feat: add spinner component

This commit is contained in:
2026-11-03 16:39:13 +07:00
parent 978aecb651
commit 7399d92f36
11 changed files with 595 additions and 114 deletions
+2
View File
@@ -32,6 +32,7 @@ full = [
"popover",
"scroll_area",
"segmented",
"spinner",
"tooltip",
"menu",
"select",
@@ -55,6 +56,7 @@ input = ["button"]
popover = []
scroll_area = []
segmented = []
spinner = []
tooltip = []
menu = ["scroll_area"]
select = ["menu"]
+3
View File
@@ -66,6 +66,9 @@ pub mod scroll_area;
#[cfg(feature = "segmented")]
pub mod segmented;
#[cfg(feature = "spinner")]
pub mod spinner;
#[cfg(feature = "toast")]
pub mod toast;
+288
View File
@@ -0,0 +1,288 @@
//! The loading ring: spins for unknown work, or holds a determinate arc.
use std::cell::Cell;
use std::f32::consts::{PI, TAU};
use std::rc::Rc;
use std::time::Duration;
use gpui::prelude::FluentBuilder as _;
use gpui::{
Animation, AnimationElement, AnimationExt as _, App, Canvas, ElementId, Hsla,
InteractiveElement as _, IntoElement, ParentElement as _, Path, PathBuilder, Pixels, Point,
RenderOnce, Role, SharedString, StatefulInteractiveElement as _, Styled as _, Transformation,
Window, canvas, div, percentage, point, px,
};
use gpui_native_icons::{Icon, IconRole, icon};
use gpui_native_theme::{ActiveTheme as _, Size};
use crate::common::Sizable;
/// One revolution takes this long, the system loaders' cadence.
const SPIN_PERIOD: Duration = Duration::from_millis(800);
/// The share of the circle the spinning arc paints.
const SPIN_SWEEP: f32 = 0.75;
/// The ring stroke as a share of the side.
const RING_STROKE: f32 = 0.125;
/// The visual language of a [`Spinner`].
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum SpinnerVariant {
/// The painted arc ring.
#[default]
Ring,
/// The platform loader glyph, rotated.
Icon,
}
/// A loading ring.
#[derive(IntoElement)]
pub struct Spinner {
id: ElementId,
value: Option<f32>,
variant: SpinnerVariant,
size: Size,
a11y_label: Option<SharedString>,
}
impl Spinner {
/// Creates a spinning ring.
pub fn new<I>(id: I) -> Self
where
I: Into<ElementId>,
{
Self {
id: id.into(),
value: None,
variant: SpinnerVariant::default(),
size: Size::default(),
a11y_label: None,
}
}
/// Sets the spinner's visual language.
pub fn variant(mut self, variant: SpinnerVariant) -> Self {
self.variant = variant;
self
}
/// Paints a determinate arc at `value` (`0..=1`) instead of spinning.
pub fn value(mut self, value: f32) -> Self {
self.value = Some(value);
self
}
/// Sets the accessibility label.
