feat: add scrollbar for virtualized lists
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@@ -0,0 +1,394 @@
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//! Overlay scrollbars for scroll surfaces, including gpui's virtualized
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//! `uniform_list` and `list`. Render the scrollbar as a later child of a
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//! `.relative()` container around the scrolled surface:
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//!
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//! ```
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//! div().relative()
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//! .child(uniform_list(...).track_scroll(&handle))
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//! .child(Scrollbar::vertical(handle))
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//! ```
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use std::rc::Rc;
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use gpui::{
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App, Bounds, DispatchPhase, IntoElement, ListState, MouseButton, MouseDownEvent,
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MouseMoveEvent, MouseUpEvent, Pixels, Point, RenderOnce, ScrollEvent, ScrollHandle,
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Styled as _, UniformListScrollHandle, Window, canvas, fill, point,
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};
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use gpui_native_theme::ActiveTheme as _;
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use crate::scroll_area::{Autohide, thumb_geometry, thumb_style};
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/// Re-exported so callers only need the scrollbar module.
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pub use crate::scroll_area::ScrollbarVisibility;
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/// The scroll state a scrollbar drives, implemented for gpui's scroll handles.
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pub trait ScrollbarHandle: 'static {
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/// How far the content can scroll, positive along each axis.
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fn max_offset(&self) -> Point<Pixels>;
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/// The current offset, non-positive along each axis.
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fn offset(&self) -> Point<Pixels>;
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/// Applies the offset along one axis, keeping the other.
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fn set_offset(&self, offset: Point<Pixels>);
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/// The bounds of the scrolled surface.
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fn viewport(&self) -> Bounds<Pixels>;
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/// A thumb drag began.
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fn drag_started(&self) {}
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/// A thumb drag ended.
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fn drag_ended(&self) {}
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}
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impl ScrollbarHandle for ScrollHandle {
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fn max_offset(&self) -> Point<Pixels> {
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ScrollHandle::max_offset(self)
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}
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fn offset(&self) -> Point<Pixels> {
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ScrollHandle::offset(self)
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}
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fn set_offset(&self, offset: Point<Pixels>) {
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ScrollHandle::set_offset(self, offset);
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.bounds()
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}
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}
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impl ScrollbarHandle for UniformListScrollHandle {
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fn max_offset(&self) -> Point<Pixels> {
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self.0.borrow().base_handle.max_offset()
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}
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fn offset(&self) -> Point<Pixels> {
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self.0.borrow().base_handle.offset()
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}
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fn set_offset(&self, offset: Point<Pixels>) {
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self.0.borrow().base_handle.set_offset(offset);
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.0.borrow().base_handle.bounds()
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}
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}
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impl ScrollbarHandle for ListState {
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fn max_offset(&self) -> Point<Pixels> {
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ListState::max_offset_for_scrollbar(self)
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}
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fn offset(&self) -> Point<Pixels> {
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ListState::scroll_px_offset_for_scrollbar(self)
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}
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fn set_offset(&self, offset: Point<Pixels>) {
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ListState::set_offset_from_scrollbar(self, offset);
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}
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fn viewport(&self) -> Bounds<Pixels> {
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self.viewport_bounds()
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}
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fn drag_started(&self) {
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ListState::scrollbar_drag_started(self);
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}
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fn drag_ended(&self) {
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ListState::scrollbar_drag_ended(self);
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}
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}
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/// Which direction the scrollbar lies along.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum Axis {
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Vertical,
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Horizontal,
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}
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impl Axis {
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fn along(self, position: Point<Pixels>) -> Pixels {
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match self {
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Axis::Vertical => position.y,
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Axis::Horizontal => position.x,
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}
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}
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fn with_along(self, position: Point<Pixels>, along: Pixels) -> Point<Pixels> {
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match self {
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Axis::Vertical => point(position.x, along),
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Axis::Horizontal => point(along, position.y),
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}
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}
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fn viewport_along(self, viewport: &Bounds<Pixels>) -> Pixels {
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match self {
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Axis::Vertical => viewport.size.height,
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Axis::Horizontal => viewport.size.width,
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}
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}
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}
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/// An overlay scrollbar; the caller renders it over the scrolled surface.
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#[derive(IntoElement)]
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pub struct Scrollbar {
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axis: Axis,
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handle: Rc<dyn ScrollbarHandle>,
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visibility: ScrollbarVisibility,
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}
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impl Scrollbar {
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/// A vertical scrollbar driven by `handle`.
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pub fn vertical<H>(handle: H) -> Self
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where
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H: ScrollbarHandle,
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{
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Self {
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axis: Axis::Vertical,
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handle: Rc::new(handle),
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visibility: ScrollbarVisibility::default(),
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}
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}
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/// A horizontal scrollbar driven by `handle`.
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pub fn horizontal<H>(handle: H) -> Self
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where
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H: ScrollbarHandle,
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{
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Self {
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axis: Axis::Horizontal,
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handle: Rc::new(handle),
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visibility: ScrollbarVisibility::default(),
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}
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}
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/// Overrides when the scrollbar shows, instead of the platform default.
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pub fn visibility(mut self, visibility: ScrollbarVisibility) -> Self {
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self.visibility = visibility;
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self
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}
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}
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impl RenderOnce for Scrollbar {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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canvas(|_, _, _| {}, {
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let handle = self.handle;
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let axis = self.axis;
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let visibility = self.visibility;
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move |_, _, window, cx| paint_scrollbar(&handle, axis, visibility, window, cx)
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})
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.absolute()
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.inset_0()
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}
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}
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/// The drag state shared between the scrollbar's mouse handlers.
