add context menu
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@@ -19,6 +19,7 @@ default = ["full"]
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full = [
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"button",
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"checkbox",
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"context_menu",
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"switch",
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"radio",
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"toggle",
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@@ -40,6 +41,7 @@ full = [
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]
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button = []
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checkbox = []
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context_menu = ["menu"]
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switch = []
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radio = []
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toggle = []
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@@ -0,0 +1,120 @@
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use gpui::prelude::FluentBuilder as _;
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use gpui::{
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App, ElementId, InteractiveElement as _, IntoElement, MouseButton, MouseDownEvent,
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ParentElement as _, RenderOnce, SharedString, Window, div,
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};
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use crate::menu::{Menu, MenuItem};
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/// Builds the element that opens the menu on right-click.
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type TargetFn = Box<dyn Fn(&mut Window, &mut App) -> gpui::AnyElement>;
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/// Builds the menu's items fresh each render.
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type ItemsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<MenuItem>>;
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/// A menu that opens at the pointer when its target is right-clicked.
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#[derive(IntoElement)]
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pub struct ContextMenu {
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id: ElementId,
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target: Option<TargetFn>,
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items: Option<ItemsFn>,
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a11y_label: Option<SharedString>,
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}
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impl ContextMenu {
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/// Creates a context menu over a target set with [`ContextMenu::target`].
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pub fn new<I>(id: I) -> Self
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where
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I: Into<ElementId>,
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{
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Self {
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id: id.into(),
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target: None,
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items: None,
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a11y_label: None,
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}
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}
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/// Sets the element that opens the menu on right-click.
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pub fn target<F>(mut self, target: F) -> Self
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where
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F: Fn(&mut Window, &mut App) -> gpui::AnyElement + 'static,
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{
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self.target = Some(Box::new(target));
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self
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}
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/// Sets the menu's items, built fresh each render.
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pub fn items<F>(mut self, items: F) -> Self
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where
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F: Fn(&mut Window, &mut App) -> Vec<MenuItem> + 'static,
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{
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self.items = Some(Box::new(items));
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self
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}
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/// Overrides the menu's accessibility label.
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pub fn accessibility_label<L>(mut self, label: L) -> Self
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where
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L: Into<SharedString>,
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{
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self.a11y_label = Some(label.into());
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self
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}
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}
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impl RenderOnce for ContextMenu {
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fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
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let open = window.with_element_namespace(self.id.clone(), |window| {
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window
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.use_keyed_state("context-open", cx, |_, _| false)
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.clone()
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});
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let at = window.with_element_namespace(self.id.clone(), |window| {
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window
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.use_keyed_state("context-position", cx, |_, _| None)
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.clone()
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});
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let is_open = *open.read(cx);
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let position = *at.read(cx);
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let target = self.target;
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let at_for_target = at.clone();
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let trigger = move |window: &mut Window, cx: &mut App| {
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let base = target
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.as_ref()
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.map(|build| build(window, cx))
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.unwrap_or_else(|| div().into_any_element());
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div()
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.on_mouse_down(MouseButton::Right, {
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let at = at_for_target.clone();
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move |event: &MouseDownEvent, _window, cx| {
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at.update(cx, |at, _| *at = Some(event.position));
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}
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})
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.child(base)
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.into_any_element()
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};
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let items = move |window: &mut Window, cx: &mut App| {
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self.items
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.as_ref()
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.map(|build| build(window, cx))
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.unwrap_or_default()
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};
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Menu::new(self.id)
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.open(is_open)
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.on_change(move |next, _window, cx| open.update(cx, |open, _| *open = next))
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.open_at(position)
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.trigger_button(MouseButton::Right)
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.trigger(trigger)
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.items(items)
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.when_some(self.a11y_label.clone(), |menu, label| {
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menu.accessibility_label(label)
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})
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}
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}
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@@ -12,6 +12,9 @@ pub mod button;
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#[cfg(feature = "checkbox")]
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pub mod checkbox;
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#[cfg(feature = "context_menu")]
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pub mod context_menu;
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#[cfg(feature = "switch")]