pub fn accessibility_label<L>(mut self, label: L) -> Self
where
L: Into<SharedString>,
{
self.a11y_label = Some(label.into());
self
}
}
impl Sizable for Spinner {
fn apply_size(&mut self, size: Size) {
self.size = size;
}
}
impl RenderOnce for Spinner {
fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
let theme = cx.theme();
let side = theme.sizes.resolve(self.size).icon_size;
let stroke = side * RING_STROKE;
let track = theme.colors.border;
let accent = theme.ramps.primary.base;
let value = self.value.map(|value| value.clamp(0.0, 1.0));
div()
.id(self.id)
.flex_none()
.size(side)
.role(Role::ProgressIndicator)
.when_some(self.a11y_label, |spinner, label| spinner.aria_label(label))
.when_some(value, |spinner, value| {
spinner
.aria_numeric_value(f64::from(value))
.aria_min_numeric_value(0.0)
.aria_max_numeric_value(1.0)
})
.child(match (self.variant, value) {
(SpinnerVariant::Ring, Some(value)) => {
determinate_ring(side, stroke, track, accent, value).into_any_element()
}
(SpinnerVariant::Ring, None) => {
spinning_ring(side, stroke, accent).into_any_element()
}
(SpinnerVariant::Icon, Some(_)) => icon(IconRole::Loader)
.size(side)
.color(accent)
.into_any_element(),
(SpinnerVariant::Icon, None) => spinning_icon(side, accent).into_any_element(),
})
}
}
fn determinate_ring(
side: Pixels,
stroke: Pixels,
track: Hsla,
accent: Hsla,
value: f32,
) -> Canvas<()> {
canvas(
|_, _, _| (),
move |bounds, (), window, _| {
let center = bounds.center();
let radius = bounds.size.width / 2.0 - stroke / 2.0;
paint_circle(center, radius, stroke, track, window);
if value >= 1.0 {
paint_circle(center, radius, stroke, accent, window);
} else if value > 0.0
&& let Some(path) = arc_path(center, radius, stroke, 0.0, value * TAU)
{
window.paint_path(path, accent);
}
},
)
.size(side)
}
fn spinning_ring(side: Pixels, stroke: Pixels, accent: Hsla) -> AnimationElement<Canvas<()>> {
let angle = Rc::new(Cell::new(0.0));
let spun = angle.clone();
canvas(
|_, _, _| (),
move |bounds, (), window, _| {
let radius = bounds.size.width / 2.0 - stroke / 2.0;
if let Some(path) = arc_path(
bounds.center(),
radius,
stroke,
spun.get(),
SPIN_SWEEP * TAU,
) {
window.paint_path(path, accent);
}
},
)
.size(side)
.with_animation(
"spin",
Animation::new(SPIN_PERIOD).repeat().with_max_fps(60.),
move |ring, delta| {
angle.set(delta * TAU);
ring
},
)
}
fn spinning_icon(side: Pixels, accent: Hsla) -> AnimationElement<Icon> {
icon(IconRole::Loader)
.size(side)
.color(accent)
.with_animation(
"spin",
Animation::new(SPIN_PERIOD).repeat().with_max_fps(60.),
|glyph, delta| glyph.with_transformation(Transformation::rotate(percentage(delta))),
)
}
fn paint_circle(
center: Point<Pixels>,
radius: Pixels,
stroke: Pixels,
color: Hsla,
window: &mut Window,
) {
if let Some(path) = circle_path(center, radius, stroke) {
window.paint_path(path, color);
}
}
/// A point on the ring at `angle`, clockwise from 12 o'clock.
fn ring_point(center: Point<Pixels>, radius: Pixels, angle: f32) -> Point<Pixels> {
point(
center.x + radius * angle.sin(),
center.y - radius * angle.cos(),
)
}
/// A stroked arc from `start`, sweeping clockwise by `sweep` radians.
fn arc_path(
center: Point<Pixels>,
radius: Pixels,
stroke: Pixels,
start: f32,
sweep: f32,
) -> Option<Path<Pixels>> {
let mut builder = PathBuilder::stroke(stroke);
builder.move_to(ring_point(center, radius, start));
builder.arc_to(
point(radius, radius),
px(0.),
sweep > PI,
true,
ring_point(center, radius, start + sweep),
);
builder.build().ok()
}
/// A stroked full circle; `None` on degenerate geometry.
fn circle_path(center: Point<Pixels>, radius: Pixels, stroke: Pixels) -> Option<Path<Pixels>> {
let mut builder = PathBuilder::stroke(stroke);
builder.move_to(ring_point(center, radius, 0.0));
builder.arc_to(
point(radius, radius),
px(0.),
false,
true,
ring_point(center, radius, PI),
);
builder.arc_to(
point(radius, radius),
px(0.),
false,
true,
ring_point(center, radius, TAU),
);
builder.build().ok()
}
#[cfg(test)]
mod tests {
use super::*;
use std::f32::consts::FRAC_PI_2;
#[test]
fn ring_points_run_clockwise_from_twelve() {
let center = point(px(10.0), px(20.0));
let radius = px(4.0);
assert_eq!(ring_point(center, radius, 0.0), point(px(10.0), px(16.0)));
assert_eq!(
ring_point(center, radius, FRAC_PI_2),
point(px(14.0), px(20.0))
);
assert_eq!(ring_point(center, radius, PI), point(px(10.0), px(24.0)));
assert_eq!(
ring_point(center, radius, -FRAC_PI_2),
point(px(6.0), px(20.0))
);
}
#[test]
fn arcs_tessellate_across_the_range() {
let center = point(px(0.0), px(0.0));
let radius = px(8.0);
let stroke = px(2.0);
// The large-arc flag flips past half a circle; both sides must build.