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type Drag = Option<(Pixels, Pixels)>;
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fn paint_scrollbar(
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handle: &Rc<dyn ScrollbarHandle>,
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axis: Axis,
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visibility: ScrollbarVisibility,
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window: &mut Window,
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cx: &mut App,
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) {
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let view = window.current_view();
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let theme = cx.theme();
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let color = theme.colors.scrollbar_thumb;
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let width = theme.scrollbar.width;
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let inset = theme.scrollbar.inset;
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let min_thumb = theme.scrollbar.min_thumb;
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let viewport = handle.viewport();
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let viewport_along = axis.viewport_along(&viewport);
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let max_offset = axis.along(handle.max_offset());
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if max_offset <= Pixels::ZERO || viewport_along <= Pixels::ZERO {
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return;
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}
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let autohide = match visibility {
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ScrollbarVisibility::Platform => theme.scrollbar.autohide,
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ScrollbarVisibility::Always => false,
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ScrollbarVisibility::Autohide => true,
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};
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let autohide_state = autohide.then(|| Autohide::new(window, cx));
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let track_length = viewport_along - inset * 2.0;
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let (thumb_length, thumb_travel) = thumb_geometry(
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viewport_along,
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viewport_along + max_offset,
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axis.along(handle.offset()),
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track_length,
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min_thumb,
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);
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// The track strip is the thumb's rail plus the padding the thumb rides inside.
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let (thumb_bounds, track_bounds) = match axis {
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Axis::Vertical => {
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let thumb_x = viewport.right() - width - inset;
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(
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Bounds::from_corners(
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point(thumb_x, viewport.top() + inset + thumb_travel),
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point(
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thumb_x + width,
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viewport.top() + inset + thumb_travel + thumb_length,
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),
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),
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Bounds::from_corners(
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point(viewport.right() - width, viewport.top() + inset),
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point(viewport.right(), viewport.top() + inset + track_length),
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),
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)
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}
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Axis::Horizontal => {
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let thumb_y = viewport.bottom() - width - inset;
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(
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Bounds::from_corners(
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point(viewport.left() + inset + thumb_travel, thumb_y),
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point(
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viewport.left() + inset + thumb_travel + thumb_length,
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thumb_y + width,
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),
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),
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Bounds::from_corners(
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point(viewport.left() + inset, viewport.bottom() - width),
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point(viewport.left() + inset + track_length, viewport.bottom()),
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),
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)
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}
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};
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let drag = window.use_keyed_state("scrollbar-thumb-drag", cx, |_, _| Drag::None);
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let dragging = drag.read(cx).is_some();
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let alpha = match &autohide_state {
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Some(state) => state.alpha(cx, dragging),
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None => 1.0,
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};
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if let Some(color) = thumb_style(color, alpha) {
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window.paint_quad(fill(thumb_bounds, color).corner_radii(width / 2.0));
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}
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if let Some(state) = &autohide_state {
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window.on_mouse_event({
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let state = state.clone();
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move |event: &ScrollEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || !viewport.contains(&event.position) {
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return;
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}
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state.touch(window, cx);
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}
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});
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}
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window.on_mouse_event({
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseDownEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
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return;
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}
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let in_thumb = thumb_bounds.contains(&event.position);
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let in_track = !in_thumb && track_bounds.contains(&event.position);
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if !in_thumb && !in_track {
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return;
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}
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let start_offset = if in_thumb {
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axis.along(handle.offset())
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} else if track_length > thumb_length {
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let thumb_start = ((axis.along(event.position) - axis.along(track_bounds.origin))
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- thumb_length / 2.0)
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.clamp(Pixels::ZERO, track_length - thumb_length);
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let offset = -(thumb_start / (track_length - thumb_length)) * max_offset;
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handle.set_offset(axis.with_along(handle.offset(), offset));
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cx.notify(view);
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offset
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} else {
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return;
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};
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drag.update(cx, |drag, _| {
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*drag = Some((axis.along(event.position), start_offset));
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});
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handle.drag_started();
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if let Some(state) = &autohide_state {
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state.touch(window, cx);
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}
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cx.stop_propagation();
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}
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});
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window.on_mouse_event({
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseMoveEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble {
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return;
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}
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if let Some(state) = &autohide_state
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&& track_bounds.contains(&event.position)
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&& drag.read(cx).is_none()
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{
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state.touch(window, cx);
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}
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if event.pressed_button != Some(MouseButton::Left) {
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return;
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}
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let Some((start_position, start_offset)) = *drag.read(cx) else {
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return;
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};
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if track_length <= thumb_length {
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return;
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}
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let scale = max_offset / (track_length - thumb_length);
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let offset = (start_offset - (axis.along(event.position) - start_position) * scale)
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.clamp(-max_offset, Pixels::ZERO);
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handle.set_offset(axis.with_along(handle.offset(), offset));
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cx.notify(view);
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}
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});
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window.on_mouse_event({
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let handle = handle.clone();
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let drag = drag.clone();
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let autohide_state = autohide_state.clone();
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move |event: &MouseUpEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble || event.button != MouseButton::Left {
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return;
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}
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if drag.read(cx).is_none() {
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return;
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}
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drag.update(cx, |drag, _| {
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*drag = None;
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});
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handle.drag_ended();
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// Unfreezing a ListState's height can change the thumb's geometry.
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cx.notify(view);
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if let Some(state) = &autohide_state {
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state.touch(window, cx);
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}
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}
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});
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}
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