add context menu

This commit is contained in:
2026-11-01 15:56:42 +07:00
parent 49da45c8ac
commit 61ff8cfd0a
7 changed files with 336 additions and 7 deletions
+26 -6
View File
@@ -5,7 +5,7 @@ use gpui::prelude::FluentBuilder as _;
use gpui::{
Animation, AnimationExt as _, AnyElement, App, Bounds, BoxShadow, DispatchPhase, ElementId,
Entity, InteractiveElement as _, IntoElement, KeyDownEvent, MouseButton, MouseDownEvent,
ParentElement as _, Pixels, RenderOnce, Role, ScrollHandle, SharedString,
ParentElement as _, Pixels, Point, RenderOnce, Role, ScrollHandle, SharedString,
StatefulInteractiveElement as _, Styled as _, Window, anchored, canvas, deferred, div,
ease_out_quint, px,
};
@@ -146,6 +146,8 @@ pub struct Menu {
id: ElementId,
open: bool,
initial_selection: Option<usize>,
trigger_button: MouseButton,
open_at: Option<Point<Pixels>>,
a11y_label: Option<SharedString>,
on_change: Option<ChangeHandler>,
trigger: Option<TriggerFn>,
@@ -162,6 +164,8 @@ impl Menu {
id: id.into(),
open: false,
initial_selection: None,
trigger_button: MouseButton::Left,
open_at: None,
a11y_label: None,
on_change: None,
trigger: None,
@@ -175,6 +179,18 @@ impl Menu {
self
}
/// Sets the mouse button that toggles the menu; right for context menus.
pub fn trigger_button(mut self, button: MouseButton) -> Self {
self.trigger_button = button;
self
}
/// Positions the panel at this window point when it opens.
pub fn open_at(mut self, position: impl Into<Option<Point<Pixels>>>) -> Self {
self.open_at = position.into();
self
}
/// Sets the current open state.
pub fn open(mut self, open: bool) -> Self {
self.open = open;
@@ -264,6 +280,7 @@ impl RenderOnce for Menu {
{
let on_change = self.on_change.clone();
let open = self.open;
let trigger_button = self.trigger_button;
let cell = trigger_bounds.clone();
let was_open = was_open.clone();
move |_, _, window, cx| {
@@ -277,7 +294,7 @@ impl RenderOnce for Menu {
let on_change = on_change.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble
|| event.button != MouseButton::Left
|| event.button != trigger_button
{
return;
}
@@ -390,9 +407,7 @@ impl RenderOnce for Menu {
window.on_mouse_event({
let on_change = on_change.clone();
move |event: &MouseDownEvent, phase, window, cx| {
if phase != DispatchPhase::Bubble
|| event.button != MouseButton::Left
{
if phase != DispatchPhase::Bubble {
return;
}
@@ -419,7 +434,12 @@ impl RenderOnce for Menu {
.inset_0(),
);
wrapper = wrapper.child(deferred(anchored().child(panel.with_animation(
let anchored = match self.open_at {
Some(position) => anchored().position(position),
None => anchored(),
};
wrapper = wrapper.child(deferred(anchored.child(panel.with_animation(
"menu-enter",
Animation::new(enter_duration).with_easing(ease_out_quint()),
|panel, delta| panel.opacity(delta),