add context menu

This commit is contained in:
2026-11-01 15:56:42 +07:00
parent 49da45c8ac
commit 61ff8cfd0a
7 changed files with 336 additions and 7 deletions
+120
View File
@@ -0,0 +1,120 @@
use gpui::prelude::FluentBuilder as _;
use gpui::{
App, ElementId, InteractiveElement as _, IntoElement, MouseButton, MouseDownEvent,
ParentElement as _, RenderOnce, SharedString, Window, div,
};
use crate::menu::{Menu, MenuItem};
/// Builds the element that opens the menu on right-click.
type TargetFn = Box<dyn Fn(&mut Window, &mut App) -> gpui::AnyElement>;
/// Builds the menu's items fresh each render.
type ItemsFn = Box<dyn Fn(&mut Window, &mut App) -> Vec<MenuItem>>;
/// A menu that opens at the pointer when its target is right-clicked.
#[derive(IntoElement)]
pub struct ContextMenu {
id: ElementId,
target: Option<TargetFn>,
items: Option<ItemsFn>,
a11y_label: Option<SharedString>,
}
impl ContextMenu {
/// Creates a context menu over a target set with [`ContextMenu::target`].
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
target: None,
items: None,
a11y_label: None,
}
}
/// Sets the element that opens the menu on right-click.
pub fn target<F>(mut self, target: F) -> Self
where
F: Fn(&mut Window, &mut App) -> gpui::AnyElement + 'static,
{
self.target = Some(Box::new(target));
self
}
/// Sets the menu's items, built fresh each render.
pub fn items<F>(mut self, items: F) -> Self
where
F: Fn(&mut Window, &mut App) -> Vec<MenuItem> + 'static,
{
self.items = Some(Box::new(items));
self
}
/// Overrides the menu's accessibility label.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
impl RenderOnce for ContextMenu {
fn render(self, window: &mut Window, cx: &mut App) -> impl IntoElement {
let open = window.with_element_namespace(self.id.clone(), |window| {
window
.use_keyed_state("context-open", cx, |_, _| false)
.clone()
});
let at = window.with_element_namespace(self.id.clone(), |window| {
window
.use_keyed_state("context-position", cx, |_, _| None)
.clone()
});
let is_open = *open.read(cx);
let position = *at.read(cx);
let target = self.target;
let at_for_target = at.clone();
let trigger = move |window: &mut Window, cx: &mut App| {
let base = target
.as_ref()
.map(|build| build(window, cx))
.unwrap_or_else(|| div().into_any_element());
div()
.on_mouse_down(MouseButton::Right, {
let at = at_for_target.clone();
move |event: &MouseDownEvent, _window, cx| {
at.update(cx, |at, _| *at = Some(event.position));
}
})
.child(base)
.into_any_element()
};
let items = move |window: &mut Window, cx: &mut App| {
self.items
.as_ref()
.map(|build| build(window, cx))
.unwrap_or_default()
};
Menu::new(self.id)
.open(is_open)
.on_change(move |next, _window, cx| open.update(cx, |open, _| *open = next))
.open_at(position)
.trigger_button(MouseButton::Right)
.trigger(trigger)
.items(items)
.when_some(self.a11y_label.clone(), |menu, label| {
menu.accessibility_label(label)
})
}
}
+3
View File
@@ -12,6 +12,9 @@ pub mod button;
#[cfg(feature = "checkbox")]
pub mod checkbox;
#[cfg(feature = "context_menu")]
pub mod context_menu;
#[cfg(feature = "switch")]
pub mod switch;
+26 -6
View File
@@ -5,7 +5,7 @@ use gpui::prelude::FluentBuilder as _;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, Bounds, BoxShadow, DispatchPhase, ElementId,
Entity, InteractiveElement as _, IntoElement, KeyDownEvent, MouseButton, MouseDownEvent,
ParentElement as _, Pixels, RenderOnce, Role, ScrollHandle, SharedString,
ParentElement as _, Pixels, Point, RenderOnce, Role, ScrollHandle, SharedString,
StatefulInteractiveElement as _, Styled as _, Window, anchored, canvas, deferred, div,
ease_out_quint, px,
};
@@ -146,6 +146,8 @@ pub struct Menu {
id: ElementId,
open: bool,
initial_selection: Option<usize>,
trigger_button: MouseButton,
open_at: Option<Point<Pixels>>,
a11y_label: Option<SharedString>,
on_change: Option<ChangeHandler>,
trigger: Option<TriggerFn>,
@@ -162,6 +164,8 @@ impl Menu {
id: id.into(),
open: false,
initial_selection: None,
trigger_button: MouseButton::Left,
open_at: None,
a11y_label: None,
on_change: None,
trigger: None,
@@ -175,6 +179,18 @@ impl Menu {
self
}
/// Sets the mouse button that toggles the menu; right for context menus.
pub fn trigger_button(mut self, button: MouseButton) -> Self {
self.trigger_button = button;
self
}
/// Positions the panel at this window point when it opens.
pub fn open_at(mut self, position: impl Into<Option<Point<Pixels>>>) -> Self {
self.open_at = position.into();
self
}
/// Sets the current open state.
pub fn open(mut self, open: bool) -> Self {
self.open = open;
@@ -264,6 +280,7 @@ impl RenderOnce for Menu {
{
let on_change = self.on_change.clone();
let open = self.open;
let trigger_button = self.trigger_button;
let cell = trigger_bounds.clone();
let was_open = was_open.clone();
move |_, _, window, cx| {
@@ -277,7 +294,7 @@ impl RenderOnce for Menu {
let on_change = on_change.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble
|| event.button != MouseButton::Left
|| event.button != trigger_button
{
return;
}
@@ -390,9 +407,7 @@ impl RenderOnce for Menu {
window.on_mouse_event({
let on_change = on_change.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble
|| event.button != MouseButton::Left
{
if phase != DispatchPhase::Bubble {
return;
}
@@ -419,7 +434,12 @@ impl RenderOnce for Menu {
.inset_0(),
);
wrapper = wrapper.child(deferred(anchored().child(panel.with_animation(
let anchored = match self.open_at {
Some(position) => anchored().position(position),
None => anchored(),
};
wrapper = wrapper.child(deferred(anchored.child(panel.with_animation(
"menu-enter",
Animation::new(enter_duration).with_easing(ease_out_quint()),
|panel, delta| panel.opacity(delta),