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pub mod switch;
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+26
-6
@@ -5,7 +5,7 @@ use gpui::prelude::FluentBuilder as _;
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use gpui::{
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Animation, AnimationExt as _, AnyElement, App, Bounds, BoxShadow, DispatchPhase, ElementId,
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Entity, InteractiveElement as _, IntoElement, KeyDownEvent, MouseButton, MouseDownEvent,
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ParentElement as _, Pixels, RenderOnce, Role, ScrollHandle, SharedString,
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ParentElement as _, Pixels, Point, RenderOnce, Role, ScrollHandle, SharedString,
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StatefulInteractiveElement as _, Styled as _, Window, anchored, canvas, deferred, div,
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ease_out_quint, px,
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};
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@@ -146,6 +146,8 @@ pub struct Menu {
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id: ElementId,
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open: bool,
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initial_selection: Option<usize>,
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trigger_button: MouseButton,
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open_at: Option<Point<Pixels>>,
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a11y_label: Option<SharedString>,
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on_change: Option<ChangeHandler>,
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trigger: Option<TriggerFn>,
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@@ -162,6 +164,8 @@ impl Menu {
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id: id.into(),
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open: false,
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initial_selection: None,
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trigger_button: MouseButton::Left,
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open_at: None,
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a11y_label: None,
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on_change: None,
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trigger: None,
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@@ -175,6 +179,18 @@ impl Menu {
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self
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}
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/// Sets the mouse button that toggles the menu; right for context menus.
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pub fn trigger_button(mut self, button: MouseButton) -> Self {
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self.trigger_button = button;
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self
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}
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/// Positions the panel at this window point when it opens.
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pub fn open_at(mut self, position: impl Into<Option<Point<Pixels>>>) -> Self {
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self.open_at = position.into();
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self
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}
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/// Sets the current open state.
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pub fn open(mut self, open: bool) -> Self {
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self.open = open;
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@@ -264,6 +280,7 @@ impl RenderOnce for Menu {
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{
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let on_change = self.on_change.clone();
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let open = self.open;
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let trigger_button = self.trigger_button;
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let cell = trigger_bounds.clone();
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let was_open = was_open.clone();
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move |_, _, window, cx| {
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@@ -277,7 +294,7 @@ impl RenderOnce for Menu {
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let on_change = on_change.clone();
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move |event: &MouseDownEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble
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|| event.button != MouseButton::Left
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|| event.button != trigger_button
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{
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return;
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}
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@@ -390,9 +407,7 @@ impl RenderOnce for Menu {
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window.on_mouse_event({
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let on_change = on_change.clone();
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move |event: &MouseDownEvent, phase, window, cx| {
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if phase != DispatchPhase::Bubble
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|| event.button != MouseButton::Left
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{
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if phase != DispatchPhase::Bubble {
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return;
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}
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@@ -419,7 +434,12 @@ impl RenderOnce for Menu {
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.inset_0(),
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);
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wrapper = wrapper.child(deferred(anchored().child(panel.with_animation(
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let anchored = match self.open_at {
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Some(position) => anchored().position(position),
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None => anchored(),
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};
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wrapper = wrapper.child(deferred(anchored.child(panel.with_animation(
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"menu-enter",
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Animation::new(enter_duration).with_easing(ease_out_quint()),
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|panel, delta| panel.opacity(delta),
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@@ -0,0 +1,129 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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Context, IntoElement, MouseButton, ParentElement as _, Render, Styled as _, TestAppContext,
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VisualTestContext, Window, div, point, px,
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};
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use gpui_native_core::context_menu::ContextMenu;
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use gpui_native_core::menu::MenuItem;
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use gpui_native_theme::Theme;
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type Actions = Rc<RefCell<Vec<&'static str>>>;
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struct Harness {
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actions: Actions,
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}
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impl Render for Harness {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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let actions = self.actions.clone();
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div().size_full().p_4().child(
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ContextMenu::new("ctx")
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.target(|_, _| div().h(px(40.)).w(px(200.)).child("Row").into_any_element())
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.items({
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let actions = actions.clone();
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move |_, _| {
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vec![
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MenuItem::new("Rename").handler({
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let actions = actions.clone();
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move |_, _| actions.borrow_mut().push("rename")
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}),
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MenuItem::new("Delete").handler({
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let actions = actions.clone();
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move |_, _| actions.borrow_mut().push("delete")
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}),
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]
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}
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}),
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)
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}
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}
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/// The target row rides the `p_4` band: `16..216` horizontally, `16..56`
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/// vertically, so right-clicks land near `(100, 30)`.