for fraction in [0.25, 0.5, 0.75] {
assert!(
arc_path(center, radius, stroke, 0.0, fraction * TAU).is_some(),
"fraction {fraction} failed to build"
);
}
assert!(circle_path(center, radius, stroke).is_some());
}
}
+104
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@@ -0,0 +1,104 @@
use std::{cell::RefCell, rc::Rc, time::Duration};
use gpui::prelude::FluentBuilder as _;
use gpui::{
Context, IntoElement, ParentElement as _, Render, Styled as _, TestAppContext, Window, div,
};
use gpui_native_core::spinner::{Spinner, SpinnerVariant};
use gpui_native_theme::Theme;
struct SpinnerHost {
variant: SpinnerVariant,
determinate: bool,
renders: Rc<RefCell<usize>>,
}
impl Render for SpinnerHost {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
*self.renders.borrow_mut() += 1;
let spinner = Spinner::new("test-spinner")
.variant(self.variant)
.when(self.determinate, |spinner| spinner.value(0.4));
div().size_full().child(spinner)
}
}
fn host_window(
variant: SpinnerVariant,
determinate: bool,
reduce_motion: bool,
) -> (TestAppContext, Rc<RefCell<usize>>) {
let mut cx = TestAppContext::single();
cx.update(|cx| {
Theme::init(cx);
if reduce_motion {
cx.set_reduce_motion(true);
}
});
let renders = Rc::new(RefCell::new(0));
let host_renders = renders.clone();
cx.add_window(move |_, _| SpinnerHost {
variant,
determinate,
renders: host_renders,
});
cx.run_until_parked();
(cx, renders)
}
#[test]
fn spinning_repaints_on_the_animation_clock() {
let (cx, renders) = host_window(SpinnerVariant::Ring, false, false);
assert_eq!(*renders.borrow(), 1);
// The 60fps cap drives re-renders with timers, not frame callbacks.
cx.executor().advance_clock(Duration::from_millis(100));
cx.run_until_parked();
assert!(
*renders.borrow() > 1,
"the spinner must repaint while spinning"
);
}
#[test]
fn determinate_paints_one_static_frame() {
let (cx, renders) = host_window(SpinnerVariant::Ring, true, false);
assert_eq!(*renders.borrow(), 1);
cx.executor().advance_clock(Duration::from_millis(200));
cx.run_until_parked();
assert_eq!(*renders.borrow(), 1, "a determinate ring holds still");
}
#[test]
fn reduce_motion_paints_one_static_frame() {
let (cx, renders) = host_window(SpinnerVariant::Ring, false, true);
assert_eq!(*renders.borrow(), 1);
cx.executor().advance_clock(Duration::from_millis(200));
cx.run_until_parked();
assert_eq!(*renders.borrow(), 1, "reduced motion must freeze the spin");
}
#[test]
fn the_icon_variant_repaints_while_spinning() {
let (cx, renders) = host_window(SpinnerVariant::Icon, false, false);
assert_eq!(*renders.borrow(), 1);
cx.executor().advance_clock(Duration::from_millis(100));
cx.run_until_parked();
assert!(
*renders.borrow() > 1,
"the icon must repaint while spinning"
);
}
#[test]
fn the_icon_variant_holds_still_when_determinate() {
let (cx, renders) = host_window(SpinnerVariant::Icon, true, false);
assert_eq!(*renders.borrow(), 1);
cx.executor().advance_clock(Duration::from_millis(200));
cx.run_until_parked();
assert_eq!(*renders.borrow(), 1, "a held icon must not animate");
}