track_near_bottom());
release(&mut visual, metrics.track_near_bottom());
let offset = handle.offset().y;
assert!(
(offset.abs() - metrics.max_offset).abs() < px(0.5),
"a track click near the bottom jumps to the end, got {offset}"
);
}
#[test]
fn a_fitted_list_ignores_the_scrollbar() {
let (cx, mut visual, handle, _) = uniform_shell(5);
let metrics = Metrics::measure(&cx, &handle);
assert_eq!(metrics.max_offset, px(0.), "5 rows fit the viewport");
press(&mut visual, metrics.track_near_bottom());
drag_to(&mut visual, metrics.full_drag_target());
release(&mut visual, metrics.full_drag_target());
assert_eq!(handle.offset().y, px(0.), "nothing scrolled");
}
#[test]
fn dragging_the_thumb_drives_a_list_state_and_reports_the_drag() {
let (cx, mut visual, state) = list_shell();
let metrics = Metrics::measure(&cx, &state);
assert!(metrics.max_offset > px(0.));
press(&mut visual, metrics.thumb_center());
assert!(
state.is_scrollbar_dragging(),
"the drag freezes the list's measured height"
);
drag_to(&mut visual, metrics.full_drag_target());
let offset = state.offset().y;
assert!(
(offset.abs() - metrics.max_offset).abs() < px(0.5),
"a full drag reaches the end, got {offset}"
);
release(&mut visual, metrics.full_drag_target());
assert!(
!state.is_scrollbar_dragging(),
"the drag ends with the mouse"
);
}