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fn context_window() -> (TestAppContext, VisualTestContext, Actions) {
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let mut cx = TestAppContext::single();
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cx.update(Theme::init);
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let actions = Rc::new(RefCell::new(Vec::new()));
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let harness_actions = actions.clone();
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let window = cx.add_window(move |_, _| Harness {
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actions: harness_actions,
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});
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let mut visual = VisualTestContext::from_window(window.into(), &cx);
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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(cx, visual, actions)
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}
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fn right_click(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
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visual.simulate_mouse_down(position, MouseButton::Right, gpui::Modifiers::default());
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visual.simulate_mouse_up(position, MouseButton::Right, gpui::Modifiers::default());
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}
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fn click(visual: &mut VisualTestContext, position: gpui::Point<gpui::Pixels>) {
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visual.simulate_mouse_down(position, MouseButton::Left, gpui::Modifiers::default());
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visual.simulate_mouse_up(position, MouseButton::Left, gpui::Modifiers::default());
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}
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fn draw(visual: &mut VisualTestContext) {
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visual.update(|window, cx| {
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window.draw(cx).clear(cx);
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});
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}
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#[test]
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fn right_click_opens_the_menu_and_items_activate() {
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let (_cx, mut visual, actions) = context_window();
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right_click(&mut visual, point(px(100.), px(30.)));
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draw(&mut visual);
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// The panel claims focus, so the first item is keyboard-highlighted.
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visual.simulate_keystrokes("enter");
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draw(&mut visual);
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assert_eq!(*actions.borrow(), vec!["rename"]);
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// The menu closed with the choice, so Enter reports nothing more.
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visual.simulate_keystrokes("enter");
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draw(&mut visual);
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assert_eq!(*actions.borrow(), vec!["rename"]);
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// Right-click again reopens; Down reaches the second item.
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right_click(&mut visual, point(px(100.), px(30.)));
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draw(&mut visual);
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visual.simulate_keystrokes("down");
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visual.simulate_keystrokes("enter");
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draw(&mut visual);
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assert_eq!(*actions.borrow(), vec!["rename", "delete"]);
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}
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#[test]
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fn a_left_click_on_the_target_does_not_open_the_menu() {
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let (_cx, mut visual, actions) = context_window();
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click(&mut visual, point(px(100.), px(30.)));
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draw(&mut visual);
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visual.simulate_keystrokes("enter");
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draw(&mut visual);
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assert_eq!(*actions.borrow(), Vec::<&str>::new());
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}
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#[test]
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fn a_click_outside_closes_the_menu() {
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let (_cx, mut visual, actions) = context_window();
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right_click(&mut visual, point(px(100.), px(30.)));
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draw(&mut visual);
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click(&mut visual, point(px(450.), px(300.)));
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draw(&mut visual);
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visual.simulate_keystrokes("enter");
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draw(&mut visual);
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assert_eq!(*actions.borrow(), Vec::<&str>::new());
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// A right-click outside the target never opens it either.
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right_click(&mut visual, point(px(450.), px(300.)));
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draw(&mut visual);
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visual.simulate_keystrokes("enter");
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draw(&mut visual);
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assert_eq!(*actions.borrow(), Vec::<&str>::new());
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}
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